Welcome to Gaia! ::


User Image


User Image - Blocked by "Display Image" Settings. Click to show.


Welcome to the interest thread for the Marie Laveau School for Magical Studies! This shop will be a custom designed Harry Potter roleplay setting. Interested? Read on!

If you prefer cannon Hogwarts roleplay, however, you should probably visit this thread instead!

User Image


User Image


User Image




DUREMDUREMDUREM
DUREMDUREMDUREM
DUREMDUREMDUREM
DUREMDUREMDUREM
DUREMDUREMDUREM
DUREMDUREMDUREM
DUREMDUREMDUREM
DUREMDUREMDUREM
DUREMDUREMDUREM
DUREMDUREMDUREM
DUREMDUREMDUREM
DUREMDUREMDUREM
DUREMDUREMDUREM
DUREMDUREMDUREM
DUREMDUREMDUREM
DUREMDUREMDUREM
DUREMDUREMDUREM
DUREMDUREMDUREM
DUREMDUREMDUREM
DUREMDUREMDUREM
DUREMDUREMDUREM
DUREMDUREMDUREM
DUREM
DUREMDURE
RE
MDUREMDUR
EMDUREMDU
MDUREMD
DUREM
URE
R

1o.11.o7 http://www.gaiaonline.com/forum/mini-shops/marie-laveau-university-under-construction/t.33411179_1/ the reel slim shady
1o.o7.o7 lol hay
8.27.o7 Lots of stuff since the last update, mostly for the staff, but also som e more teacher art! LAUNCH DAY APPROACHETH.
o8.11.o7 New teacher up! Logos info is up in the housing section!
o8.1o.o7 Without further ado, I'd like to introduce to you all one final student, this one also a fifth year...OKAY I LIED THERE ARE 2

User Image

User Image


User Image


o8.o9.o7 NEW STUDENTS!

User Image



User Image

User Image - Blocked by "Display Image" Settings. Click to show.

User Image - Blocked by "Display Image" Settings. Click to show.


o8.o8.o8 - Added the first four spells to the spell directory in the guild (which is under heavy construction)- the list should be alphabetical for searching purposes- spells were divided up into different domains for the sake of organization and so I wouldn't just have one huge list, as well as to help teachers decide what spells their classes should teach. However, it's turned out to be a major pain. XD

TO DO: Finish banners for Guild sections (all the classrooms, Pathos/Ethos/Logos dorms, first year's dorm, staff houses (in university section) and rules about RP thread titling and content, teacher art, comprehensive spell list, comprehensive potion list, comprehensive magical beast list, item art.

STAFF TO-DOS: Choose teachers and make up some books to assign, as well as other class materials.

o8.o7.o7 Updated the teachers, still working on drawing a few. ;P

Also, mailing list- Add Renee Laveau to your Friends. I'll send out a mass e-mail when the shop goes live in the B/C

Currently working on: Teachers, Map, Item Art, Spell System, Homework Quests and Guild Art <3

o8.o6.o7 Cert!
User Image
o8.o5.o7 - Added some info about wands and sorting, see here!
o8.o4.o7- Added Table of Contents and News and Updates. ;P Will be adding a section for Wands sometime tonight!
o8.o3.07- Added character advancement, character creation, and items/currency sections!


User Image



User Image


TOC
1. (YOU R HYUR) News, Updates, and Table of Contents
2. History, School Information, Courses
3. Housing, Character Creation, Character Advancement, Items and Currency.
4. Staff, Fresh Snape
5. Link to Us


User Image
User Image


The Marie Laveau University was formed roughly one hundred years after her death; when her ghost urged her final descendant to open a special school of magic, one that would come to be known for it's interesting Hatian magical studies program as well as it's acceptance of any student regardless of race, gender, or inacapcitation (in fact, this school has the largest predicted werewolf population per capita). The school is also known
as the first magical institution to have a ghost as it's headmaster. Legend tells that Marie had plied her own daughters to take up her dream, but they refused, jealously guarding their gifts. Marie, in her anger, punished them, taking the seed of magic from their descendants and forbidding them to speak of it to any of their brood. It would not be until over 80 years later, when the second to last member of her line, Jeremy Leveau, married into a wizarding family, that the magical inheritance would return.

However, Marie's dream would not come to fruition for years to come. Her latest protege, upon the death of her father, moved back to Greece with her mother and their side of the family. Here she studied (at a muggle university after attending the Salem Institute) classical Grecian mythology and theorem. She returned at the age 22 (in approximately 2003) to visit her father's grave, located near her long lost ancestor in St. Louis Cemetery #1. It was then that Marie first came to her, with a story and plea. Renee, fully aware of the grevious shortcomings of the touted Salem Institute, listened, and agreed to help, but many arguments were had on how the school would be organized. Renee, a student of Grecian thought, had ideas that wildly differed from her forbear's Hatian ancestry. However, they came to a compromise: the school would bear Marie's namesake, and special provisions would be made to educate the public on the true and benign nature of voodoo. Stylistically, the school would reflect it's setting, but it's teaching style would allow for her great-someodd-grandaughter's more ideological method of thinking. This conclusion resulted in the birth of the school's unique dormitory system; covered in the chapter on "Housing".

The school began construction in secret by defecting faculty and former students under the Salem Institute in 2004, but was not completed until 2007 due to red taping by the United States Congress and Judiciary Sanction for Magical Ruling and Regulation. It is located in underground New Orleans, a significant magical feat as the city is many miles below sea level, proving too dangerous for Muggles (the city is famous for it's above ground graves and complete lack of basements), which provided a location that was both culturally appropriate and sufficently secretive.


User Image



User Image


The school's entrance is purported to be the grave of Marie Laveau herself, located in St. Louis Cemetery #1. Method for entry is the use and possession of a peice of black coal (included in a student's acceptance letter) by drawing three X's on the door of her tomb. The lift carries the student to the far shore of the underground swamp, whereupon they must take the boats (for first years) or be carried through the air on a sort of barge by a team of giant cockerels (for the rest of the population).

As the school is seperated from the open air by several hundred feet of rock, venelation shafts located throughout the many cemeteries are used to keep the air from stagnating. It is speculated that this division might also lessen the suffering of those infected by the lycanthrope disease, as the school does not experience the full moon phenomena.

The entirety of the educational portion of the campus (as well as the first year's dormitories) are located in the main cavern, with the entrance to three smaller caverns located behind. The building is done in typical plantation style, complete with magically fostered oaks sporting large clumps of spanish moss. The swamp before it is dotted with cypress, and is home to several interesting varieties of magical flora and fauna, including the rare crocidillian basalisk and the impressive Giant Cockerel (close cousin to the roc). The large chamber is dimly lit magically with a special kind of fungus that emits the sun-like rays neccessary for the plants to properly photosynthisize. Located in one of the trees between the entrance lift and the school itself is the cozy home of the campus's grizzled old Groundskeeper, Susan Caroline Smith. Her numerous faculty (including her daughter, Mallory Smith, teacher of Care of Magical Creatures) are located in trees beyond, and do their best to support the school's unique ecosystem while preventing harm from coming to wayward students. These treehouses are also used as rest points for lost students, as they are checked on a daily basis.

To the left of the main building is another, older cave entrance-this one a natural formation rather than man made. It appears to be the remains of an ancient sea cove, and contains a huge salt water lake that is thought to extend miles beyond the cavern walls. Not much is known about this cave, although Susan and her team are working on getting to "the bottom" of this interesting natural phenomena. There exsists in the lake a tribe of Sirens, along with their rarely-seen male counterparts, the Agwe', which are the subject of much magical study and debate.
One such Siren, Erzu, teaches Charms in the school's specially built saltwater pool, located off the gymnasium.

To the immediate right is a raised plateau, the location of the school's wide orchard (magical plants, mostly, grown to help fund the school), the home of the Herbology studies greenhouse and, above it, the school's timekeeping system; a curious double-ended statue, carved into the roof of the cavern. One end, which fills the cavern with a soft white light and causes the fungus to glow blue, is supposed to represent Mawu, goddess of the moon. The opposite end houses Lisa, god of the sun, and gives off a bright orange light, causing the fungi to glow yellow. While the school doesn't specifically cover the religious significance of the Voodoo tradition, the founder saw fit to honor the ancestors with this key symbol. The light from Mawu slowly fills until, at midnight, her entire end is alight, and drains until sunrise; at which point Liza (god of the sun) takes his turn in a similar fashion. These figures are said to double as the Grecian figures, Apollo and Selene. This causes timekeeping in the school to be very precise: with Daylight hours between 6am and 6pm, and night at 6pm to 6am. There is some twilight period in between that varies with the seasons. This unusual schedule often causes students to feel slightly disoriented during their time off campus.

The building itself, as aforementioned, is a sprawling plantation, with smaller, private buildings utilized as homes and offices for the instructors (similar to servant's housing, only larger and far more accomidating). It's graceful grecian columns seem to clash with the school's more colorful namesake. The eastern end of the campus houses the gymnasium, with it's state of the art saltwater pool (complete with in-house Siren) and it's dormitories for the first years (headed by Renee Leveau herself, founder and co-cordinator). To the west end lies the Arithmancy buildings, connected to the school via a walkway from the History of Magic hall. Central to the building is the large, fireplace-filled mess hall, which served also as a meeting room for the houses and faculty. Surrounding this area are the wide classrooms for Potions, Transfiguration, and Ancient Runes. Behind the Great Hall is a large ballroom that serves as the Defense Against the Dark Arts center. The Astronomy building can be found in the attic, the ceiling enchanted to show the current celestial layout (with the noted exception of the sun and moon).

The three dormitory halls are covered in the Housing chapter.


User Image




User Image


User Image


Herbology

Oliver Smith

Horticulture (both natural
and magical) expert and
husband of Susan Smith,
Groundskeeper.


User Image


User Image


Transfiguration

Geoffry Valduin

Werewolf, currently
romantically involved with
Renee Laveau, Founder and
Divination teacher.


User Image


User Image


Potions

Idelle Chauvin

The leader of the Logos house,
this heady beauty is a true southern belle,
but beneath her icy exterior lies a heart of
gold- if you're lucky.


User Image


User Image


Charms

Erzu

A siren from the
clan occupying the underground
saltwater lake. Currently resides
and teaches in the gym pool.


User Image


User Image


Defense Against the Dark Arts

Dion St. James

Not much is known
about this handsome young
man. It is rumored that he
was hired by Marie herself.


User Image


User Image


History of Magic

Jerome Renaud

Jerome is both the
head of the Pathos house and
flamboyantly fashionable teacher of
History of Magic.


User Image


User Image


Astronomy

???

?
?
?
?


User Image


User Image


Care of Magical Creatures

Mallory Smith

Daughter of Susan Smith
(Groundskeeper) and Oliver
Smith (Herbology teacher).
Grew up in Louisiana's bayous.


User Image


User Image


Divination

Renee Laveau

Founder of the school
and last true anscestor of
the Laveau bloodline. Came back
to the states recently for unknown reasons.


User Image


User Image


Ancient Runes

???

?
?
?
?


User Image


User Image


Arithmancy

???

?
?
?
?


User Image


User Image


Educational Equivalency

???

?
?
?
?


User Image


User Image


Muggle Studies

Pat Savoy

This unusual teacher studies
muggles in their natural habitat. But usually
in their tenure here, the students' only question
for this instructor is: Mr. or Miss?


User Image


User Image


Voodoo: History and Practices

Marie Laveau

Taught by the infamous Voodoo
queen Marie Laveau, this course takes place
in the graveyard between 12-2AM.
Marie is also the school's headmaster.



User Image
User Image


First Year's, as aforementioned, is located in the East Hall.

Part of Marie Laveau's contract with her distanced daughter was a marriage between ancient traditional Western and African thought.

The dormitory system follows the Grecian principles of rhetoric, and divides it's students into three houses; Ethos, Pathos, and Logos. Each house represents a certain set of ideals and way of thinking that determine which house a student, at their second year, will arrive in. As a salute to her ancestor's wishes, Renee chose the house mascots according to voodoo tradition; the brave and loyal Cockerel for Ethos, the lucky and insolent black cat for Pathos, and the calm and wise serpent for Logos. This strange marriage of cultural tradition from two distinct parts of the world is one of the many unique appeals of the school.

Below are brief descriptions of the houses, as well as their colors and mascots.

User Image


ETHOS-"Ethos (plurals: ethe, ethea) is a Greek word originally meaning "accustomed place" (as in ??ea ?pp?? "the habitat of horses", Il. 6.511) "custom, habit" that can be translated into English in different ways. Some possibilities are 'starting point', 'to appear', 'disposition' and from there, 'character'."-Wikipedia


The Ethos house is located to the far right chamber behind the main campus, marked by the red and white painted entrance. It's symbol is a cockerel, a theme presenting itself on the building, from the fire-breathing Albanian flock that calls it's cavern home, to the many sconces and decorative paintings done on the cave walls. The building itself is tall, white, and fairly modern in appearance, and has three stories- the first floor being the study hall and breakfast area (the school only dines together at lunch and dinner). The second being the recreation, living, and meeting hall (this is also where the house's quidditch and quadpot team meet), and the top floor housing the girls and boys dormitories and toiletry facilities.

The head of House is Mary Adams, a rather tall and broad shouldered woman and owner of the fierce and rare fire-breathing hens, whose constant companion is the rooster Oliver.

Colors: red and white

mascot: cockerel

User Image


User Image
PATHOS-"is one of the three modes of persuasion in rhetoric (along with ethos and logos). Pathos appeals to the audience's emotions. It is a part of Aristotle's philosophies in rhetoric.

Lit. - passion." -Wikipedia


Pathos house is a located in the centermost chamber behind the school, beneath shade of a few of the stately oaks. The glowing moss hanging from the trees illuminates the spot where the house is, so it wouldn't be completely lost in the darkness. The dorm is surrounded by an ancient looking wrought-iron fence. The house is white itself, but it has deep purple trimming. The inside of the house is furnished nicely with the house's colors, black and purple. The furniture consists of period peices made to look like those they had in plantation times. So it won't be too dark, the house has lavender colored curtains and drapery, as anything darker would just be too depressing. The layout is pretty much the same as every other house. However, there is a nifty fun porch with wicker tables and chairs and a few rocking chairs for students to sit at to enjoy the view. The house also has a living mascot. Jerome Renaud owns a black cat named Jonquil that he lets roam around the school grounds, however, it mostly keeps to Pathos House, liking to sneak underneath the porch, only to jump out and attempt to scare the students as they go off to wherever they go. Also, each bed has mosquito netting instead of curtains, because, even though there are no mosquitos, it just kind of fits with the mood of the house.

The head of Pathos House is Jerome Renaud. He is tall, dark, and devastatingly handsome. He wears stylish purple robes and has a soft spot for big, fancy hats and sleek,stylish walking canes. Has his hair done in the bohemian fashion of the victorian times.


colors: purple and black

mascot: black cat

head: Jerome Renaud and he will wear purple robes and have a fancy hat and cane and be generally fabulous

User Image


User Image

LOGOS-"Logos is an important term in philosophy, analytical psychology, rhetoric and religion.

Its semantic field extends beyond "word" to notions such as "thought, speech, account, meaning, reason, proportion, principle, standard", or "logic". In English, the word is the root of "log" (as in record), of "logic," and of the "-ology" suffix (e.g., geology)." -Wikipedia

colors: grey and blue

mascot: snake

In the center of the garden resides the moss covered Logos house. The building itself is an almost white-grey color with brilliant blue trim. Though the foundation is cracked somewhat with age it is perfectly safe and protected by many enchantments. The cracks and various plant life covering it only gives the house character and a sense of antique beauty. The inside is made up of plush couches and chairs, perfect for extensive readers who have trouble getting comfortable, with well polished silvery grey wood legs and frames. The delicate detail even extends to the wooden craftsmanship of the borders on the walls. They take the shape of fine blue and grey scales running along the walls only to end in a head or a tail in various corners of the house. If there was one thing the Logos house takes pride in it is the collection of bookshelves embedded into the walls filled from floor to ceiling with any reading material imaginable; be it for school or for fun. However, the books like to move around so there is no real system of organization. A summoning spell or the enchanted ladder that glides along the shelf are the only ways of reaching the higher books.

While there are few other rooms for breakfast and dormitories, there is one very mysterious room that is often overlooked and hard to find most students find entertaining. The Riddle Room can be found by pulling a certain book on the shelf (hard to find since the books move so often) and a small space in the wall opens just large enough for one person to slip through at a time. It is a rather small room containing a table, rug, chairs, various trinkets, wizard chess board, ect. The only problem is, the room is completely upside-down. The only way of being able to properly walk on the ceiling, without the danger of all the blood running to your head, is to yell out the answer to the riddle carved on the floor (or rather, the ceiling) and then attempt walking up the wall once you think you are correct. If you succeed, you should walk up as normal. If you fail, you’ll end up with a nasty fall and a will to study a little harder since the riddle changes each day. It’s a great hangout for upper classmen to get away from some of the newer and perhaps more annoying students.

The head of house is Potions teacher Idelle Chauvin. Though she comes off as very strict and unpleasant she has a big heart and is very fond and protective of her house students. She is a stickler for manners and was raised in a very proper southern family.


User Image



User Image


Firstly, all students will be custom, with the exception of race. Rare/unique species will normally be obtained through auctions only, and can be obtained otherwise by my discretion. Otherwise, you may aquire a human student from a flatsale, contest, auction; whatever, but it will be yours in looks and everything else you desire within reason.

Secondly, you also get to set your student's stats. We'll be using the D&D system for that (because it's easy and relatively painless). What thismeans is that your students have the following ability scores:


Abilites
Strength (STR)- How strong your character is. Pretty straightforward. In a duel it may seem useless as your wand skills are generally more important, but in other situations it can be a handy tool (HINT HINT QUIDDITCH PEOPLE).

Dexterity (DEX) How fast your characte's reflexes are. This will be used to determine wether or not you, say, dodge a spell. Or a bludger.

Constitution (CON)- How healthy/fortuitous your character is. This number represents your hit points and your ability to withstand physical truama (such as extreme cold. OR bludgers.)

Intelligence (INT) how much smartz your char be. Also affects your spell success rate and the number of spells your character can learn per level.

Wisdom (WIS) - How wise you is. This will essentially determine the rate at which your character gains experience.

Charisma (CHA) - How much people like you. It really helps when you're trying to sweet talk your way out of a situation. Doesn't help much against a bludger.


All of your character's stats start at 8. For the record, average for a human adult is 10. This means that if you leave a stat at 8, you will recieve a penalty to all actions related to that stat.

Penalties, you ask? But what about bonuses? I'M GLAD YOU MENTIONED THAT.

Characters recieve a +1 bonus for every 2 points over 10 points to all actions involving that stat.
Following that logic, a 12 gives you +1, a 14 gives you +2, a 16 gives you +3, and an 18 gives you a whopping +4. This is just so you don't run around giving yourself odd-numbered stats; it doesn't really do you any good. : P

Those characters whose races are other than human will have adjusted base stats.

Now, how do you change your base stats, you ask? Through a magical process called...

THE POINT BUY SYSTEM

Your character will being with a score of EIGHT (that's 8 ) in every stat. To raise that stat, you have to spend points.

Each character is given 24 points to start off with (I may lower this later, I'm not sure). Below is a table with the point cost of each ability score, which has a maximum at level one of 18.

ABILITY SCORE/COST
8/0 This is your base stat level.
(From this point on, it costs +1 to increase one ability level.)
9/1
10/2
11/3
12/4
13/5
14/6
(From this point on, it costs +2 to increase one ability level.)
15/8
16/10
(from this point on, it costs +3 to increase one ability level.)
17/13
18/16


Confusing? Let me explain.

Sample
Let's say I want to create a student named Maxine. Now, Maxine isn't a very smart girl, but she's strong and fast. I know I don't want to leave any of my stats at 8, because that is below average and causes penalties.

So what I begin with is this.

MAXINE
STR 8
DEX 8
CON 8
INT 8
WIS 8
CHA 8

Points: 24

Now, I know Maxine is strong, but she's also a girl, so she can't be too strong, otherwise she'd be kind of scary. So I want to give her a nice round score of 14. If I look at the chart, 14 costs 6 points.

Wow, I think to myself. A +2 bonus to all actions involving that stat, and it only costs 6 points? I decide to give myself a 14 in Constitution (CON) and Dexterity (DEX) as well.

Now Maxine looks like this.
MAXINE
STR 14
DEX 14
CON 14
INT 8
WIS 8
CHA 8

Points: 6

With those six points, I decide to fill out the rest of Maxine's stats, so that she doesn't incur any penalties for having an abnormally low ability score.

The final result is this:

MAXINE
STR 14
DEX 14
CON 14
INT 10
WIS 10
CHA 10

Points: 0

There you have it. A nicely rounded out (albeit fairly physical) character, through a (mostly) painless stat system.


If that doesn't make sense, I can explain it to you personally. XD

On to the next topic.


User Image




User Image


I haven't fully fleshed this out, but your characters will advance in two ways.

1.) By learning spells through completeing 'homework' roleplay (there will be a limit to how many you can complete each week).

Your character will learn spells and abilities through your completion of homework roleplays that the staff members will write and make avaliable to you at all times. Harder spells/abilities will require more than one roleplay. These may be group or private, and the type will be specified in the prompt.

Some of these will be real 'homework' pieces, while others will be considered 'in class' roleplay that must be completed under the teacher's supervision. You may only complete quests for classes in which you are currently enrolled, and you may only be credited for those of which you have the appropriate materials. Also, some quests may require prequisties, ranging from completion of prior quests (either a certain quest or simply having completed x amount of quests) to a level/stat requirement.

Items such as books and other materials will be discussed in the item section a bit further down.

Enrollment info: You must complete at least 1 roleplay a month for any classes in which you are currently enrolled. If you fail to do so, you have to wait for staff approval to re-enroll in a class, and you may be given remedial homework assignments.

Abilities include everything from riding a broom to learning how to calm an angry basilisk. Spells should be pretty straightforward.

These spells and abilities will be very useful in the next form of character advancement, which are...

2.) QUESTS. This is how your character gains experience points, extra galleons, and maybe even a nice item or two. The more experience points you get, the closer you get to leveling.

When you gain a level you gain NEW ARTS!!!, as well as bonuses based on what skills you utilized most when attaining the experience. You will be asked to submit (probably in a special area of the guild) the roleplays that led up to your leveling and their experience value. A staff member will determine your stat award.

Some quests are private, some are group, some are supervised and some will be metaplot free-for-all events. An experience point value, as well as a treasure/reward rating will be given for each quest.

More information about treasure ratings can be found NEXT~


User Image




User Image


Each starting character will be given a yet-to-be-decided amount of galleons to spend on school supplies, et cetera. New Orleans is a fairly magical place, and the school keeps a list of the current costs of all practical non-treasure items. You must posess the complete supply list to get credit for any homework assignment.

That being said, items will probably be listed by class to save you time. To purchase an item, let a staff member know and we will add it to your inventory and deduct the appropriate galleon amount.

TREASURE RATINGS: I haven't decided on pricing, but Treasure ratings will be from 1-5, 1 being lowest and 5 being the best. The higher the treasure rating, the better rewards you stand to gain from that quest.



User Image
User Image


ARTS- ME AND HOPEFULLY DESHI IF I CAN BRIBE HER <333 OH AND KIT CAUSE SHE'S A SLUT AND WHORE AND LOVE
AWESOMES- KIMI

And now, a word from our sponsor.

User Image
OKAY HUR HUR LINKS PLZ

User Image

[url=http://www.gaiaonline.com/forum/viewtopic.php?t=30701309]
[img]http://i15.photobucket.com/albums/a354/ravane/linxx.jpg[/img][/url]
Your sig wins at life.

And kudos for doing HP-that-ain't-in-Hogwarts. whee heart

Mind if I stalk? ninja
He did say, "I will love you forever," didn't he?

I just wanted to let you know I love you.
Because it's HP, but not Hogwarts.
And because of the Snape picture. :O


Well girl, I guess forever ended, or never began.
Chayset
Your sig wins at life.

And kudos for doing HP-that-ain't-in-Hogwarts. whee heart

Mind if I stalk? ninja


Yes, stalkers are win. XD
x Peace Love and Drugs x
He did say, "I will love you forever," didn't he?

I just wanted to let you know I love you.
Because it's HP, but not Hogwarts.
And because of the Snape picture. :O


Well girl, I guess forever ended, or never began.


*is loved* heart
Your art/graphic-ing is fabulous, and this idea looks really interesting. Add me to those who will be stalking. 3nodding
Thankee <3

I hope to have some less crappic art up soon, I sort of lazed all over the banner XD
gonk If that's your lazing, I fear your real arts.
Shirael
gonk If that's your lazing, I fear your real arts.


Actually, my lazing gets more compliments than my real arts sometimes XD

MY REAL ARTS IS HARRY PIRANHA

User Image

Quick Reply

Submit
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
//
//

Join Now

// //

Have an account? Login Now!

//
//