Hello, i decided to make this role play to make this guild active again, plus i came here to role play mostly, so i decided "what the hey?" So after making sure i was allowed to make a role play from the big head cheese, here it is. The rules are of course obvious, no god modding, keep romance PG-13, etc. you know the drill.
Anyway, lets get down to business.
This role play takes place in the universe of Illuvatar, a homebrewed Dungeons & Dragons campaign i created. The inhabitance of Aldrazar had become technologically and magically advanced enough to go beyond Garweeze, their star system. And now the plot thickens.
Story: The destruction of the SEED was only the beginning of what seemed to be an even more terrible force. the remaining SEED merged with the Del Crystal, the source of Dark Falz's power creating an even stronger entity. Will you stand up to this destructive entity and save the universe, or stand by and let the universe fall into darkness and chaos?
What will you do?
Key:
Underlined: Planets/land masses
Bold: areas of the planet
Italicized, underlined and bold: Star system
Underlined and bold: Index name
Italicized: other
Planets and star systems:
Garweeze: this star system is home to 12 different planets orbiting its sun.
Aldrazar: The 4th planet orbiting the sun in the crystal sphere called Krynnspace. this planet is inhabited by all kinds of beautiful creatures and houses the most highly advanced technology known to man and mage alike. The various cities and kingdoms of Aldrazar have monuments to the hero Robin Jones, the man who led the forces of good to victory against the dark gods and wielder of the Ragnarok, the sword of creation, many ages ago. High in the clouds hovering over the Leviathan sea, lies the floating island of Numenoria, the last remenants of the Numenorian empire after the war of the Ancients that almost put an end to the planet. On one part of the planet, now heavily guarded by Numenorian soldiers, is the Yggdrasil tree, the source of all mana on Aldrazar.
Faerûn: a major continent on the planet of Aldrazar. The majority of the planet covers this continent, and it has had more attention than any other area of the planet.
The continent includes terrain that is as varied as any other. Besides the exterior coastline to the west and south, the most dominant feature on the continent is the Sea of Fallen Stars. This is an irregular inland sea that keeps the interior lands fertile and serves as a major trade route for many of the bordering nations.
Next in significance is the Shaar, a broad region of grasslands in the south that, together with the Lake of Steam, separates the area around the inland sea from the coastal nations at the southern edge of the continent. To the east, Faerûn is bordered by a vast regions of steppe from Kara-Tur, and in the north are massive glaciers (Pelvuria and Reghed) and tundra. South of the continent, separated by the Great Sea, is the sub-tropical land of Zakhara. The continent includes the following geographic and political regions:
Northwest: A region of wilderness, difficult winter weather, orc hordes, and barbarian tribes, this region is generally referred to as "The North". It is a mostly untamed region that lies between the large Anauroch desert in the east and the expansive Sea of Swords to the west. This area is one of the most popular regions for role-playing campaigns set in Faerûn, and has been the setting for a number of popular computer role-playing games. This area contains:
* The High Forest—a traditional home of the elves.
* Icewind Dale—site of Ten Towns now home to many humanoid creatures.
* Mithril Hall—the ancient dwarven stronghold rediscovered and reclaimed by Bruenor Battlehammer.
* Neverwinter—a northern town and what is known as the Jewel of the North.
* The Silver Marches—a confederation of humans, dwarves and elves, with the city of Silverymoon at its heart.
* The Sword Coast—a rich coastline of trade, piracy and adventure.
* Waterdeep—the "City of Splendors": a huge and richly detailed city on the Sword Coast.
North: This region stretches from the wide Anauroch desert in the west to the eastern edge of the inland Moonsea, in the northern region of the continent. It is a region of contrasts, containing:
* Anauroch—a huge desert, inhabited by desert warriors, gypsies and brigands alike.
* The Dalelands—an area of rich farmland and human civilization. Home to the famous wizard Elminster.
* The Moonsea—a large northern body of water with shores in many politically unstable areas.
* The Ride
* The Vast
more info here: http://forgottenrealms.wikia.com/wiki/Faerun
Boran: the eighth celestial body orbiting the sun in the crystal sphere called Greatspace. (Not counting the asteroid belt, that makes it the seventh planet.) It is a frozen world, with epic arctic storms that cause havoc across the rest of the planet. Little is known of the land features of Boran. The surface features are ravaged by the freezing storms. If Boran has any ice covered seas, this fact has not been discovered. The only creatures known to live on the planet are foul creatures who are able to survive the deadly cold. These include white dragons, yeti and a variety of arctic troll.
Chislev: the fifth planet orbiting The Sun in the crystal sphere called Krynnspace. It is almost completely covered in jungle. The Shou Lung, and many other visitors, refer to Chislev as a liveworld, but natives of Krynnspace all define Chislev as an earth body. The planet Chislev is named after the god Chislev, and the god is rumoured to live on the planet.
Garden: the seventh planet orbiting The Sun in the crystal sphere called Realmspace. It is an earth cluster that is anchored togehter by a plant called Yggdrasil's Child. The Shou Lung define Garden as a liveworld. It is possible for a spelljamming ship to fly in the gaps beween the small asteroids that make up the cluster and the roots of the plant that hold them together. These asteroids, and the plant, share a common spherical air envelope. There are a number of natural places where a ship can dock, but no manmade ports. There are several pirate dens in the mazes below the surface of Garden. The surface of Garden is covered in thousands of small plants. These sit in the gaps between the sail-sized leaves that grow on the branches of Yggdrasil's Child. The trunk of Yggdrasil's Child is actually made up of several hundred trunks (all over 100 feed in diameter) that are fused together. These trunks stretch out over the entire surface of the planet and mean that part of the plant is always in sunlight. Many small animals live on and in Garden. These include: rabbits, mice, foxes and ferrets. There are people living on Garden, but most spacefarers travel to the planet to refresh their air envelope and collect food and water. The northern half of Garden is home to at least one established community. This is the northmen who gave the name Yggdrasil's Child to the giant plant that holds Garden together. Little is known of any of the communities living on the southern half of Garden. The inside of Garden is a natural mazework of passages that exist between the asteroids in Garden's cluster and the roots of Yggdrasil's Child (the plant that hold the asteroids together). The gaps between the asteroids and the roots are mostly as small as 100 feet in width, but some of them are 100 yards wide. The roots of Yggdrasil's Child touch all parts of the inside of the planet. Some of them are 1,000 feet across, but they fork off into smaller and smaller roots. The smallest roots grow into the asteroids that make up Garden. Yggdrasil's Child has the ability to rapidly regenerate damage. It is not immortal. It has a life span of 2,000 years and is half way through its life. It is a sentient plant, but none of the hundreds of attempts to talk to it have been successful. Garden has twelve moons that all orbit outside its air envelope and are not connected to Yggdrasil's Child:
Grandchild
Yerthhad
Peacecon
Retinae
Glorianus
Fjord
Locci
Dragon Rock
Knurl
Sunson
Templar
and
Farworld
Hecht: the seventh celestial body orbiting the sun in the crystal sphere called Greatspace. (Not counting the asteroid belt, that makes it the sixth planet.) The terrain is dominated by mountains.
Karrington: the first planet orbiting the sun in the crystal sphere called Greatspace. It is a cooked world, with a very thin atmosphere. The surface features of Karrington are cooked by temperatures that soar to up to 600 degrees. There is no known surface water on the planet. No creatures are known to live on the planet as the heat is too intense to support life.
Krynn: the third planet orbiting The Sun in the crystal sphere called Krynnspace. It is an earth body with a diverse environment. People live on its continents and even in its seas. This makes it the second most populated planet in the crystal sphere. The planet Krynn attracts a lot of attention from the local gods. In the past, the people of Krynn have challenged the gods, and the gods are believed to have used a meteor to destroy an entire city in retaliation. Unlike many of the other planets in Krynnspace, no gods are believed to actually live within the planet Krynn. Krynn looks very much like many other earth/water bodies. It has tan and green landmasses, blue oceans, and fluffy white clouds, with polar ice caps topping it off. However, while Krynn's oceans look right enough, an observant onlooker will note that its landmasses have seen better days.
The continent called Ansalon appears to have suffered a direct meteor hit at some time in the past, while Taladas, the continent on the other side of the planet, appears to be almost gutted. Judging by the appearance of Taladas, and the locations of each of the two continents, it's tempting to say that the meteor went through the entire planet and burst back out right through Taladas.
The other landmasses of Krynn are also mangled, probably by the above-mentioned impact, but also possibly from other causes.
Krynn has three moons:Nuitari, Lunitari, and Solinari.
Lagor's World: the forth planet orbiting the sun in the crystal sphere called Greatspace. It is a world with a large variety of climates and geographic features. It is slightly cooler than the planet Thesalys. The planet Lagor's World is named after a sage and astronomer called Lagor.
Nehzmyth: the sixth planet orbiting The Sun in the crystal sphere called Krynnspace. It is an ovoid earth body. Nehzmyth is rarely seen from the surface of Krynn (and most other planets in Krynnspace) as it often passes through The Black Clouds, because of this, the planet is often called The Vanishing Planet Nehzmyth and some sages are convinced that the world is a living entity that uses spellcasting powers to make itself invisible.
Reorx: the second planet orbiting The Sun in the crystal sphere called Krynnspace. It is an earth body that is almost completely covered in steep mountains and deep chasms. The planet Reorx is named after the god Reorx, and the god is rumoured to live at the centre of the planet.
The southern lands have two ports, one opperated by a dwarven clan, the other by a gnome clan. the dwarfs supply the refined metal to the gnomes in trade for high tech goods.
Reorx has one moon: Ora or The Hammer. According to the mythology of the dwarves that mine it, the moon was formed by a drop a molten metal that splashed from Reorx's anvil when he shaped Krynnspace.
Skora: the second planet orbiting the sun in the crystal sphere called Greatspace. It is a hot world, with a poisonous methane atmosphere.
Little is known of the land features of Skora. The surface features are ravaged by violent storms.
There is no known civilisation on Skora, however rumors suggest a wizard called Klemen has used his magical skills to create an area on the planet, where he can live.
The Stellar Islands: the seventh celestial bodies orbiting The Sun in the crystal sphere called Krynnspace. They are a cluster of asteroids. There are many asteroids in the cluster, but five of them are larger than all of the others and are inhabited. It is the five inhabited asteroids that people refer to as islands. They are all between 100 and 400 miles across and are connected by glowing ribbon walkways. The inhabitants of the Stellar Islands sometimes refer to them as the hand of goodness, with the largest of the five asteroids being 'the thumb' and the other four being 'the fingers'.
Zivilyn: the fifth planet orbiting The Sun in the crystal sphere called Krynnspace. It is an air body with a handful of continent-sized boulders spinning through its atmosphere alongside smaller boulders that range in size from 1 mile across down to the size of a fist. The planet Zivilyn is named after the god Zivilyn and the god is rumoured to live on one of its moons. Like Krynn, Zivilyn has also had people who have challenged the gods. However, in the case of Zivilyn, sages believe that Zivilyn was formerly a large earth body that was shattered because of the activity of its people.
Crystal Spheres: Certain rows of orbital rings that the planets of the solar system travel.
Gurhal: This star system is home to 3 planets orbiting its sun.
Parum: Parum was once a planet rich in natural abundance, it was driven to desolation over time due to human settlement, CAST production, and a war that lasted 500 years. Much of the nature found today has been artificially created. Tarcus City, the site where the Tripartite Treaty was signed, is the planet's capital. The economic center, however, is Holtes City, where the Alliance Council building is located. Alliance Military headquarters and the head offices of GRM, one of the largest manufacturers of GUARDIANS and Alliance Military equipment and CAST parts, are both found in Holtes City. CASTs make up only 5% of Parum's population. However, most of the important positions in politics, administration, and management are filled by CASTs.
Holtes City: Holtes City is Parum's economic center. It is divided into three districts.
The Central district acts as Holtes City's spaceport, allowing transfer to any planet within the Gurhal Star System.
The West district contains shops, including the G.R.M. Manufacturer shop. The synthesis shop stocks synthesis boards for G.R.M. weaponry and armor. The parts and clothing store also contain Parum exclusive goods. At the G.R.M. shop, you can purchase most G.R.M. gear and grind any G.R.M. weaponry. The Linear Line Platform located here provides a shortcut to the Temporary Base. The AMF headquarters are also located here.
The East district contains the GUARDIANS branch and Flyer Base. Currently, the flyer base leads you to Raffon Meadow.
Raffon Meadow: A grassland area found on Parum. For the most part, all such nature has been artificially restored after being ravaged by war. The SEED influence has caused many of the native creatures in Raffon Meadow to become vicious, and as a result, they are causing damage in the local area.
Neudaiz: Neudaiz holds the most water content of the three planets. People on Neudaiz coexist with nature. Huge plants grow densely, untouched by people, and floating islands dot the waters. The majority of the population is made up of newmans. Neudaiz's planetary religion is the Gurhal Faith, and the planet is a theocracy governed by the Communion of Gurhal. Most of Neudaiz's residents are followers. It is the Gurhal System's largest religion, supported by both newman and non-newman followers. Neudaiz's capital is Ohtoku City, home of the headquarters of the Communion of Gurhal. One of the largest companies in the city is the Yohmei Corporation, famous for its powerful TECHNIC-based weapons. Ohtoku City's residents are mostly newman, with other races making up approximately 20% of the city's population.
Ohtoku City: Neudaiz's capital city. In the center of the city is the majestic Ohtoku Mountain, home to the headquarters of the Communion of Gurhal and a popular tourist spot. Ohtoku City is home to corporate and university research facilities as well as educational organizations, and is well-known as an academic city.
Unlike Clyez and Holtes, Ohtoku City is not divided into multiple districts. From the central district, you can reach the shopping mall, Yohmei shop, Flyer Base, and GUARDIANS branch. At the Yohmei shop, you can purchase most Yohmei equipment and grind Yohmei weaponry. The Synthesis shop in Ohtoku stocks synthesis boards for Yohmei equipment. The Flyer Base currently allows transport to the Mizuraki C.D. and Agata Islands area.
COG: Pavilion of Air: The Pavilion of Air is the COG's HQ/Branch within Ohtoku City. It is split into two levels, a ground level facility, and an upper level facility located on the summit of Mt.Ohtoku. It is used to access new expansion only missions located within the Pavilion of Air.
Mizuraki Conservation District: A heavily forested area on Neudaiz. The mizuraki is a beautiful but endangered tree, protected by conservation laws.
Moatoob: Of the three planets, Moatoob has the harshest environment. Inhabitants must constantly battle the elements to survive. The oceans are dry and the land is becoming a harsh desert, but Moatoob is rich in natural resources. Thus, there is no end to the influx of immigrants with grandiose dreams of getting rich quick. Beasts make up the majority of the inhabitants. Medium-sized cities dot Moatoob's surface. Representatives from each city have formed a trade alliance, but it's a loose organization and agreements are carried out between individual merchants for the most part. Rather, it can be said that the rogues' underground society controls much of Moatoob's politics.
Dagora City is one of the larger cities on Moatoob. The majority of Dagora City's inhabitants are beasts, but with a large number of people coming and going from the city, at any given time 30 to 40% of the population are of other races. Many of them are involved in dealings ranging from shady to outright criminal.
Dagora City: A city where outlaws and shady characters gather. Dagora City is home to a bar frequented by rogues, as well as TENORA WORKS, maker of nonstandard underground-style weapons. Like Ohtoku city, it is not divided into districts. The shopping mall is on one side of the city (left as you enter from the spaceport) with the Flyer Base and GUARDIANS branch on the other side. The Flyer Base provides transport to the West Kugu Desert and Galenigare Canyon.
Galenigare Canyon: An area with many abandoned mines. Many were once rich in rare ores, but after being mined extensively, most of the mining sites have been abandoned.
Other land masses in space:
Ragol (you probably know what it is already)
GUARDIANS Colony: The GUARDIANS Colony is owned and controlled by the GUARDIANS organization. The GUARDIANS Colony had modest beginnings as a small colony purchased as the home base for the organization. As the GUARDIANS grew larger, the colony was further developed into the huge residential colony it is today, with over a million permanent residents. The GUARDIANS travel all across the Gurhal System for missions, using a transportation system called "Vector Tracks" to reach each of the three planets. The Vector Tracks can be easily recognized due to their rows of ring-shaped control units.
Clyez city: Clyez City can be found at the center of the GUARDIANS Colony and is where the GUARDIANS Headquarters are located. There are multiple cities in the GUARDIANS Colony that are very similar in design to Clyez City. Clyez City is broken up into five floors with a distinct function.
Terrahypt: All info can be found here
(Most information taken from wikipedia)
(still under construction)
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