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Posted: Mon Nov 29, 2004 1:36 pm
AterAliquis' first post Although this thread isn't in use yet (So DON'T post here, not just yet atleast) It will in the not to distant future, be a stats page for your Rp charr. Now what do we mean by this? This is a page to Document important information on your charr, such things as limit breaks, materia and their levels, kill count and such on will be included. But since we don't want everyone god modding (Because we know that the temptation is so damn high >.<) Kazuo is working on an Exp system for this. So if you want strong materia and high level limits your gonna have to TRAIN for them. Or go on alot of missions too. We will try and do a basic mock up of what a stat page will look like once we have more of an idea on the system Kazuo is working on. Since we don't want a stat page that fails to incorporate the system. So to put it bluntly. Watch this space, it's gonna be interesting. And now that we've read Kazuo's training thread we will say he is very talented at creating such a complex but understandable system. As soon as the figures for training Exp are shown we'll start up this thread propper. This is now sorta revoked as the thread is in use. But be warned, you may have to change the stats once the true system comes in. That's just up there as a reminder of what we said.
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Posted: Tue Nov 30, 2004 12:10 pm
Ater's example before he page streched by posting his Stats again (This will be how the basic layout will be (If all goes well)): (Charr name) (Their stats Like in your application, age, height ect) (Their weapons, and description(s) plus slots and links) (Armour and Accecories) (Materia, what type, level (Better descrip when the system for it comes out)) (Kill count) (Escapees count (For "those ones that got away....somehow")) (Limit breaks and descriptions, you MUST keep track of how many times you use each one) And now to try and show a better idea we'll do a mock up of our stats for referance. So you can see and all. Referance (and very basic idea) of a stat page smile Ater Selrahc Vivin Age: 19 Height: 6'00 Hair Color: Black with silver streaks Eye Color: Ice blue Weight: 65 kg Build: Quite Thin Weapon(s): Staff with a switchblade scythe blade in it Defencive martial arts Made up fighting styles Linking system: Switchblade scythestaff O=O=O (Yes, you can have triple linking by us but ask anyone in power if it's ok. Just triple links make materia combos fun!) Armour and Accecories: Shinra band: O O Charred memento: Up's Attack and Magic Att 20%, but doubles elemental damage to holder. (Gotta have accesory descrip btw) Materia: D-blow (Lvl 1) Bio (Lvl 1) Elemental (Lvl 1) (We will so get some rare stuff later!) Kills: 28 (Aprox. Need to count better) O.T.G.A : 2 (Ones that got away) Limit breaks: (Since you won't have all 7 to start with just put them up as you get them acording to the system when it comes out. Don't forget, this is JUST a guid) Level 1: 1. Air Render. (Then underneath is you underline it you can do s descrip) Ater holds his scythe by the end in his right hand. He then puts his right arm across his chest. This is then followed by him swinging his scythe hard out infront of him and back to the right side of his body. This creates a vacuume in the air sucking in any loose rubble or flack from the area before it just flys forwards cutting down most things in it's path. This attack hits twice on one opponent (but two if the opponent is behind another, all takes aim). The fist hit can also cause the 'Death' status 5% of the time it is used. The second part is the shrapnel of the area then hitting the target.(That's sorta how it goes, get it?) 2. ???. (Untill you have it / told you can use it) Level 2: 1. ???. 2. ???. (and so on and so forth) (Goes up to lvl 4 btw) (Well that just about wraps this up for now, so if we've missed anything vital, or there is anything you want to see added into here that we haven't put down (We've got mental block, and no coffee >.<) just drop us a PM and we'll sort it out, and if it conflicts with Kazuo's ideas we'll change it to fit in with them. Ok? Laters then)
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Posted: Tue Nov 30, 2004 6:47 pm
&COMMAND&__personnel report<
____________________________________________
!CLASSIFIED! ____________________________________________
PASSWORD: *****
&COMMAND&__"The Turks" --> Johanna, Rhue, Wydda]
____________________________________________
[BEGIN CODE --- 9513602] ____________________________________________
[STATS]
LAST, FIRST: Johanna, Wydda ... CODE: Wydda.. AGE: 24.. SEX: Female.. D.O.B: Nov 17.. BIRTHPLACE: Midgar sector eight..
[DESCRIPTION]
HEIGHT: 5'8''.. WEIGHT: 140 lbs.. BUILD: Medium.. EYE COLR: Ice blue.. HAIR COLR: Black.. COMPLXION: Fair.. DEXTERITY: Ambidexterous..
[BACKGROUND]
WPN>>HANDGUN: Standard Turk Issued Handgun ... WPN>>CLOSE-COMBAT: Studded leather gloves ... WPN>>CLOSE-COMBAT: Extendable nightstick, taser qualities.
TRAINING: [Classified] COMPNY: Shin-Ra Inc ... OCCUPATION: M.D.A.R Elite ... Linking system:
-Weapon: Handgun
O
-Weapon: Studded leather gloves.
None
-Weapon: Nightstick Taser O=O O O
-Materia: None
-Kills: 57 [Includes the kills from the other guild with the same char]
O.T.G.A : 1 [Vincent valentine]
Limit breaks:
Level 1: 1. Berserker's rage: Wydda discards all weapons at hand and continues to pursue her enemy's with her knees and fists. While she is in her rage she would take a beating that would normally kill her. Wydda also gains the ability to automatically heal herself right after she finished her rampage. However if she is berserking and does not kill her enemies but reverts back to her normal self, she would not have her wounds healed, possibly killing her.
2. ???.
Level 2:
1. ???.
2. ???.
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Posted: Tue Nov 30, 2004 7:05 pm
Ater Selrahc Vivin
Age: 19 Height: 6'00 Hair Color: Black with silver streaks Eye Color: Mako Blue / White Weight: 65 kg Build: Quite Thin
Weapon(s):
Staff with a switchblade scythe blade in it Defencive martial arts Made up fighting styles (brawling, streetfighting ect)
Linking system:
Switchblade scythestaff O=O=O
Armour and Accecories:
Shinra band: O O
Charred memento: Up's Attack and Magic Att 20%, but doubles elemental damage to holder.
Materia:
D-blow (Lvl 1) Bio (Lvl 1) Elemental (Lvl 1)
Kills: 31
O.T.G.A : 2
Limit breaks:
Level 1:
1. Air Render. Ater holds his scythe by the end in his right hand. He then puts his right arm across his chest. This is then followed by him swinging his scythe hard out infront of him and back to the right side of his body. This creates a vacuume in the air sucking in any loose rubble or flack from the area before it just flys forwards cutting down most things in it's path. This attack hits twice on one opponent (but two if the opponent is behind another, all takes aim). The fist hit can also cause the 'Death' status 5% of the time it is used. The second part is the shrapnel of the area then hitting the target.
2. Fury Brawl.
Level 2:
1. Illusion dance.
2. Damned Blessing
Level 3:
1. Sanity breaker.
2. Finis
Level 4:
1. Fallen Vengance
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Evillusionized Vice Captain
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Posted: Tue Mar 15, 2005 5:29 am
Aux Xanadu
Age: 20
Hair colour: Yellow with sanguine streaks, black roots.
Eye colour: Green-grey
Height: 170 cm
Weight: 49 kg
Build: Slim.
Weapon(s): -The Twinkle -Twin M-11s, Shadow and Embrace Materia slots:
The Twinkle- O = O O O O O
Shadow- O
Embrace- O
Materia:
The Twinkle : Restore -All (1), Ice(1) , Lightning(1), Manipulate(1), Barrier(1)
Shadow: Fire(1)
Embrace: Life(1)
Armour/Accesories
Minerva Band
Black Shard: A ornamental black shard of star sapphire hung around the user's neck, cut in a very irregular shape. Has a 5% chance of causing Confu, and nullifies Thunder.
Kills: Calculated later. Got Away: Calculated later.
Limits:
Level One: Dark Blessing
A sword technique which can only be performed with sword/dagger weapons. Aux raises the sword with her right hand, brings the hilt down to her face, closes her eyes and puts the index finger and middle finger of her left hand against the blade, as if in prayer. When the blade glows, she then opens her eyes and throws the sword into the air. The single sword will divide into six swords with runes on them, which will shower the enemy/enemies, causing massive damage. There is a 10% chance that the enemy will be inflicted with the "Darkness" status. The amount of damage will heal Aux or divided among her comrades, if she wishes to share the the restoration with them. The more enemies there are, the less the chance of the Dark Blessing causing Darkness.
Level One: Seiken
???
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Posted: Tue Aug 02, 2005 8:09 am
Charr name: Kimberly (Kim)
Age: 17
Height: 5''4
Weight: 118
Hair Color: Light brown with Blond Highlights
Eye Color: Light Blue
Build: Lightweight
Skin: Slightly pale
Weapons:
Handgun: Fayth (Yes, the name of my gun...) Fists
Armour and Accecories
Black gloves- Strength up 5%
Glasses- To... see better? sweatdrop
Materia Slots:
Fayth: O = O O O
Materia:
Fayth: Cure(2), Ice(1), Barrier(1), Shiva(1)
Kill count:
I'm not sure... just stared... 1? (Lady I killed in Application)
Escapees count: 0
Limit breaks:
Level 1:
Ghost Gun
Kim pulls out Fayth with her right hand and switches it over to the left. She reaches into the air and a translusant gun appears in her hand. It's called, Lucrecia. It fades in and out as she holds it and it glows green and purple. She smiles at the opponent and points Fayth and Lucrecia. She shoots with Fayth, stunning the enemy. Then, she shoots with Lucrecia, which will cause massive damage. With Lucrecia's bullet comes the 70% of poison.
Level 2:
?????
Level 3:
??????
Level 4:
??????
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Posted: Tue Aug 02, 2005 10:49 pm
Skye Reina Williams Age: 18 Height: 5'11'' Hair Color: Silver Eye Color: Lavender Weight: 126.5 lbs. Build: Slender Weapon(s): Sniper rifle (only if necessary) 5' long staff with a 1' long blade at the end of it. Her own style of martial arts (usually utilizes her weapon) Linking system: Kwan-Sword O=O O O=O Armour and Accecories: Mythril Armlet: O=O Tanzinite Choker: (Image: http://www.goodtaste.co.za/magazine168/images/168blue_01.jpg ) Cuts magical damage recieved in half, but slowly drains the wearer's magical energy. Materia: Bio (Lvl 1) = Added Effect (Lvl 1) - On Kwan-Sword Restore (Lvl 1) - On Kwan-Sword Elemental (Lvl 1) = Mystify (Lvl 1) - On Mythril Armlet Kills: Estimated to be 16. O.T.G.A : 4 Limit breaks: Level 1: 1. Rifle Shot: Skye drops her Kwan-Sword, before reaching for the rifle strapped to her back. She pulls it up over her shoulder and momentarily takes aim, before firing off a single round at the intended target. Does medium damage, and has a 50% chance of poisoning the opponent. 2. ???. Level 2: 1. ???. 2. ???. Level 3: 1. ???. 2. ???. Level 4: Charge Shot (Oh wow... Totally lame, huh? )
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Posted: Sat Aug 20, 2005 4:05 am
NULL AND VOID. :3
Natsumi Miyagawa
BASICS.
Age: 19 Hair Color: Brown. Eye Color: Green-hazel. Height: 5'8" Weight: 58 kg. Build: Slim.
WEAPON(S):
- Batsuken; a katana. Six materia slots, normal materia growth rate. - Marauder; a knife. No slots, relatively weak. Is displayed purely for show. - High-powered semi-automatic handgun, 9mm Teflon-coated bullets. No slots.
LINKING SYSTEM:
Batsuken O=O O O=O O
Armour and Accessories:
Titan Bangle O O
MATERIA:
Titan Bangle: Barrier (1), Manipulate (1).
Batsuken: Added Cut-Death Blow (1), Fire (1), [the next two linked slots are empty], Morph (1).
KILLS: 47 by bomb; 1 by hand.
GOT AWAY: None.
LIMIT BREAKS, ACTIVE:
*Level 1A: Kodachi Natsumi takes her weapon and holds it flat in her palms. It vanishes and in its place appears a Wutaian kodachi. Part of her energy is restored and her speed increased tenfold. The attack power of the kodachi is greater than that of Batsuken, despite its size. Whenever Natsumi attacks, she gains the ability to steal something from the opponent. Possible neg. status: Stop or Silence.
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Posted: Sun Oct 09, 2005 8:01 pm
Ehren Arkenseel
Age: 33 Height: 5'11" | 180cm Hair Color: Black Eye Color: Mako Weight: 154lbs | 70kg Build: Wiry
Weapons:
Standard Issue Turks Handgun; 14mm; Laser Sight added; Electrical conduits added Standard Issue Turks Handgun; 14mm; Electrical conduits added; no further modifications Electrified Extendable Knife; Blade: 12 inches General Martial Arts
Materia:
14mm Handgun; Laser Sight Added O x2 Growth
14mm Handgun No slots
Electrified Knife O No growth
Armor and Acessories:
Titanium Gauntlet: A sturdy but light gauntlet with a high defensive rating No slots
Thief's Glove: Raises Luck and Hit ratios by 50%.
Materia:
Pre-emptive: Master
Kills: None within the context of the roleplay. Unknown outside of it.
OTGA: None within the context of the roleplay. Unknown outside of it.
Limit Breaks:
Level 1A: Lightning Cross. This is a simple extension of his basic attack with the electrified knife he uses in close combat situations. Instead of a single attack, he gathers speed, then dashes past the target, attacking both vertically and horizontally simultaneously. Single target. Single attack. Lightning Elemental. Neg. status: Stop
Level 1B; UNACTIVE: Thunder Cross. This is a double attack with his guns. He wires his knife into his guns, then holds them crossed to each other, and fires two fairly damaging blasts of electricity at a single enemy. The subsequent shockwaves create a thundrous backlash doing a smaller amount of damage to all enemies (in this manner, similar in concept to the Blade Beam). Spread attack. Lightning Elemental.
Level 2A; UNACTIVE: Electron Rush. He uses a special feature on the knife to start spewing electricity into the air around his enemies, charging it, until it becomes so electrified that it causes medium damage to all enemies. Has a tendency to backfire. Multiple attacks against [single target per attack]. Lightning Elemental. Neg. Status: Stop
Level 2B; UNACTIVE: Dry Rage. An attack utilizing all three of his weapons. He fires randomly into the thick of the enemy until he runs out of bullets, then tosses his guns and an active grenade high in the air, leaping into the thick of the enemy with a flurry of random, divinely fast attacks with his knife while the electricity is turned off, springing back in time to catch his guns while the grenade finishes the job. Obviously, the individual attacks are very weak, but taken as a whole, this is a powerful limit break against small groups of enemies (three normal opponents or lesser would probably get finished off by it). Many attacks against [single target per attack]. Non-elemental.
Level 3A; UNACTIVE: Rocket Shot. Lobs a cluster of tabbed grenades at a single target, and shoots a trigger on them with an explosive cartridge, setting off a chain reaction of explosions. Single target. Multiple attacks against [single target per attack]. Non-elemental.
Level 3B; UNACTIVE: The Hand of God. Starts off speaking into his communicator, ordering a pinpoint missile attack from Shinra HQ. Very powerful against all enemies. Few attacks against [single target per attack]. Non-elemental.
Level 4, ULTIMATE; UNACTIVE: Mako Warfare. Similar in concept to "The Hand of God," starts out with an order in to Shin-Ra HQ. Unrefined Mako is spilled on all enemies, causing mako poisoning and massive magical damage. Multiple attacks against [all targets per attack]. Element varies. Neg. Status: All
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Posted: Mon Nov 14, 2005 1:01 pm
Crest "Wave" Schatteskind
Age: ?? Height: 5'4" | 163cm Hair Color: Dark Brown Eye Color: Mako Weight: 103lbs | 47kg Build: Slender
Weapons:
SOLDIER Issue Short Sword, Class A-133 SOLDIER Issue Submachine Gun, Model BIZON-2 Dragoon's Spear, Code: Kerberos Jeet Kune Do
Materia:
Class A-133 O Slash-all(First Level)
BIZON-2 None
Kerberos O=O O Fire(MASTER)=Elemental; Quake(MASTER)
Armor and Acessories:
Defender of the Faith: An armlet made of an extremely tough material. Nullifies Poison, Blind, Instant-Death O Enemy Skill
Dragon's Fang: Earring that doubles attack power, and drains hit points in return.
Materia:
Slash All: Level One Fire: Master Elemental: Level Three Quake: Master Enemy Skill: Aqualung, Beta, Trine, White Wind, Big Guard, Laser, Aero(1, 2, 3)
Kills: None within the context of the roleplay. Uncounted outside of it.
OTGA: None within the context of the roleplay. Three outside of it.
Limit Breaks:
Set One: Without Spear.
Level 1A: Braver. Standard SOLDIER-training basic attack. Using the A-133, Crest leaps a short distance into the air, and chops down on the enemy's head. Decent damage against single target. Single attack against [single target per attack]. Non-elemental.
Level 1B; UNACTIVE: Cross-Slash. Standard SOLDIER-training basic attack. Using the A-133, Crest rushes a single enemy with a series of slashes, forming a flaming "Kyou" Kanji temporarily in the air where the slashes burn through it. Small Damage. Single attack against [single target per attack]. Non-elemental. Neg. Status: Stop.
Level 2A; UNACTIVE: Sever. Using the A-133, Crest rushes a single enemy with a single powerful attack that knocks the enemy into the air. Crest halts her advance, waiting just to the side of the enemy's landing area, and performs a single slice upward through the opponent's vitals using the momentum of its fall to further the power of impact between blade and target. Medium-High Damage. Single attack against [single target per attack]. Non-elemental. Neg. Status: Death (10%).
Level 2B; UNACTIVE: Weep. Combining her Dragoon training with her generic SOLDIER training, Crest leaps out of sight, straight up into the air. While there, she fires highly charged explosive shells from her BIZON-2 into the enemy, causing mayhem and destruction. Medium Damage. Many attacks against [single target per attack]. Non-elemental.
Level 3A; UNACTIVE: Touch. Crest begins by firing a volley of explosive rounds from her BIZON-2 into the enemy, and, before the bullets are even capable of reaching the enemy, performs a divinely fast sweep through the enemy ranks with the A-133 with in a technique thought to be akin to Odin's Steel-Bladed Sword Attack, before the explosive rounds rip through what is left of the enemy. High Damage. Two attacks against [all targets per attack]. Non-elemental. Neg. Status: Death (2%).
Level 3B; UNACTIVE: Encase. Crest launches around the perimeter of the enemies, drawing a border with the A-133 in the ground around them. Leaping back to her initial position, she charges her ki, which she then directs into a massive energy attack coming straight through the ground surrounded by the border. High Damage. Single attack against [all targets per attack]. Non-elemental. Neg. Status: Petrify (75%)
Level 4, ULTIMATE; UNACTIVE: Arrows of Light. Similar in concept to "Weep." Crest begins by leaping out of sight straight up into the air, and then proceeds to launch a massive volley of duplicates of the A-133, composed of pure light, into the enemy. Extremely powerful. Massive Damage. Twenty-four attacks against [single target per attack]. Holy Elemental.
Set Two: With Spear.
Level 1A: DragonBreath. Crest starts about by spinning her spear, slowly at first, and then faster and faster, until it's all but invisible. From this, a hot, torrential rush of air begins and rips into all opponents. Decent damage. Single attack against [all targets per attack]. Wind elemental. Neg. Status: Small.
Level 1B; UNACTIVE: DragonCrest. Crest goes into a trance-like state for a few moments, and releases a massive amount of energy onto all allies, a mystic crest appearing on each of their brows for a short time which protects them from all physical attacks. No damage. Single attack against [all allies per attack]. Non-elemental. Status: Nullifies Physical Attacks.
Level 2A; UNACTIVE: DragonBlood. Crest takes a vial out from a pocket, and throws it high into the air. Leaping up after it, she penetrates and knocks it down at a single enemy. That enemy suffers heavy damage, and a miasma spreads through the thick of the enemy, poisoning all. Medium damage. Poison Elemental. Single attack against [single enemy per attack]. Neg. Status: Poison (to all enemies).
Level 2B; UNACTIVE: DragonFire. Crest leaps high into the air, far out of sight. While in the air, she gathers ki, and then, turning down toward the enemy, plummets at them, gathering more and more fire about her spear and her body as she falls. She falls with the force of a comet's impact, causing massive fire damage to all enemies. High Damage. Fire Elemental. Single attack against [all enemies per attack]. Neg. Status: Darkness
Level 3A; UNACTIVE: DragonTears. Crest plants her spear in the ground, and focuses a massive amount of energy, which she releases in the form of a great deluge of mystical water which crashes down over her and her allies, which heals all negative status effects, recovers half of everybody's missing HP's, and revives downed allies. No Damage. Non-elemental. Single attack against [all allies per attack].
Level 3B; UNACTIVE: DragonSoul. Crest starts by strapping her spear on to her back, and then meditating for a short period. Upon opening her eyes once more, her pupils have transformed into virtually invisible slits, and she has entered a trance-like state. She begins unleashing incredibly powerful variants of the spells she has access to on all opponents. DragonSoul does not eat into her MPs, though she remains in a berserk state for the remainder of the battle. Non-elemental. Single attack against [herself].
Level 4, ULTIMATE; UNACTIVE: Tiamat. Crest launches her spear into the enemy, which begins glowing, dimly at first, but then brighter and brighter, until it is no longer possible to look at it. When the light dies down once more, the great dragon Tiamat has taken it place, and performs a random series of powerful Shadow Flare and Pandora's Box spells against the enemy. After attacking, Tiamat disappears in wreaths of flame, and Kerberos drops once more into its owners hands. Massive Damage. Non-elemental. Few attacks against [single/all targets per attack].
Set 3: !CLASSIFIED!
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Posted: Sun May 16, 2010 8:00 pm
Millia Bloodraven Age: 18 Hair colour: Ebony Eye colour: Crimson Height: 175 cm Weight: 48 kg Build: Slightly Built yet Slender.
Weapon(s):
- A Pair of 300mm Customized Handguns | Redemption & Retribution | - A Sniping Rifle. Model: Walther WA2000 | -nameless for now- | - Turk Issued Electromagnetic Rod - Leather Gloves
Armour/Accessories:
Red Stone Earring: An Earring piece given by Hojo to help ‘study’ her, it is similar to a physiological monitor and a tracking device.
Cross-Shaped Earring: A keepsake.
Silver Armlet: Halves Lightning Damage and 25% Lightning Magic Boost. Cerulean Armlet: Resist 25% Ice Damage and 15% Ice Magic boost. Materia slots: Customized Handguns:Redemption - O Retribution - O Sniper Rifle: - O=O O O Turk Issued Electromagnetic Rod: - O Leather Gloves: - [None] Silver Bangle: - O Cerulean Armlet: - O O Materia:Customized Handguns : Redemption - Lightning (Lvl 3) Retribution - Ice (Lvl 3)
Sniper Rifle: – [empty]
Electromagnetic Rod: - Counter Attack (Lvl 1)
Silver Armlet: - [empty]
Cerulean Armlet: - Restore (Regen) , Cover (Lvl 1)
- Odin (Lvl 1) [given by Professor Hojo]
Kills: 48 within the roleplay. Unknown outside of it. Got Away: None, so far.
Limits:
Level One:
1. Gunplay Version 1. [UNLOCKED] Millia starts by raising her arms horizontally in a perfect line, her guns, Redemption & Retribution, pointing opposite of one another. She then turns her wrists to hold them outer side up, and then finally unleashing a flurry of gun shots. First, she spins around 180 degrees, her arms still in a horizontal position. Second, she turns her body to the right, turning about 90 degrees, her right arm staying in position. Her left arm now positioned on top of her right arm, making an ‘X’, her guns now face the same direction. Third, her right arm moves away, now in a 90 degree angle with her left arm. Simultaneously, she kneeled down on her right knee as she moved her arm away. Fourth, both her arms move in unison, her right arm moves 90 degrees away while her left arm moved 180 degrees, both her arms are now parallel to one another. Fifth, she turns 90 degrees again, simultaneously standing up as she turned, her right arm moving with her and she is now in her starting stance, creating a full 360 degrees turn. Her movements were very much graceful and everything happened in 3 whole seconds. The time would vary based on evasion of incoming attacks but roughly, that wouldn’t take more than 10 to 15 milliseconds.
2. Gunplay Version 2. [UNLOCKED] It is exactly the same as Version 1 except Millia adds elemental properties to her bullets. The results? Extra damage as well as elemental damage. The elements would be based on what Materia she had in her Handguns’ Materia Slots. In this case, it’d be Lightning and Ice.
Level Two:
1. Rage. [LOCKED] Millia discards all weapons in hand and enters a berserk-like state. Millia can still barely control herself, at least, enough to tell friend from foe. When in this state, her strength, speed and agility increase by half. Her only weapons are her bare hands and she’ll use them to rip enemies and certain structures apart. The pain inflicted on her and the injuries she receives will only be felt when she leaves this state.
2. Piercing Rain. Level 1, Level 2 , Master . [LOCKED] With Redemption & Retribution in her hands, the Materia in her handguns starts to emit a translucent glow. She then raises her guns and starts shooting the sky rapidly. Once she stops, lightning and ice imbued bullets starts pouring down approximately five meters away from her. The bullets had a translucent and almost cloudy-like glow around them. The hailing bullets have very minimum space between each other, making it almost impossible for the enemy to dodge unless out of range. Level 1, covers a wide vertical range of approximately ten meters, eliminating those in her line of sight. Level 2, covers approximately fifteen meters, this time the coverage area towards the end is wider. When mastered, instead of shooting in one direction, she shoots the sky while doing a 360 rotation. Resulting in a coverage area of fifteen meters in radius.
Level Three:
1. ???
2. ???
Level Four:
1. Homing Pulsar. [LOCKED] With Sniper Rifle in hand, Millia points the rifle downwards. Her left hand opened above the butt of the rifle. A glowing circle with glyphs around and inside it would appear below her feet. It radiated very brightly for a short moment and then her rifle starts to glow. The bright glow then transformed the Sniper Rifle into a Musket. As the glowing circle of glyphs fades out, Millia then points the Musket towards the dark sky, her left arm now by her side. She smirked before pulling the trigger and when she did, an iron shot enveloped in a bright, white aura shot out. There were five light beams that kept ‘chasing’ the shot, forming very fluid spirals. The iron shot then drastically changed its course, as stated in the name, it has homing capabilities. The iron shot and the light beams are extremely relentless, and it would take at least three thick walls to stop it from hunting down its target.
2. Valkyrie’s Rage. INCOMPLETE. [LOCKED] This limit break was developed for Millia by Professor Hojo. In other words, this is ‘the’ experiment that he’s been working on with her as his test subject. This experiment is called ‘OPERATION VALKYRIE’.
First, she merges the Summon Materia, Odin, into her right hand. Once fully merged, the veins in her hand can be seen by a white glow emitting on the skin. Raising her hand to shoulder level, swirls of glowing particles flowed around her hand to form a Valkyrie’s lance. Her crimson eyes paled to silver and so did her hair. Millia is now in ‘Valkyrie’ status and in this state, her attributes doubled and she is surrounded by a barrier that deflects physical and magic attacks.
HOWEVER, this limit break is still in its developing stage. Use of it will result in immediate death due to user’s inexperience and creator’s inability to complete it and be made user-friendly.
[ will fill up level 3 soon ]
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