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Does Square Enix make good choices with the direction of IA? Goto Page: [] [<] 1 2

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Is there somthing wrong with Square's logic?
  yes.
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Maluc_Fieri

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PostPosted: Tue May 18, 2010 9:40 pm


If they do, they'd better not have a limited item capacity.
PostPosted: Fri Jun 04, 2010 11:45 am


Yeah, that's my number one issue with VS, which is otherwise my favorite game... Though I guess it wouldn't have been so bad if the load time for the stupid storage chest wasn't so long.

That video for Fortress is weird. The model movements are really laborious and slow. Surreal when that big monster whacks the guy and he seems to sort of float to the ground in response. But I guess that's why it's a demo!

I really like the environments, anyway.

Gemsteel


asutora

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PostPosted: Sat Jul 24, 2010 4:30 pm


I loved FFTA and FFTA2. I couldn't get through FFT without my brother's PSP breaking twice (and I just CAN'T play it on the PS. The game is too hard-- and I think we lost our data...).
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