About
Weapons/Armor:
Bloody Mormegil - Bloody Shadow based blade that drinks the blood of its victims, and taints the sacred.
Demon Shield - Demonic shield that absorbs Shadow based attacks and magicks.
Dark Helmet - Standard frightening looking Dark Knight's Helmet.
Dark Armor - Mail that is impervious to evil attacks.
Accessories:
Arcane Tome - Tome that boosts Arcane castings.
Bloodstone - Improves blood-healing skills.
Quasimodo Boots - Boots that prevent Sap.
Steel Polyns - Boots that allow safe passage through traps.
Nihopalaoa - Reverses the effects of restorative items.
Steel Gorget - Raises strength when life is terminal.
Extras:
Man-eater Knife - Knife that deals twice the damage to Humes.
Chopper - Knife that draws large amounts of blood and inflicts Sap.
Muramasa - Bloodthirsty katana that bestows the wielder a permanent Dark Metamorphosis effect. Inflicts Sap.
Tyrfing - Cursed, Shadow blade.
Terminus Est - Poisonous Executioner's Sword.
Blood Sword - Bloodthirsty broadsword that bestows the wielder a permanent Dark Metamorphosis effect. Inflicts Sap.
Mourneblade - Broadsword that steals a part of the soul each time it strikes, restoring the wielder's life.
Gurthang - Bloodthirsty Knightsword that bestows the wielder a permanent Dark Metamorphosis effect. Inflicts Sap.
Mormegil - Shadow based knight sword.
Blood Spear - Bloodthirsty spear that bestows the wielder a permanent Dark Metamorphosis effect. Inflicts Sap.
Skull Shield - Shield in the shape of a large skull. Belongs to her Dark God.
Onyx - Black stone that harnesses magic.
Dark Matter - Dark energy core.
Sunstone - Improves stats after sunrise.
Moonstone - Improves stats after sunset.
Gillie Boots - Boots that make the wearer immune to oil based attacks and magicks.
Commands:
!Darkness - Dark Knight's command that holds their swordskills.
!Arcane Magicks - Arcanist's command that holds their magicks.
!Charon - Self-sacrificing attack that damages or kills an enemy.
Darkness:
Blood Weapon - Absorbs HP with the power of darkness.
Dark Weapon - Absorbs MP with the power of darkness.
Evil Blade - Consumes 20% HP to do damage to one enemy.
Evil Dead - Consumes 30% HP to do dark damage to surrounding units.
Weapon Bash - Damages foe and sometimes adds Stop status.
Arcane Magicks:
Bio - Inflict Sap and deal damage to all foes in range.
Berserk - Cause target to mindlessly attack physically.
Black Sky - Inflicts ten random hits of Shadow damage to target party.
Blind - Lower one foe's chance to hit.
Blindga - Lower all foes chance to hit.
Break - Halt the metobalism of one foe, thereby turning them to stone.
Breakga - Halt the metobalism of all foes, thereby turning them to stone.
Bubble - Doubles Max HP for one target.
Confuse - Distort one's mind to make a foe unable to know which is friend or foe.
Dark - Deals a small amount of Shadow damage to all foes in range.
Darkra - Deals Shadow damage to all foes in range.
Darkga - Deals a massive amount of Shadow damage to all foes in range.
Dark Metamorphosis - Spell that allows the caster to restore their life by absorbing their foes' blood when shed.
Death - Cause one foe to die.
Decoy - Cause one target to be the target of foes.
Doom - Countdown to 0, then target dies.
Drain - Drain life from a target, will work in reverse if used against undead.
Gravity - Reduce all foes life by 1/4.
Gravira - Reduce all foes life by 1/2.
Graviga - Reduce all foes life by 3/4.
Osmose - Syphon mana from a target, will work in reverse if used against undead.
Reverse - Cause healing and damage to have opposite effect on target.
Scourge - Inflict Sap and deal big damage to all foes in range.
Silence - Prevents foe from casting magicks.
Silencega - Prevent all foes from casting magicks.
Sleep - Put one foe to sleep.
Sleepga - Put all foes to sleep.
Soul Steal - Spell that steals away bits of all foes' souls in range.
Summon Spirit - Summon a ghostly misty spirit to attack all foes.
Tetra Spirit - Summon four ghostly misty spirits to attack all foes.
Vanish - Render one ally invisible.
Vanishga - Render all allies invisible.
Reaction:
Counter Tackle - Counter with dash attack.
Support:
HP 20% - Raises Max HP by 20%.
Desperation - Lowers defense but raises attack.
Monster Skill - Target friendly monster within a range of 3 acquires new abilities.
Gravityproof - Gravity based attacks and magicks are nullified.
Curseproof - Curse based attacks and magicks are nullified.
Doomproof - Doom based attacks and magicks are nullified
Health Preserver - Poisonproof and Sleepproof enabled.
Life Preserver - Deathproof and Stoneproof enabled.
Sense Preserver - Darkproof and Silenceproof enabled.
Sanity Preserver - Berserkproof and Confuseproof enabled.
Combo:
Demon Combo - Shadow based Dark Paladin combo.
Movement:
Move 3 - 3 added to total movement.
Garment Grid:
Chaos Maelstrom - Garment Grid that supports Dark Knights.
Friends
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Journal
Dreams in Darkness
Grace's Life
Comments
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