bloodball
points: 200 pts for both sides (no vehicles or special characters but monstrous creatures are allowed though wink )
Fluff: a game of dodge ball, but the balls are indestructable and they have really sharp spikes on them... twisted
Mission Objective: kill every opposing model
Deployment/Setup: 30 by 30 inches deployment at edge opposite from the edge your opponent deploys. within 5 inches of the edge is the deployment zone. no unit may go beyond 15" from the your edge of the board
Reserves: no reserves
Game Length: until one side wins
Line of Retreat: no retreat
Scenario Special Rules:
each model does not have to remain in cohenrecy
no assault phase
the game starts with 20 balls in the middle of the board when a model comes in contact of a ball it picks it up (a normal sized model may only hold one ball, but a monstrous creature may hold 2 and throw them both in the same turn and may chose different models to fire at. cool )
each unit is equipped nothing but if they pick up a ball they may use a weapon called a blood ball:
STR: always wounds on a 4+ AP:- RNG: 12" may also be fired 24" but at minus 2 BS.
one use, assault 1, gets hot (its spiked, your hand is holding it, might hurt a bit huh?)
if you miss when throwing the ball you draw a line from the model you chose to throw the ball to the model and continue the line until it reaches some thing, if it hits a model it counts as hitting the model and roll to wound etc. if it hits something else then it scatters 1D6 if it rolls back past the board then reroll the scatter dice.
sometimes teams can get really desperate and attach a grenade to the ball if so then roll to hit like normal and then roll a D6 to see how the grenade blows up:
1-2 blast
2-4 large blast
5-6 flamer template
if you land on the flamer template then roll a scatter die to see in what direction the bomb explodes.
anything that the template covers is automatically hit.
STR:6 AP:- RNG: same as blood ball
one use assault 1, gets hot
if the ball misses then It continues on and blows up next to whatever it hits.
and remember the ball is indestructible so after is blows up the ball still scatters D6
if your to wound roll or saving roll saves you it counts as having a chance to catch the ball, take a leadership test if you pass you count as catching the ball and may take one dead unit and put it anywhere in your deployment zone, if you fail the ball scatters 1 d6 away from the model
I'm thinking of a way to use initiative tell me if you know one. smile
Apocalypse: An official Warhammer 40k guild
![]() |
|
|||||
|
||||||
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
//
//
//
//
//
Have an account? Login Now!
