There's an issue with the dice/random number system in guilds, so as much as we'd like to keep the Gruumar RP branch going in Archanum, we're unable to.
That is, unless we can figure out an alternative...
The way I see it, we have a few options:
1. Continue the Gruumar RP without using dice for Gruumar's special abilities.
2. Use an external thread to manage the dice rolls and just link to each corresponding dice roll for referrence.
3. Put Gruumar on hold until Gaia fixes the issue.
Option 1 would rely on the excellent RP skills of our members to decide (fairly) when and if Gruumar's special abilities are successful. Basically, whoever is RPing with Gruumar would see it use a special ability and based on the information in the bio for that NPC they can "wing it".
Option 2 would be the most fair, but would create a little extra work for us crew, but would keep the Gruumar NPC as true to the original intent of its character as possible. Whoever is RPing with Gruumar would be responsible for following the link provided in each of Gruumar's posts to check the dice results and RP from that accordingly.
Option 3 would probably be the least desired option, since there would be no way of knowing when the problem would be fixed, if ever. Thus Gruumar would probably end up being removed from the Realm and a new quest-like NPC introduced which would not rely on dice.
So please submit your feedback, vote on which option you think would be best and reply with any additional suggestions you may have. Thanks!
Shattered Realms -> Original Content. Literate Roleplaying.
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