They may not exist (yet), but that won't stop people from wondering what they'll have in them~
So, this topic will be about what you want in future skill trees, what you think some of the skills and add-ons will be, and just plain ol' spazzing over the possibilities.
Note: This is a discussion thread first, and a skill idea sharing thread second.
Personally, here are some skill ideas for DA and Striker.
DA:
2nd: Slashes twice, jumps while knocking the opponent upwards with you, then blasts diagonally towards the ground leaving a slash mark that stays in the air for a second.
3rd: Slashes rapidly 5 times from side to side (like wolf's new combo), then slaps downward with his left claw, before making a upwards rocket with a huge finishing slash that leaves your opponent midair.
Striker:
1st bar: Slashes twice, slaps the opponent upward with his hilt, then finishes with a dashing slash like his original 1st bar.
1st bar (cash): Knocks the opponent up with his sword, then slashes downward with a life-leeching slash. (Can restore fatal, but has a very low restoration rate; only heals when hitting something)
1st bar (cash): Throws 3, small stunning scrolls/mines forward, then makes shadow dash. ("Shadow dash" is essentially like an evasion "attack" that lets you move either past the dropped mines, or away from them. if no direction is tapped, the dash doesn't occur.)
2nd bar: Dashes forward and makes a wide slash that scrapes the ground, leaving a bizarre marking that explodes after lass sheath's his nodachi.
3rd bar: Makes a giant swing with a spirit blade that stuns anything it his, then swings the blade upwards and crashes it down. (Less range then the original blade spirit, but easier to land a blow with, as the first hit stuns like the kunai buff in 1st job.)
Grand Chase: Join the Chase!
For Grand Chase lovers, players, and more :D
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