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Reply Grand Arena of Souls and Visions (Roleplay/Literature Area)
FlyFF- The Rise of Clockworks

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drakengel

PostPosted: Thu Aug 02, 2007 11:46 am


FlyFF- The Rise of Clockworks

The Story



Hundreds of years ago far in the western lands of Kernes in Western Darkon, a beast awakened. It has burned a path of destruction through the land, masquerpets of all kinds following it, assisting it in battle. When the beast had reached the town of Darken, all those who fought the beast perished. Those who survived fled to the Erons Factories in Eastern Darkon. Eight individuals rose up from the chaos and set out to lead the resistance to take back Darken. It was a long and difficult battle, but in the end, the resistance won and the beast was sealed up in the mountains south of Darken. The beast was known as Clockworks, and the eight who led the resistance were the heroes whose wills we follow when we ascend to our second classes in the hallowed grounds of the temple of Guardiane.

Clockworks has been sealed for hundreds of years. Many a time he has weakened the seal, but has not fully broken it. This is largely in part due to the fact guilds have fought him continuously, keeping him weak. Only the guardians know what would happen if he was allowed to regain his full power...

Eventually, people started to forget about the Clockwork War and guilds slowly stopped fighting Clockworks and he started to regain his power little by little.

Eventually, when all battles between guilds and Clockworks had ceased, he had almost regained his power. Months later, he had fully broken the seal, descending upon Darken at full power. Many rose up to fight him, but he was too powerful to fully fight back. It didn't help much when the masquerpets that allied with him long ago rose up to assist him once again. Even humans joined forces with the beast, making the battle more difficult. Within days, Darken was overrun. Weeks later, the Khip Ra region had fallen to the invading forces. Deep from underground, more sentinent masquerpets had risen up, attacking Flaris and Saint Morning as well.

Within months, all of Madrigal was overrun with masquerpets. Those who survived the attacks in Darkon had fled to the firey temple of Guardiane, the deep labryinth of Dekane Mines, or the high peaks of the Gouthian mountains. In Flaris, the twisted forests of the Nyangnyang's territory, the craggy Leren mountains, or deep inside of the old mines of Mas. Those in Saint Morning either fled to the temple of Ivilliss, the Tableland of Silence, or to the Garden of Rhisis on the island to the northeast. Banding together in these places, the remaining forces of Madrigal were ready to do battle with Clockworks and his minions. Only time will tell which side prevails...
PostPosted: Thu Aug 02, 2007 11:48 am


Rules


1. Absolutely NO god-modding. This includes being a "walking armory" (having a bunch of weapons), use of weapons and skills that are not compatible with your class (i.e. an Assist-type using a wand or a Blade using Knight skills) and infinite stamina.

2. NO editing posts to gain the upper hand, this will NOT be tolerated!

3. Please, use proper grammar (No *'s, -'s, etc for actions. Use paranteheis for OOC talk).

4. Please state your location at the beginning of each of your character's posts.

5. Items -can- drop from monsters, but be reasonable about the drops. (Excluding Clockworks, he will not drop anything)

6. There is a character limit of three people per person. Should you wish to have another, please finish one character first.

7. Leveling is possible, but not like "kill x amount of monster to level". It will be through your activity and your character's development in the roleplay.

8. Cash Shop items can be used, please designate them in your character profile please. Also, try to not have an inventory full of Cash Shop items. (After all, not everybody has x10 scrolls of res and bless or have a hoverbike~) Cash Shop items CAN be acquired, but they will be VERY difficult to get.

9. Please, send me your character profile, DO NOT post it in the roleplay. Also, using googled images for your description/screenshot will not be accepted.

drakengel


drakengel

PostPosted: Thu Aug 02, 2007 11:51 am


Notes


- Weapons won't have much of an upgrade indicator if it is non-elemental. If the weapon has been elemented to a certain extent (like +4 and up), there will be a bit of elemental aura coming from it. Armor will not have any upgrade indicator.

- If you need help developing a character, feel free to message me or use the class/weapon/skill info at FlyFF Fansite.

- There will be quests every now and then. So keep alert~

- Lodelights, Lodestars, and Resurrection will still work as they do in-game. However, those who are the minions of Clockworks cannot afford to lodelight, unless it is the Flaris lodelight. Those of the resistance would find that it is a bad idea to lodestar should the nearest town still be under Clockwork occupation.
PostPosted: Thu Aug 02, 2007 11:52 am


How to Join


Please use this form if you wish to join~

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drakengel


drakengel

PostPosted: Thu Aug 02, 2007 11:54 am


Characters


None, yet
PostPosted: Thu Aug 02, 2007 12:04 pm


Chapter 1: The Dreadpets of Flaris

The view of the city of Flarine was grim. Those who were up in the observatory west of town could see those unfortunate enough to have been in the city. The monsters that have been sealed away by those who managed the magic energy of Flaris had broken free during the invasion some months ago. Resistance forces from the northern part of the continent have been monitoring the situation from the observatory, preparing for the moment to strike. Their goal: Take out the three Dreadpets and reclaim Flarine.

drakengel

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Grand Arena of Souls and Visions (Roleplay/Literature Area)

 
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