Xenos Mortium
Well, I also think that on the matter of guilds being expelled from the order, that those who do not retain the activty of their membership, or those who no longer exist, should be removed from the guild. They would of course be warned before hand, and given a chane to rectify this, but I do not think that those who do not use the power given to them should be able to retain the right to use it.
I personally believe that there should be a set time for activity. There must be say, one post per every two months?
If that is not abided by, then the Guild is permitted to be announced for deletion on the docket. For vote.
Then, they would have to get 2/3's of the Guild's vote to be allowed in.
Also, Pakuun, they could vote on potential newcomers to the Guild. However, I think that's a function we'll leave out. xp
Edit:
I read the new sub-forum! I like it for the most part. I do have some questions.
- Votes? There needs to be something on the docket to vote on. Say, one of the amendments in discussion now? You can even throw in the negotiations in there to help buff activity.
Treaties should be negotiated on in the Negotiation Room, and commented on in the Meeting Room. Anything that envolves the entire Guild should be negotiated in the Meeting Room. All OGC treaties should be negotiated, written, and voted on in the Meeting Room.
- Current Ideas for the Docket:
- Voting on the adoption of "Guild Profiles", to make it easier to find out a Guild's alliances and hatredish stuff.
Negotiation Room Stuff:
The Alliance of ___________: Find a few Guilds that already enjoy each other, (WOOD, UGMF, etc.), and make a big alliance. Then have war, and watch as others make alliances of the same sort.
- Get wars moving. Force Guilds to make 'Guild Profiles', which lists their enemy #1 in this place, or out. Then, contact the Guilds, telling them they must have a war. Or some agreement within the Guild to encourage activity. Tell people backstabbing's allowed, like in real life, except when it comes to official rules. However, the enemy must be a Guild.
- Make "Default" Versions of RPs. Most Guilds use different styles to signify attacks. A good idea would be to list all the possible default versions of RPing used by different Guilds. (Dice System, list used by who. T1, list used by who, etc.)
Seperate Idea!
- Non-Commanders.
Non-Commanders should be permitted into the Meeting Room, so long as it is:
A. A major suggestion/revision no one has thought of.
B. Noting a grammatical error of a treaty.
C. When the treaty seriously effects the party at hand.
When posting, they will have to make their posts all red to avoid confusion with members who have a vote. If they disobey, they can be banned. twisted
Agreements?
