Aspect: Braska's Final Aeon Boss Fight (First Form: 60,000 HP; Second Form: 120,000 HP)
Author: Squall of SeeD
Strategy:
(Note that this strategy is based on the player having completed each character's individual sections of the Sphere Grid.)
I recommend beginning the battle with Tidus, Auron, and either Yuna or Lulu, and having full Overdrive gauges on each character, and possibly Yuna's stronger Aeons, as well. The first move that should be made is to have Tidus cast Hastega on the party. The two Yu Pagodas with the Boss will attempt to heal it occasionally, but by inflicting it with the Zombie status through using Auron's Zombie Attack, the Yu Pagodas will damage the Boss when casting Curative Spells on it. If you choose to use Lulu, have her Doublecast Flare or Ultima, and if using Yuna, have her cast Holy. Have Tidus and Auron, or anyone else you may bring in, use their Magicks or physical attacks to bring down the Boss' HP.
Be sure to keep everyone's HP up, especially when the second part of the battle begins. Also, be sure to save everyone's Overdrives for this second part, which will begin after the party has depleted the first 60,000 HP of the Boss. You'll know when the second part begins, as the Boss will then have a sword and transform slightly. Once the Boss has transformed, you may want to cast such Spells as Protect and Auto-Life on your party.
Note that the Boss has an Overdrive gauge. Tidus has a Trigger Command -- speaking -- that will delay the Boss' ability to fill its Overdrive gauge, by reducing it a great deal. Save this to use only when the Boss is close to filling its Overdrive gauge completely, as it will only work twice.
Unleash the party members' Overdrives on the Boss and continue pounding it with your strongest physical attacks and Magical Spells. Use curative Spells and items as the need for them arises. When the Aeon's Overdrive gauge is three-fourths full, use Tidus' Trigger Command to speak to the Aeon and delay it. Note once again that this can only be done twice.
If necessary due to the Overdrive gauge of the Boss being nearly full without a means to delay it, or if you would prefer to do so in order to finish the Boss off more quickly, have Yuna Summon Aeons when the Boss' HP falls down to around 30,000 and have them use their Overdrives to finish Braska's Final Aeon off. Otherwise, just continue to use you characters' strongest physical attacks and Magicks.
Aspect: Crawler
Author: Milo Kisara
Strategy: Start the battle with Tidus, Auron, and Wakka. Have Tidus haste Auron. Then have Wakka attack the Negator while Tidus and Auron attack the Crawler itself (if Tidus or Auron has a Lightningstrike Weapon this becomes a tad bit easier). Once the Negator falls take out Tidus for Yuna then summon Ixion (If his overdrive or Yuna's overdrive is charged, then you will have won the fight) Use Thor's Hammer on the Crawler and it should max out as an overkill due to the hits from Tidus and Auron.
You will win 2x Elixers for an overkill
Aspect: Defeating Defender X
Author: Milo Kisara
Strategy: Start the battle with Tidus, Auron, and whoever else, Have Tidus do a Hastega, Auron do an Armor Break, and whoever else attack, steal, whatever you want. When it is Tidus's turn again have him use Provoke, this will make all of Defender X's attacks target Tidus, but the attack will be Blast Punch which will do 50% of your current health. So you can attack freely, and after about 4-5 turns re-provoke it and continue the process, if Tidus's overdrive is set to Stoic you should get a few overdrives, and possibly an overkill
Aspect: Evrae
Author: Squall of SeeD
Strategy: It would be best to begin the fight by having Tidus cast Slow on Evrae and Haste on himself and Rikku. Being that communicating with Cid is often integral to this battle, it's important that Tidus and Rikku have as many turns as possible.
Evrae may nullify the Slow status afflicted upon him by using Haste on himself, but this can be as easily countered by casting Haste on as many characters as possible.
When Tidus or Rikku have a turn right before Cid's turn, have them use their Trigger commands to move the ship away from Evrae. If he is kept away from the ship until Cid's next turn, Cid will fire a volley of missles at the Guardian Wyrm.
In order to close the distance between himself and the ship, Evrae will often use the Swooping Scythe attack, cuasing damage to the party in the process. On turns in which he inhales, he is preparing to use Poison Breath for his next turn. Before his next turn comes, quickly have Tidus or Rikku order Cid to move the ship away from Evrae. Doing so will cause the wind to blow the Poison Breath away before it can reach your characters.
If Evrae manages to hit the party with the attack, quickly have Rikku use an Al Bhed Potion to cure the party and remove the Poisoned status from them.
When Evrae is far away from the ship, it's best to use characters with long range attacks, such as Wakka, Lulu (especially if she has her Firaga, Waterga, Thundaga, and Blizzaga Spells), and Kimahri, for his Lancet ability.
At close range, it's best to use Auron, Kimahri, Rikku, and Tidus. Rikku will be mostly needed simply for healing the party with Al Bhed Potions.
Any characters that may fall in the battle should be revived and healed as quickly as possible. With plenty of Al Bhed Potions, the party should be able to survive long enough for Evrae's 32,000 HP to be depleted.
Aspect: Evrae Altana (16,384 HP)
Author: Squall of SeeD
Strategy:
Throw two or three Phoenix Downs on it and it will die.
Aspect: Sanctuary Keeper
Author: Milo Kisara
Strategy: Prep: Have at least 30 Holy Waters, and Auron, Yuna Tidus/Wakka with a full overdrive (I'd only use Wakka if he had Attack Reels)
Strategy: S.K will start the battle with Photon Wings, doing about 1000 damage and putting your party in Curse, thats why we had the Holy Waters. When its your turn have Yuna cast Reflect on him, so that his Curaga will heal you. Auron use Armor Break, then whoever you prefer Wakka/Tidus get rid of the Curses. Whoever goes next. Auron/Yuna use their overdrive. (if its Yuna, I'd hope you use Bahamut's Mega Flare)
Then proceed through the whole routine. Having Yuna keep your party's health above 2300, and Auron, Tidus/Wakka hit him.
Sidenote: If you do have Attack Reels, Wakka is doing about 5000-7000 damage with it..You could kill S.K with one well timed Attack Reels
Aspect: Seymour
Author: Chromefox
Strategy: Okay, this is the fight right after Negator on the lake. This is very important, so listen up. Make sure that You have an aeon at or very close to it's overdrive. Preferably Ixion. Now, you get into the battle and Seymour and his two Guadolings are the first part to get past. Too bad the first thing they do is defend themselves. Now, whenever you physically attack them not only will you do less damage, but they'll heal themselves too. How do you prevent this? Have Rikku in your party. First thing you do, is have her steal from the Guadolings while your other teammates talk to Seymour and boost themselves. She'll steal their potions and they can no longer heal themselves. However, Seymour is still a great danger to you and your team. Have Yuna summon Ixion (or whichever aeon you chose) and have it blast the Hell out of Seymour and company. If you've leveled correctly, this should kill the Guadolings and force Seymour to summon Anima right off. Now beware. Anima has this attack, called Pain and it is no joke. It was also named appropriately because it is an insta-kill attack. Use whichever of Ixion's attacks are most powerful, until it get's killed by Anima's overdrive. Ixion dead already? Then summon Valefore, because you DO NOT want to be in the way of that overdrive. If either/both aeons survive that then rag on Anima some more, until it goes down. Think you're done? Ohnoes. Seymour isn't finished yet, and still has 6000 points for you to knock off of him. Once you get this far, it's probably best to try and beat the crap out of Seymour with your final aeon. Seymour however, will start casting magic which frankly sucks hard. He casts Blizzara, Thundara, Watera and Fira multiple times each turn (in that order). So basically your aeon isn't going to last long. Once your aeon is out, have Yuna, Tidus and Auron in your party. Have Yuna constantly cast Null-spells and heal when needed. Keep in mind the order of Seymour's attacks to best protect your team. After that, have Auron and Tidus hack 'n slash at him until you FINALLY kill him.
Aspect: Seymour Flux, You wanted it you got it!
Author: Meifon Li
Strategy: Ok, the following people should have there overdrive: Tidus, Yuna. Now if any Yuna's aeons are overdrived that's great, they don't need to be.
Now start the battle with Yuna, Tidus and Lulu. By now Lulu as probably learned Bio, so have here cast it on Seymour, until it connects. Seymour will be come poisoned and take damage, every turn. Now Yuna should use cure, if not damaged use shell or protect. Tidus should cast haste or hastega. When Lulu's turn comes after poisioning Seymour, switch for Rikku. All Rikku should do is use Albed Potions and revive fallen characters and use holy water. Now this turn Yuna should cast shell,or protect. Now have Tidus Haste Rikku.
But now Seymours taken a bit of Damage from Bio, so lets start finishing him off:
- Tidus overdrive, then attck Seymour or re-cast Hastega if it is dispeled
- Rikku, same as above, if she happens to overdrive Mix: Lunar Curtain and Light Curtain for Super Mighty Guard.
- Yuna Overdrive, then use all her aeons at least once with or without overdrive. Then Protect and Shell every turn. Also she should Dispel Seymour if he cast protect on him self.
Just keep your self alive and Bio, should finish him off.
If you died, then try again with all Aeons overdrived.
Aspect:Seymour Natus Boss Battle (Seymour Natus: 36,000 HP; Mortibody: 4,000 HP)
Author: Squall of SeeD
Strategy: The first thing to note is that Summoning Aeons during this battle is quite pointless, as Seymour will immediately use Banish to kill them. To begin the battle, have Tidus, Yuna, and Auron use their Trigger Commands to speak to Seymour and boost one of their stats for the duration of the fight.
If Overdrives are already available, use those first to begin breaking away at Seymour's 36,000 HP, focusing your attacks on the Mortibody beside him, that has 4,000 HP. Everytime the Mortibody's HP is depleted, it will use Drain on Seymour to heal itself. Your main target during this fight should be the Mortibody, as attacking Seymour directly will cause him to counterattack with several Spells, attacking each party member, or with Flare, which will likely will either instantly kill a character, or deplete most of their HP.
By attacking the Mortibody and depleting its HP, you cause it to Drain Seymour's HP without the side-effect of being blasted by Seymour's counterattacks.
It should also be noted that the Mortibody will cast Cura on Seymour, but the player can easily get around this by having Yuna cast Reflect on Seymour. Thus, each time the Mortibody attemps to heal Seymour, it will heal one of the player's party members instead.
As Yuna won't be able to Summon Aeons to any effect in this battle, she'll best serve her allies and the player by acting as a healer.
It should also be noted that Seymour can inflict the Petrified status on party members during this battle. If he should do so, immediately restore that character to normal with a Soft.
With Reflect on Seymour, continuously pound away at the Mortibody until it has drained all of Seymour's HP, healing your party members along the way as needed.
Aspect: Seymour Omnis Boss Battle (80,000 HP)
Author: Squall of SeeD
Strategy: Before facing Seymour's final form, you may want to equip Armor with abilities that absorbs or nullifies Elemental Magic attacks, as Seymour will be using those.
The revolving wheels that hold colored orbs behind Seymour determine his current Elemental property. He will be vulnerable against the opposite Element of the Element color of the orbs currently lined up around him. The Element that is his weakness can be seen by using Scan, or can be determined based on familiarity with the Elemental colors.
Use Auron's defense-weakening attacks, Armor Break and Mental Break, so as to allow for maximum damage against Seymour with each attack.
Occasionally, Seymour will attack the wheels behind him (the Mortiphasms) that hold the multi-colored orbs, changing his Elemental property. When he does so, use your party members to attack the other Mortiphasms -- Wakka can be used to hit the highest one -- so as to cause four orbs of the same color to be lined up around Seymour. When this is the case, have Lulu Doublecast the most powerful incarnation of the Elemental Spell that is opposed to the color of the Element the orbs behind Seymour represent, or bring in an Elemental Aeon to do so. Keep in mind that Aeons will be Banished before getting to do much, however.
Keep the party healed with the strongest Curative Magic you have available, and continue pounding on Seymour with the opposed Elemental Spells, and he should fall rather soon, especially if using Doublecast is available.
Aspect: Sin Boss Battles (Left Fin (65,000 HP), Right Fin (65,000 HP), Sin (36,000 HP), Sinspawn Genais (20,000 HP), and Overdrive Sin (140,000 HP))
Author: Squall of SeeD
Strategy:
(Note: This strategy applies in the event that one has not done more with developing their character's stats than fulfill each individual character's branch of the Sphere Grid.
Also note that you should not have your characters use their Overdrives until the battle against Overdrive Sin.)
The Right and Left Fins: The Left Fin and Right Fin battles are fought in exactly the same way, though fought one at a time.
Start both battles with Tidus, Yuna, and Lulu. Have Tidus cast Hastega, have Yuna cast Shell on the party members, and then have Lulu begin Doublecasting Flare or Ultima, preferably the latter. This becomes more easily done if Lulu is equipped with a weapon that has the One MP Cost Ability.
You should have these abilities before attempting this battle, but if not, using the Aeons agains the Fins would be the best course of action.
Use the Trigger Command to move the ship closer to Sin, and bring in Auron to use Armor Break on the Fin. Then have Tidus and Kimahri -- or Tidus and Rikku -- attack the Fin at close range. Have Tidus use Quick Hit so as to get in as many attacks as possible, until your party has only time enough to move the ship away from Sin before its next turn, as it will cause much more damage at close range. After they've all managed to get in as many hits as possible -- which likely won't be more than one or two -- have the ship move back away from Sin.
At this point, bringing in Wakka to attack from a distance would be a good method to employ, but especially have Lulu continue to Doublecast Ultima or Flare.
After the Left Fin has fallen, use the same strategy against the Right Fin.
Sin and Sinspawn Genais: Sinspawn Genais will absorb all Magical attacks sent toward Sin, so destroying it first will be necessary. Cast Slowga on it, as well as Silence, as Silenced, it will be unable to use Cura.
Cast Hastega on the group and have your hardest-hitting physical attackers (likely Tidus, Auron, and Wakka (or Kimahri)) move in and hack and slash away at the Sinspawn until it dies.
Once it has fallen and the group has moved in toward the main target, if you wish to use physical attacks, have Auron use Armor Break on Sin and then hack away, or, if you wish to use Magicks, bring in Lulu for Doublecasting of Flare or Ultima, while Yuna uses Holy, and while Rikku or Kimahri uses Copycat to mime Yuna's use of Holy (or you could subsitute this third person with a strong physical atacker, if you wish).
If the party is hit with an attack that inflicts Poison, bring in Rikku to cure this status with Al Bhed Potions. In addition to having Yuna use Holy, one can also have her Summon Aeons.
Through these strategies, the target should fall rather shortly.
Overdrive Sin: Before beginning this battle, it may be a good idea to equip the party with armor that will defend against Petrify, Confusion, and Zombie. The only thing really potentially difficult about this battle is the you're working with a time limit. If Sin's Overdrive meter fills, he will then cast Giga-Graviton and the party will be wiped out.
Begin this battle with Tidus, Yuna, and Lulu, having Tidus cast Hastega at the start. Lulu and Yuna should begin by hitting Sin with Doublecasted Flare or Ultima from Lulu, and Holy from Yuna. If any of them should become Petrified, quickly remove this status.
After getting in hits from Lulu and Yuna, bring in Wakka and have him perform his Overdrive, and -- if you wish -- do likewise with Kimahri and whatever the most powerful Overdrive attack he currently has may be (probably Fire Breath or Aqua Breath). If you're willing to part with 99,999 Gil, you can have Rikku inflict 9,999 HP damage with her Spare Change Ability. If Sin lives long enough to pull the party in close enough for physical attacks, bring in Tidus and Auron and have them perform their Overdrives, and do likewise with Rikku if necessary, and then continue hitting Sin with Tidus and Auron, using their physical attacks. Quick Hit should allow Tidus to get in a lot of attacks, especially if he is in Hasted status at the time.
If, by now, Sin is still alive and is drawing close to its Overdrive meter being full, bring in Yuna and Summon the most powerful Aeons you have, Grand Summoning them if necessary so as to let them perform their Overdrives if their Overdrive meters aren't already full. Bahamut and Anima would be the best Aeons to Summon in the event that the situation grows so dire.
Act quickly, hit as hard as possible, and Overdrive Sin should fall before its able to perform Giga-Graviton.
Aspect: Spectral Keeper Boss Fight (52,000 HP)
Author: Squall of SeeD
Strategy: Before entering this battle, equip as many characters as possible with armor that protects against Berserk (Berserkproof, if you have it, but go with Berserk Ward if that is the best you have).
Begin the battle with Tidus, Yuna, and a third character. I personally recommend Auron for this third character. Cast Hastega with Tidus as soon as the battle begins. Much of the trick to winning this battle lies in being able to avoid the Boss' counterattacks. That will require positioning your party members before attacking in such a way as for most of them to avoid being hit during a counterattack from the Spectral Keeper.
After having casted Hastega, move two of your characters to Glyphs behind the Spectral Keeper using the Trigger Command Move, and leave one in front of him, preferably the one with the highest HP. You'll want this character to keep the Spectral Keeper distracted away from the other two.
Have Yuna cast Protect on the person you leave in front of the Boss, and then have that character attack the Spectral Keeper. The Boss will then counterattack by striking the three Glyphs in front of it. This is why moving two characters behind the Boss is important beforehand, as -- in this manner -- only one character will take damage, and -- having Protect cast on them -- it will be much less damage than it would have been otherwise. The Spectral Keeper may also attack with its Berserk Tail attack, but -- with armor that defends against Berserk on your characters -- they should be immune to the negative status effect.
Occasinoally, Glyph Mines will form on the surfaces of the Glyphs, and should they explode with one of your characters standing there, that character will be killed. Check the Turn Window in the upper right corner of the screen to determine when each Mine will explode, and when a character has only one turn remaining before the Glyph Mine they are standing near will explode, teleport that character to another Glyph with the Trigger Command.
If you choose to Summon Aeons against the Boss, keep in mind that they can't teleport from one Glyph to another, meaning they can't escape from Glyph Mines. In other words, only Summon one in the event that you will be able to use its Overdrive quickly before it is killed.
Otherwise, keep up the physical attacks in the manner suggested above, healing when necessary, and using Overdrives if you so wish until the Spectral Keeper dies.
Note: It would probably be a good idea to return to the Zanarkand Dome and restore your characters' and Aeons' Overdrive meters to full before continuing on to the next Boss battle.
Aspect: Spherimorph Boss Battle (12,000 HP)
Author: Squall of SeeD
Strategy: Before going into this battle, make sure that your party members are not equipped with Elemental weapons. Physical attacks cause little damage to this Fiend, so Magicks -- and particularly, Lulu -- will be what you will need to rely on most. Upon attacking the Spherimorph with a physical attack, it will counterattack with an Elemental-based Magical Spell.
The Spell that it uses conveys the Spherimorph's current Elemental property. That being the case, cast a Spell of the opposite Element on the Spherimorph. Basically, if it counterattacks with a Fire-based Spell, hit it with an Ice-based Spell, and vice versa. Likewise, if it attacks with a Water-based Spell, attack it with a Lightning-based Spell, and vice versa.
Upon casting a correct Spell on the Spherimorph, it will switch its Elemental property. To discover the new Elemental-property for the boss, attack it with physical attacks until it casts a Spell again, revealing its new Elemental property. Then, once again cast a Spell of the opposite Element at the Spherimorph. Continue this process until the boss dies, using Yuna to heal the party members as needed.
Summoning Aeons can be done, of course, but it's not necessary and I wouldn't recommend it, honestly, unless Ixion or Ifrit is in Overdrive mode, or Yuna is, and can perform a Grand Summoning. If you decide to use any of these Overdrives, wait until the Spherimorph's Elemental property is either Ice -- Summoning Ifrit in that situation -- or Water -- Summoning Ixion in that particular scenario.
It's not a very difficult fight so long as one continues using the correct Elemental Spells against the Fiend.
Aspect: Yunalesca Boss Fight (First Form: 24,000HP; Second Form: 48,000 HP; Third Form: 60,000 HP)
Author: Squall of SeeD
Strategy: Before entering this battle, it would be a very good idea to equip your characters with armor that would protect them against some of the following negative status effects: Zombie, Death, Darkness, Silence, and Sleep.
Zombification and Death, in particular, will be what you will need to worry about being hit with, especially when Yunalesca transforms into her second form and begins casting Cure Spells, and when she transforms into her third form and begins using Mega-Death.
It goes without saying that beginning this battle with casting Hastega is the first move that should be made. By this point in the game, that should be your first action in any and all Boss fights. Yunalesca's first form is rather easy to defeat. She will respond to physical attacks with Darkness, and to Magical attacks with Silence. Special attacks will be countered with Sleep.
Simply pound away at her in whatever manner you prefer until she transforms into her second form, saving your Overdrives for later.
When she transforms into her second form, she will have an attack called Hellbiter, which inflicts Zombie status if your characters don't have armor bearing the Zombie Ward or Zombieproof Abilities. In the event that they become afflicted with this status effect, either quickly use a Holy Water or Remedy item on them, or switch them out of the battle and bring in another character in their place, as Yunalesca will cast Curative Magic on her next turn, inflicting damage to those who have become afflicted with Zombie. However, if you are able to remove the Zombie status before her next turn, or replace that character with another before her turn, that character will be healed when Yunalesca casts a Curative Spell.
In the event that you do not have characters bearing armor that protects them against the Death status effect, it will be necessary to keep a balance of having characters on the screen who are currently afflicted with Zombie and those who aren't, as, when the HP of Yunalesca's second form is depleted, she will transform into her third form and immediately cast Mega-Death. Those characters afflicted with Zombie will not be killed, however. Switching party members who are afflicted with Zombie and those who aren't in and out as the need arises is a good manner of dealing with this.
Continue attacking Yunalesca's second form in whatever manner you desire, though, again, saving your Overdrives, until she transforms into her third and final form.
She will now cast Mega-Death in an attempt to wipe out the entire party. At this point be sure that your party members have had Haste cast on them, and are currently protected by Protect.
Again, keep a few characters afflicted with Zombie unless one or all of them has a defense against Death, as Yunalesca will occasionally cast Mega-Death again. If you need to keep a character under the Zombie status, and Yunalesca hits them with Regen -- which acts as Poison to Undead characters -- have Yuna use Dispel on that character to remove Regen without removing Zombie.
Against her final form, unleash the Overdrives of both your normal characters and your Aeons, and take out as much of her HP as possible as quickly as you can before a slip-up occurs in regard to the Mega-Death Spell. At this point, give it all you've got, while also keeping a level head in regard to balancing those who are immune to Mega-Death and those who aren't, and you should prevail.