What once was a vibrant circus carnival world, full of life and a giant red colored tent were the elephant Dumbo showed the world that elephants can fly... is now a desecrated area of despair as the Red tent stands in tatters and the area is overrun by the Heartless. This area is perfect for them to inhabit and hone thier physical skills.

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Skills have levels just like spells, but each level adds more stat points together so that you can pull off stronger attacks. Some skill require a certain mastery of others, and the list is constantly evolving.


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Dark Dash: (1000 words/Level...Max Level 5)
Description: The technique is a force of darkness that allows the heartless to propell themselves at the target at high speeds to slam into them.
Effect: +2 Speed, +2 Power/Level
Cost: 4 MP/Use

Dark Strike: (1000 words/Level...Max Level 5)
Description: Empowering just thier claws the heartless can make the force of the attack crushing and at a significant cost, but usually the results are worth it.
Effect: +3 Power/Level
Cost: 4 MP/Use

Fade to Black: (1000 words/Level...Max Level 5)
Description: The user takes a keyblade and hurls it at a target, sending the weapon spiraling through the air which it strikes and returns like a boomerang.
Effect: The heartless folds into the ground like a 2-D shadow in response to an attack. An attack will miss them if their Magic Skill is higher than the Attacker's Magic Skill, otherwise this ability adds +1 Speed/Level and can only be used in a defense.
Cost: 8 MP/Use
Requires: 5 Ranks in Rapid Claws and at least 25 Magic Skill to learn

Veil of Darkness: (1200 words)
Description: A Heartless can let off a massive wave of darkness, allowing it the ability to eclipse the battle in darkness, providing cover to heartless and those attuned to the darkness.
Effect: This ability eclipses a battle in darkness. All non-Heartless or non-Dark Aligned (Nobodies arent Dark Aligned unless their nobody power says they are) must roll a 1d6 each post for their offensive/defensive actions instead of a 1d10 for 3 Posts.This has a 5 Post Cooldown.
Cost: 12 MP/Use
Requires: 50 Magic Skill or Speed before able to learn

Rapid Claws: (1000 words/Level...Max Level 5)
Description: The user gains an increase in speed to allow them to catch up to and slice down targets with their claws..
Effect: +3 Speed/Level
Cost: 5 MP/Use