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This is just a temporary thread for casual RPing, Maraquis does not yet have a story or a plot. Whening RPing, include your own ideas and imagination. Also, feel free to start your own plot.

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User ImageTable of Contents

post 01: Introduction and navigation
post 02: Rules
post 03: Maraquis Map
post 04: Maraquis Activities
post 05: Additional Role Play Information


**A small introduction to Maraquis to get the idea of what kind of place it (not the actual story):
Deep in the mucky waters of Gambino's Port laid the ruins of Gaiatlantis, a great city, filled with life and laughter....ofcourse, before it sunk to the bottom of the ocean. Many theories have erupted trying to explain the sinking of this once marvelous city. As years turned to decades and decades to centuries, eventually, Gaiatlantis was forgotten and left to lay in the bottom of the ocean. What nobody knew was that evolution was taking place and life soon to be restored.
Main Shop Rules
  • Rules applies to all Maraquis related threads/posts/auctions/ect.,
01) Do not steal/copy/edit/manipulate any artwork
02) Maraquis artwork cannot leave Gaia unless given permission(meaning - do not display artwork anywhere then Gaia), exception: websites ment to display breedables/gaia related things
03) Do not attempt to resell your Mara by yourself (if you want to get rid of your mara, you can PM the maraquis mule to auction it off/give away/place in pound)
04) Post ALL questions (in the main thread), PMed questions will be ignored
05) Do not beg for ANYTHING in any Maraquis related threads
06) Keep all messages friendly : )
07) No page stretching/HUGE pictures (example: 1005 x 900)
08 ) Have fun n.n
09) Do not direct link, save all stages onto your own server if you wish to display them


Rping Rules
01) If you are talking out of character, put all messages between double brackets (( )).
02) Keep all posts PG 13
03) RP like a Mara would act. Remember, Mara do not have TVs, Computers or know anything about the surface world.
04) Post only if you want to RP your Mara, anything else goes in the main thread.
05) Mara's cannot cheat on other Mara's if they in a relationship already ( we don't want any drama )
06) Keep in mind that different stages of Mara's have different personalities. A Mara probably won't be acting like an old man at the child stage.
07) Do not Godmod/control other peoples characters
08 ) DO NOT use chatspeak. Saying "Lol" is fine if you don't use it all the time.
09) Only RP your Mara unless you have permission from the owner to RP his/her's.
10) Treat everyone kindly and make all posts respectful
11) Child - Elder stages should care for the new eggs (only way they can interact)
12) Do not ignore other Mara's and try to include everyone
13) Users who wish to join the RP need to think of a way to include themselves, don't just wait for someone to say "OHH I SEE ANOTHER MARA," to join. Think of a clever idea that can introduce yourself.
The Maraquis Map

A small, undetailed map of what the Mara world looks like. Mapped by a group of adult Mara's that have ventured into the territories. Due to the great dangers of the ocean, no further information was collected.
**Those who dare to venture off to seak more data, report your findings if you make it out alive
**Only big landmarks were marked

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Book of Sights
Tracks Of Elder Maras
  • Big tracks mythed to be left by the original Maras who had set out to map and coordinate the world. Reveals how large they were in size, displays the power of the elder stage.


Seaweed Maze
  • A huge maze that is nearly impossible to get out of. Long seaweeds prevent anyone to see past it's green walls.


Kristul Mountains
  • A beautiful and tall structure that seems to be made out of crystals. Don't be fooled, it's actually a huge Kristul and beware of the darkness that lies within this gem. (Definiton of Kristuls: Possessed crystals that have many dark traits, it lures people in and destroys them with greed.)


Nightmare Clouds
  • Blue clouds which resemble the night sky. Getting too close and breathing in the clouds powder could put anyone to sleep. Once asleep, the great whirlpools pulls the victim in.


Warm Caves
  • Safest place to be in the Mara world. The caves are always warm no matter what season, a great place for eggs and to raise young Maras. Though, it does get quite boring.

Mara Activities When Rping


Information on interaction of stages for RPing
Stage 1 (egg): Can't do much but shake a little bit.
Stage 2 (child): Fun and very energetic but gets tired easily, so they cannot go on long journeys/ adventures. Cannot venture off on its own. Slurs words a little bit for it's still learning to speak.
Stage 3 (teen): No longer gets tired easily, pretty strong but still needs to grow a little more. Can venture out on its own but not strongly recomended. Perfect speach.
stage 4 (adult): Strong, Independent and is able to go on long journeys without stopping. Adults are usually looked up to as leaders.


Death of Maras
Death can only happen through RP. Owners of their Mara have to RP them to die, and only the owner of the Mara can do so.

Disadvantages of Death: Your Mara can't have a physical affect on others. They can come back as spirits but are not able to touch, feel, taste or smell. Cannot participate in any Mara activites. Are not able to breed as well but still can build a relationship with others for they can communicate.

What Maras still can do: Rp and talk to other Maras in "spirit" form of course

Advantages: There isn't much advantage to death THOUGH, when Mara's die of a noble deed, they might get resurrected into an angelic. The possibility of that happening is pretty low, it's not suggested for owners to kill off their Mara's in hope of it to be resurrected. Chances are, your Mara won't.

**Death will not affect what your Mara looks like on the cert, it won't become some ghost

Acquiring Tail Bonuses
As a Mara gains more experience in life (through RPing, ofcourse) , he/she slowly beings to grow. The tail length of a well RPed Mara will become longer. Tail length bonuses are huge advantages when it comes to doing actvities such as digging, racing and maybe battling. To get a bonus, you must RP your Mara well...no secret formula ; ). And if you haven't gotten a tail bonus yet and you are a diligent RPer, DON'T WORRY SINCE IT'S COMING !

Mara Activities (when RPing):
  • Racing - To stay active, Maras like to have friendly races, a formula determines how fast a Mara goes. Who ever gets the fastest speed wins the race.
    Formula: (stage + tail length) x random number (0 ~ 100)

    Explanation of Formula:
    Stage: Means what stage your Mara is at.
    Example: My Mara is a child, it would be at stage 2 so my formula would be (2 + tail length) + random number
    Tail Length: base length of whatever stage your mara is at + tail bonuses you have recieved
    Random Number: Use the post action "random number" and make the generating at lowest 0 and highest 100.

    Sample of a finished formula for a teen with no tail bonuses:
    (3 + 5) x 65 (pretend I got that from the random number)
    My speed would be 530 miles.

    **yes, some people might think this isn't fair that racing is based off stages and that the adults are going to win all races, but this isn't particularly true. Racing is based more on what number you get from the "random number" action.

    example: adult with no tail bonuses gets a 5 on the random number, speed would be 55.
    child with no tail bonuses gets a 89 on the random number, speed would be 455.

    adult < child = child wins

    **for those who aren't good at math, order of operations is included on the formula. Do the equation in "( )" first.

    **Maras in the egg stage cannot race [ no tail D: ]

  • Digging - is explained in the 8th post of the main thread

  • Battling - No official formula on battling. Not an official Mara activity but can be RPed by users. Though, battling does affect your Mara.

    Battling Effects on Maras:
    Death - Maras can be RPed to die in battle. Only the owner of the Mara can determine if his/her Mara is dead. Usually it's a choice of being severely injured (doesn't affect Mara officially) or death.

    **you cannot use special DESTROY THE WORLD UBER GODLY attacks. Users can make up there own attacks (e.g: bite) but it can't be exclusive to them. Once a user makes up their own attack, it is free for others to use it as well.

    **remember not to god mod and control other peoples maras : )

Additional Role play Information

Going on Journeys
Journeys are a great way to seek adventure. It also allows users to RP with a bunch of Mara's if they choose to go in groups. Remember, when you are going to a dangerouse area, your Mara cannot be invincible. They will face obstacles and if injured, your Mara will need time to heal (not just 30 minutes of healing, days or maybe weeks depending on the kind of injury).

Breeding
Breeding is currently unavailable. I will tell you, to have the privilege to breed you will need to RP.
(( >=D oooooh.. first idea that poofed in. using the colors of Avariel, Coral Banks or fields x3 one huge plain full magnificent colored corals... Can I use it as Exploring Journey later on?))

Avariel jumped into the fresh water around the caves. She was bored out of her mind and couldn't find much more to explore over here. Her dreams were elsewhere. Exploring sounded exciting, writing down new information, revealing new areas. Just like the Elders had done before.
Her tail swayed in the water as she steadily swum deeper to a place where it was fresher. The caves were too hot for her to stay in, it made her dazy. And she got bored too easily there. She barely knew anyone. Thinking about it, she was usually alone. Not that she minded that, she loved the solitude. She had the sea, the ocean to talk too. And the wind to sleep in.

1,400 Points
  • Gaian 50
  • Treasure Hunter 100
  • Full closet 200
Tigris clung to the walls of the caves, drifting in and out of sleep. He was comfortably warm and safe. As of this time he didn't see any reason to leave the safety of the caves. Tigris had looked out of the caves and see the open ocean beyond, but the thought of being out there, all alone, in such a big place, had scared him right back into the caves. Since then he'd remained curled up in the cave. Eventually Tigris knew that he would go out there, to learn about what was out there at the very least.
(( I hope Maras are aphibious and can breath under water too ^^; ))

As she rested on a piece of rock under water that was part of the cave, she questioned the existance of other places. Sure there was the Seaweed Maze, the Cave and the dangerous places like Kristul Mountain that was often spoke off, but was that all the Elders had found? Avariel hoped not. It would be exciting to find new places and come back with adventures to tell a thousand times over and over.
Avariel allowed herself a slight smile as she dreamt on. Her mind was set. Later she would be an explorer, just like the Elders. Starting off her own, drawing everything on papers as she explored and hopefully later, find some other Maras who would want to join her.

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