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[Q] Thuraya Khalid - Maragheh of Mercury

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elfstar89

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PostPosted: Sat Jun 27, 2026 9:04 pm


Name: Thuraya Khalid

Nickname: Raya

Gender/Pronoun: She/her/hers

Age: 37

Birthday: June 12, 1989

Sign: Gemini

Gemstone: Agate

Blood Type: (Optional)

Fav. Food: Indian curries and biryani

Hated Food: Avgolemono soup is an excellent reason to never get sick

Occupation: Part-time librarian and elementary school substitute teacher (she doesn't need the money that badly, she just really enjoys teaching kids and working in the library; that said, having a bit of extra money is useful for emergencies)

Hobbies:

Reading
Raya loves reading, and helping other people read, and to find their next great read! Books can take a person anywhere in space or time, and impart knowledge. Her favorite genres are fantasy and science fiction, though she also enjoys drier fare on scientific topics. She usually keeps a book in her purse, or on the Kindle app on her phone, and spends a lot of her downtime during work reading.

Stargazing
Raya's had a quiet fascination with the night sky ever since she was a kid. While she had too many other interests she wanted to pursue in life, stargazing and astronomy stayed as a constant hobby in her life. She met her husband through an astronomy club in college, and his wedding gift to her was a very nice telescope! She participates in citizen science projects put out by NASA when she can, and has her telescope set up on the master bedroom balcony.

Fashion
While it might not look like it at first blush, given how much she covers up while out and about, Raya is pretty fashion-conscious! She chooses her outfits with a lot of care, considering colors, silhouette, and comfort equally. That said, she also enjoys dressing up! Having married into a conservative Muslim family, she doesn't have a lot of opportunities to wear what she likes, as part of a compromise with her husband's family in exchange for her being able to keep working (despite not needing to!), but she likes to take every opportunity she can, and has even played dress-up with both of her kids.

Decorating Clothing
Raya likes cute clothing as much as the next person, but, sometimes, she just can't find everything she wants in a garment. In these cases, she'll find something that she likes that's just missing that little extra something to make it shine, takes it home, and adds to it, whether through paint, sequins, rhinestones, beading, lace, or applique! For her, the devil's in the detail, and that's what can really make an outfit pop!

Virtues: These are positive aspects about your character's personality that affect them on a daily basis, and are things your character could be praised and admired for. These traits shouldn’t be too specific or only manifest in specific situations (such as ‘likes animals’), shouldn’t be overpowered (such as ‘Perfect’), and shouldn’t be based on their physical appearance (such as ‘pretty’). Virtues are things that are directly related to how your character behaves. Traits should be balanced, so all profiles need an equal number of Virtues and Flaws and should not contradict each other.

Example:

Outgoing -- Matt is an outgoing guy. He's always the life of the party, and loves to socialize. He is always eager to make new friends, and he isn’t afraid to try new things. His social battery never seems to deplete, and his kind and carefree demeanor makes him easy to be around. He is always enthusiastic and gives everything his best effort.

Flaws: These are negative aspects about your character's personality that affect them on a daily basis, and are things your character could be disliked or criticized. These traits shouldn’t be too specific or only manifest in specific situations (such as ‘hates kids’), shouldn’t be based on fears (such as ‘afraid of the dark’), and shouldn’t be based on anything that manifests physically (such as ‘clumsy’). Phobias and illnesses (physical or mental) are not viable flaws. Flaws are things that are directly related to how your character behaves. Traits should be balanced, so all profiles need an equal number of Virtues and Flaws and should not contradict each other.

Example:

Forgetful -- Matt can be overenthusiastic and often bites off more than he can chew. He will agree to obligations or plans and completely forget that he’s made a commitment. He can come across as fickle and flaky because it’s never guaranteed that he’ll actually show up. He tends to forget names, dates, and other important things regularly and needs to be frequently reminded about important things. It is easy for him to become distracted and he often jumps from one thing to the next; he can come across as careless and negligent.

PHYSICAL DESCRIPTION

Eyes: Emerald verging on seafoam, large and bright

Hair: Long black wavy hair, bound into a thick braid elaborately done-up, with long bangs brushed across her forehead Little Mermaid style, underneath a beautifully patterned headscarf when she goes outside; when hanging around the house, more likely to be worn loose

Face: Finely featured, with a friendly and kind demeanor

Skin Tone: Light olive coloration, even paler for all the time she spends indoors or otherwise covered up

Body Type: Slightly on the short side, curvy and soft

Clothes: Outside the home, modestly dressed, but with lots of colorful decoration (beading, sequins, rhinestones, applique, lace) and bright prints, long skirts and pants paired with long-sleeved shirts and blouses with a high neckline; at home, much more casually dressed, balancing comfort with whatever looks pretty and fun, often with a significantly lower neckline; tends to wear a good bit of jewelry with celestial motifs, though never to the point of looking tacky
PostPosted: Sat Jun 27, 2026 9:04 pm


Knight Title: Maragheh, Page of Mercury

Uniform: Knights all have a different theme depending on what Planet/Celestial Body they represent. Check the Knight Information Thread to get an idea of what designs would be appropriate to best represent your Knight's planet! Each Planet has a specific color palette so make sure you are drawing from that when designing your Knight! The outfit might have a few accent colors that stray from the palette, but the majority of the colors should match it. Metallic colors are allowed for all Knights regardless of color scheme, but the uniform must feature predominantly palette colors! Dark colors should not dominate the uniform so even if the color palette is naturally dark, please keep this in mind! You can incorporate white or gray into your design in moderation, Your Knight should have their planetary symbol presented as a major motif in their outfit, so please consider where these symbols might best appear on their uniform! These things, and more information about uniform guidelines, can be found in the Knight Information Thread and the Custom Procedures Thread! Links to these threads can be found below in the ‘Tips’ below the form!

Reference pictures may be used in place of descriptions, but please be prepared to give extra detail if your artist requires it!

Top -- Bodysuit with a mandarin collar underneath a fitted, hooded, fur-lined parka; sleeves of the parka are poofy, with tight furry cuffs at the wrists, and the parka is waist-length; collar of the bodysuit edged in piping that is shaped into the Mercury symbol at the base of her neck; parka features the Mercury symbol across the zipper line at the base of the hood, as if the fur lining of the hood is emerging from the symbol
Bottoms -- Poofy pants tucked into knee-high boots, with Mercury symbol down the sides
Gloves -- Bodysuit completely covers the hands!
Belt -- No belt
Shoes -- Knee-high boots lined with fur and laced all the way up to the top; toes bear the Mercury symbol
Shoulders -- Nothing at this stage!
Accessories -- Any earrings or hair ties would feature the Mercury symbol

Weapon & Magic

Knights fight with a magical artifact that they can channel magic through once they reach their second stage. This artifact is called a ‘weapon’, though it cannot be bladed or lethal, cannot be anything that could not be reasonably held, and must be a single item. They cannot be a pair of items (such as a pair of gloves) ; magic can only be channeled through one item. As they grow in power, their weapon will grow, and their magic will as well. Knight weapons will have three forms and should always be timeless. These are ancient antiques that have been passed down through each incarnation. At second stage, a weapon can have magic themed on the planetary powers of the world their Wonder is located on. Tips about writing magic can be found below the form!

Page Weapon: This should be a broken or weak object, or a toy or accessory. A Page Weapon might be a necklace, a broken hilt, or a basic item themed on the planet the Knight serves. A Neptune Knight, who has a power theme of ‘music’, might have an old musical instrument, such as a wooden flute. You have no magic at this stage.

Silver sky disc inlaid with lapis lazuli, inscribed with the symbol of Mercury

Squire: At this stage the weapon grows into something more useful. It can do damage but it should not be immensely powerful or lethal. From the examples above, a Squire Weapon might evolve into a heavy chain, a dull ceremonial sword, and a pretty flute.You gain access to your magic pool at this stage. Magic is channeled from a pool of energy and can be turned on and off at will. Magic must reflect the power themes of the world the Knight serves. The casting time for Squire magic pool is typically between 30-45 seconds at this stage depending on effects; offensive and debilitating magic will generally have a smaller magic pool, but healing magic, shields, and illusion magic usually have a larger magic pool. Most magic will typically have a range of about ten to fifteen feet at this stage but this may vary depending on effects.

Silver astrolabe inlaid with lapis lazuli, inscribed with the symbol of Mercury

When Maragheh invokes her magic, (insert either knowledge sharing, or a boost to mental clarity/focus)

Knight Weapon: At this stage the weapon grows into its final, most useful stage. It can do damage but it should not be immensely powerful or lethal. The weapon can become more ornate, or capable of doing more damage. From the examples above, a Knight Weapon might evolve into a heavy chain with a lantern at the end, a dull, but extravagant ceremonial sword, and an ornate flute.Your magic may become more powerful at this stage, and you gain a longer channeling time. Magic is channeled from a pool of energy and can be turned on and off at will. Magic must reflect the power themes of the world the Knight serves. The casting time for a Knight’s magic pool is typically between 45-60 seconds at this stage depending on effects; offensive and debilitating magic will generally have a smaller magic pool, but healing magic, shields, and illusion magic usually have a larger magic pool. Most magic will typically have a range of about fifteen to twenty feet at this stage but this may vary depending on effects.

Silver copernican armillary sphere on a blue anodized cable; cable has a Mercury symbol pendant on the other end made of lapis lazuli

elfstar89

Peaceful Senshi

5,925 Points
  • Dressed Up 200
  • Signature Look 250
  • Hygienic 200
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