Upgrading Mags. At General King Zinkenite's request, I'm prioritizing this.

Negaverse Alias: Lieutenant Greigite

Uniform: The Negaverse is a military organization, uniforms should be in the style of formal/ceremonial military uniforms or present day business professional wear. There is a lot of room for variations and bringing in themes, but ultimately the goal is to make sure they look organized and professional! Your stamper or artist will be able to help you if you are struggling with designs. While some designs may be sultry, please try to avoid overly sexual outfits! Negaverse characters can be as young as fourteen, so please try to keep your uniform appropriate. Negaverse Uniforms should be predominantly dark; you may use lighter colors in moderation to provide piping or other accents to the uniform. While professional businesswear must be inspired by present day standards, Formal Military, Military Dress Uniform, and Ceremonial Uniforms from any era or region can be used as inspiration. Please be prepared to do research on this or reach out to the Space Cauldron if you have questions about what might fall under this umbrella.

You can use the following list to help emphasize design aspects of your Negaverse character but you must provide images of your inspiration. You may work with an artist to incorporate other designs but you must provide at least one reference image for your Negaverse character
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Reference Image -- (Include at least one image of a present day business professional uniform or a Formal Military/Military Dress/Ceremonial Military Uniform to use for design reference. Please also include information to identify the military style so staff can do any necessary research about it. Your uniform does not need to be 1:1 based on any single design and can be a fusion of military/businesswear styles, or even incorporate some other styles, but the base of it must be clearly identified as military/businesswear. Even if you are asking an artist to CC a design, please include at least one reference image for them to work with. Fictional Military uniforms can be used as references but these designs need staff approval before art is started so please PM In the Name of the Mule. Some approved Fictional Military designs can be found in the Negaverse Uniform Visual Guide (found in 'Tips' below)

Top -- Form-fitting business jacket buttoned under the left side of the chest with 3 starseed-shaped buttons; sleeves are 3/4 length; jacket flares from beneath the buttons, but ends before mid hip; edges are piped a pale, dusty rose; neckline should be just high enough for modesty
Bottoms -- Mid-thigh length pencil skirt piped a pale, dusty rose, with a stripe of piping down the sides; sheer stockings
Gloves -- N/A
Belt -- N/A
Shoes -- Heels with a thin strap across the ankles, rounded toes, and no sides
Shoulders -- N/A
Accessories -- Dog collar choker with a rose motif on it

Weapon

Negaverse Agents fight with a weapon that grows in strength and power as they rank up. At Lieutenant stage, weapons should be toy or gag items; they can be based on just about anything that can reasonably be held, but by Captain stage they should evolve into a useful weapon. By third stage, the weapon can be lethal and may have a slight magical enhancement. Negaverse Agents are not magical characters, so the magic on their weapon should be something akin to a slight enchantment rather than channeled or casted magic. Tips about this can be found below the form!

Lieutenant Weapon: Ribbon wand with a single wide, satin ribbon; ribbon should match the piping, wand should match the rest of the uniform in color

Captain Weapon: Stock whip
At this stage, the weapon evolves into something more useful and should be able to do some damage. It should not be immensely powerful or lethal but it can cause significant harm once you are skilled enough to use it effectively. Magical properties are incredibly rare at this stage, and if any are present then the weapon must have significantly reduced lethality. This weapon must be a middle weapon between the Lieutenant and General weapon and should follow a reasonable growth pattern.

General Weapon: Scourge
General weapons are typically very powerful; they can do a lot of damage and should be a reasonable progression from their Captain weapon. Some Generals may get two weapons, or weapons such as a bow and arrow, but Negaverse Agents should never get guns or bombs. At this stage, weapons may have slight magical enchantments, but these should not be anything channeled or cast as a spell. Generals cannot cast spells or activate magic; the magic will always be in their weapon. The magic should not be the prime feature or function of the weapon, but it can be added on provided the weapon is not already extremely powerful. Negaverse magic might be something like ‘the blade is cold to the touch and can chill the skin upon contact’, or ‘the dagger can cause dizziness and nausea for 15 seconds when it cuts someone’. More information about this and weapon restrictions can be found in the ‘Tips’ below the form!