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sabrwolf
Captain

PostPosted: Thu Aug 30, 2007 11:15 am


This is where we will be posting the Professors' character information. They won't improve like the normal characters, it's sad I know, but they will be starting out pretty bad a**. Besides, it's only under special circumstances that we'll be using this subforum at all really.*** So we'll be making a standard character creation bit with just one or two changes.

We'll be starting off with three perfected moves (perfected moves are moves that require no thought at all and are simply instinctive; Mike's fire fist is one of them), five proficient moves (a proficient move is one that requires very little concentration and yields a lot of power), and ten regular moves (these require a bit of concentration and yield medium level effects). Also, if you want to, you can put some deep dark emotion into a "special" move and have access to it only when your character is under certain circumstances, which you determine (and that shouldn't be a regular occurrence), that has incredible power behind it. We can call them "Bad a** PWNAGE Moves" if you want to, but I like the shortness of "special" moves.

***EDIT: Remember how I said this will be only for special circumstances? Yeah... I lied. We'll be using this as a second game. *nods* That's right. You'll be playing your Prof on a more permanent basis. From now on the Prof you play is like a second character that I expect you guys to post for as often as your other character. Have Fun!!!
PostPosted: Fri Sep 07, 2007 11:02 am


Gaian Name: Sabrwolf

Character Name: Will Luminos
Age: 37
Height: 6' 0"
Weight: 195 lbs
Body Type: Athletic
Race: Persona Human
Type: Wind
Weapons: none
Tribe: N/A
Appearance:
User Image
Dirty blond hair that is unkempt and looks wind-blown. His eyes are green and his skin is slightly tan. He wears a long sleeved black shirt that has one arm ripped off that has been replaced with a white sleeve, black pants and white shoes. He is usually a pleasant individual and generally has a smile on his face.

Perfected
Fly: Will uses his control of the wind to build up air pressure around his legs and then releases that pressure in one blast that sends him flying through the air.
Wind Cutter: Will builds up air pressure around his arms and then flings his arms forward. This motion stretches the wind out and gives him a bit of control over it's shape, which he then converts to have an edge. The edged wind pressure spins rapidly and can cut through most softer materials.
Air Shot: Once again utilizing the his ability to adjust air pressure, Will creates a small pocket of air in his outstretched hand. He can release this pocket of air pressure in one direction and then has no control over it and it flies in one direction. When it hits something the result is as though you have been hit by a small Hover Car moving at speeds of about 45 miles an hour.

Proficient
Vacuum: By removing the air from an area, Will effectively creates a vacuum and can cause living beings to suffocate. The move requires a certain amount of concentration to perform effectively (as he needs to keep the pocket of vacuum over a given target) and can only be maintained for one and a half minutes, though this is more than enough to kill most targets.
Aeolian Gust: This technique consists of a powerful and precise controlling of the air. Will focuses the air in an area and blasts it forward from the fingertips of his hand. This gusting wind is strong enough to flash erode four inch thick, reinforced steel blast doors in under 10 seconds.
Wind Puppet: With this technique Will can move his body in unconventional ways by changing the density of the air around his body. The result is a twitchy movement and an artificial body motion that is disorienting to almost anyone who fights him. Will needs to concentrate more on the constantly changing air pressure around his body while he uses this technique.
SuperCell: Utilizing an advanced version of Whirlwind, Will can create a multiple whirlwind type tornados at once. There is one major whirlwind surrounded by three smaller ones that circle around causing additional destruction. The technique has had much more time put into it than the Whirlwind and Will is able to allow more air to escape one of the vortices, as it will be picked up by one of the others, allowing for the techniques existence in the first place (otherwise the concentration it would take to pull off would be too much for Will to handle safely).
Atmospheric Crush: By increasing the air pressure directly above a person, Will can slow that person’s movements to half of there former speed. The technique is not as hard as one might think so Will is free to do almost anything while a person is in this incapacitated state.

Regular
Whirlwind: Will creates a small tornado-like funnel of wind that can be used to spin an opponent (or ally) around in circles to confuse or disorient that person. Will must concentrate to do this as the spinning molecules in the air must be kept in the same area or else the technique dissipates.
Air Prison: Will uses his knowledge of air pressure to contain a person in air. If the person struggles too much, or is too strong (Apes are automatically out of the question for Air Prison) the attack can be escaped. Will needs to remain focused to use this technique.
Air Needles: Will performs this attack as he does the Air Cutter, except that as the blade leaves his arm he allows his concentration to loosen just enough to destabilize the cutter. This lets the blade scatter into many smaller pieces of the focused blade. Each individual piece does less damage, but the smaller pieces can hit more enemies or just a larger area.
Sense the Paths: Will can sense the changes in the air currents around him. It allows him to sense when there is an incoming attack (of a physical nature) and also know when people in his direct area (up to 15 feet away from him) are moving and know what general direction they are moving in.
Air Shield: Will can create a wall of air pressure in front of himself to block most ranged attacks (things like light, lightning, energy cannons, and other purely energy attacks can pierce right through the shield).
Thermal Boost: Will blasts a solid wall of air up from the ground allowing him to either throw himself or an opponent into the air to an average of 25 feet. The move requires that Will concentrate harder the heavier the target being thrown is.
Summon Clouds: Using an tremendous amount of concentration Will can blow the clouds out of the sky and to the ground effectively creating fog.
Air Bubble: In the unlikely event that Will and his team needs to travel underwater or be protected from some other airborne toxin, he can create and hold for 15 mins (if that is all he is doing) a bubble of air that cannot be penetrated by anything non-solid.
Flame Whirl Team Move (Mike): Using the SuperCell technique Will teams up with Mike Stram, using his flame thrower technique, to create a towering inferno of fiery death.
Lightning Needles Team Move (Sara): Using his Air Needles technique Will allows Sara to run electrical current into the small piercing projectiles making for an incredibly devastating attack.

Character Name: Sara Listren
Age: 35
Height: 5' 6"
Weight: 130 lbs
Body Type: Athletic
Race: Persona Human
Type: Lightning
Weapons: none
Tribe: N/A
Appearance:
User Image
Sara has dark red hair that hangs down to her shoulder blades. Here eyes are a deep blue and her skin has a light complexion. She generally wears a purple tank top and blue jeans and red shoes that look a bit like "All-Stars." She is a martial arts trainer and looks like she does; she also is a nice person and looks happy most of the time... but gods help you if you piss her off!

Perfected
Lightning Knives: Sara focuses electrical charges on her hands and extends the charges a few inches off of her hands. The charges take on the form of blades, thusly giving them their namesake.
Arc: Sara can change the charges of two locations. She can then connect them with a bolt of lightning. The charge takes a mere few milliseconds to perform and the bolt is comparable to an actual lightning strike.
Thunder: Utilizing her Arc technique, Sara puts her hands close together, changes the electric charges to opposite polarity, and discharges an electric burst that produces a thunderous explosion of noise. This noise can paralyze or stun anyone within a 5’ radius… granting that they can hear in the first place.

Proficient
Electric Field: creates an electric field that electrocutes anyone entering its area of effect. The effective range is 10’.
Lightning Sphere: Sara uses small pieces of silicon that she keeps on her person as an ingredient to make an electrical discharge of hers become a ball of lightning of about 10” in diameter. The ball can only travel in a mostly straight line and can melt through most of the common metals on New Earth. This ball of lightning is mostly under her control, but it has been known to travel about on its own course. Using this ability is usually out of the question due to its somewhat unstable nature, though she does find it very useful for when she is separated from her team.
Controlled Discharge: Sara controls the electrical charges that she absorbs from her Anti-Electric Field technique and uses it to augment her other abilities. With this technique Sara can intensify most of her other techniques.
Sustained Arc: Using her Arc technique, Sara can hold a current in place and create a steady stream of electricity between two objects. This technique can be held for up to 1 minute without aid from her Controlled Discharge manipulation, with aforementioned aid the Arc can be held for 1 more minute for every terawatt of energy that Sara can absorb.
Lightning Path: By manipulating the polarity of a line of non-insulating materials, Sara can connect a line from any point to another. By using her Arc technique on one end of the line of manipulated material she can electrify the entire line of material. Anything touching the line will be hit by the Arc technique.

Regular
Electro-Magnetize: Sara runs an electric current through any metal object to magnetize it’s surface. The surface that can be affected is no more than 25 feet in diameter.
Recharge: Sara can recharge any battery that has run out of energy. The time it takes to re-charge the power source is different based on the specific type of source that is being re-charged. The charge time varies from a few seconds for a very small battery to a few minutes for a hover jet’s engine.
Staccato: Using more concentration than she normally needs, Sara can use her Arc technique in succession, so quickly, that she can fire off up to 5 bolts of lightning in less than 1 second.
Anti-Electric Field: Sara has the ability to absorb an amount of electric current in an area. The area extends out to 25’. She can absorb up to 1000 terawatts of power (roughly that of 10 lightning strikes). She must use this absorbed energy quickly as it can effectively cook her alive if she holds it within her body for longer than 1 minute.
Sporadic Discharge: Sara’s answer to the absorption of too much energy from her Anti-Electric Field technique, this technique allows her body to simply expel any extra wattage that she has taken into herself and can find nothing to do with it. This technique is not used when she is around team mates as it can be potentially harmful to them in that Sara has little to no control over where the bolts go.
Flash Grenade: By tossing very small pieces of silicon into an environment, Sara can discharge a very small amount of electricity in the small pieces of material to produce a very bright flash of light. This is generally highly disorienting to those who have the ability to see.
Lightning Wave: By manipulating her Arc technique slightly, Sara can send a single wave of lightning out from her position in a wide arc that covers an area of 90° of her forward vision and extends out to 30’ in front of her.
True Strike: Sara calls upon the very forces of nature and summons a naturally occurring bolt of lightning to strike a target. The technique is fallible up to 5 feet in any direction and must be performed outside.
Surge: Sara can disable any electrical piece of equipment by letting a huge surge of electricity pulse through the mechanism. The only time this is ineffective is if the equipment is highly resistant to electricity or if the equipment is designed to handle surges of the sort that Sara is able to utilize (i.e. surge protector/breaker is in place).
Lightning Needles Team Move (Sara): Accompanying Will while he uses his Air Needles technique Sara runs electrical current into the small piercing projectiles, making for an incredibly devastating attack.

sabrwolf
Captain


Isengrad

PostPosted: Tue Sep 11, 2007 9:07 am


Under construction.

Gaian Name: Isengrad
Character Name: Seraphim Glenee
Age: 59
Height: 6' 1"
Weight: 185 lbs
Body Type: Muscled in his youth, but aging now
Race: Persona Human
Type: Soul
Weapons: Knuckle dusters(Gloves with studed knuckles)
Tribe: N/A
Appearance: Seraphim is a anging man, his hair white and his skin starting to wrinkle he enjoys the wizened old look.He usually wears a brown coat with a white tee or dress shirt under it, and some for a slacks.

Perfected
Prodigious strength:Seraphim floods his body with soul energy. Increasing his strength a hundred fold.Able to cause shockwaves and small tremors with the right aplication of force.
Full powered form: Seraphim can cause his body to revert back to when his body was at peak physical condition. In the same way as prodigious strength his body floods with soul energy and reverts to its tweenties. His hair becomes black and his form becomes more defined.
Reactive healing:Seraphims body, flooded with soul energy from the first two powers gains regenative quialities. he is able to heal almost any wound instantly once it is recieved. This allows him to go toe to toe with some of the strongest deamons and persona humans alike and come out virtually unscathed.
Proficient
Soul Search - Serephim can look deep into the soul of any Person he knows reasonably well. This can let him see much of the tormented problems that they have or any other aspects of the soul (Sins [this is only applicable if the subject perceives the act as something to be guilty of], feelings of self worth, and he can also see the moments that were the most intensely emotionally strong to the subject). Using this power, Serephim can materialize part of the soul of the subject. This power has come in handy for people with dissociative disorders (i.e. people with multiple personalities) and making others face their inner demons.
Soul Sight - Serephim eyes take on a pure white apperance as he looks out for the presence of Life energy in the area. Plants have a basic soft green glow, While animals have a vivid blue aura. Using this serephim can detect the number of enimies on the other side of walls. or hidden enimies in a room. This takes just a bit of concentration. So while it can be used while fighting he perfers not to unless needed.( Like in the event of fighting a invisible opponent or if hes in complete darkness)
Reanimation - Serephim can reinfuse the defeted corpses of his enimies with soul energy, Re animating the body. Esentially animals they listen completely to Serephim. The effects last for 1 hour or until the body is rendered useless.(Not like your standerd zombies, destroying the head only removes their sight and hearing..and anything associated with that, while bound serephim can direct the minions mentally)
healing touch - seraphim can use his control of soul energy to resore damaged tissue and heal wounds. Using this he can heal almost anything as long as a majority of the bosy remains((or the missing limb can be found and placed against the wound.))This power can potentially restore a dead person to life but the effort will leave serephim compleaty drained of all energy except what he needs to live.
Balance the scales This is a uniqe power that serephim developed along with his healing technique. He figured if he could infuse soul energy why can he take it away.This techniqe allows serephim to take hold of an enemy and drain away their life enegry, Rapidly againg them in his grasp. He can stop before it kills them and can be used to incompacitate them. He can use the stolen soul enegry to power other manuvers or return it to the individual.(In the event of interigations where they want to keep him alive).

Regular
Soul body - A techniqe used to spy and disorient seraphim actually projects his soul out from his body. The Sould body created is immune to all forms of attack but can not attack itself. If he concentrates harder he can change his soul forms apperance. The entity is not bound by physical matter. This power is very fun during All Hallows Eve. An old earth holiday he likes to keep alive and kickin.While his soul is removed, his body goes into a catatonic state leaving his safty in the hands of his comrads.

Soul cannon - this technige has an effective range of 25 feet. gathering ambeint life energy seraphim generates a condesed ball of it. sending it forward at highspeed it strikes the target, halting the flow of energy in that creature and effectivly killing it. it takes5 seconds to gather the energy unless he has used balance the scales recenty.

Power word - By infusing his vocal cords and laranx with excess soul energy seraphim can trun his voice into a wepon. He sends out a cuncusive force that can hurl back enimies and crush or pulverize earthen objects. The draw back is that he is rendered mute for 3 minutes after ward as he all but destroyed his cords in the process.

Possesion - A techniqe developed after soul body serephim can actually posses a creature for about 5 minutes until his spirit is forcfully expelled. During that time he has control of the creatures body but oes not have acces to the creatures thoughts or memories. A particulay strong person can force him out prematuerly.

Scramble - In the event that serephim needs to incampacitate a foe quickly in battle he can use this manuver. By strikeing cirtain points on the body he can stop or change the flow of life energy to that part.(Think kabuto from when his nervous system got scrambled by tsunade)The techniqe duration is short. roughly 1 minute.
PostPosted: Tue Sep 25, 2007 6:59 am


Progress has been made, but still not finished...

Gaian Name: GrandLordTad
Character Name: Chris Brigg
Age: 27
Height: 6’ 5”
Weight: 215 lbs
Body Type: Lean
Race: Persona Human
Type: Ice
Weapons: None
Appearance:
User Image
Chris has roughly shoulder-length blond hair that is usually fairly well groomed and bright blue eyes. He typically dresses in dark colored tees or long-sleeved shirts with blue jeans and sneakers for comfort. Chris has white skin that is fairly pale from a lack of time spent in outsde and too much time in his workshop. He also can usually be seen with dark rings under his eyes from a lack of sleep and late nights spent working on new projects. He typically is a pretty stand-offish person, but can be somewhat friendly once a person has earned his trust; he's also very well known as one of the most absent-minded person in the NEDF.

Perfected

Ice Restraint- Chris can use his ice to quickly freeze a target inside of a range of six feet. The technique to hold something that is equal to or less than a wolf in strength easily, even a gorilla deamon would take a decent amount of effort to break free.

Ice Slick- Chris is able to freeze the ground in front of him at a range of about ten feet and is able to keep the feild expanding in front of him if he decides to slide along it. He typically uses it to travel over distance in a short time.

Temperature Sense- Chris is able to sense the temperature in the area around him up to about fourty feet, mainly using it to find creatures or people in the area, who give off heat signitures that Chris is usually able to easily differenciate from the environment.

Proficient

Fists of Frost- Chris uses this technique to coat his fists in ice to be used for protective purposes and to increase damage to his enemies. He can also use the technique to create spikes made of ice protruding from each of his knuckles, each measuring about three inches in length. He can also use this technique to create spiked grieves of ice, which aids him in his capoeira style.

Wall of Ice- Chris can create a sheild made of ice. It can stop all manner of kinetic attacks, but attacks made of things that cannot be stopped by a transparent sheild pass right through, but light based attacks are diverted from their original path, making hitting the attack's target much more difficult.

Spike Slick- Using his Ice Slick technique, Chris can create spikes roughly three feet from the slick he makes, potentially spearing nearby targets; the attack is easy for him to do, but can be easily avoided by a fast enough opponent.

Frozen Armor- With this technique, Chris creates an armor made of ice that takes the form of a breastplate and can dampen damage done by kinetic attacks, but it isn't nearly as effective at diverting light attacks as the Wall of Ice.

Ice Shot- Chris can focus the collection of ice into his hand and launch it as an attack at enemies. The typical effective killing range of the shot is fifty meters.

Regluar

Icy Tomb- With a substantial amount of concentration, Chris is able to create a shell of about ten feet in diameter around a target area. After encasing the targets in the shell, he causes the walls to form many spikes made of ice that elongate quickly from the shell, stabbing everything inside multiple times.

Ice Shrapnel- Applying more concentraion to his Ice Shot technique, he is able to produce many smaller shards of ice to fire over a wide area, similar to bird-shot in a shotgun.

Slow Down- Concetrating on the enemies in the area near him, Chris can lower the temperature in the bodies of targets within ten feet of him, focusing mainly on the joints and muscles, making their movments slower and more painful to accomplish.

Frost Blade- This power is not so much a blade formed of ice so much as it's almost a solid stalagite shaped body of ice that forms around Chris' arm roughly ten inches thick at the thickest portion of the body and about three feet from the top of his fist. This us an advancement of Fists of Frost.

Ice Tornado Team Move (Will)- Using Will's SuperCell attack, Chris drops it the temperature inside the whirlwinds and creates large, sharp bodies of ice inside the winds. After a short period inside the winds, he allows them to be hurled out, fired at high speeds.

Ice Fall- Chris creates large bodies of ice, similar to the ones used in the Ice Tornado attack, in the air high above the battlefield and allows them to fall, dealing massive damage to anything unfortunate enough not to avoid them.

GrandLordTad


Teridas

PostPosted: Thu Oct 04, 2007 3:43 pm


Under Construction...

Gaian Name: Teridas
Character Name: Issac Felbringer
Age: 34
Height: 6’ 2"
Weight: 217 lbs
Body Type: Lean
Race: Persona Human
Type: Shadow
Weapons: None
Appearance: Issac has dark brown hair, green glowing eyes, and dresses quite casually ie. long sleeve shirt and dress pants in and sometimes out of the classrooms when he's teaching. However he usually wears regular street clothes, a brown shirt with blue jeans. Tries to lighten up the mood with a strange sense of humor.

Perfected

1. Flicker - Allow Issac to become one with any shadown this ability allows him to transport himself to any shadow within a 250 ft. radius the shadow does not have to be connected to where he is currently standing.

2. Shadow Meld - Reaching into the shadows Issac can form a weapon purely made of darkness, any weapon can be melded also more than one can be melded at a time.

3. Steel Shadows - Issac animates an armor over his body giving him increased defense and appears to be a shadow himself also when an attack attempts to strike if Issac is aware he can make the armor reach out into a sharp point and deal damage back to the attacker should he be hit. This effect only works if the opponent is using his/her body. (ie. fists, feet, etc.) The armor is weightless to Issac so it doesn't impede his speed.

Special Trait - Issac can see in darkness created by illusion or naturally

Proficient

1. Dancing Shadows - This ability allows Issac to create 3 shadowy duplicates of himself they are illusions however they can inflict damage upon a target. The shadows last for 5 minutes.

2. Shadowstich - This ability makes shadows come out of the floors, walls, and even the air, filling a target area with roots of blackness. Enemies caught within it are immobilized for 1 minute. The area of effect is 20 ft.

3. Black Candle - This ability has two functions once activated it can either banish the darkness to provide sight to others or bring down darkness to impede enemies sights.

4. Dark Soul - This ability allows Issac to attack the darkness within a unit and there for giving him temporary control over the unit itself this effect lasts for 2 minutes.

5. Bleeding Shadow - This ability allows Issac to attack the shadow of an enemy unit in result dealing damage to the creature in the area where he struck.

Regular

1. Shadow Surge - Works like Dark Soul however effects up to 5 creatures within 20ft. of each other and the effects last for 1 minute.

2. Tomb of Night - This ability attempts to banish the target into its own shadow there for incapacitating the enemy. Should the unit save itself from the attack they will still take moderate damage and be frightened for a few moments.

3.
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