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Posted: Wed Sep 20, 2006 4:01 am
You could take some abilities from the theif-acrobat class in the complete adventurer. It would probably be best to incorporate something like the agile fighting which makes it so you can get more ac while taking a defensive or a full defensive stance. You could also incorporate something like the defensive roll or improved evasion class abilities into the class as well.
Just because most of the people in your group are fighters doesn't mean that you'll be useless. It just means your abilities are different for different times. I have a Ninja/spell theif and I have no problem letting the rest of them get their asses kicked because when I get in close to someone it hurts.
Also for future reference for some of you who are like me and love us dexterity or love using rogues. Think about getting the feat called Telling blows. What it does is when ever someone with a sneak attack class ability hits someone with a critical you can add in your sneak attack damage as well. But its not multiplied as well which sucks. Now if you were sneak attacking to begin with now that's entirely a different story.
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Posted: Wed Sep 20, 2006 6:35 pm
Holy ouch. o.o
But yeah, tumbler! ^.^ Sounds like a great idea! Thanks.
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Posted: Wed Sep 20, 2006 11:46 pm
Asher17 You could take some abilities from the theif-acrobat class in the complete adventurer. It would probably be best to incorporate something like the agile fighting which makes it so you can get more ac while taking a defensive or a full defensive stance. You could also incorporate something like the defensive roll or improved evasion class abilities into the class as well. Just because most of the people in your group are fighters doesn't mean that you'll be useless. It just means your abilities are different for different times. I have a Ninja/spell theif and I have no problem letting the rest of them get their asses kicked because when I get in close to someone it hurts. Also for future reference for some of you who are like me and love us dexterity or love using rogues. Think about getting the feat called Telling blows. What it does is when ever someone with a sneak attack class ability hits someone with a critical you can add in your sneak attack damage as well. But its not multiplied as well which sucks. Now if you were sneak attacking to begin with now that's entirely a different story. Wait when someone else with a sneak attack hits you add your damage too it stare thats kind of odd. And how often are there two sneak attacking characters in one party.
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Posted: Thu Sep 21, 2006 5:52 pm
I think it's just an odd way of wording it.
Let's say the character in question were Fiver, and fiver had a 3d6 sneak attack, plus a 1d4 small short sort.
Fiver takes the Telling Blows Feat.
Now, his sneak attacks deal 2d4+3d6 damage.
And yes... I've been in games with up to four people who could Sneak Attack. It was a stealth-heavy game.
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Posted: Thu Sep 21, 2006 6:02 pm
Now I get it, you apply sneak attack damage on your own crit. Interesting feat, but still doesn't really help agianst what rogues are predominatly weak against, stupid things with out organs.
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Posted: Fri Sep 22, 2006 6:49 pm
True, but such things are notoriously slow and stupid.
Except vampires. Those are a problem.
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Posted: Sun Sep 24, 2006 3:11 pm
Or the Lichs that just surround you with the slow and stupid, or all the elementals that half the time move faster then humans. Or the many prestige classes that make you crit proof and thus sneak attack proof, such as war shapers and elemental savents. Relying on sneak attacks really is not a very safe strategy really.
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Posted: Mon Sep 25, 2006 5:58 pm
Relying on Hide and Move Silently is, though, which was ultimately the point, anyway. ^_^
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Posted: Thu May 31, 2007 12:45 pm
apostle of peace from exalted deeds, he can't fight, but he can do lots of other stuff.
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