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Posted: Wed Aug 15, 2007 8:22 am
This is the thread to place your character profiles so others don't get confused.
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Posted: Wed Aug 15, 2007 8:24 am
Looks blankly at the people walking over to his stand, just to figure something out about him. Gives a weak sigh as he get's ready to say something.Well, I guess I have to do this sooner or later. Name's Zaron. Many people know me as Zaron the Dark, seeing as I almost always use my latter power.  I love tactics above anything els. I have a firm belief that Strength, Speed, and Stamina count for nothing if you don't know how to use them. The strongest person will fall to the speed demon if he just tries and hits the guy. When I fight, I sit back for a few befor I finally get in the battle. I'm a studdier. As for how I fight, I have a mixed fighting style. You could call it Streetfighting, I just use a combo of Drunken Boxing, Silat, and Den Mak. Oh, and throw a little Ninjutsu in there and you got my fighting style. I also use a weapon. The three I use are a Scyth, Bo Staff, Katana, and 2 Kama's. I preferably practice Bushido as well. I have adopted a new form of Power Transfer. On the base of my hands are black Pentacles. Through coming within one foot of a target, I momentarily gain their powers and all knowledge on how to use it. But I loose them after the fight. -Power Negation -Physical Enhancement -Sudden Transportation -Physical Binding -Demorphing -Mental Shatter -Origin Erase Through the course of being in the Abyss for so long, I have also gained a rather quaint affinity to Black Magic. Chants especially. I know several chants to give myself, or an ally, the upper hand in any battle. Of course, unbeknown to many, I am not actually what you would call LIVING. I am as most would say, Undead. I can take a bullet and keep going. There is actually only one true way to kill me, and that is to destroy my essence. But you can only get that by finding a certain coin, in a room full of coins that look the exact same, and is hidden on a different plain of existance. Good luck.  Through me being an Undead, I have learned a horrible summoning, well polymorphisization. Through doing this quick ritual, I can turn myself into the Lich King himself. This is THE strongest move I know, for while in this form, these latter powers come into effect: -Undead Control -Undead Creation -Scyth of the Nine Hells ~One Blade: Summon Weaker Demons and Power Copy ~Two Blades: Summon Stronger and Equal Strength Demons ~Three Blades: Demonic Control ~Four Blades: Life Absorbtion ~Five Blades: Soul Steal ~Six Blades: Soul Summoning ~Seven Blades: Area Transformation(Demons Pit) ~Eight Blades: Area Transformation(Dark Abyss) ~Nine Blades: Total Domination (-Power Copy: Scyth blade has to cut opponent. If opponent has any powers, main form gains ability but weaker -Soul Summoning: If soul of warrior is stolen, then Lich can summon a mock immage of the person to fight for him, powers and all, but no concious. -Demon's Pit: The area becomes Red and hellic. Demons freely fight the two combatants. -Dark Abyss: Transports the combatants and anyone els around into the Abyss itself, where all powers are drained from the bodies. The Lich is not affected for that is where he originated. -Total Domination: Takes over the mind of the opponent to do bidding.) -Hellfire (black flames) -Obliterating Strike (explosion upon impact) -Self Duplication (Makes several clones)  I have a nack, for transforming into animal hybrids. Depending on what I turn into, I gain a variety of talents. Anywere from enhanced speed or strength, to litterally blending into the area like a chameleon. grinns I even have an off-shoot ability to turn parts of my body into animals, like my hand to a snake. I can also be many animals at one time. Then there is the ability that gives me my name. I can control darkness. The shadows become solid and could make a wall or dome around me, launch at someoen, or even grab them. I could even transport through them, given I'm slow when I do. I could even make a clone of myself, given they're black. I could even blot out the light. snickersI have also gained the only aid power in my arsenal. It's called "Unlock Potential" and is used in a single palm strike to the gut of the target. With this strike, any powers lost will be returned, their powers will be three times as strong, their physical being will regenerate to full health and they will become twice as fast and strong. This effect is permenant. Copied Powers (Scorpion1027) -Heaven's Reunion -God's Furry -God's Twister -Hell's redemption -Lightning Catastrophy -Gate of Destiny -Final Battle
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Posted: Wed Aug 15, 2007 1:02 pm
As the people were walking over to the stand i open my eyes to see a large crowd.
Hello everyone I am Scorpion 1027 but everyone calls me Scorp.I am half dragon but i can turn full dragon. Here is my story.
I come From a Dragon School Called The Eastern Dragon Wind Acadamy or EDWA. A Group of hunters called The DarkSlayers went to my school and killed everyone in the school including my little sister Alexandria who just started the school at the age of 4. I am the only survivor.
My Fighting Style is Mixed Martial Arts which includes: Muay Thai, Kickboxing, Caporeia, and Dragon Martial Arts. I use no weapons because weapons makes me remember the massacure at my school.
My Powers are from Both Heaven,Hell, and Yin-Yang Dragon. Which makes me the barrier of Heaven and Hell.
Heaven Style Move Set: 1) Heaven's Reunion- Healing Power 2) God's Fury- A boost of speed and strength 3) God's Twister- A cyclone created with pure spirit energy.
Hell Style Move Set: 1)Hell's Redemption- a move that knocks my opponant into the air. Then i grab the body and drive the head into the ground 2) Lightning Catastrophy- A lightning move that targets the human pressure points 3)Dragon's Rage- A move that sends concentrated bursts of fire at random
Yin-Yang Dragon Move Set 1) Gate Of Destiny- a black hole that sends the opponant into another dimension. 2) Final Battle: A move that blows up the battle area by the perimeter of the battlefield.
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Posted: Sun Aug 19, 2007 10:56 am
DownLoading File: ....... File 3782 Found Openning.... 10110010101011001010000010001000001000001010010100100100 Translating.... Code File 3782: Cashile Isoba Cashile Isoba's Shadow: Jason " Diabolos", The Sinborn Jason "Diabolos" was one of the many beings that came together to form Cashile Isoba, but is understood to be one of the greatest. Jason is a human possessed by the first and only remaining "Sinborn", known only as Diabolos. Sinborns our beings formed by pure rage and hatred withheld for too long, and if this hatred is not released before death the spirit will never find rest. Forced to remain as its body is cunsumed by age the soul becomes tainted by all that is around it till it past redemption. This spirit would then haunt the word currupting others [Sin]. Besides for Diabolos (the father of the sin), there is no other Sinborn that has ever taken a physical form for any length of time. Sinborn's Appearance. http://www.freewebs.com/magic_the_gathering_player/atog.jpgDiabolos was growing the strength and power as sin took its dark grip upon the world. So to insure safety for the earth God crushed Diabolos with a mighty hand. Diabolos' body was destoried but his soul laid dorment for years till to arose to possess Jason. Jason's Appearance. http://sonsofsparda.com/photos/devil_may_cry_wallpapers/images/66/425x340.aspxKnow no more cursed then he is blessed Jason shared a body with the most powreful Sinborn to ever live. Two powerful minds within only demonically enchanced body. Stuck with etternal life, but organs unable to last the years. Jason because a empty shell, his outter appearance and life withheld by demon magic but his unnesssary organs left behind. But it was not a lose but a merely a removal of the old to be replaced with the superior. After years of engineering Jason's organs were repalced in a skeleten beyond what the world has ever seen. Inside Jason http://www.skirmisher.com/legac407.jpg [Phyrexian form] Now fitting the standered the the Father of Sin, Diabolos took the lead upon his second coming. With a new body, and new untold strengths. Basic Skills: Celerity[Speed] and Resilience {Resistence to harm} Natural Fighter [monkey Style] Human - Nature Healing, Intellegence, Learning ability, Mental powers.Demon - Enchances all human skills, Strength, Animal senses, Demonic Powers, Form ChangePhyrexian - Extendable blades, Reconstruct, reflexes, energy storage and generation. And Optics (vision)Powers: "Killer" - If one tries to mimic or copy one of Jason's moves, there is an mental strike unleashed upon the foes mind. This attack rots the memories cells that store information of Jason's attacks and others near by. "Born of Sin" - Diabolos is a sore loser and will unleashed his full potentail if he deems it nessesary. This would cause Jason to take many different forms, till he reaches the true and full form of the Sinborn. "Worms" - Diabolos never was a fan of magic, and so he created of his flesh a creature that drained the very essence of magic (souls too) away from the world. These "suck worms" are summoned upon his will to drain magic and spell enchantments, and feed the "suck worms". [Mulitple in numbers according the spells power. Not small worms] -------------------------------------------------------------------------------------- Searching....Code File 3782: Cashile Isoba Keyword(s): Fighting Style...... Bloodline Technique: Puppet Style Weakness of Style: N/A [Data Incificant] Weapons: -Staff -Dagger of Souls -------------------------------------------------------------------------------------- Searching....Code File 3782: Cashile Isoba Keyword(s): Cashile Isoba's Techiques... Data Currupted... -Virus [Files] -Virus -Virus -Virus Warning: System Overload Shutting down...... * * * * *
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Posted: Sat Dec 15, 2007 11:10 pm
((Hmm.. Well then, here we go.))
Name: Daisuke Sukimatra
Race: Sir-Kut Tree Enhanced Transcendant Humanoid Cruxian - The Cruxian not being related to ToS. The Cruxians are merely creations by an organization called Cruxis Zypher, which Daisuke is currently the leader of. They possess unique qualities, depending upon the nature of their creation. Daisuke in particular is composed of the Sir-Kut Tree, a system of symbols which take raw essence from any power source and redefine and form it. Daisuke's body is engineered to take the image of Sir-Kut Tree. From his pupils, palm lines, cracks in his skins, to the path of his blood vessels and neural pathways, all take the form of joined Siutr (The name for each individual symbol)
Age: Unknown, but his current form is only two years old (looks 17, and will remain that way forever)
Occupation: High Lord of Cruxis Zypher, Surreal Lord
Weapons/Equipment: Daisuke usually just grabs random equipment whenever he goes somewhere, but he always has a few weapons on him at all times, and they are:
Terash Blade: A sword laced with the odd sentient illusion called a Terash. The sword has normal longsword properties, hardness, malleability, etc. Except that whenever the sword strikes an opponent, or comes within 7 inches of a target, the Terash activates
Harrow Blade: A blade imbued with some of the darkest forces. The blade is great in power, merely drawing it corrupts the elements around it. The Harrow Blade, when drawn, transforms Earth into 'Gravedirt', Air into 'Miasma', Water into 'Necropoison' and Fire into 'Charnel Flames'. Each acts as the original element, except it is imbued with Necromantic properties. These properties do not necessarily increase the strength of undead, just as a Necromancer can use his own foul power to destroy undead who defy him
???: An unknown sword carried on Daisuke's back at all times. It is covered in an uncountable number of seals carved into an elaborate scabbard. The sword is extremely hot, even when under the suppressing powers of those seals. Daisuke has yet to draw the blade in battle, and it's powers are unknown
Power/Abilities: - Cross Knight: Daisuke is a Cross Knight, a specialization he crafted. As such, he takes the essence of certain elements/forces, such as water, fire, rust, or even things such as reflection, and incorporates them into other things.. a process known as 'Lacing'. There are two types of lacing, which can be laced into four seperate parameters. The two types of lacing are known as Reactive and Active. A reactive lacing does not affect the object it is laced with, but whatever makes similar (parameter) contact with that object. Active lacing actively affects that which it is laced with. The four parameters are physical, mental, spiritual, and emotional.
- Caloric Fluid: Daisuke has discovered and learned to manipulate something called Caloric Fluid. It is a mythical medium or fluid through which heat is, similar to how ether or Aether is a mythical medium for light. Caloric Fluid acts just as heat does, but it's Fluid properties give it certain attributes when used correctly in battle
- Frigoric Fluid: Almost identical to Caloric Fluid, except that it is a mythical medium or fluid through which cold is. When there is a large amount of Caloric Fluid, there is an absence of Frigoric Fluid, and vice versa. Frigoric Fluid acts similar to cold, but as though Heat was the absence of cold, not the other way around.
- Vile Power: Some of Daisuke's powers can be imbued with Vile energy. Vile energy deals damage to enemies normally, but this damage can only be healed in a sacred or hallowed area.. such as a church or shrine
- Exalted Power: As Vile Power, but this is Good-aligned and only really affects evil creatures. It can only be cured on darkened, unholy areas
- Emotional Cores: The result of long research into the nature of several undead beings. The Emotional Cores are large accumulations of emotions, strong enough to take a physical form and bind a spirit to the world instead of passing on. The Emotional Cores are usually used for lacing. the Cores are: Sorrow, Hatred, Flawed, Revenge, Protection, and those are all that have been discovered thus far
- Seid Magic: An old type of magic, involving the singing of song, which creates magical effects. The theories as to how this works are varied. Some insist that the music pleases certain spirits, which perform acts for the individuals, while some speculate that Seid Magic affects a natural rhythm or 'universal song', and manipulates it directly. Whatever it's origin, Seid Magic is a useful tool.
Appearance: - Eyes: Constantly shift in color - Hair Color: Usually gray - Hair Length: Usually down to his eyes. - Hair Style: straight, somewhat 'emo'-ish - Skin Color: Pale White - Clothes: Daisuke -usually- appears in a large white modified trench coat with red trim. The coat itself look rather regal, and is big enough to probably hide two or three people inside. Underneath he wears a basic black T-shirt, black jeans, and brown belt, black shoes, and sometimes a hat or few bracelets and rings. He always carries a silver ring on his right middle finger, inlaid with a shining emerald and the letters 'CZ' etched into the silver. - Physique: Daisuke remains rather well toned, not too buff, not too muscle, and yet.. almost no fat. But this is speculated to be not because he works out, but because his body is artificially 'born'.
Biography/History: Not much is known about Daisuke Sukimatra. What is commonly known among his followers is that his current teenage form is not his original body, nor is that his original name. Most of the people who knew Daisuke before his change had their memories modified, possibly to protect him, and even some of his closest friends were subject to this as well.
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Posted: Mon Dec 17, 2007 9:19 pm
~BASIC INFO~
Silverslade1 Race: Human, Half beast Age: 17 Weapons: Dark stars. Many hidden daggers and Kunai. Skills: Urban survival. Very agile, will do anything to survive.
~MY TECHNIQUES~
Beast strike- A vicious claw attack that can penetrate solid iron.
All fours attack- Charges on all fours toward his oppenent, usually followed by another move.
Endurance of the Ox- Dulls the pain of any existing wounds and helps to numb oncoming attacks.
Eyes of the Wildcat- An illusion attack, used to instill fear in opponents. Massive gleaming red eyes appear behind Silver, followed by a deafening roar. Can also be used as a diversion.
Steel Fangs- A vicious bite attack, usually aimed at the limbs to disable the opponent.
Underground Attack- Burrows underground to attack the enemy from below.
Agility of the Cheetah- Increases Silvers' flexibility and speed greatly.
Fury of the Beast- Never used before. Silver only uses this when he reaches breaking point.
~MY STORY~
Born in the poorer part of (Insert Generic Name) City, Silver has had it rough most of his life. Silver's mother died while giving birth and he has never known his father, he was sent to an orphanage.
Shortly after his arrival at the orphanage, others began to notice very slight differences about Silver. His hair grew faster than others, and had no colour. His nails refused to shorten, no matter how many times they were clipped every day, they'd be back again by the next morning. New abnormalties surfaced throughout his years at the orphanage.
Silver made few friends at the orphanage, most people he got close to usually ended up being adopted, but he never was. Around the age of twelve however, Silver started to show an unusual interest in one of his fellow orphans. "Palmy" as he was known to the other orphans, soon became good friends with Silver, and the two were rarely seen without each other, often huddled in a corner or cupboard somewhere, discussing something only they knew.
Around the age of 15, Silver was the oldest child in the orphanage, followed by Palmy, who was a few short weeks younger. Both of the boys had managed to escape adoption by refusing to leave without the other. Around this time, Silver and Palmys' lives took a dramatic turn.
As it so happened, the cosy little discussions the boys were having hidden away under beds and in janitors cupboards, were preparations for an elaborate escape scheme. Hours after the designated "lights-out" time, two figures stole into the faculty office, using a handy lock-picking skill Palmy had taught himself.
The next morning, the orphanage was awoken by a blood-curdling scream. The owner of the orphanage had been found dead in her room. With no signs of a struggle, her throat had been cut very roughly. Both the boys were missing.
Silver and Palmy parted ways shortly after their less than inconspicuos flight from the orphanage. Silver had gotten a taste for killing, having used his own nails to slit the womans throat, and Palmy began fearing for life as Silver got more and more aggressive. Finally, after a heated debate about food rations, Silverslade rose to strike Palmy, after which Palmy turned and walked silently away. Thus, the tragic friendship of two orphans ended.
Silver, now alone, began travelling the continent on his own. Stealing, killing and fighting for whatever resources he needed. During his time as a theif in the city, Silver had learned many survival skills, along with Palmys' trademark lockpicking.
Teaching himself to fight, Silver soon began participating in street fighting tournaments for money. He became quite experienced, often fighting several fully grown adults simultaneously. In less than a year in the city, Silver had earned himself a fair amount of respect from the underground society, known for his supreme brutality and bloodlust. Before long however, Silver began to yearn for stronger opponents, he had surpassed the mediocre fighters of the city and set out to find bigger challenges.
Seeking a trial worthy of legendary heroes, Silver decided to brave the challenges of the desert. He was lost to the world for many months, but when he finally returned to civilisation at the age of 17, he was hardly recognizable.
Upon exiting the desert, Silver was a very strange being. He would walk on all-fours more often then not, and acted with a kind of animalistic grace. The desert had turned him feral, his nails were now claws, sharp and stained black from the sand. Silver was thinner, leaner, more toned than he had been. The desert sun had tanned his skin and bleached his hair. Silent as he now was, one can only guess at what happened over those few months, what trials he faced, what enemies he found and fought.
He entered the city as a totally different person, unrecognizable. This is the Silverslade you know.
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Posted: Mon Feb 18, 2008 2:16 pm
Name- Paul Alan
Age- 21
Sex- Male
Race- Cursed Human
Class- Cursed Monk ("Brawler")
Rank- Champion (Wba Middleweight/ Underground bare knuckle)
Eyes- Hazel
Hair- Black
Height- 6 ft 0 inches
Weight- 245 pounds
Alingment- Neutral Evil
Sexual Preferance- Straight (heterosexual)
Marital status- Single
Theme Song- "Bruises" - Skindred/ "Murda Music" - Krazy Bone
Tattoos- "Wicked" chinese character on the left side of his neck/ "Demon" chinese character tattooed on the right side/ Black Rose wrapped around his left forearm and a ninja katana in the center (along the forearm bone on the underside of his arm)/ the words "Break the bones and the body will heal" tattooed down his left side in latin/ The words "break the soul and the body will die" tattooed down his right side in latin/ The word "Letum" on the top of his left hand / The word "Amo" tattooed on the top of his right hand/ A tribal spider tattooed above his navel, in the center of his abs/ The numbers "4 - 20 - 666" tattooed down the outside of his left arm (along the under side of his bicept, to his elbow) in black bold lettering/ Bare spaces along arms filled in with a smokey sleeve, depicting the various faces of "Satan"/ A black and red dragon (European style) entwined in war, wrapped around his whole left leg/ Cursed (Tortured) heart on his right calf, with razer wire wrapped around it and his legs/ Small pentacle on the outside corner of his right eye/ Inverted cross on each of his middle fingers.
Piercing- Right eye brow/ Lebret, two spies vertically/ Tongue with a hoop/ Right n****e with hoops.
Fighting Style- American style Boxing/ Muay Thai Kickboxing/ Mixed Martial Arts ( Grappling and Submission fighting)/ Pankration / Sambo/ Chute Boxe/ Wrestling / Infernal Martial Arts [Seven Styles]
Magic- None
Ability: Conditioning- Can take an extremely high amount of punishment because of conditioning for his fighting styles (Muay Thai Kickboxers and Brazilian JuJutsu practioners are considered to be the physically/mentally toughest out of all the styles.)
Hard Bone Training- Has trained to harden his bones, effectively increasing the damage of his physical attacks by two. This also makes it nearly impossible to break any of Paul's bones.
Insanity- If anyone tries to break into Paul's mind, they are treated to their conciousness being sent to hell until the attempt to link or infiltrate Paul's mind is stopped. This also acts as a barrier against mind tricks and powers of people by sending a random victim of hell the effects intended of Paul.
Boxing Techniques-
Machine gun- A move he does that is a quick series of 5 punches. Counts as one attack.
Double jab- Can make two quick jabs with one arm which equals one attack.
One Two- Can make an attack with one punch from each arm in rapid succession. (A one two combination.) This move counts as one attack.
Duck and Weave- Can make one attack and then make a reasonable move action after the move. (one step or body movement)
Flurry- Can make two seperate attacks in one turn.
Cover- Can block any unarmed attack with his arms without harm (through training) no matter how strong the attacker is.
Golden Arm- Can block wooden weapons with his arms and recieve no damage through various training styles.
KO- If he hits them with a certain punch (Overhand left- or -Left uppercut) there is a much higher possibility of knocking his opponent unconcious. These are his power punches, mixed with his knowledge of anatomy, gives him this ability.
Kickboxing Techniques-
Power Kick- His round house kick is a Defense Breaker, meaning if someone tries to block it then they still recieve damage and are also thrown back a good ways as well as having the possibility of breaking bones.
Double Kick- Can use his kicks in such a way that in most occasions he can make two attacks out of one kick.
Combo- Can make five seperate attacks with kicks, knees and elbows (Muay Thai Kickboxing) which counts as one attack.
Block- Can block any blunt/bludgeonig attack with his legs without harm (through training) no matter how strong the attacker is.
Steel Leg- Can wooden weapons with his legs and recieve no damage through bone hardening techniques done while training in his art.
Mixed Martial Arts Techniques-
Lock- Once a grab is made, while Paul has the intent on doing a submission manuever, there is no stopping it, until the lock is in place. Once the hold is on, a person can struggle for freedom.
Wrestling-
Slam- If Paul successfully grabs his opponent, he can slam them in a fashion he deems most fit for the situation.
Chute Boxe-
Second wind- Paul seems to regain all of his energy mid-fight.
Battering Ram- Paul's headbutts do double damage, and almost always produce some sort of cut if they land.
Three Style Techniques-
Three Style Combo- Paul can make a series of five attacks using any of the three styles as he wishes. This can be done from a grappling move, or finished with a grappling move. Can be highly effective if used properly.
Double Strike- Paul has such a knowledge of his arts that he may preform several different attacks simultaniously without being hindered. Meaning, he can punch with both hands and kick with one leg with the same efficiancy as if he had done all of the attacks seperately.
Infernal Martial Arts -
(Note: The effects of these stances take place as soon as the user takes the stance)
First Hierarchy- Flame stance: This is the main stance of the Infernal Martial arts. The users hands and feet become a glow with fire. The amount of body covered in fire dictacts the user's efficiancy with the art. Current user: 100% (The power percentage here is just a percentage of how much body is covered. Also, take the percentage and divide it by 5 to recieve the radius that the ambiant heat effects, in heat. The Ambiant heat doesn't do damage until your past 50% efficiant. Multiply the effiancy percentage by 4 to recieve the temperature of ambient heat)
Water Stance: Taught by the demon Leviathon. This is a grappling style which gives the user's ability to flow and contort in odd shapes, like rubber. The elasticity of the body depends on the user's efficiancy with the art. Current User: 100% (Multiply Efficiancy Percentage by 3 to recieve maximum elesticity in feet, for one part of the user's body [Four Limbs, Neck and Torso are the parts of the body])
Void Stance: Taught by Baphomet. This is a stance of the Infernal Martial Arts which gives the user a ghostly etherial state. From this state, the user directly attacks his opponent's soul, stealing life force from the soul until the opponent is killed. These attacks are unblockable. The length of time in the etherial state depends on the user's efficiancy with the art. Current User: 100% (Divide the Efficiancy Percentage by Five to recieve the amount of time a user may stay etherial in seconds)
Light Stance: Taught by Lucifer. The concept of this stance is a blinding flash of light which is emitted from the eye, to blind the opponent before attacks. It is useless on blind fighters. The intensity and arc of the light is based on the user's efficiancy with the art. Current User: 100% (Divide The Efficiancy Percentage by Three to recieve the effective range of the attack in feet. Also Multiply the efficiancy percentage by Three to recieve the brightness of the light in watts. Also, seeing as this is Lucifer's stance who is born of the light, the user is made immune to Light or Holy Attacks)
Dream Stance: Taught by Lillith. This is a stance of the Infernal Martial Arts which attacks the mind. The user attacks the head and face of his opponent to get them to close their eyes, or until the user can place a part of their body against the third eye. At which point the user can take the fight inside his opponent's mind, where the user is under complete control of every aspect of the world. A very deadly art. The control over their opponent's mind depends on their efficiancy with the art. Current User: 100% (Efficiancy percentage is a percentage of control over their opponent's mind. 90% or above is nearly complete control, while 100% gives the user control of their opponent's actions)
Second Hierarchy- Stance of the Fly: Taught by Beelzebub. This is a stance of the Infernal Martial Arts in which the turns his body in a swarm of plague infected flies. The flies can bite the victim or just overwhelm them in a swarm. Also, the insects can be placed so tightly together that the mass takes on a physical form of the user's choosing. Current User: 100 % (Multiply the Effiancy Percentage by One Thousand to determine how many flies are in the swarm. The more flies, the more possibilities with 100% efficiancy having the possibility to create almost anything. The Plague the flies carry is a mild version of the ebola virus. It breaks down organic tissue. Each time the victim is bitten, the plague lasts for one turn, and effctively destroys half a pound of organic tissue)
Worthless Stance: Taught by Belial. This is a stance of the Infernal Martial Art that is used to injure your opponent. It is a decietful stance, and requires very high constitution. In this stance, any damage caused to the user will actually injure his opponent. Self inflicted damage does not count in this stance. Current User: 100% (The Efficiancy Percentage is how much percentage of the attack the attacker recieves, with the remaining percantage [to 100%] is recieved by the user.)
Stance of Destruction: Taught by Abaddon. This is a Stance of the Infernal Martial Arts that allows the user's touch to have incredible destructive abilities. Everything the User of this Stance touches explodes violently. Current User: 100% (Multiply the Efficiancy Percentage by 10 to find the force of the explosion in PSI. Also, Divide the Efficiancy Percentage by 5 to recieve the blast radius in feet.)
Stance of Damnation: Taught by Satan. This is a stance of the Infernal Martial Arts which attacks the body in parts. The slightest touch could send a person's arm flying off. The body, in this stance, emitts bursts of chaotic energy which causes the cells of the body to rapidly move in odd directions, basically ripping itself apart. A master of this style can disassemble a person's body completely in only a few seconds. The strength of chaotic energy depends on the user's efficiancy with the art. Current User: 100% (Efficiancy Percentage is percentage of power of the attacks. Anything above 50% can sever limbs with a touch. Also, take efficiancy percentage and divide it by Five to calculate how much of the body the user can effect with one attack in inches.)
Third Hierarchy- Vanity Stance: When this stance is taken, A round Mirror appears before the User's Face, with whatever Paul thinks on it, as well as an ethereal set of open eyes. The mirror can be manipulated to take any size within the User's arm span. Any physical contact with the mirror comes with a swift and painful switch (The physical object goes into the mirror while the image on the mirror comes to the physical world. With organic, living material, the conciousness of the one sucked into the mirror is tranfered to the object from the mirror, and all ailments and limitations of the mirror image are stuck onto the previously effected). Weakness: The eyes on the mirror are it's weakness.
Wrath Stance: When this stance is taken, The User's body turns into an arsenal of bladed weaponry, yet still functions as an organic body. The living tissue is transformed into a living weapon. The User of this stance gets the durability of steel and has immense strength added to his body. They can also control each blade individually or reconstruct the blades into other shapes. Weakness: Having a body made of metal means that Magnetism works very well against this stance, as does water because it can cause rust.
Gluttony Stance: While using this stance, The User can instantaneously add up up to 6,000 pounds of pure human fat to his body (either a part or the whole body in general). This added fat does not effect the User's strength or over all health, nor does it do any damage to bones, muscle, flesh or organs (Any part of the body). Weakness: With the added fat, the User's speed is drastically cut and fire attacks work well against this stance because human fat is flammable.
Sloth Stance: While in this stance, The User's body becomes a mass of grime comprised of Dirt, various winged and crawling insects, rats, dust and Human waste. In this stance, the User loses his corporeal body but still has the ability to compact the grime hard enough to do physical harm. He can also attack using the insects and rats that make him up, but mainly this stance attacks the senses (Attacking the Senses: Blind the eyes. Choke the lungs and throat. Burn the Skin. Block the Ears etc... He can also disease an opponent using the human waste or disease carrying insects that may make up his body. These will be named upon taking this stance, if there is any at all.) Weakness: Water attacks do heavy damage to this stance because of the light material that make it up. Also, soap will clean the grime.
Greed Stance: In this stance, the User is suddenly surrounded with diamonds and other jewels (2094 in total) of varying sizes and colors. They create a lose sphere around the User and can be manipulated by will alone. They are used to attack and defend, however they can be added together to create larger jewels. Lastly, they can also be used to tempt the victim's sense of greed. Weakness: Bright lights hitting the random prisms around the User can cause light deflection and temporarily blind the User.
Envy Stance: In this stance, The User's Skin gains a slight green tint to it (“Green with envy”) and they become so envious of their opponent that they start to be them. Any attack, spell, weapon, armor, clothing or appearance of the opponent can be duplicated by the User in perfect detail (Although, the weapons, attacks and spells must first be used on the User for them to duplicate it) and will last until the User exits the stance (If he returns to the stance against the same opponent, he will have to “relearn” everything he once knew.) The User keeps all of his previous knowledge, his own attacks and statistics while in this stance, and any status ailments or mind altering effects done to them will also carry over to who they is envious of. Weakness: There is really no weakness to this stance. However, basic unarmed combat is best against this stance.
Lust Stance: This is not much of a combative stance, because it's tactics are best suited for torture and assassination. In this stance, the User can freely change his appearance to any humanoid he wants to, including freely changing their sex. Also, he can manipulate their genitals (Male or Female depending on the appearance that has been taken) into any simple weapon that can be thought of (No bombs, guns etc...) Weakness: A person in this stance is very prone to seduction.
Fourth Hierarchy- (Note: These Stances come from the mounts instead of the person. So the weakness of these stances come from the horses, not the rider. Also, if the Horse is killed it can not be called on again for a total of 36 hours)
War Stance: When the User sits atop the “War Horse”, they are instantly clad in a black armor with glowing red “scratch marks” (To the untrained eye the markings look like simple scratchings from various weapon blows or animal attacks, however it is actually the whole Abysmal scripture written on the armor itself) with a metallic blob in either (or both) of their hands. This (these) blob(s) can take the shape of any weapon conceivable by the mind. The Armor is like none ever made before and can withstand nearly any attack without so much as a scratch or dent. In this form, the User has the ability to command many demonic underlings to do his bidding and follow his every command. The amount of underlings and their level of training is decided by the User's proficiency with the art. Horse Description: Clad head to hoof in armor that matches the rider's. It's skin is a dark red and it's eyes are a fiery mix of hell flame and spilled blood. When the horse opens it's mouth, the crimson flames of hell shoot forth. It's mane and tail are also the same dark red flames. Efficiency Percentage: 100% (The first number dictates what level of training the Underlings have, while the whole number is the maximum the User can call forth and command. Levels of Training:
0: No Training at all. No armor or weapons. These are just brawlers.
1: Low level training. Carries only a single straight bladed knife and a leather jacket as armor.
2: Same as above, just two knives.
3: These Underlings carry simply a mace, or some other bludgeoning weapon, and wear a full suit of leather armor.
4: Same as three but with the ability to cast simple fire spells.
5: Mid level training. These Underlings carry long swords and wear a shirt of chain male.
6: Same as 5, but some carry dual short swords instead of the long. They also wear full chain male.
7: Same as 6, but carry a bow (sling or cross bow) as well. Also, they can cast advanced fire spells.
8: Highly Trained Underlings. They wear a full chain male suit, with plate male on their torso. They carry two handed swords or axes, and wear a simple helmet.
9: Top level Underlings. These are full Mage warriors, wearing the armor of heavy infantry and carrying a number of weapons.
10: Perfect Army. These Underlings are some of the best soldiers of Hell. They wear heavy infantry armor, can cast advanced Elemental Spells and carry any weapon in the spectrum. They are also fully capable of riding various mounts, and resuscitating the fallen.
Pestilence Stance: When the User sits atop the “Pestilence Horse”, he is suddenly dressed in a white burial shroud with an inverted cross on the chest in black. His body becomes covered in boils and patches of decaying skin, having his appearance compared to a Leper would be rather sufficient. In each of his hands he would be holding the chain to a thurible which is emitting a foul green vapor instead of the common incense. The green vapor is a mixture of the most destructive plagues the world has ever known and their carriers (Among them are Influenza, Typhus, Cholera, Severe Acute Respiratory Syndrome, Malaria, The Black Death). In an enclosed space, these vapors can fill a 30 x 30 x 30 foot room in as little as 5 minutes. Breathing in this green vapor will prove deadly to anyone, within a certain time frame, unless immediate and serious medical assistance is had. Also, Pestilence has the ability to control an unprecedented amount of Rats, all carriers of the Bubonic Plague. The amounts of rats is determined by the Efficiency Percentage. Pestilence has full control over these rats. Horse Description: The horse is completely white from head to hoof, with a mane that is the same. It has white garments draped across it's back, neck and hind parts, covering the tail and most of the back legs. It has no reins. However, it does have a large metal chain bitten between it's teeth, with a thurible swinging from the end of the 3 foot chain. This appears to be empty. Efficiency Percentage: 100% (Multiply the Efficiency Percentage by 1,000 to receive the total number of rats Pestilence can control at once.)
Famine Stance: When the User mounts the “Famine Horse”, he is immediately emancipated to a very unhealthy level. This doesn't effect his strength or speed, just his appearance. He is stripped bare, save for a leather loincloth, and given a set of golden scales in his left hand and a hand sickle in his right. In this state, anything within a 30 foot radius from the Rider can not take any form of nourishment (Food, drink or any form of healing), and is suddenly struck with horrible hunger pains, weakness and a slight form of dehydration (None of this effects the person's overall health. They just feel malnourished, which cuts their physical attributes and they can do nothing about it.). Also, Famine has the ability to grow and control any form of common harvest (Wheat, Corn, Barley etc...) or game (Deer, Bear, Rabbit etc...). The amount of control or growth is decided by the Efficiency Percentage. Horse Description: The Black horse is emancipated to the point of death, from the look of it. It wears a wreath of wheat on it's head, deer furs cover it's body and it's legs are covered with corn stalks. It's mane and tail are composed of wheat stalks. Where ever the horse steps, various crops grow but as soon as the foot is moved, the crops wither quickly. Efficiency Percentage: 90% (Divide the Efficiency Percentage by 10 to determine the amount of Acreage of crops that can be grown and controlled by the Rider, or the amount of animals to be materialized and controlled at once.)
Death Stance: When the User mounts the “Death Horse”, he is turned into a skeleton in a black shroud, and a hood to cover the face, which completely blocks the rider from view, save for his white bony hands. In his hands is a large metal scythe, giving the rider the appearance of the Grim Reaper. A dense fog seems to emit from the Rider as he sits atop the horse, enveloping himself and the horse, or trailing them if moving. Plant life and small organic creatures seem to drop dead, or wilt into dust if they come within a foot of the Rider, who has a life draining aura for 2 feet surrounding himself and the horse on all sides. The Strength of the Life Stealing Aura (The Fog) is dependent upon the User's proficiency with the stance. Horse Description: By far the most ghastly horse to look upon. It is a complete skeleton like the rider, but has twisting horns sprouting from the sides of it's skull. It breaths a dense gray fog from it's nose and mouth, as well as having a constant stream of it seeping from it's deep, empty eye sockets. It's mane consists of hard bone spires, twisting from it's spine and reaching 3 feet into the air. It's tail is long, dragging along the ground, and tipped with a spiked ball of bone, reminiscent of the head of a morning star. Efficiency Percentage: 85% (1-30% Deals one hit point per turn if you enter the Fog. 31-50% Deals two hit points. 51-70% Deals three hit points. 71-89% Deals four hit points. 90-100% Deals five hit points. The damage will vanish after one turn if you exit the fog, however the damage stays until it is properly healed at 90% and above) Weakness: Healing Spells are this Stance's only weakness. The Rider can be broken into pieces, seeing as how he's a skeleton, but will regain his form after one turn.
Quick Bio: Born to a normal family, pretty poor. He is common folk. He goes where he needs to and uses his body as a job. He enjoys the adrenaline rush of combat, but does not seek to maim or kill like others do. He takes no pleasure in such actions, but has done them a few times in his life. His fists has gotten him this far, and he will probably rely on them for as long as he can.
On his travels he came to a place called the Barton Town Battle Arena, and was quickly trounced twice in this ring. He had a bad leg injury which he took time off to allow to heal. During this time off, Paul needed something and recalled a conversation he had some time ago. Taking the advice he recieved from a demon, he promptly sold his sole to the devil to learn the Infernal Martial Arts.
Notable Achievements: Baltimore Underground Fighting Champion WBA Heavy and Light Heavyweight Champion PrideFC Heavyweight Champion First Human Mortal to achieve Infernal "Nirvana".
Specialties: Boxing- Footwork (agility) Muay Thai- Power Kicks/Knees Wrestling- Throws Sambo- Chokes Submission Fighting- Arm Submissions Pankration- Headbutts Chute Fighting- Low Kicks/ Leg Submissions
Attributes: Paul has pushed his body past the limits of human anatomy. His strength is beyond the peak a conventional human could hope to achieve. (1000 squat -- 750 pound bench press, doing 30 reps). His speed is above average, and supurb for someone his size (4.25 second 40 yard meter dash) and his agility is unheart of for a human, especially of his size. His constitution is far higher then most mortals (through training of various kinds). These attributes have come from a life of hard work, years of intense training and demonic augmentation (Sold his soul to the Devil). Out of all of his physical attributes, Paul believes that his mind is his best asset. He is a highly technical fighters and knows mostly all of the ins and outs of his fighting styles. He knows the strengths and weaknesses of each and has learned styles that augment and feed off of each others. For instance: Boxing is strong on punching and weak with kicking. Kickboxing is weak in punching, strong in kicking/elbows and knees. Etc... Lastly, he carries an IQ of 175.
Grappling and Submission explinations: Most of the people in this guild probably know this already, seeing as I'd assume most are better then me, but I thought I'd lay this out quickly so there was no confusions. In reguards to my character's grappling and submissions techniques. I just wanted to touch a little on this subject. First, it only takes one move to complete a grapple or submission (explination in techniques "Lock" and "Slam") meaning that the actual "grab your arm/leg/neck" etc...is the attack. If the grab is completed, then Paul can do an appropriate action (If a grab is made, he can lift you and throw you on the back of your neck etc...). How to defend against this? It's rather simple, don't get grabbed. For submissions moves, once the grab is made and the submission is put on, it is up to you (with an understanding of anatomy and submissions) to work your way out of it. Paul is too proficiant and too strong to just get a... "I swung my arm and you go flying"... And as escape. So you'll have to think abit, but it is possible to get out of it. And remember, the most dangerous submissions are the hardest to keep locked in place. Chokes (which can kill) is harder to keep in place then a keymora (which can only tear tendons) etc...
Thanks.
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