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Valheita
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PostPosted: Mon Feb 09, 2009 6:16 pm


http://www.gaiaonline.com/forum/petitions/deep-sea-village-let-s-keep-it-casual/t.47202963_1/

My petition, I need feedback, ideas, banners! Concept art would be nice too.
PostPosted: Tue Feb 10, 2009 11:22 am


3nodding
I don't mind doodling up some art of what I imagine your NPCs to be like

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CleoSombra

PostPosted: Tue Feb 10, 2009 12:51 pm


I'm actually against the idea of shortening the endboss run/having a null chamber.

The end is supposed to be more difficult. It's supposed to be more challenging. The walk isn't that long, really. Three or four minutes at the max.

If there's a null chamber near the end, where does the strategy go? Nobody would ever have to bring defib. One person dies? They can just awaken while the other four or five continue fighting the endboss. There's no penalty or consquence for dying apart from missing out on 30 seconds of fighting.

Secondly, how is this supposed to be set up? Instanced area, instanced area, non instanced area, instanced area? I don't want to see SS become non-instanced. I like having that nice, quite place to myself and my crew.

Someone also suggested not having to fight Lorelei everytime you go down. Why not? Isn't that part of the experience, part of the challenge? You want to farm the sea ledge, so you need to complete a task to do so. Isn't the point of playing the game to face challenges?
PostPosted: Tue Feb 10, 2009 2:07 pm


The idea of this is not to make the endboss easier. It's to remove the SS from the Endboss Run.

A boss fight should not be hard because you have to do 2-3 hours of farming before hand. It's challenge should not come from a 20-30 minute walk. It should be hard because it will ******** rape you if you stuff up.

You still have to get passed the Robofish, and the Sealab compound. If you kept the enemies respawning, Defib will still be a valuable ring. It's not like the Null Crystal is right at the boss door.

Instanced SS -> Instanced Undersea Ledge -> Non-instanced Deep Sea Village -> Instanced Sealab Compound

I don't know about you Cleo, but I don't think the average Gaian can afford to spend 6+ hours on a Boss.

EDIT: You should have posted this in the thread by the way :3

Valheita
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CleoSombra

PostPosted: Tue Feb 10, 2009 2:29 pm


Valheita
The idea of this is not to make the endboss easier. It's to remove the SS from the Endboss Run.

A boss fight should not be hard because you have to do 2-3 hours of farming before hand. It's challenge should not come from a 20-30 minute walk. It should be hard because it will ******** rape you if you stuff up.

You still have to get passed the Robofish, and the Sealab compound. If you kept the enemies respawning, Defib will still be a valuable ring. It's not like the Null Crystal is right at the boss door.

Instanced SS -> Instanced Undersea Ledge -> Non-instanced Deep Sea Village -> Instanced Sealab Compound

I don't know about you Cleo, but I don't think the average Gaian can afford to spend 6+ hours on a Boss.

EDIT: You should have posted this in the thread by the way :3


I didn't want to post in the thread in case it ruffled your feathers. xP

There's no 20 or 30 minute walk, Val. To get from the null chamber to the sea compound takes four or five minutes at the most. Yeah, it's a lot of clicking, moving around, but it doesn't take THAT long.


If it takes you two to three hours just to get to the boss, you're doing something wrong. Assuming that you're NOT farming the robofish, it takes under an hour to do the first two maps.

If you're just in it for the endboss, you could run the first map in under 20 minutes. Only one stop to get unstuck from clams, then outrun or kill the fluffs that follow. If you're taking the time to farm the entire area, then those two hours aren't just for the endboss. They're wasted from killing animated, resting, waiting on others, etc.

User Image - Blocked by "Display Image" Settings. Click to show.
In red is the path you need to take in order to avoid the most animated.

The most time is going to be spent clearing the switches, but even that shouldn't take more than a half hour or so.

When I'm in an efficent crew, we can farm SS pretty damn fast. :3
PostPosted: Tue Feb 10, 2009 2:46 pm


Post away, ruffle feathers. It's always good to have constructive criticism.

If it's only 30 minutes, and a 5 minute walk back, then why are you concerned? It won't reduce the boss difficulty at all. xp My crews have always taken 10-20 minutes for everyone to get back and organised.

Lets face it, just because you and a few other good players can clear it in half an hour, doesn't mean your average Gaian can. That's what zOMG! has to target. The average Gaian, you know, the one with the intelligence of a ham sandwich.

EDIT: You posting beats me having to copy and paste this into it...

Valheita
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Valheita
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PostPosted: Tue Feb 10, 2009 3:22 pm


Maybe there's a halfway point? Or an addition which will allay your fears about the boss becoming too easy?

I want your approval emo
PostPosted: Tue Feb 10, 2009 3:24 pm


If there was some way to reduce the Boss battle to about an hour, two max, I'd probably fight him again.

As it was, I had to make sure I had between 3 and 6 hours free each time I battled the boss. Frankly, this was the hardest part of every successful boss run. (The hardest part of the unsuccessful one was not throttling my clueless crewmates, but that's another thread.)

Any sequence where taking a potty break is practically required is too long.

purplewiz

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Valheita
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PostPosted: Tue Feb 10, 2009 3:27 pm


purplewiz
If there was some way to reduce the Boss battle to about an hour, two max, I'd probably fight him again.

As it was, I had to make sure I had between 3 and 6 hours free each time I battled the boss. Frankly, this was the hardest part of every successful boss run. (The hardest part of the unsuccessful one was not throttling my clueless crewmates, but that's another thread.)

Any sequence where taking a potty break is practically required is too long.
I would think 3 would be the limit of ones standard attention span for a boss. With the lone exception of perhaps the Weapons in Final Fantasy, I've never fought a boss that takes more than an hour to kill.

Though there is that one in FFXI... I can't remember if it's 24 or 48 hours. It's extreme...
PostPosted: Wed Feb 11, 2009 5:59 am


I'm only in the SS for orbs...that's it.

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PostPosted: Wed Feb 11, 2009 9:23 am


Valheita
purplewiz
If there was some way to reduce the Boss battle to about an hour, two max, I'd probably fight him again.

As it was, I had to make sure I had between 3 and 6 hours free each time I battled the boss. Frankly, this was the hardest part of every successful boss run. (The hardest part of the unsuccessful one was not throttling my clueless crewmates, but that's another thread.)

Any sequence where taking a potty break is practically required is too long.
I would think 3 would be the limit of ones standard attention span for a boss. With the lone exception of perhaps the Weapons in Final Fantasy, I've never fought a boss that takes more than an hour to kill.

Though there is that one in FFXI... I can't remember if it's 24 or 48 hours. It's extreme...


Oh god, don't remind me about the Weapons. They still give me nightmares. Though at least there, you had a pause button and the option of leaving the poor overworked playstation on for a few days running, assuming your jerks of little brothers didn't turn it off halfway through. -still bitter-

I do agree that a boss run, at the moment, takes far too long, though I don't think that an additional null chamber is the answer. That'd be a lot of redone art, in the null chamber in addition to the new area, which just seems... inefficient... to me.

Rather, a path through the Seas which is long, but has few Animated, would make more sense to me, so that there's still the walk back if you awaken, but not the issue of taking more than an hour to get to the boss the first time. Though that might be just as much work for the devs, which when there are other things that are more broken, I'd rather not have them need to do.
PostPosted: Wed Feb 11, 2009 12:11 pm


Bacillus Anthracis
Valheita
purplewiz
If there was some way to reduce the Boss battle to about an hour, two max, I'd probably fight him again.

As it was, I had to make sure I had between 3 and 6 hours free each time I battled the boss. Frankly, this was the hardest part of every successful boss run. (The hardest part of the unsuccessful one was not throttling my clueless crewmates, but that's another thread.)

Any sequence where taking a potty break is practically required is too long.
I would think 3 would be the limit of ones standard attention span for a boss. With the lone exception of perhaps the Weapons in Final Fantasy, I've never fought a boss that takes more than an hour to kill.

Though there is that one in FFXI... I can't remember if it's 24 or 48 hours. It's extreme...


Oh god, don't remind me about the Weapons. They still give me nightmares. Though at least there, you had a pause button and the option of leaving the poor overworked playstation on for a few days running, assuming your jerks of little brothers didn't turn it off halfway through. -still bitter-

I do agree that a boss run, at the moment, takes far too long, though I don't think that an additional null chamber is the answer. That'd be a lot of redone art, in the null chamber in addition to the new area, which just seems... inefficient... to me.

Rather, a path through the Seas which is long, but has few Animated, would make more sense to me, so that there's still the walk back if you awaken, but not the issue of taking more than an hour to get to the boss the first time. Though that might be just as much work for the devs, which when there are other things that are more broken, I'd rather not have them need to do.


The thing is, though, Val doesn't WANT that long walk. >_>

Honestly, the last two times I did the endboss, I just checked the recrewting forum for people at the switches or already done with parts of the body. :3

CleoSombra


Valheita
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PostPosted: Wed Feb 11, 2009 2:10 pm


Bacillus Anthracis
Valheita
purplewiz
If there was some way to reduce the Boss battle to about an hour, two max, I'd probably fight him again.

As it was, I had to make sure I had between 3 and 6 hours free each time I battled the boss. Frankly, this was the hardest part of every successful boss run. (The hardest part of the unsuccessful one was not throttling my clueless crewmates, but that's another thread.)

Any sequence where taking a potty break is practically required is too long.
I would think 3 would be the limit of ones standard attention span for a boss. With the lone exception of perhaps the Weapons in Final Fantasy, I've never fought a boss that takes more than an hour to kill.

Though there is that one in FFXI... I can't remember if it's 24 or 48 hours. It's extreme...


Oh god, don't remind me about the Weapons. They still give me nightmares. Though at least there, you had a pause button and the option of leaving the poor overworked playstation on for a few days running, assuming your jerks of little brothers didn't turn it off halfway through. -still bitter-

I do agree that a boss run, at the moment, takes far too long, though I don't think that an additional null chamber is the answer. That'd be a lot of redone art, in the null chamber in addition to the new area, which just seems... inefficient... to me.

Rather, a path through the Seas which is long, but has few Animated, would make more sense to me, so that there's still the walk back if you awaken, but not the issue of taking more than an hour to get to the boss the first time. Though that might be just as much work for the devs, which when there are other things that are more broken, I'd rather not have them need to do.
It doesn't have to come out now. Let it be part of the expansion, when the endboss ceases to be an endboss and becomes a stepping tone to the rest of the game.

Maybe a less intrusive option might be Marshall with a speedboat to take you out and drop you into the Sealab Compound *shrugs*

@CleoSombra: So sue me for wanting the boss to be hard not tedious
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