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DeathWyrmNexus
Captain

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PostPosted: Mon May 31, 2010 3:37 pm


Answers obtained:

SykoCaster
Exiled Poet
DeathWyrmNexus
Master Drakontis
Has there been any talk/work on making Endboss more attractive to kill?

Not that I know of but I am adding that question.

Oh, yeah, we talked about that at one of the dev chats.
One with Kuzuan, I think.
We talked about how to make it more worth going after.



              Yeah, Kuzuan expressed interest in either adding a reward room/chest after EB, adding chests to each of the switches in the Compound, or giving each section of EB a large gold drop.
              The latter was my idea, and I like it 'cause it would get people to want to kill the arms of EB instead of just taking out the body.
              >.>


Master Drakontis
Can they make Ghi experience less of a mystery and actually put some numbers in that bar thing? Like XXXXXX/1000000 or something like that. It'd be nice to actually get a number about how far away you are. I'm curious how GHI works for the experience and gaining it part of it.

This was actually answered by Kuzuan and he stated that he would look into it but it was low priority.

[ JK ]
I'm your huckleberry... cool

To answer you guys' questions from OP:

@Jane Fallen Angel: Qix is not helping us. He's no longer employed at Gaia HQ.

@Exiled Poet: We currently don't have any plans for Deva, plot-wise... but things may change.

@SykoCaster: Those 2 NPCs are actually rivals (well, at least one of them think so). We do have a story for them and we may include them in one of the new areas (btw, their sprites are already finished).

@Master Drakontis: We're currently in the process of adding a new ring which will boosts your luck even further. However, there may be some bugs with the luck system, so we'll need to get back to you on this question.

@Master Drakontis: We already have plans for the Aqueduct area which will involve the Preda Pup Commander, but we can't comment further on this topic.

@Patrick Jiuliani: We plan on adding many more badges (not just for the new coliseum).

@Master Drakontis: Looks like the EB question has been answered. And, if you're referring to the ring sets.. yes, we have discussed about making adjustments to them. However, there's no plans to implement any changes to them atm (again, this could change depending on priority).


Kuzuan
Sailor11sedna
Lastly (for now), how do you pronounce "zOMG!"? Some of us are audio thinkers here!

Most of the time I hear it pronounced "Zoh-My-God" (all at once, just let it roll off your tongue). Rarely I hear it pronounced as "zomg" (kind of like "gong" but starting with a z instead of a g).
LogicBubble
My question is may we know what that is about please?

It's all very straight-forward. The project entails working on the zOMG! platform to allow the Sponsorship and Events Teams the option of using the zOMG! platform for sponsorships and events.
Master Drakontis
Is there any way that you guys can give the game a fullscreen option?

Firefox, Chrome and iE7+ should all have options to switch the browser into full-screen mode, thus letting you enjoy zOMG! in full-screen. I will poke around and try to make a thread about this later on.


[ JK ]
Nerevar Telvanni
"Qixter mentioned sometime back, that you were toying with the idea of including gear (like a ninja outfit or so) that effects out stats some way or another. Are you still considering this?"
Yes, we considered this at one point. There's always been an argument that this would force everyone to look the same, going against the very reason why we came up with the ring system. However, we have a solution for that. All we would need to do is include an invisible pose for that item. This way, it will not affect your look. The only problem is that for us to add this feature, we would need a lot of help outside the zOMG! team. So at this point it is highly unlikely that feature would be implemented.

Patrick Jiuliani
Are the zomg devs allowed to incorporate the npcs that gaia is using for their plot into the story of the game plot? If not does this mean that we wont see much of our friendly neighborhood crook merchant and provider of poweups, nico? Nor finally meet the infamous Zhivago finally?
Yes, as long as we get the permission from the main site people and it doesn't conflict with anything that they're trying to do with the main site's plot. We could always support the main site's storyline with our ingame story, but it doesn't work the other way around.

Nessus Dorma
Here a Question. Is there any plans to intergrade Fishing into zOMG!.
Fishing was created with CS2 (maybe even CS1). So unless someone converts that to CS3, we can't incorporate it into zOMG!. We have discussed using the fish items as part of the exchange items in zOMG! for new crafts though.

Hell_Tutor
Will the clan chat will be fixed sometime soon?
I can't give you a time frame, but it was worked on recently.

Master Drakontis
Do one of the dev's have a foot fetish or something?

Hot foot, Fleet Feet, Gumshoe. >,,> Prankster is for foot fetishists? XP
Well, Qix came up with most of those ring names.. I'm mainly into bewbies.

Petit Marionette
How is the order of our ghi boosts determined? Do you get them in a set order, or is it determined by the rings you use? Eg. You would get your minor health boost before your minor luck boost if you used healing/health buff rings frequently.
I'm not familiar with the Ghi system. But from what I remember, it's given in a set order and that using rings doesn't affect it. I'll need to double check and get back to you on this.

Marceus
Something similar may have already been asked but this has been bothering me for a while...

I've noticed that the badges on our list have numbers beside them that go in order but their are a lot of gaps between these numbers (The first badge on the list is number 44). I know more badges will be made soon for certain animated and the coliseum, but will the current gaps ever be filled? Or do they serve another purpose (if any)?

Not really sure if this makes sense... I'm kinda tired... xp
There are some badges that we made back then, but we've yet to release them. Also, several artists worked on the badges, so it wasn't always entered in order. Those are the main reasons why there are gaps.

Master Drakontis
What's with all the swirls?
It's one of the common elements we used in the environment to tie all of the areas together. There's also a hidden meaning behind it, which I can't disclose atm. smile

Patrick Jiuliani
We've seen zomg catering to the lower Cl before but now that it is so easy to get to a higher cl are we going to be seeing some of this new content coming into the game be aimed at those who have already maxed out their rings?
Most definitely. The coliseum is a prime example of how we're focusing on high level content now. There's still some work left for lower CL players, like the new tutorial stuff.

Sailor11sedna
Did they intentionally make the Mother Fluff Guards look like regular grass fluffs?
No. We slightly changed (aka, enlarged) grass fluffs to add more complexity (aka more mobs) to the game.

Sailor11sedna
Are you gonna do something about the Shadow Glitch in the trees? I keep thinking there's another guy left to beat, when really it's just a glitch... or is it? *imagines Animated Shadows*

We don't have a lot of resources right now so we're trying to prioritize. Glitches that don't allow you to talk to NPCs for example are higher priority then this. Of course we want to fix it eventually but there are a lot of other things we need to do first

Sailor11sedna
Dude, what's with the Null Crystals? Or, in other words, what's the plot explanation for them we're not getting one in the game? Maybe we could learn to manipulate them better, or at least a boss who's using Null Crystals for something awesome?

We have our plans for null crystals wink

Sailor11sedna
You removed Goof for the sake of simplicity in gameplay... but if you have certain avatar items give you stat boosts, isn't that just being hypocritical? Then people have to learn about all these items and blah blah blah....

First of all, Goof was removed because it didn't work properly and we didn't have the resources to fix it. So in order not to confuse and frustrate new users we took it out. Secondly, there are no avatar items that give stat boosts so I don't really understand your question.

Sailor11sedna
Are you considering a chat channel for people on your friends' list, yes or no? (It's hard if you're not mutual friends, but there's gotta be something you can do.)

I'm not sure how that could work - either way, it wouldn't be high up on the priority list.

Sailor11sedna
Will the Colosseum have public scores up? Wouldn't you need 18 of them, 54 if they have easy/normal/hard difficulty levels? (You can't be expected to compare a 6-person crew to a solo player.)

Not with the initial release, but we hope we can add this later on.

Sailor11sedna
Think we could have more of the earlier NPCs come back at later points in the game? Like, Logan shows up at both the Lake and the end sequence. Could we see Katsumi and Kin in one of the new areas?

We have a few ideas how this could be done without hurting continuity too much.

Sailor11sedna
Will we get to work with Gaians in Black more? I want their gear!

They're wearing blask suits, which Gaia has plenty of already.

Sailor11sedna
So the wishes on the wish tree were smarter versions of Animated because they had writing on them... why don't the trash cans talk to you? Did Oscar the Grouch threaten to sue?

I guess Gaians don't write on trash cans...

Sailor11sedna
I know a lot of people have been asking for Animated versions of I Am items, but won't that get confusing if, say, someone is doing Papa Saw and their avatar looks exactly like a buzzsaw?

There are no items like that right now, now do we plan on releasing them in the near future.

Sailor11sedna
Can crews get some sort of Mutiny option if their crew leader is afk or incompetent? That is, in the event that the crew can't Leave and start a new group from the rest of the crew members.

AFK people get disconnected from the game after 10 minutes.

Sailor11sedna
What would you do about newbies who want to complete their maps and maybe get the Daily Chance items but aren't strong enough to fight in certain areas yet? It doesn't seem right to have them piggypack their way across the map on the backs of higher-level players if the weaker player isn't where they belong.

It's up to high level players if they want to help lowbies.

Sailor11sedna
Why is it that avatars and forums are still the staple feature of gaiaonline and not zOMG? It's the best freaking part of the site, and should probably be the basis of the gaia storyline, not the other way around.

The forums and avatars are a lot more widely used then zOMG.

Sailor11sedna
Lastly (for now), how do you pronounce "zOMG!"? Some of us are audio thinkers here!

Most of us say zoh-my-god


LogicBubble
Will the developers conduct more contest in the near future? If yes, may we know what type?
We're going to continue to have zOMG! contests, but I don't want to spoil what they are. We'll announce the next one sometime after the Splash Screen contest is over.

Master Drakontis
There was a thread about Ring Sets where there was a suggestion for 5 ring sets. Could that possibly be implemented to give them a bit more flexibility, as well as maybe giving Medic a decent attack?
Could you link that thread? I don't remember the suggestion that you're referring to. Also, I don't feel that Medics should have a decent attack. Perhaps holy attacks for dead/dark mobs, but there's no elemental system in zOMG!.

TINSTAAFL
Are you guys to the point of where you can almost set a dead-line to the release of Buccaneer Boardwalk?

What's this rumor I keep hearing about a Kracken?
*zips mouth*

gataka
What is the point of ring sets, what were they intended to add?
Last I heard they were just a cool thing you'd come across.
>.>

The original intent of the ring-sets to something like an optional class system. We do have a few ideas for improving the set-system but have neither time nor resources to follow up on that currently

FLORENCE13
I don't know if this question has been asked, but here it goes:

Will we get to Aekea heart , Durem, and Gambino? Or at least areas that relate to them? I mean, in B-Lake one of the guards talks about robots in Aekea and I was really hoping we would get to see them. Of course I realize this would be very far off in the future - but a yes, no, maybe so would be nice. Thank you very much. smile

We have plans for a whole bunch of upcoming areas, but Aekea isn't planned for the near future I'm afraid. If we're given the resources and support we want to eventually release all of Gaia's towns, but as you said yourself - that's far off in the future.

LogicBubble
A new question please. I would like to know what if anything the devs plan to do with the Ghi system? I know at an early time it was suggestion that Ghi would be removed, is this still a possibility? As it stands there is not much to it and it is not widely understood by new players. I also feel that this system could be a interesting and add a new dimension to the game if developed a bit more. What plans do the devs have with this area of the game?

While we don't plan on changing the ghi system in the near future, we do want to explain it better in the new tutorial.

[ JK ]
Patrick Jiuliani

When you have to keep quiet about certain aspects of the game is it because you actually are told you cant talk about it or because you dont want to ruin some some of the surprises?

Both can be the case, depending on the question

Patrick Jiuliani
And another question

Do the dev's ever play the game on mule accounts perhaps to just hang out with players or see glitches first hand without being swarmed?

I know I do wink I like playing with users on my main too but sometimes I need to prioritze testing a boss/feature over answering questions ect.

Master Drakontis
Where is Registered Offender going to be located? You guys never said anything about that and I'm curious.

Probably Buccanear Boardwalk, but I don't want to promise anything

Master Drakontis

Why're some of the animated so rare? Like Sister Saw and Landshark. From what I hear, he spawns, like, what? Once a month?

They're triggered by the players last time I checked, so it really depends on you guys how often they spawn wink

LogicBubble


May I ask, without spoiling anything, could you tell us please, will some of these contest include something for those of us that write? I know you have had visual art contests, it would be nice to have something for the artist of the word.

We've talked about different contests we could hold and came up with a few ideas that would fit into your category. Not sure how soon we'll hold one of those though.

LogicBubble

That would be helpful indeed to people to have it explain a bit more. But I have to say it does sadden me that you have no plans to develop this more.

There are a lot of things we would like to develop, improve and work on if we could, Ghi being one of them. Unfortunately we really need to prioritize due to our limited resources. I too feel that the Ghi system could be a lot more then it is but right now we have a lot of other things we're working on.

Oblivitron
Who is in charge of the Alien Armorskin and when can we expect the leg glitch to be fixed?

There's a glitch? Please give me details - I had no idea sweatdrop


gataka

Q: Any passive rings in planning?
They don't require much art, but you'd have to be creative with the effects.

Maybe ninja

gataka

Q: Are passive buffs supposed to keep going when you're dazed?
A dazed Medic is fast on his feet >.>

That's not supposed to happen and we'll fix it eventually... it's not very high priority though tbh

Master Drakontis


Is there any plans of rebalancing the sets?

We've done some brainstorming on this and came up with a solution that would probably work alright. Hopefully, we could address this issue sometime down the line.

Master Drakontis

Do you guys multitask while coding/making art/etc with being on the forums or zOMG! or do you guys have to do that on your own time?

We sometimes log on zOMG to test out glitches and similar things, but we don't really do it while making art - that would be too confusing. I mostly log on in my free time - except for friday meetings... I'm still at work while we hold these because I go home pretty late (around 7:30-8 pm pst) and that would be too late for eastcoast people.

Master Drakontis
How much do you interact with other departments within Gaia?

Well, we're all in one big office so we see each other all the time... as for how closely we work together: there are several meetings each week that don't only concern zOMG that I attend and I hold a meeting once a week informing other lead artists about what my team is up to. We also don't have a pixel artist that's dedicated to zOMG right now so we give our concepts to the person who manages all the sprite artists and she selects an artist to help us out.


[ JK ]
Lei_Trigar
forgive me if this has been asked or answered... (if so please inform me XP)


Are there any plans to bring back the rare drops you get for doing the mini-events? (Loose Screw, Lawnshark Blade, etc.)

We have plans for these rare drops so we plan on bringing them back - we're still working on the details though so this isn't 100% yet.

Oblivitron
Behold, the glitch!

User Image

Is it only with this particular item? Or any pair of shoes?

Kestin Sha
Sorry if this is too long; in my effort to accurately convey the point, I kinda got...mathy. ^^; Bolded the important parts.

Is the Saving the Spirits event ever going to get an overhaul? With the combination of how many people it takes to quench one pyre (definitely more than 20, as I learned recently), the fact that pyres can be re-lit (meaning the aforementioned group of 20+ would need to stay there and fend that off), and the fact that there are four of them, the logical conclusion is that it would take somewhere over eighty people to successfully complete the event. In the same area, at the same time, on the same server, in the same layer, and actually participating in the event instead of doing other things. I would like to know what kind of priority is being placed on mini-events, so that I know if things like this will ever be re-wired to make more sense.

Yes, this mini-event is broken and wasn't intended that way. Only bron can fix this problem and he is aware of this issue. Currently, he's working on higher priority tasks, so I don't know when he'll get to this.

Valheita
I've got a question, if you don't mind.

"Is the ability to enter the Shallow Sea in a crew, regardless of whether you've finished Otami, intentional or a glitch that simply hasn't been fixed?"

That's intentional so it's easier to play with your friends.

gataka
Maybe... >.<
I'll take that as a yes for it would be a smart move and I know you are smart people.

Another one:
Q: A feared target is freed when an attack misses it: is this some clever feature or another odd thing to eventually address?

I hope it's intended D:
gataka
:O !
Just remembered another one:
Q: Is DoT damage supposed to go through Armor?

>.>

I'm not sure on both of these things to be honest, you'll have to ask Bron sweatdrop

Quote:
Is there any chance we will get the Gods of the Gauntlet back? I miss them being an open instance for CL 10s to fight the gods.

You want them as rare spawn (like Landy) out in Otami Ruins? I'm thinking that this mob is perfect for the new coliseum arena (imagine fighting 5 of them at once.. now that will be challenging).


Kuzuan
Kestin Sha
Is the Saving the Spirits event ever going to get an overhaul?

This event has already received some tweaks. That said, I believe less than 20 players should be able to complete this event. The Waterfall, Ledge and Pad Pyres can be taken by 4-5 players and held by as few as 3 players for the course of the event. The key is positioning only 1-2 players near the Pyre itself and the rest near the points of the room where the animated come in.

The Ground Pyre is the toughest to hold and sadly most players head there while ignoring the other three Pyres that are much easier to quench. The key with taking Ground Pyre is having just enough players spread out in the room as needed to hold the Pyre. If you see a dozen people fighting near the Ground Pyre, take your friends (or invite some other Gaians) to go with you to one of the top three Pyres in order to hold them. Remember that while the event can only be won by quenching all four Pyres, you will earn more points by keeping at least some Pyres quenched than if the players manage to quench none of the Pyres during the event.
Valheita
"Is the ability to enter the Shallow Sea in a crew, regardless of whether you've finished Otami, intentional or a glitch that simply hasn't been fixed?"

The minimum requirements for entering the Shallow Seas are:
1) Be CL 8.0 or above
2) Be crewed with someone who has received the Underwater Breathing boon

It has always been intended that players may enter the Shallow Seas as long as they meet these requirements.
gataka
Q: A feared target is freed when an attack misses it: is this some clever feature or another odd thing to eventually address?

This sounds like a bug. I'll take a closer look tomorrow.
Gypsy Jewel
First, Chat box. Are there any plans to improve the chat box. It is and has been glitching since the very being and I for one would like to see some changes made to it. Also the voice chat is very unclear, are there things, on the users end that can be done to improve them that the dev team can share with us? Perhaps a thread sponsored by a dev?

We are aware of the issues with the chatbox. Currently clearing a player's Flash Storage is the only available solution. I am unsure of what's unclear regarding the Voice Chat. In your opinion. what can be improved there?
Gypsy Jewel
Next, the NPC glitches. I know everyone that comes to the forum knows there are a lot of silent NPC and a lot of broken quest because of it. What is the dev teams plan of action to address these problems? Yes, I do know how small the team is but to be sure some plan to fix these issues must be in the works, would you share what they are please.

We are aware of the issues with glitched or broken NPCs, quests and quest rewards. There have been discussions on how to address these issues, but, to the best of my knowledge, there is nothing we're prepared to share at this time.
Ungoliath
Which make sme wonder...There is ANY chance to get as a rare drops some powerups?

If G-cash is an issue then, as a reminder, I'd like to mention that PowerUps can be purchased from the Marketplace for gold. Moreover, the Labtech in Old Aqueduct sometimes rewards very lucky adventurers with a PowerUp.


bronstahd
idea Let me do my best to provide some answers here.

Questions Collection Spot:

DeathWyrmNexus
Is there any chance we will get the Gods of the Gauntlet back? I miss them being an open instance for CL 10s to fight the gods.

Requested Clarification: Right now, a CL 10 can't go back into the gauntlet like he can most instances. I would be happy with just being able to go back in there at my own discretion to give them a thrashing.


It's possible. While I'm not a fan of shutting players of the area in the way we have, changing it isn't a high priority right now. Someday it would be nice to have this area repeatable, though.

Oblivitron
User Image
Behold the glitch.

Requested Clarification: It happens with any boots that overlay normal shoes/slightly alter the shape of the leg. So most boots no but a lot of the RIG boots or other items that slightly alter the leg shape, yes.


Sorry, the layering system is exactly the opposite direction from my area of expertise. Can't provide any clarification on this. sad

Lei_Trigar

Next Question:

When will the next new Ring(s) be available? (after seeing some clips of some i've gotten a little over excited about them lol) Or, are they all to be released at/around the same time?


We've got a few cool new ring types spec'd out. I'm pretty excited about them, not just from the visual aspect but they'll be giving some really unique benefits unlike any rings currently in zOMG! No firm ETA right now, but we're hoping to release them before the end of the year.

StarryMocha
Question;
With the two sets of steps in Otami that spawn 'Masks of Death and Rebirth', are the stairs on the left supposed to be spawning an equal amount of masks to the number of people on screen??
I was with a crew today and we were kinda surprised at the spawning of four masks in one go xD; (Although it did make for pretty good jewel eye finding so we didn't actually mind too much whee )


First, I'll disclaim my answer by saying that Qixter scripted this area and I'm not completely familiar with it. That being said, I did some quick investigation and it would appear that what you've described above is exactly what happens. The number of masks that spawn in the room is the number of players in the room, capped at 6.

DeathWyrmNexus
When can we expect some more transparency in how Luck works or at least get it shown as a stat?


This is a subject that came up recently, while we were preparing the Fortune's Favor ring. Interestingly, it was never intended not to display Luck on the Character Info pane - rather, the stat portion of the Character Info pane was created before the Luck stat existed. For whatever reason, getting Luck added to it just kinda slipped through the cracks. At the very least, we want to get Luck displayed there.

One thing we're planning to increase the transparency of luck is having it increase the amount of gold rewarded on each kill. This should be a lot more visible to players than item loot, where only the percent chance is increased by luck.

Hope my answers have been helpful.

-bron
PostPosted: Mon May 31, 2010 3:38 pm


Made this thread to handle space in my Q/A thread for the developers. Locking thread and will maintain personally. biggrin

DeathWyrmNexus
Captain

Dangerous Lunatic

8,200 Points
  • Mark Twain 100
  • Invisibility 100
  • Elocutionist 200

DeathWyrmNexus
Captain

Dangerous Lunatic

8,200 Points
  • Mark Twain 100
  • Invisibility 100
  • Elocutionist 200
PostPosted: Mon Jun 07, 2010 10:05 pm


[ JK ]
Thard_Verad
Hiyah! *Bumps*

Question: If Evil Timmy makes an appearance, will he use his evil goatee as a weapon?


Nope.. his grogain


[ JK ]
gataka
Q: Will the B Coliseum feature new music? :O


Yes


Kuzuan
Lei_Trigar
Recipes... now all of the old ones require Gold to make them, however ever since you guys made the daily chance and are able to get them for free they are being sold for less then what it takes to make them. i suggest taking out the needing Gold to make them, and maybe boost the items required to make them instead. (this doesn't apply for the 4 you get for beating EB wink ) any thoughts on that? (and yeah, i'm sure its not a high priority thing in any way. smile )

We hear you loud and clear regarding this issue. A good portion of the intent behind the "Rare Item/Recipes" in development is to revitalize the zOMG! loot and crafted item market.
Patrick Jiuliani
Are there any plans to incorporate Clans into the game more then they currently are at this moment in time.

There are always plans! At this moment I believe the biggest goal is to make sure that Clan Chat is stable and can work for all clans.


Kuzuan
Master Drakontis
I was wondering why exactly it took so long to get the golden egg to work?

User Image
There were a number of reasons for the delay; many of which were touched upon in other replies or during Dev hang-outs. We're all glad that the Golden Egg is now here and now we're looking forward to making it even better!
SykoCaster
Which one is the way Passive Rings are supposed to work? Or are they intentionally different?

Great question! I'll check to see what's the expected result in this case.
SykoCaster
If I remember correctly, the wait was only implemented because people were server-hopping to get multiple instances of the same chest.

This was implemented for a number of reasons, chest farming among them. I agree that the wait to switch to a new server can be long. I'll check to see what the current wait timer is.


Kuzuan
Patrick Jiuliani
Making the gold egg even better?

Red Kutai
Perhaps Golden Eggs will return in next year's Event?

Y'all need to do a better job at stalking Developer posts ; )

The entire Luck system will receive an in-game boost, thus improving the Golden Egg and other rings. This impending change was announced on the forums over a week ago. User Image


bronstahd
SykoCaster

Fitness darkens out and seems to stop working when you get below 4 stamina, yet Fortune's Favor does not, even when you have 0 stamina.
Which one is the way Passive Rings are supposed to work? Or are they intentionally different?

Simple answer is that Fitness has an exhaustion cost and Fortune's Favor does not. The reason for the discrepancy... I didn't realize exhaustion checks were being made on passive rings. razz

Now lemme go remove that exhaustion cost from Fitness.


Quote:
[ JK ]: yes, megalomanics are zomg npcs.. they'll show up later in dmp
PostPosted: Mon Jul 12, 2010 6:54 pm


Kuzuan
Kestin Sha
Regarding the splash screens, can you please consider implementing a way to pick and choose between them? Like the sliders for feeds, where you can decide which ones show up more often and which ones never appear at all? Pleeease?

The system that serves splash screens is very straight-forward: it picks a random splash screen from a pre-determined set and presents it to the player. In my opinion something similar to what you are proposing would greatly over-complicate the issue. Unofficially all I can recommend is adblocking those splash screens that you dislike. If you do so then you should just see a black screen with a loading bar if a blocked splash screen was chosen. I never tried this, so proceed at your own discretion.
gataka
Is Gumshoe's success rate based of Willpower?
Are Adrenaline and Knife Sharpen supposed to never miss?

From what I recall, since Gumshoe is a CC ring, the more WP you have the higher your chance of debuffing a monster's speed.

One of the few benefits of Adrenaline and Knife Sharpen is that they always hit.
SykoCaster
And I'd like to know if the Drums in Zen are supposed to be semi-immune to Quicksand, or not?
'Cause when you use it on them, they just move slower instead of being rooted, and they can still jump.
I'm not sure if I should be submitting a bug report or not.

Sounds like an issue. I'll check it out.
gataka
Q: Why is our base Speed an odd 192?

Good question. I asked and from what folks can recall at one time player speed was the same as monster speed. Because it was extremely hard to ever outrun and get away from a monster the players' speed was increased by a percentage and thus 192 was born.
Kestin Sha
Any plans to remove the annoying "You are at the South Gate" and "You have arrived at the West Gate" messages?

None that I'm aware of.
Nerevar Telvanni
Can we look forward to a system that shows the progress we have made toward mini event badges?

This makes sense, especially since some mini-event badges are, in effect, kill badges.


Kuzuan
I double-checked and Gumshoue works like a Debuff instead of CC. The difference being that Debuffs reduce monster stats (by a percentage or a point amount) while CC attacks cause status effects (root, fear or sleep).

CC attacks are improved with higher WP while Debuffs gain zero benefit from higher WP.

DeathWyrmNexus
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