surprised oblivion is my favorite game. plus morrowind is a disorganized, under programmed game and i think oblivion, although is missing some cool features like the customization of weaponry and armor, is better. sweatdrop
yes the name i wanted without sticking numbers on the end -.- but the game is not why i want the name... the game i thought was boring... i took it back the day i got it xD
Actually, i took the handle before ever playing Oblivion wink
it has been a long time. been lurking a long time. after events in which a buncha people i knew were kicked, and posts that just kept goin in circles, i stopped all but just kinda droppin by and keepin tabs. course, when i was active on here, the shop was a single shop, and none of the 'special events', comics, and the like were anywhere in sight. weapons for avatars and other items outside of just clothes were still wanted and 'down the road', but no release date was given, so i have a lot to relearn.
anywho, might see me around once again sometime soon.
I'm Sheogorath in the Shivering Isles, lvl 34 (Noobish, I Know), Master of Conjuration, Alteration, Illusion, Alchemy. Arch-Mage. Breton Mage born under the sign of the mage. 100 Strength, Intelligence, & Willpower. Currently at Miscarcand point of Main Quest. (Again, I know it's noobish.)
The Elder Scrolls IV: Oblivion, or Oblivion, is a single player fantasy-themed action-oriented computer role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks and the Take-Two Interactive subsidiary 2K Games.
It is the fourth installment in the Elder Scrolls video game series. It was released on March 21, 2006 for Windows PCs and the Xbox 360. A Playstation 3 release was shipped on March 20, 2007 in North America,[3] and April 27, 2007 in Europe.[4] One expansion pack, Shivering Isles, and a number of downloadable minor content releases have followed; Shivering Isles will be the last major expansion though. The game was well-received by critics, winning numerous awards[5] and scoring an average of 94% in Metacritic's aggregate.[6] Oblivion sold 1.7 million copies by April 10, 2006,[7] and over 3 million copies by January 18, 2007.[8] A package including both Shivering Isles and the official plug-in Knights of the Nine, The Elder Scrolls IV: Oblivion Game of the Year Edition, was announced on July 9, 2007,[9] and released in North America on September 10, 2007 for Windows PCs and the Xbox 360.[10] The Playstation 3 version of the Game of the Year edition followed on October 16th, 2007.
Oblivion's story focuses on a former prisoner drawn into a Daedric Lord's plan to invade the mortal realm of Cyrodiil. Gates to the hellish realm of Oblivion are opened, through which many daedra flow. The game continues the open-ended tradition of previous Elder Scrolls games, allowing the player to travel anywhere in the game world at any time, including the option to ignore or postpone the main storyline indefinitely. Developers opted for a tighter pacing and greater focus than past titles; a design choice that was well-received in the gaming press.
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