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Which is better? Double Team/Protect? Goto Page: 1 2 [>] [»|]

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Which is more effective?
  Double Team?
  Protect?
  Toxic? O_O
View Results

Fatal Crescent

PostPosted: Mon May 21, 2007 4:40 am


Hello. I'd just like to ask on what's a better technique for a stalling tank to use, Double Team, or Protect? Double Team, as I see it, is more effective in the long run, while Protect is instant. But Toxic doesn't kill that fast, and Umbreon won't survive that long either. I'm confused. Help?
PostPosted: Mon May 21, 2007 9:46 am


double team doesn't have a chance of not working if you use it consecutively. Plus, toxic has to hit mind you before it does anything. My suggestion...double team and a berry that heals poison.

Mystery Wolf


Dythnix

PostPosted: Mon May 21, 2007 10:36 am


you can always use double team and put the foe 2 sleep while you build it up
PostPosted: Mon May 21, 2007 2:36 pm


Dythnix
you can always use double team and put the foe 2 sleep while you build it up

he wants to use toxic,so it wont work,i suggest this

@lum berry
-toxic
-protect
-moonlight
-anything

you use protect to block,then moonlight everyother turn,trust me you'll last,and toxic will kill,and lum will aid in defense,pretty damn good moveset,i think

Zephyr TruFeld


Fatal Crescent

PostPosted: Mon May 21, 2007 6:15 pm


rarjaro
Dythnix
you can always use double team and put the foe 2 sleep while you build it up

he wants to use toxic,so it wont work,i suggest this

@lum berry
-toxic
-protect
-moonlight
-anything

you use protect to block,then moonlight everyother turn,trust me you'll last,and toxic will kill,and lum will aid in defense,pretty damn good moveset,i think


Hmm...I was thinking about something similar earlier, and came up with

Toxic, Protect, Dark Pulse, Double Team.

Not that good, huh? And on Moonlight, isn't it weather/time dependent?
PostPosted: Mon May 21, 2007 6:22 pm


Fatal Crescent
rarjaro
Dythnix
you can always use double team and put the foe 2 sleep while you build it up

he wants to use toxic,so it wont work,i suggest this

@lum berry
-toxic
-protect
-moonlight
-anything

you use protect to block,then moonlight everyother turn,trust me you'll last,and toxic will kill,and lum will aid in defense,pretty damn good moveset,i think


Hmm...I was thinking about something similar earlier, and came up with

Toxic, Protect, Dark Pulse, Double Team.

Not that good, huh? And on Moonlight, isn't it weather/time dependent?

i didnt think about the weather part,but you could try protect and it with leftovers support,itll still give half a full recover,does it not?
your mission is to stall,but build it around the rest of your team

Zephyr TruFeld


Itakio

PostPosted: Mon May 21, 2007 6:41 pm


Rarjaro's set is completely owned by anything with substitute, unless it has roar/whirlwind or an attacking move, or just a steel type in general since it's immune to toxic and resistant to dark which won't do much damage anyway. Also, you only have 3 moonlights agianst foes with pressure, and 4 with max PP.

Speaking of Substitute, it would be a better choice than protect. Subsitute can only be broken by something that hits it, or takes it away with a special effect. My set would be:

Double Team
Substitute
Toxic
Dark Pulse/Dig


Dig is to get steels, or Dark Pulse for more damage. Either way it stinks. Umbreon doesn't have a movepool or stats other than in HP and defenses. It would be nice if he had night shade or something that does a set amount of damage cause his attack stats suck. Leftovers will do the healing cause they won't be able to hit you, and if they do, it will be hitting your substitute, which you can just make another of. Dark pulse when you have max evasion and a sub up and sub when you don't have one already.

Also keep in mind that Double team is banned in most tournaments I think.
PostPosted: Mon May 21, 2007 6:53 pm


I like double team.

Kaguya_Kosshi


Fatal Crescent

PostPosted: Mon May 21, 2007 7:22 pm


SCARY DRAGON
Rarjaro's set is completely owned by anything with substitute, unless it has roar/whirlwind or an attacking move, or just a steel type in general since it's immune to toxic and resistant to dark which won't do much damage anyway. Also, you only have 3 moonlights agianst foes with pressure, and 4 with max PP.

Speaking of Substitute, it would be a better choice than protect. Subsitute can only be broken by something that hits it, or takes it away with a special effect. My set would be:

Double Team
Substitute
Toxic
Dark Pulse/Dig


Dig is to get steels, or Dark Pulse for more damage. Either way it stinks. Umbreon doesn't have a movepool or stats other than in HP and defenses. It would be nice if he had night shade or something that does a set amount of damage cause his attack stats suck. Leftovers will do the healing cause they won't be able to hit you, and if they do, it will be hitting your substitute, which you can just make another of. Dark pulse when you have max evasion and a sub up and sub when you don't have one already.

Also keep in mind that Double team is banned in most tournaments I think.


On Moonlight against Pressure, since it's used on you, I don't think pressure will affect it, since it's 2 pp for attacks used on you, and moonlight isn't used on the opponent. I'm just saying.

So, on that, considering and assuming DT is baned...

Umbreon @ Leftovers
Moonlight
Substitute
Toxic
Dark Pulse/Dig

I suppose if you're willing to use TMs over and over trading for them, you can always sub out DP/Dig...but then it's ultimately on Umbreon you want to have, I suppose....
PostPosted: Mon May 21, 2007 7:24 pm


rarjaro
Fatal Crescent
rarjaro
Dythnix
you can always use double team and put the foe 2 sleep while you build it up

he wants to use toxic,so it wont work,i suggest this

@lum berry
-toxic
-protect
-moonlight
-anything

you use protect to block,then moonlight everyother turn,trust me you'll last,and toxic will kill,and lum will aid in defense,pretty damn good moveset,i think


Hmm...I was thinking about something similar earlier, and came up with

Toxic, Protect, Dark Pulse, Double Team.

Not that good, huh? And on Moonlight, isn't it weather/time dependent?

i didnt think about the weather part,but you could try protect and it with leftovers support,itll still give half a full recover,does it not?
your mission is to stall,but build it around the rest of your team
moonlight isn't time dependant cause I fought a guy [during the day!] wo used moonlight.

Dythnix


Fatal Crescent

PostPosted: Mon May 21, 2007 7:33 pm


Dythnix
rarjaro
Fatal Crescent
rarjaro
Dythnix
you can always use double team and put the foe 2 sleep while you build it up

he wants to use toxic,so it wont work,i suggest this

@lum berry
-toxic
-protect
-moonlight
-anything

you use protect to block,then moonlight everyother turn,trust me you'll last,and toxic will kill,and lum will aid in defense,pretty damn good moveset,i think


Hmm...I was thinking about something similar earlier, and came up with

Toxic, Protect, Dark Pulse, Double Team.

Not that good, huh? And on Moonlight, isn't it weather/time dependent?

i didnt think about the weather part,but you could try protect and it with leftovers support,itll still give half a full recover,does it not?
your mission is to stall,but build it around the rest of your team
moonlight isn't time dependant cause I fought a guy [during the day!] wo used moonlight.


I meant the amount healed.
PostPosted: Tue May 22, 2007 3:43 pm


Substitute is only to take advantage of your opponent missing so it is pointless without DT. Moonlight is affected by pressure I'm pretty sure. The description is that it doubles PP used.

Itakio


Angel in L

PostPosted: Tue May 22, 2007 4:04 pm


Double team, w/o a doubt. At least for me anyway.
PostPosted: Tue May 22, 2007 6:11 pm


Isn't there a tournament rule called an "Evasion Clause"? I'm just wondering what that means since it obviously pertains to DT

Fatal Crescent


Fatal Crescent

PostPosted: Thu May 24, 2007 5:55 am


Bump?
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