Gaian Name: Sabrwolf
Character Name: Will Luminos
Age: 37
Height: 6' 0"
Weight: 195 lbs
Body Type: Athletic
Race: Persona Human
Type: Wind
Weapons: none
Tribe: N/A
Appearance:

Dirty blond hair that is unkempt and looks wind-blown. His eyes are green and his skin is slightly tan. He wears a long sleeved black shirt that has one arm ripped off that has been replaced with a white sleeve, black pants and white shoes. He is usually a pleasant individual and generally has a smile on his face.
PerfectedFly: Will uses his control of the wind to build up air pressure around his legs and then releases that pressure in one blast that sends him flying through the air.
Wind Cutter: Will builds up air pressure around his arms and then flings his arms forward. This motion stretches the wind out and gives him a bit of control over it's shape, which he then converts to have an edge. The edged wind pressure spins rapidly and can cut through most softer materials.
Air Shot: Once again utilizing the his ability to adjust air pressure, Will creates a small pocket of air in his outstretched hand. He can release this pocket of air pressure in one direction and then has no control over it and it flies in one direction. When it hits something the result is as though you have been hit by a small Hover Car moving at speeds of about 45 miles an hour.
ProficientVacuum: By removing the air from an area, Will effectively creates a vacuum and can cause living beings to suffocate. The move requires a certain amount of concentration to perform effectively (as he needs to keep the pocket of vacuum over a given target) and can only be maintained for one and a half minutes, though this is more than enough to kill most targets.
Aeolian Gust: This technique consists of a powerful and precise controlling of the air. Will focuses the air in an area and blasts it forward from the fingertips of his hand. This gusting wind is strong enough to flash erode four inch thick, reinforced steel blast doors in under 10 seconds.
Wind Puppet: With this technique Will can move his body in unconventional ways by changing the density of the air around his body. The result is a twitchy movement and an artificial body motion that is disorienting to almost anyone who fights him. Will needs to concentrate more on the constantly changing air pressure around his body while he uses this technique.
SuperCell: Utilizing an advanced version of Whirlwind, Will can create a multiple whirlwind type tornados at once. There is one major whirlwind surrounded by three smaller ones that circle around causing additional destruction. The technique has had much more time put into it than the Whirlwind and Will is able to allow more air to escape one of the vortices, as it will be picked up by one of the others, allowing for the techniques existence in the first place (otherwise the concentration it would take to pull off would be too much for Will to handle safely).
Atmospheric Crush: By increasing the air pressure directly above a person, Will can slow that person’s movements to half of there former speed. The technique is not as hard as one might think so Will is free to do almost anything while a person is in this incapacitated state.
RegularWhirlwind: Will creates a small tornado-like funnel of wind that can be used to spin an opponent (or ally) around in circles to confuse or disorient that person. Will must concentrate to do this as the spinning molecules in the air must be kept in the same area or else the technique dissipates.
Air Prison: Will uses his knowledge of air pressure to contain a person in air. If the person struggles too much, or is too strong (Apes are automatically out of the question for Air Prison) the attack can be escaped. Will needs to remain focused to use this technique.
Air Needles: Will performs this attack as he does the Air Cutter, except that as the blade leaves his arm he allows his concentration to loosen just enough to destabilize the cutter. This lets the blade scatter into many smaller pieces of the focused blade. Each individual piece does less damage, but the smaller pieces can hit more enemies or just a larger area.
Sense the Paths: Will can sense the changes in the air currents around him. It allows him to sense when there is an incoming attack (of a physical nature) and also know when people in his direct area (up to 15 feet away from him) are moving and know what general direction they are moving in.
Air Shield: Will can create a wall of air pressure in front of himself to block most ranged attacks (things like light, lightning, energy cannons, and other purely energy attacks can pierce right through the shield).
Thermal Boost: Will blasts a solid wall of air up from the ground allowing him to either throw himself or an opponent into the air to an average of 25 feet. The move requires that Will concentrate harder the heavier the target being thrown is.
Summon Clouds: Using an tremendous amount of concentration Will can blow the clouds out of the sky and to the ground effectively creating fog.
Air Bubble: In the unlikely event that Will and his team needs to travel underwater or be protected from some other airborne toxin, he can create and hold for 15 mins (if that is all he is doing) a bubble of air that cannot be penetrated by anything non-solid.
Flame Whirl Team Move (Mike): Using the SuperCell technique Will teams up with Mike Stram, using his flame thrower technique, to create a towering inferno of fiery death.
Lightning Needles Team Move (Sara): Using his Air Needles technique Will allows Sara to run electrical current into the small piercing projectiles making for an incredibly devastating attack.
Character Name: Sara Listren
Age: 35
Height: 5' 6"
Weight: 130 lbs
Body Type: Athletic
Race: Persona Human
Type: Lightning
Weapons: none
Tribe: N/A
Appearance:

Sara has dark red hair that hangs down to her shoulder blades. Here eyes are a deep blue and her skin has a light complexion. She generally wears a purple tank top and blue jeans and red shoes that look a bit like "All-Stars." She is a martial arts trainer and looks like she does; she also is a nice person and looks happy most of the time... but gods help you if you piss her off!
PerfectedLightning Knives: Sara focuses electrical charges on her hands and extends the charges a few inches off of her hands. The charges take on the form of blades, thusly giving them their namesake.
Arc: Sara can change the charges of two locations. She can then connect them with a bolt of lightning. The charge takes a mere few milliseconds to perform and the bolt is comparable to an actual lightning strike.
Thunder: Utilizing her Arc technique, Sara puts her hands close together, changes the electric charges to opposite polarity, and discharges an electric burst that produces a thunderous explosion of noise. This noise can paralyze or stun anyone within a 5’ radius… granting that they can hear in the first place.
ProficientElectric Field: creates an electric field that electrocutes anyone entering its area of effect. The effective range is 10’.
Lightning Sphere: Sara uses small pieces of silicon that she keeps on her person as an ingredient to make an electrical discharge of hers become a ball of lightning of about 10” in diameter. The ball can only travel in a mostly straight line and can melt through most of the common metals on New Earth. This ball of lightning is mostly under her control, but it has been known to travel about on its own course. Using this ability is usually out of the question due to its somewhat unstable nature, though she does find it very useful for when she is separated from her team.
Controlled Discharge: Sara controls the electrical charges that she absorbs from her Anti-Electric Field technique and uses it to augment her other abilities. With this technique Sara can intensify most of her other techniques.
Sustained Arc: Using her Arc technique, Sara can hold a current in place and create a steady stream of electricity between two objects. This technique can be held for up to 1 minute without aid from her Controlled Discharge manipulation, with aforementioned aid the Arc can be held for 1 more minute for every terawatt of energy that Sara can absorb.
Lightning Path: By manipulating the polarity of a line of non-insulating materials, Sara can connect a line from any point to another. By using her Arc technique on one end of the line of manipulated material she can electrify the entire line of material. Anything touching the line will be hit by the Arc technique.
RegularElectro-Magnetize: Sara runs an electric current through any metal object to magnetize it’s surface. The surface that can be affected is no more than 25 feet in diameter.
Recharge: Sara can recharge any battery that has run out of energy. The time it takes to re-charge the power source is different based on the specific type of source that is being re-charged. The charge time varies from a few seconds for a very small battery to a few minutes for a hover jet’s engine.
Staccato: Using more concentration than she normally needs, Sara can use her Arc technique in succession, so quickly, that she can fire off up to 5 bolts of lightning in less than 1 second.
Anti-Electric Field: Sara has the ability to absorb an amount of electric current in an area. The area extends out to 25’. She can absorb up to 1000 terawatts of power (roughly that of 10 lightning strikes). She must use this absorbed energy quickly as it can effectively cook her alive if she holds it within her body for longer than 1 minute.
Sporadic Discharge: Sara’s answer to the absorption of too much energy from her Anti-Electric Field technique, this technique allows her body to simply expel any extra wattage that she has taken into herself and can find nothing to do with it. This technique is not used when she is around team mates as it can be potentially harmful to them in that Sara has little to no control over where the bolts go.
Flash Grenade: By tossing very small pieces of silicon into an environment, Sara can discharge a very small amount of electricity in the small pieces of material to produce a very bright flash of light. This is generally highly disorienting to those who have the ability to see.
Lightning Wave: By manipulating her Arc technique slightly, Sara can send a single wave of lightning out from her position in a wide arc that covers an area of 90° of her forward vision and extends out to 30’ in front of her.
True Strike: Sara calls upon the very forces of nature and summons a naturally occurring bolt of lightning to strike a target. The technique is fallible up to 5 feet in any direction and must be performed outside.
Surge: Sara can disable any electrical piece of equipment by letting a huge surge of electricity pulse through the mechanism. The only time this is ineffective is if the equipment is highly resistant to electricity or if the equipment is designed to handle surges of the sort that Sara is able to utilize (i.e. surge protector/breaker is in place).
Lightning Needles Team Move (Sara): Accompanying Will while he uses his Air Needles technique Sara runs electrical current into the small piercing projectiles, making for an incredibly devastating attack.