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Guilds in The World (not needed for profile)

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AlexisTransitioned
Captain

PostPosted: Fri Aug 31, 2007 8:47 pm


Guilds in The World R:2
In The World R:2, guilds are a much bigger phenomenon. In the games, the guild system and many existing guilds are explored.

Becoming a Guildmaster
The quest to become a guildmaster begins with the creation of an @Home and a Grunty. The prospective guildmaster then must undertake the Guild Master Certification Event.

Guild Rank
Guild Rank is a measure of a guild's status in The World. All Guildmasters are tracked by their Grunties via Ryu Books. The lowest level they've obtained in any category in the Ryu Books becomes their guild's rank. It is also possible that having an incredibly large number of players in one's guild will increase guild rank automatically, though this is unclear. A guild's rank determines its @Home's capabilities, such as increased warehouse capacity and connectivity to Platforms, and guilds with high ranks are recognized by CC Corp and given a field @Home.

Guild Rank 2: Expanded Storage (60 Items, 60 Equipment) you can also exhibit 7 items at the Guild Shop.
Guild Rank 3: Access to @HOME storage from platforms.
Guild Rank 4: Able to teleport between platforms you've already passed.
Guild Rank 5: You can now exhibit 10 items in the Guild Shop.
Guild Rank 6: Expanded Storage (you can store up to 75 of each item and equipment in storage) and you can also upgrade weapons using Alchemy from any platform.
Upper Class Guild: once you hit rank 7 or higher you can expand for 100000 GP. When you perform alchemy, the cost of it is cut in half. Also, you can now store up to 95 of each item and equipment in @HOME storage.
Guild Rank 7: You can now store up to 120 of each item and equipment in @HOME storage.
Guild Rank 8: You can recover partial HP and SP once at a platform in an area. Also, you can now exhibit 15 items in the Guild Shop.
Guild Rank 9: You can recover all HP, SP and status abnormalities once at a platform in an area.

Guild Shops
Guilds have the ability to run a Guild Shop. Such shops can be staffed by any member of the guild, and running a shop is entirely optional. By taking advantage of the gap between sellback and buy prices at the NPC shops, Guild Shops can sell items at prices that benefit both the buyer and the seller. In addition, buyers can use Discount Coupons in exchange for money only at guild shops. Some users consider the shops a fun kind of role play, while others consider them a waste of time. The number of items that can be carried is limited by Guild Rank. Huge guilds like TaN have large networks of traders that go beyond a simple shop.
PostPosted: Sat Sep 01, 2007 7:43 am


Go to guilds page to see more on guilds but that info isn't nessary to make a profile.

AlexisTransitioned
Captain

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