|
|
|
|
|
|
|
|
|
Posted: Mon Sep 17, 2007 7:27 pm
Put your own custom made spells here! I don't care about the format, just send it to me in a pm with the subject CUSTOM and then I'll check it and then pm you back saying whether it's k or not. don't worry, I'm not going to say it's not k that often, since I myself make major spells a lot. just don't overkill it, all right?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Sep 30, 2007 6:12 pm
Rile: Yingon Rising - This spell seperates Rei's shadow into two beings one of darkness with a patch of white and a being of lightly with a patch of darkness. They act like his puppets as he controls them but just like a shadow in the light and once one dissapears they both do.
Zypher renkin - This spell envelops the users hands in wind that would either form a fist or calws. When hands are curled it would be the shape of a fist and when opened it would be claws that can slice through 5 feet of solid steel. The spell disappates when the user is unconcouse or out of magic.
Blades of the underworld - This spell summons a row of of blades that were dark and sharp to touch. They seem to come from hell, as the blades rise from the ground like trees and keep moving forward until they hit something, wether it be a object or someone.
Myserzers Edge - This summons a wall of portals that lead into darkness but once they appear it seems to bring out short spears, with jagged edges like that of a harpon, they are a red and black color and almost seem to glow. Almost immediatly after appearing the portals close and the spears shoot off at the target like bullets fast and deadly. With more magic there could be thousands of them.
Pyro break - This move can be used with most weapons and his fists, this a spell cause each of his punches to shoot fire balls in the direction of the punches. The draw back is that his hands will get burned more and more after each use
The_Angel_Moa!: Activation Key: Fortunatus Illudere (Lucky Illusion)
Because of the nature of his spells, Chaneru can use "silent incantations" to create illusions of inanimate objects (or with much concentration, animate organisms) as well as apply disguises of any other person to himself.
Inflexio Animus (Bending Spirit)
When activated, this spell will create a magic circle similar to a pactio around him and another person, and after about an undisturbed minute, Chaneru disappears, as her spirit and body enter the other person. If done to a conscious but unwilling person, Chaneru can stay in for about 10 minutes and has limited control over actions and speech depending on strength of spirit. However, if done to an concious person, unconscious, or sleeping body, this spell will take over the persons body for a good 3-5 hours and have access to everything the person knows. When Mois leaves or time runs out, the person wakes up with no recollection of what happened. This works only with humans.
Aeris Turbatio (Air Confusion)
Chaneru uses this spell to charge a ball of air. This ball is visible with a slight yellow tinge from the use of magic. Because it is created from air, the ball has only about the strength of a solid punch. However, by creating a tiny ball, greater pressure leads to damage slightly less then a magic arrow (but a much faster projectile) or by increasing size, a huge impact to send the target flying with little pain as a diversion tactic.
Kento-Kun321:Incantation: Ventus Pactum (Wind Pact)
Seeing how Kento is only capable of speed and stealth attacks, he lacks power and defensive capabilities. Ventus Pactum (Wind Pact) Is a spell where Kento surrounds himself in wind to act as a shield and power booster. This spell stays with Kento until his magic runs out, because of this he uses it as a last resort.
Reine Resel: Spirit Copy: Similar to the well known Clone jutsus, Tsukasa takes a portion of his "pure" magic energy and creates one to twelve copies of himself. this copy thinks on his same wavelength, allowing him to get the upper hand, or in this case, a helping hand, when needed. these copies, unlike jutsu clones, can take a decent beating, but not nearly as much as Tsukasa himself.
Dancing Shadow Step: Similar to the flash step, this includes five spirit copies along with him. Using a spirit field to bend light around him, making him near invisible, he makes swift movements that could be labeled as dancing. This move is used to confuse foes, and is one of his more used chain attacks, since it makes it easier for him to attack his opponent. the one set back is his shadows are still present, but now faint.
|
 |
 |
|
|
|
|
|
|
|
|
|
 |
|
|
|
|
|
|