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Dampylle

PostPosted: Thu Feb 16, 2006 1:25 pm


Aeris Esper
In RPG2, there is an unlockable feature that allows you to load your data from RPG1 and play a short(2-3 hour) sidequest using your party from the original game with all their weapons and stats intact. This sidequest explores an unexplained detail mentioned in RPG1 but also relates to RPG2 and bridges the gap between the two.
I think that would be a great feature... I know I woudl enjoy it

Artificity
A fast forward option for ******** sake.
Chrono Cross had one in its new game+

Melikochan
That almost reminds me of Shadow Hearts, where you flip out if you get too...scared, is it? I haven't played Shadow Hearts in a while. You have a gauge for it, though, which progressively goes down.
Actually in Shadow Hearts it is more that you accumulate Malice as you play (in the first one anyway) and that when it reaches a certain poitn an extremeley difficult boss spans and comes after you.... so you are constantly clearing your Malice

what you describe reminds me of the Sanity system in Eternal Darkness..... but Call of Chuthulu did a better job by implementing numerous affects for when your character si scared


as for what I would like...... more integrated game mechanics, like the malice system from Shadow Hearts.... mechanics that are always there, that you always deal with, but that are implemented so that it is part of the story and flow of the game.
PostPosted: Sat Feb 25, 2006 6:20 pm


While I don't THINK there were any extra side quests, the Persona 2 games did that...but only in japan. They take place in alternate universes of each other, and you can have your main character's data from the first one transfer over when you get him in the second one. But the First game wasn't released in America, so you can't do that here (the first game being Persona 2: Innocent Sin, and the second being Persona 2: Eternal Punishment). However, there are plenty of things in EP that help tie in to IS.

Miyamoto_Maruku


Chibidrow

PostPosted: Tue Feb 28, 2006 9:48 pm


Ess Tii Eph Yuu
Nowadays it seems that the most recent games with multiple endings are PSX games like Suikoden 2 or Breath of Fire 3 and 4; it's not even like those are all that new anyway.


I don't recall BoF 3 having multiple endings. I guess I really need to play it again. sweatdrop

I'd like to see more games that let you start off as a kid, then work your way up to adulthood, instead of starting out as a level seven 21 year old, and by the end of the game (only a few month later, "game time") he's a level ninety-nine 21 year old.
PostPosted: Wed Mar 01, 2006 4:26 am


Chibidrow
I don't recall BoF 3 having multiple endings. I guess I really need to play it again. sweatdrop


Every BoF game has a Good and at least 1 Bad ending. In BoF3, you get the bad one when you choose to accept the offer to stay with Tyr/Miria rather than fight.

Ess Tii Eph Yuu


Chibidrow

PostPosted: Wed Mar 01, 2006 9:34 am


Ess Tii Eph Yuu
Chibidrow
I don't recall BoF 3 having multiple endings. I guess I really need to play it again. sweatdrop


Every BoF game has a Good and at least 1 Bad ending. In BoF3, you get the bad one when you choose to accept the offer to stay with Tyr/Miria rather than fight.


Saddest part, right after I turned off my computer and was heading for bed, I finally remembered Miria's offer. sweatdrop
PostPosted: Mon Jun 25, 2007 2:30 pm


You know, I would really like to see more New Games+ in RPGs to give me more incentives to not stick a game back into my bookshelf of obscurity. I sometimes can't stand beating a game because I know that in my next play through there will be nothing to show for all the hours I played previously.

Seikishi


Anorhc

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PostPosted: Fri Aug 03, 2007 2:43 am


One feature that I'd like to see in an RPG would be a diary or journal that keeps track of what you've done in the game and maybe a way for me to write down a quick note on what to do next. That way, when I go on a long hiatus, I could jump back in at a later point in time and remember exactly where I left off and what I'm going to do. I know, I know, "Paper and pencil it you lazy bum", but I always lose track and it'll be more convenient if it's implemented into the game itself.

It happened to me countless times, the most notable being one time in Final Fantasy IX where I gave up figuring out where to go and started over. Now, I haven't been playing very many RPGs (if any at all), but I've seen it implemented in some games so far (Pokemon Diamond/Pearl). It'll be nice to see it in more games.
PostPosted: Fri Aug 03, 2007 4:07 pm


Such a feature seems to be gaining some popularity in more recent RPGs, actually. I saw such journals kept by the party in Tales of Symphonia and Tales of the Abyss lately, along with Shin Megami Tensei Devil Summoner: Raidou Kuzunoha Vs. The Soulless Army. I believe the Xenosaga series does it, too. These ones were especially handy, because they also had brief plot summaries of everything that had been accomplished previously, so after long hiatuses, you could still keep up-to-date on that regard, as well. This IS definitely a feature that more open-exploration RPGs, like the FF series, need to implement (obviously the more closed, linear RPGs, like the Dark Clouds, don't need it, since there's really no question of where to go next with them). Thankfully, things seem to be going in that direction.

Ess Tii Eph Yhuu
Crew


Cross Knight Byuu

PostPosted: Fri Aug 10, 2007 11:08 pm


What I'd like to see attempted is true counterpointing between perspectives - that is, seeing multiple points of view concurrently in one playthrough. Often in literature, not only do we see the thoughts and actions of the protagonists, the same is also revealed of the antagonists, at least to some degree. I say "attempt" because I realize that crafting such a thing without the whole of it devolving into incoherency would be a complex and arduous affair.

I'd also like to see an expansion of the chapter system implemented in some games (generally text adventures, though there are exceptions), in which the player unlocks multiple playable chapters at a time - a CYOA of a sorts - altering the course of the game depending on their order and outright choice. Choosing one may disable another and the corresponding path of the story.

These two ideas integrated would give a game great potential, though I'd be the first to admit that a game even half-decent employing them would require painstaking work and likely years of pre-planning. Thus, sadly unlikely.

I suppose that's what CYOA-style text-based adventure games are for. Now if only I could find more of them that are less lewd...

A more workable idea would perhaps be a variant of the situation-based genre; like in many games, the player has a choice of multiple main characters. All characters start with the same circumstances and initial story, but the capabilities (as one would expect, an apprentice blacksmith and a wandering minstrel would differ greatly in skills) decisions (largely immutable once the initial choice is made) the character makes dictates the course of the game. One may end up a wanderer; another, a court advisor. In one, the war may last a few weeks; for another, a few years.

It's different from games in which the protagonist is simply without proclivities, with the player deciding the course of action and the divergent paths in that it allows more insight into a character, and yields greater contrast. I suppose a good version of the the latter in which the protagonist is well-characterized would be good, too, but in the end, they result in largely the same thing. I'm inclined to the former simply because it would be easier to implement several wholly separate stories than one with a large number of branches.
PostPosted: Sat Aug 11, 2007 9:45 am


Cross Knight Byuu
What I'd like to see attempted is true counterpointing between perspectives - that is, seeing multiple points of view concurrently in one playthrough. Often in literature, not only do we see the thoughts and actions of the protagonists, the same is also revealed of the antagonists, at least to some degree. I say "attempt" because I realize that crafting such a thing without the whole of it devolving into incoherency would be a complex and arduous affair.


To a certain extent, this is the case of Breath of Fire 4--you see the game through the eyes of Ryu for probably about 65-75% of the game, but as events happen with him, you occasionally get to see, and play through, events happening on the other side of the world with the main villain, Fou-Lu. It's not even close to equal, but it still is very well done, and through it, Capcom creates one of the few truly great RPG villains to date--I'd put Fou-Lu up on the level of excellent villains like Darth Traya of Knights of the Old Republic 2 and Orsted of Live A Live.

Also, if you haven't checked it out yet, though you probably have knowing your fondness for obscure, great old RPGs, Treasure of the Rudra for the SNES does this excellently. No villains' perspectives, but all the same, it's a neat mesh of 3 different heroes' journeys over the same 15 days, during which they encounter each other on occasion and experience occasional repercussions of one another's deeds.

Finally, Suikoden 3 also comes to mind--although the game will eventually force you to pick one person handle, the game allows you the chance to experience its events from the perspectives of 5 individuals--the three candidates for main character, a minor character, and the main villain. So yeah, this idea IS done on occasion, and so far has a very good track record for creating an interesting and engaging game. But you're certainly right in saying there needs to be more of it.

Quote:
I'd also like to see an expansion of the chapter system implemented in some games (generally text adventures, though there are exceptions), in which the player unlocks multiple playable chapters at a time - a CYOA of a sorts - altering the course of the game depending on their order and outright choice. Choosing one may disable another and the corresponding path of the story.


Suikoden 3 is the only example of this I can come up with--the order of chapters you choose affects how much you see later on. But it's very minor, so essentially, this would be a new and interesting idea.

Also: Holy Hell, Byuu, where in the name of Yangus's body odor have you been?

Ess Tii Eph Yhuu
Crew


Cross Knight Byuu

PostPosted: Sun Aug 12, 2007 12:03 am


BoF4 has been added to my list of games to play. It's a rather long waiting list, but depending on circumstances, it may get expedited towards the front. Can't comment on that until I've played it.

I've played Rudra no Hihou - indeed, that's where I got the notion of it all (I'm not that original); I just want to see it executed to completion. In Rudra, the counterpointing felt artificial because it wasn't integrated enough in relevant ways. I don't necessarily want to see them meet casually (though that was intriguing) or have Easter Egg-style event overlaps - in this regard, it's basically Trinity Sight done concurrently. It's seeing the same events through a different, personalized viewpoint. Again, I can see why it isn't done - I'm not wholly sure it's even workable, considering how convoluted it would seem to the player, but I'd like to see it attempted.

Trinity Sight is barred because it isn't concurrent counterpointing. In other words, I'd like to see a more polished version of Rudra's system with the Trinity Sight execution. Bonus if it involves less orthodox perspectives like a weapon salesman who's single act of generosity in giving up a sacred blade to someone who seems questionable was necessary in saving the world.

Overall, I guess I want more more than just the story of an individual or a group - I want the story of the situation.

I suppose I'm just being particularly finicky, as I am prone to be.

Me? In a plane of existence. Rather surprised that you still remember who I am, actually. Or did you merely peruse a few posts in the guild?
PostPosted: Sun Aug 12, 2007 5:51 am


Of course I remember you.

Ess Tii Eph Yhuu
Crew


Sio

PostPosted: Mon Aug 13, 2007 7:52 pm


Ess Tii Eph Yhuu
Of course I remember you.

Aww. heart
PostPosted: Tue Aug 14, 2007 3:20 pm


Sio
Ess Tii Eph Yhuu
Of course I remember you.

Aww. heart


Who the hell are YOU, though?

Ess Tii Eph Yhuu
Crew


Sio

PostPosted: Thu Aug 16, 2007 9:20 pm


Ess Tii Eph Yhuu
Sio
Ess Tii Eph Yhuu
Of course I remember you.

Aww. heart


Who the hell are YOU, though?

i dunno, lol

EDIT: To be on topic, I just got Rune Factory. Everyone's thoughts on an Harvest Moon RPG with real-time combat?
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Toran Castle: An RPG Guild

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