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Enemy territory, BEST MULTIPLAYER GAME EVER? also Stroggos or Human?

YES, IT will rule I choose Human 0.24778761061947 24.8% [ 28 ]
YES, IT will rule I choose Stroggos 0.15044247787611 15.0% [ 17 ]
Yes It will rule I can't choose human and Stroggos 0.14159292035398 14.2% [ 16 ]
No, I don't know a good game when it hits me in the face 0.46017699115044 46.0% [ 52 ]
Total Votes:[ 113 ]
1 2 3 ... 18 19 20 >

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Welcome to Quake Thread, So you don't know what Quake is and you want more infor.,or you a the worlds biggest Quake Fan, Or do you want to make a clan on Quake III Arena. or want to talk tactics. Find out about mods for Quake games, Updates on the Quake 4, and Anything and Everything Quake!

In here You can find history of the series, Details on what is to come. and how this game has changed the face of gaming. There will also be Info on the story behind the games.

TRIVIA
1.Quake I was one of the FIRST Games to BE ONLINE!
2.MegaTokyo's Character Largo has an extreme obession with this game, and Megatokyo's QUAKE World game is of course based off Quake III
3. BLAME QUAKE FOR LEET!
4.The Quake Engines are some of the most used in the industry!
5. There is such a loyality towards ID software, and the Quake Series that Remakes by fans using the Doom III engine are already for Free down load!! WOOT!
6. Quake has been on many different consoles and on PC, N64, PS, PS2, Dreamcast. and Quake IV will be on Xbox 360
7. ID software the developers of Quake are so popular it has an ENTIRE CON devoted to it. Not even Final Fantasy or Halo have pull this off. www.quakecon.org
8. 6 years after Quake III release id SOFTWARE has decided to relaese of the source code. http://www.gamespot.com/news/2005/08/19/news_6131614.html?tag=lastword_pc_headline

The RULEZ:
Standard stuff, Follow the Gaian TOS,
No Flaming
No trolling
and No harassing statement
No Death threats(unless you mean kill in multiplayer xd )

In here you can talk about everything Quake and VS topics are allowed with other FPS games. (Doom, Wolfenstein)

Most of all Have Fun and enjoy

The Directory:

Quake
Quake II
Quake III arena
Quake IV and Enemy Terratory
Recuiting center (if You have a clan and are looking for more people to join in on your clan PM me and I will put your clan up in this section.)
UPDATES, I will post Screenshots, Video, and MOD links as I get them (thank You Shadow Clone)


Fell free to express opinions on the games, and what you think needs improvement or what Quake Game is the best! Have Fun and Please No Spawn Camping!

Official Quake Thread Link

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OTHER id SOFTWARE GAME THREADS LINKS AND SIGS

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Quake 1

Quake was the first in id Software's successful series, following up on the success of Doom and Dooms. Played from a first-person perspective, the game's 3D engine was revolutionary and licensed for countless other games. The game was written in a code that allowed users to make extensive modifications, and basically ignited the creation of an entire online community.

The first version of Quake was released publicly on February 24, 1996, in the form of a program called "qtest". It was described as a technology demo, limited in maps, monsters, and other gameplay elements, but the game's multiplayer support caused Quake servers to spring up everywhere overnight.

The first official shareware version of Quake was released on June 24, 1996. The shareware contained the first of Quake's four "episodes", containing eight levels. The full version was released in August 1996, and the rest, as they say, is history.

story

These are the orginal inserts from the Instruction Manual:


You get the phone call at 4 a.m. By 5:30 you're in the secret installation. The commander explains tersely, "It's about the Slipgate device. Once we perfect these, we'll be able to use them to transport people and cargo from one place to another instantly.

"An enemy codenamed Quake, is using his own slipgates to insert death squads inside our bases to kill, steal, and kidnap...

"The hell of it is we have no idea where he's from. Our top scientists think Quake's not from Earth, but another dimension. They say Quake's preparing to unleash his real army, whatever that is.

"You're our best man. This is Operation Counterstrike and you're in charge. Find Quake, and stop him ... or it ... You have full authority to requisition anything you need. If the eggheads are right, all our lives are expendable.."

While scouting the neighborhood, you hear shots back at the base Damn, that Quake b*****d works fast! He heard about Operation Counterstrike, and hit first. Racing back, you see the place is overrun. You are almost certainly the only survivor. Operation Counterstrike is over. Except for you.

You know that the heart of the installation holds a slipgate. Since Quake's killers came through, it is still set to his dimension. You can use it to get loose in his hometown. Maybe you can get to the a*****e personally. You pump a round into your shotgun, and get moving.

Weapons

Shotgun
Dubble-barreled Shotgun
Nailgun
Perforator
Grenade Launcher
Rocket Launcher
Thunderbolt
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QUAKE II

Quake II was the highly anticipated sequel to id Software's revolutionary Quake. As with the first game, a technology demo was released prior to the commercial release, on October 19, 1997, at an unannounced online IRC party. The demo contained the first set of levels from the single-player game, and contained no multiplayer support.

Quake II's game engine was once again far ahead of anything else commercially available, and the full version of the game was released to the public on December 9, 1997.

While a sequel in name, Quake II's story had little to do with the first game in the series. You play a space marine stranded on "Stroggos", an alien planet in the midst of attacking Earth.

story

This is the orginal insert from the Instruction manual



Long shadows claw desperately away from your dusty combat boots, fueled by the relentless sun of a late Texas afternoon. Shading your eyes against the glare, you squint for the thousandth time at the line of soldiers ahead of you. It stretches on endlessly across the rubble, disappearing at last into the cool shadows of a troop carrier. Soon you'll walk up the ramp into the ship, climb into your one-man cocoon, tear through the interplanetary gateway, and smash down light-years away from the blowing sand and blasted ruins that surround the Dallas-Metro crater.

"What the hell is taking so long?!" you snarl, slamming the battered barrel of your side arm, the blaster, against your scarred palm. "I've waited long enough. Time to kick some Strogg a**."

Slightly rocking back and forth under the sweltering August sun, you spit out of the side of your mouth, rub your eyes, and think back to the day when the wretched creatures first attaced. Like flaming meteors, their crafts pounded into the Earth and unbelievably, these bio-mechanical aliens... these hideous cyborgs... swarmed out while their ships still sizzled with reentry heat. They killed or captured anything that lived. We figured that the Strogg were after our planet's resources: minerals, metals, and water: things like that. But their onboard storage facilities did little to disguise what they considered to be resources: fleshy limbs and organs for new cyborgs, and of course, food. The line moves. And moves again. Into the cool shadows at last. The assembled armies branch off into new lines divided by corps and unit.

"I can't deal with this s**t - what's the friggin' hold-up?"

"Cool your jets, marine." Tokay mutters and smiles over his shoulder. "We'll all get a few Strogg heads to take home as souvenirs. I promise you that."

"Yo, soldier, 3585." The medtech's voice startles you. "You in or out?"

Competent hands guide you into the coffin-like opening of your Mark 9A drop pod: sleek, dark, and invisible to the Stroggos defense systems. One of the techs begins to drop the reinforced pod door. "Sleep tight, soldier. You'll see sunlight in less than six and a half hours. Not our sun, mind you." (SLAM)

Pitch black except for the mild glow of your video readout system in front of you. You've done this a dozen times in the sim classes. No sweat. Just a few short hours to sleep, recharge, and then the moment of glory. But this time it's for real.

It's also time to think. You recall your first official day of training, your unit commander discussing how these damn parasites made it to Earth and other nearby colonies in the first place. By employing our best satellites and long-range scanners, we learned how they traveled light years so quickly - the Strogg used these black hole-like gateways as their highway to heaven. We still don't know if they created these rips in the fabric of space and time, or if they simply discovered them by accident. Either way... it's just like opening the door to an all-you-can-eat restaurant for these bastards. In about two hours, we'll be entering the same interstellar portals, to hit 'em where it hurts... on their own turf. You close your eyes and relish this thought. Eventually, you nod off to the low hypnotic hum of the troop carrier.

*Crackle* ... *fzzzz* ... "Greetings to the people of the Coalition. This is Flag Admiral Crockett, speaking to you from the bridge deck of Phobos. We are entering the outer orbits of Stroggos, the alien's home system. As we had postulated, Stroggos' atmosphere is harsh but breathable. We expect to make planetfall soon. Now is the time to switch on your debriefing panel if ya need it."

"Boomer?" the voice crackles through every soldier's headset. "Drop X-ray squad in 30 on my mark. You copy?"

"Roger that!" In another pod, your sergeant snaps back. "OK boys and girls, you see the clock on your heads-up. Two demerits for anyone who up-chucks during bounce and roll!"

*Shthunk!!* Your drop pod is shot from the side of the carrier and hurtles downward. *Wheee-oooooo!* Incendiary atmosphere howls past the pod's rapidly heating shell. *Ka-WHUMP! * The pod wall suddenly buckles to your right, but stays intact. Another pod must have clipped yours on its way in. ECM didn't indicate enemy fire. s**t. Thrusters and stabilizing gyros are fading. Based on the pings, the other pods are pulling away. Below you, the large alien city roars into focus on the screen. But where are the other pods? They were there a minute ago.

Suddenly, distorted radio chatter lights up, "Mayday! Mayday! Lost all power... shielding failed... missed dz... some kind of EMP is... kzzzt... us out. We're dropping like fli... zzzzkkkzzzt". Silence.damn! If the Strogg have electromagnetic pulse defenses and we failed to detect them... all of us are in the shitter. That HUGE blip has to be the Big Gun. You do a slow dogleg left as your navcomp finds a place to land when all of a sudden retros kick in and propel you south.

"What the...?" Before you know it you skip across the lip of a crater and slam into a structure, a good distance away from your target. Dazed and bleeding from a head cut you toggle open the labeled arsenal bins and reach for where your gear ought to be stowed. Damn. Nothing but your sidearm.

Damn again.

You leap out the crushed pod door, alone, with blaster in hand, and tear off into the room with the bittersweet stench of vengeance coursing through your veins...

Weapons

Shotgun
Super Shotgun
Machine Gun
Chain Gun
Hand Grenade
Grenade Launcher
Rocket Launcher
Hyper Blaster
Rail Gun
BFG (Big, uh, Freakin' Gun)
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QUAKE III ARENA

Quake III Arena is the latest in id Software's successful Quake series. The game's primary focus is on deathmatching, whether against artificial deathmatch opponents -- "bots" -- or against live opponents.

As with the previous games in the series, a technology demo of the game was released to the public long before its commercial release. In this case, q3test was released for the Macintosh on April 24, 1999, and the Win32 version was release on May 10, 1999. The commercial version was released on December 3, 1999, contained 25 deathmatch maps, 4 CTF maps, and 30 bots to play against.

story

This is the orginal Insert from the Insruction Book



"Untold centuries ago the Vadrigar, the mysterious Arena Masters, constructed the Arena Eternal for their own infernal amusement. Virtually nothing is known of these beings except that they savor the carnage and clamor of battle. As such, they have stocked the arena with the greatest warriors of all time. And you have just joined their ranks."

"As a gladiator in the Arena Eternal, you must not only survive, but also win each and every battle against ever more powerful opponents. Don't worry overly much about getting "fragged." The Vadrigar won't be cheated of their favorite sport by a little thing like death. Those who fall are instantly restored to life and immediately thrust back into the battle, perhaps a little wiser for their misfortunes."

"When the dust, blood, and gibs settle, all warriors will have earned the right to battle again, providing further entertainment for the Vadrigar. But only the warrior who has fragged the most foes will be lauded as the winner. The victorious gladiator advances to a more challenging array of arenas, until, at last, he or she faces Xaero, Lord of the Final Arena."

In single-player mode, Quake III Arena is split into six tiers of four arenas each. In order to progress to the next tier, a gladiator has to beat all four arenas. Finishing second or third won't do-you must emerge as the clear winner.

While the rules are a little different in multiplayer (network or online) games, there is one important rule that sums up your life as a gladiator in the Arena Eternal:

FRAG EVERYTHING THAT ISN'T YOU.

Weapons

Gauntlet
Machine Gun
Shotgun
Plasma Gun
Grenade Launcher
Rocket Launcher
Lightning Gun
Rail Gun
BFG-10K
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QUAKE IV and QUAKE WARS: ENEMY TERRITORY

Back in 2001, at QuakeCon no less, we were all excited to hear the first words about Quake 4. Not only was the fact that there would indeed be a fourth Quake a surprise, but it being developed outside of id Software was another jaw dropper for the gamers around the world. The game would be developed by Raven Software, a long-time user of Quake engines for their long list of hot titles. The already solid relationship between id and Raven would be harvested for this game and under the guidance of id, Raven dove into making what we all hope is the most unforgettable FPS gaming experience ever. After all, it's Quake!

Quake 4 would bring us back into battle with the now hated Strogg race originally introduced in Quake 2, and in fact, the new game picks up right where the original left off. If you think we finished those metal maniacs off back in the day...Guess again. Here's the story behind the new game as officially released.

Quake 4 will use a tweaked version of the DOOM 3 engine to bring a single player focused game to gamers, and the talk about the multiplayer is growing fever pitched with high expectations. We've been told the multiplayer aspect will be fast paced and has been compared to Quake 3 in some interviews. Along those lines, the vehicles of the single player game won't be included in the multiplayer portion to keep the action frantic in true "Quake" style.

story

Official Press release

Earth is under siege by an alien race. The Strogg are cybernetic warriors -- a mechanical frame and decaying body parts stabilized by flesh consumed in a systematic annihilation of other species and civilizations. In a desperate attempt to survive a Strogg attack on Earth, an armada of Earth's finest warriors is sent to take the battle to the Strogg home planet. Earth's initial assault force is nearly annihilated immediately, but one marine manages to infiltrate the base, bring down their planetary defense systems, and kill the Strogg's collective brain and leader -- the Makron. Earth assumed the destruction of the Makron would end it all, but it didn't.

That's where QUAKE II leaves off and QUAKE 4 begins.

The Strogg are quickly regrouping. However, with the Strogg's planetary defenses still destroyed, Earth's forces can deliver a full and final assault. This time, you're not alone. You are Matthew Kane, an elite member of Rhino Squad, and part of Earth's next invasion wave. An army of soldiers are fighting with you and an arsenal of weapons and vehicles are at your disposal in this heroic and epic battle between worlds.

Weapons

Shotgun
Dubble-barreled Shotgun
Nailgun
Machine Gun
Grenade Launcher
Rocket Launcher
Hyper Blaster
Lightning Gun
Rail Gun
BFG

Vehicles

Hover Tank - Marine hovertanks have both a main gun and a machinegun as an alternate-fire. Plus: unlimited ammo. Hovertanks are fairly fast and can strafe, so they're pretty versatile.

Walker - Marine Walkers are huge armored platforms capable of dealing out rocket barrages. Unlike tanks, walkers are slow and plodding. But the ability to fire six rockets almost simultaneously before reloading allows you to really pour on the hurt. Like the tank, the walker had a secondary machine gun. Walkers are tough but not indestructible, although if you can avoid combat for long enough your armor and shields will recharge.

ENEMY TERRITORY

Update

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Enemey territory is being Developed By the same people who made the increditably addictive game Return to Castle Wolfenstien: Enemy Territory. Go figure. It plays along the same premise. It is a class based online multiplayer. It takes Place at the begin of Quake II and there are two races involved in a war. One being the EDF (Earth Defence Force) and the other the Stoggos. There is a Huge NEW FEATURE that John Carmack has developed to make the Game look like the most amazing game ever. It Uses the DOOM III engine with a new tech called megatexture. It as destructive Environments and realistic Vechical damage.
The way the game is set up will not only incourage Team work but make it an intragraded part of the game.

Little is yet known on the Classes or Vechicals, but from videos seen walking tanks, standard tanks, Humvees, and Helicopters are going to be in there
RECUITING AREA

PM L33tB4K4 and list your online name your clans name.
Updates, ScreenShots, Video, and MOD links

http://image.com.com/gamespot/images/screenshots/gs/news/010810/q4_screen001.jpg
http://image.com.com/gamespot/images/2005/news/04/15/quake_screen001.jpg
http://image.com.com/gamespot/images/2005/132/reviews/531883_20050513_screen003.jpg
http://image.com.com/gamespot/images/2005/132/reviews/531883_20050513_screen002.jpg
http://image.com.com/gamespot/images/2005/132/reviews/531883_20050513_screen001.jpg
http://image.com.com/gamespot/images/2005/128/531883_20050509_screen003.jpg
http://image.com.com/gamespot/images/2005/128/531883_20050509_screen002.jpg
http://image.com.com/gamespot/images/2005/128/531883_20050509_screen001.jpg
http://image.com.com/gamespot/images/2005/152/531883_20050602_screen001.jpg
http://image.com.com/gamespot/images/2005/214/531883_20050803_screen002.jpg
http://image.com.com/gamespot/images/2005/214/531883_20050803_screen001.jpg
http://image.com.com/gamespot/images/2005/222/531883_20050811_screen002.jpg
http://image.com.com/gamespot/images/2005/222/531883_20050811_screen001.jpg
http://www.gamespot.com/xbox360/action/quake4/screens.html?page=24
http://image.com.com/gamespot/images/2005/222/928233_20050811_screen002.jpg
http://image.com.com/gamespot/images/2005/222/928233_20050811_screen003.jpg
http://image.com.com/gamespot/images/2005/222/928233_20050811_screen004.jpg
http://image.com.com/gamespot/images/2005/222/928233_20050811_screen005.jpg

VIDEOS

http://www.gametrailers.com/player.php?id=7191&type=wmv
http://www.gametrailers.com/player.php?id=7192&type=wmv
http://www.gametrailers.com/images/i_media_wmv.gif
http://www.gametrailers.com/images/i_media_wmv.gif
http://www.gametrailers.com/player.php?id=7148&type=wmv
http://www.gametrailers.com/player.php?id=7186&type=wmv
http://www.gametrailers.com/images/i_media_wmv.gif
http://www.gametrailers.com/player.php?id=7626&type=wmv
http://www.gametrailers.com/player.php?id=7627&type=wmv

MODS (no other official thread has these)

http://www.qeradiant.com/
http://www.gaiaonline.com/gaia/redirect.php?r=http://tenebrae.sourceforge.net%2F
http://www.gaiaonline.com/gaia/redirect.php?r=http://www.planetquake.com%2Fmeanarena%2Fquake2_lostmarine%2F
NOW OPEN!!
All I can say is that im an hour away from quakecon. I just wish I could play/knew enough about this game to compete, because that's a lotta green for the grand prize.

EDIT: bah, my link works in preview, but not when i actually post it. Oh well, it can stay messed up if it wants X (
DracoWarmask
All I can say is that im an hour away from quakecon. I just wish I could play/knew enough about this game to compete, because that's a lotta green for the grand prize.


You need to PLAY a long time to get as good as those guys, and give up you life, and play, think, and do everything quake for a long time. the guys at quakecon are PROS and earn money for it. One guys gets over $100000 a year playing Quake and UT
DracoWarmask
All I can say is that im an hour away from quakecon. I just wish I could play/knew enough about this game to compete, because that's a lotta green for the grand prize.
I wish i was that close to Quakecon, lucky b*****d, I'm all the way in CA, i hate it here... Nothing good happends... I'm not even in LA, so I'm still like 9 hours away from E3 when the have it...
Shadow Clone
DracoWarmask
All I can say is that im an hour away from quakecon. I just wish I could play/knew enough about this game to compete, because that's a lotta green for the grand prize.
I wish i was that close to Quakecon, lucky b*****d, I'm all the way in CA, i hate it here... Nothing good happends... I'm not even in LA, so I'm still like 9 hours away from E3 when the have it...
WELL I live in the middle of no where ILLINOIS stop complaining about CA or TX Illinois sucks
I have Quake II, for both N64 and Playstation.

But I haven't played the 1st one for so long since my mom got me the PC version.
Tenebrae

http://tenebrae.sourceforge.net/
Tenebrae

Tenebrae is a modification of the quake source that adds stencil shadows and per pixel lights to quake. Stencil shadows allow for realistic shadow effects on every object in the game world. Per pixel lighting allows you to have fine surface details correctly lit. These are essentially the same algorithms as used by the new Doom game.


Its an update patch for Quake, it lets you play it on Windows XP, and it updates the Skins and Textures of the Entire game. The mouse becomes useable and the graphics are great. If you liked the first Quake, This is a must get...

NOTE: The new textures will only work with the Win 95 version, if you have the DOS versoin (like me) the new textures won't work, but this patch ups the old ones to higher quality. The new Skins, however, will work on both versions.

Quake II - Lost Marine

http://www.planetquake.com/meanarena/quake2_lostmarine/
Quake II: Lost Marine
Quake 2: Lost Marine is a Total Conversion for DOOM 3. The mod is recreating the Quake 2 experience in a whole new light through it's Single Player and Multiplayer components. Our aim is to give players a whole new Quake 2 experience and not just a remake of the original. While you may experience some gameplay from the original, most of the experiences are completely new. We have done away with linear gameplay and have given the player multiple ways to deal with situations. This is Quake 2 the way we want to see Quake 2 done within the DOOM 3 engine.


This is a remake of Quake II, It is not the full game. It is a mod for DOOM 3 that recreats some/most of Quake 2... It looks really good, and I just thought that you should know about this...

Personially i prefer the origional Quake 2 rather then this remake, but it is still a good game that is worth recognition. If you liked Quake 2, and curentally own DOOM 3, you should check this out... Your DOOM 3 MUST be updated to 1.3 before Lost Marine is playable.
Shadow Clone
Tenebrae

http://tenebrae.sourceforge.net/
Tenebrae

Tenebrae is a modification of the quake source that adds stencil shadows and per pixel lights to quake. Stencil shadows allow for realistic shadow effects on every object in the game world. Per pixel lighting allows you to have fine surface details correctly lit. These are essentially the same algorithms as used by the new Doom game.


Its an update patch for Quake, it lets you play it on Windows XP, and it updates the Skins and Textures of the Entire game. The mouse becomes useable and the graphics are great. If you liked the first Quake, This is a must get...

NOTE: The new textures will only work with the Win 95 version, if you have the DOS versoin (like me) the new textures won't work, but this patch ups the old ones to higher quality. The new Skins, however, will work on both versions.

Quake II - Lost Marine

http://www.planetquake.com/meanarena/quake2_lostmarine/
Quake II: Lost Marine
Quake 2: Lost Marine is a Total Conversion for DOOM 3. The mod is recreating the Quake 2 experience in a whole new light through it's Single Player and Multiplayer components. Our aim is to give players a whole new Quake 2 experience and not just a remake of the original. While you may experience some gameplay from the original, most of the experiences are completely new. We have done away with linear gameplay and have given the player multiple ways to deal with situations. This is Quake 2 the way we want to see Quake 2 done within the DOOM 3 engine.


This is a remake of Quake II, It is not the full game. It is a mod for DOOM 3 that recreats some/most of Quake 2... It looks really good, and I just thought that you should know about this...

Personially i prefer the origional Quake 2 rather then this remake, but it is still a good game that is worth recognition. If you liked Quake 2, and curentally own DOOM 3, you should check this out... Your DOOM 3 MUST be updated to 1.3 before Lost Marine is playable.
CLONE the mod man.

did you guys see the newest Quake IV movie from Quake COn

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