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Kount Kuro
Vice Captain

PostPosted: Wed Sep 19, 2007 3:55 am


"In a space where there is no room, in a structure that was never built, meets the guild that doesn't exist."

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PostPosted: Wed Sep 19, 2007 4:09 am


Contents:
-Guild details
-Events
-Staff, Members & Agents
-Card List

Kount Kuro
Vice Captain


Kount Kuro
Vice Captain

PostPosted: Wed Sep 19, 2007 4:11 am


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House Dimir, the Unseen, the Tenth Guild -- a figment, a tale told to children to keep them in line. According to folklore, the vampire lord Szadek attended the signing of the Guildpact as a secret tenth signatory whose presence and existence were hidden from view. Over the millennia, ghost stories about the Dimir grew more and more complex, telling of ancient, undead necromancer-advisors, phantasmal assassins, and slick, black horrors slithering through the endless maze of sewers under the city. If you listened to Ravnica's more suspicious and paranoid denizens, you might have come to believe that House Dimir's agents were every where, all serving as Szadek's eyes and Ears.

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Also known as: The Unseen

Guild Leader: Szadek, an eldritch vampire

Guildhall: Duskmantle, a hidden castle inside a huge underground chamber. Only it residents and their underlings know its location.

Values: House Dimir wants utter control of Ravnica. Such absolute control requires complete invisibility so as not to arouse opposition. Therefore, Dimir works very hard to ensure that Ravnicans don't believe the guild exists.

Structure: Isolated cells. Each Dimir agent works in almost complete isolation. Often, any operative within the guild has just one contact, so that none have too wide a view of its dealings. Dimir leaders issue commands through messenger spirits or other magical means to preserve anonymity.


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House Dimir has a very clear goal. Know everything, control everything, be able to do everything, and you will totally dominate everything and everyone. Deploying yourself while at the same time stopping others from advancing towards their goal will make sure that in the long run, House Dimir will come out way ahead of the others. House Dimir despises nature and its instinctive reactions: controlling the world begins with controlling yourself.

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Defining keywords: Technology + Parasitism = Unnatural
Internal conflict: Order (Blue sides with White) vs Chaos (Black sides with Red)
Goal: Omniscience + Omnipotence = Total Control
Means: Intellect + Selfishness = Self-advancement and crippling others
Despises: Nature
Strength: Insightful (the smartest guild)
Weakness: Inaction + Paranoia = Unseen: fears the spotlights, doesn't want to come out of the shadows


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PostPosted: Wed Sep 19, 2007 4:16 am


Events
Current Events and updates:

-September 19th, 2007: Guild Created

Challenges and Battles:

-None yet.

Kount Kuro
Vice Captain


Kount Kuro
Vice Captain

PostPosted: Wed Sep 19, 2007 4:21 am


Leaders
-First in Command: Kount Kuro
-Vice Leader: Bolenator200


Sub-Staff/Helpers
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Members:

- .Charred.Frog.Legs.
- liefthestrange
- japoniano
- Lieficheep
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Agents
Apprentice:

- liefthestrange
- .Charred.Frog.Legs.
- Lieficheep
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Work Station:
- Kount Kuro
- Lieficheep
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IM/Webcam:
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PostPosted: Wed Sep 19, 2007 4:22 am



Kount Kuro
Vice Captain

Reply
House Dimir

 
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