These are terms you will need to know for the guild.
Basic Terms
Basic Terms
Air Trecks
Basically, these are high-end, customizable, motorized inline skates. Generally requiring regular maintenance and tuning. These self-propelled trick skates are powered by a precisely calibrated air cushion system, and it's with this that allows AT users to "fly"; enabling them to perform daring leaps and trick. Also each pair is installed with a special data support network via a program called READ, which allows Riders to access performance data on another Rider from the data stored on the memory card inserted inside the AT.
READ
A down loadable program designed for cellphones. The program itself allows Riders to access and download various details on another Rider from the data logged on that Rider's AT memory stick. Accessed information can range from basic stats (such as top speeds and max. airtime) to such detailed data as AT specs, performance levels (including average reaction times and spin radius) and number of moves executed.
King
While there are many different roads, eight are considered the most powerful, owned by a single rider known as the 'King'--or 'Keeper'. These 'Kings' are the most advanced users in the AT world and they each have their own Regalia, which are proof of their status and strength. THERE WILL BE NO KINGS IN THIS GUILD.
Regalia
These are special parts made specifically for the Keeper of each Road which tap directly into their individual abilities. They also serve as the "Keeper's Proof" which distinguishes the Rider in possession as the one, true Keeper of that Road. Regalia, in themselves, vary from type to type with a wide range of designs. For example, the back wheel of Ringo's 'Thorn Regalia' can unravel to create a thorn-like whip, which when coupled with her powerful whip-like kicks are able to do a lot of damage. However, damage is dealt to the user each time a Regalia is used as it badly strains the body, especially when it is not adjusted to suit the user properly. If a Regalia is not routinely adjusted, or 'tuned', the tremendous stress on the Regalia can cause them to shatter.
Gravity Children
Genetically modified children, distinguished by cross-shaped marks on their pupils. They are highly skilled stormriders and are also well adapted to the Zero Gravity inside the Trophaeum (having been raised under such conditions)
Important Terms
Road
Each AT user has their own unique road. The roads are markings on any surface left by practicing the techniques. Over time, the markings accumulate and become a road. Each King has their own road as well. For instance, Agito is of the Bloody Road while Spitfire is of the Flame Road. Other roads include the Rising Road, the Thorns Road and the Wing's Road. The rest have yet to be revealed. Roads are also the feeling that a person gets when they ride ATs a certain way or a special trick resulting from "riding" their road. An example is Bloody Road, the rider usually gets a thrill from making scars on people as mentioned the rider does not need the regalia to ride this road. YOU MAY MAKE UP YOUR OWN ROAD. BUT YOU MUST ASK A MOD IF ITS OK.
Signature Moves
Moves that only you can perform when your using your "Road". You can only have two moves
Ranks
Storm Riders,The general name for AT users, although occasionally dubbed just "Riders". In the AT World, Rider are categorized by ranks which are broken into 6 class divisions (7 for the guild):
F-Class (for beginners, All members start of as this class)
E-Class
D-Class
C-Class
B-Class
A-Class
S-Class (Guild only)- -This class was made just for this guild-. These are the most powerful riders in the world. If a rider was ever to get to this class their Road will evolve in to something much stronger.
One can improve their ranking through a Parts War battle. Or having a amount of increased post counts.
Parts War
These are official battles between Storm Rider teams. Originally an online forum for trading Air Trecks parts which evolved into a place where Riders can issue challenges for parts posted on the board. A Rider can wager just about anything from parts to territory, to even team emblems. However, wagering involving team emblems are unusual considering the risk of one's team being disbanded. Nevertheless, Riders can compete in Parts Wars simply to improve their team's ranking. Qualification for class advancement requires three consecutive wins against a team of equal class; meaning if your a F-class team you need to beat 3 F-class teams to go to E-class, Or you defeat an E-class to go to E-class, there is a unique battle mode that must be conducted in the Parts Wars:
Dash: These are F-Class battles wherein a representative from both teams race against each other.
Hurdle: These are E-Class battles where the object is to retrieve the item at the goal, while clearing obstacles such as buildings.
Cube: These are D-Class battles which pits Riders in one-on-one fights in separate areas.
Air: These are C-Class battles where the object is to knock off the opposing team while standing atop poles.
Disk: These are B-Class battles where a disk keeper must try to score points by advancing into the opposing side's goal while the opposing side defends and attempts to capture the disk.
Balloon: These are A-Class battles where the objective is to retrieve the emblems from within a balloon. This is a five-on-five team match with each teammate performing a specific role: The "panther" chases the balloon, the "decoy" lures enemies away, the "ultimate" is responsible for fighting and disarming the enemy, the "middle" assists the others and the "keeper" stops enemies before they grab the goal. All this while following the balloon
Day of End These are S-Class Battles. When there are more then two S-Class AT teams in the world. Because this can not be and all out battle will take place with only one team remaining and the other team is left dead. As of now, no two S-class teams has been formed at the same time in this period.
Teams
Basic organization of Riders. In the AT World, teams are serious business. Normally, establishing an AT team requires large sums of money which goes to team clothing and designing, as well as minting the team's emblem. Stickers with the team’s emblem design have to be printed as well to mark out its territory. An AT team also needs to have its own territory where the members can practice their moves..
Gram Scale Tournament
Tournament held every year in the Tropheaum Tower for access to the ultimate Regalia, the Sky Regalia.
Team must be B-Class or higher to take part.
Tropheaum Tower
Lab which generated the first generation of Gravity Children and the place where the Gram Scale tournament is held. It is also the resting place of the Sky Regalia. The tower feels as of Zero Gravity.
