If you are trading in your old zoid for a new one, We can take half the price of the one you are selling and subtract that from the price of the new one.
Zoid Model- Durability- Mobility- Defensive Ability- Turning Ability- Searching (Kilometers)- Radar (Kilometers)---Price

Quote:
Durability determines how much damage your zoid can take before its battle system freezes.
Mobility determines how far your zoid can go at once in Kilometers.
Defensive Ability reduces the amount of damage your zoid can take from an attack.
Turning Ability determines How quickly your zoid can turn at once in Degrees.
Searching determines the base maximum distance you are able to target from.
Radar determines the maximum distance your zoid's sensors can pick up another Zoid.
Fixed, means it cannot be removed from the Zoid.


Level One Zoids (Could be subject to change)

Helcat

*Helcat- 1500- 60- 80- 27- 220- 820---16,000 Cts
Equipment
2 Weapon Slots:
Slot 1: AZ 20mm 2 B-Cannon
Slot 2: Small 2 Laser Gun
Optional Part: None

*Helcat Noir- 1800- 64- 90- 28- 240- 840--- 16,500 Cts
Equipment
2 Weapon Slots:
Slot 1: AZ 20mm 2 B-Cannon
Slot 2: Small 2 Laser Gun
Optional Part: None

Cannon Tortoise

*Cannon Tortoise- 1200- 49- 140- 30- 300- 1000--- 15,000 Cts
Equipment
3 Weapon Slots:
Slot 1: None
Slot 2: LC CP B-Cannon (Fixed)
Slot 3: LC W Has-Cannon
Optional Part: None

*Cannon Tortoise BC- 1300- 44- 150- 30- 320- 1020--- 45,500 Cts
Equipment
3 Weapon Slots
Slot 1: Big B-Cannon
Slot 2: LC CP B-Cannon (Fixed)
Slot 3: LC W Has-Cannon
Optional Part: None

*Used Cannon Tortoise- 1100- 47- 130- 29- 280- 900--- 14,500 Cts
Equipment
3 Weapon Slots:
Slot 1: None
Slot 2: LC CP B-Cannon (Fixed)
Slot 3: LC W Has-Cannon
Optional Part: None

Command Wolf

*Command Wolf- 1700- 67- 100- 20- 240- 840--- 17,000 Cts
Equipment
2 Weapon Slots
Slot 1: AZ 50mm W B-Cannon
Slot 2: None
Optional Part: None

*New Command Wolf- 1800- 69- 110- 21- 240- 840---17,500 Cts
Equipment
2 Weapon Slots
Slot 1: AZ 50mm W B-Cannon
Slot 2: None
Optional Part: None

*Command Wolf AC- 2100- 74- 140- 20- 260- 860--- 33,000 Cts
Equipment
2 Weapon Slots
Slot 1:AZ 2 50mm
Slot 2:LR-Cannon
Optional Part: Assistance Booster (CW, BL)

*Command Wolf AU- 2000- 72- 130- 20- 260- 860--- 32,500 Cts
Equipment
2 Weapon Slots
Slot 1:AZ 2 50mm
Slot 2:LR-Cannon
Optional Part: Assistance Booster (CW, BL)

*Command Wolf EM- 1900- 69- 120- 20- 240- 840--- 18,000 Cts
Equipment
2 Weapon Slots
Slot 1: AZ 50mm W B-Cannon
Slot 2: None
Optional Part: None

Guysak

*Guysak- 1300- 59- 90- 27- 250- 850--- 17,000 Cts
Equipment
2 Weapon Slots
Slot 1: AZ 30mm Beam Rifle (Fixed)
Slot 2: None
Optional Parts: None

Molga

*Molga- 1000- 40- 80- 30- 300- 1000--- 13,000 Cts
Equipment
4 Weapon Slots
Slot 1: 20mm Gatling Gun (Fixed)
Slot 2: Grnd/Air 2 MSL (Fixed)
Slot 3: None
Slot 4: None
Optional Parts: None

*Cannonry Molga- 1100- 37- 90- 30- 340- 1020--- 33,500 Cts
Equipment
4 Weapon Slots
Slot 1: 20mm Gatling Gun (Fixed)
Slot 2: Grnd/Air 2 MSL (Fixed)
Slot 3: AZ 120mm Artillery Cannon
Slot 4: None
Optional Parts: None

Rev Raptor

*Rev Raptor- 1600- 70- 70- 40- 200- 800--- 18,000 Cts
Equipment
3 Weapon Slots
Slot 1: Counter Size (Fixed)
Slot 2: None
Slot 3: None
Optional Parts: None

*Rev Raptor PB- 1700- 69- 80- 41- 220- 820--- 24,500 Cts
Equipment
3 Weapon Slots
Slot 1: Counter Size (Fixed)
Slot 2: Pile Bunker
Slot 3: None
Optional Parts: None

*Rev Raptor WPB- 1800- 66- 90- 42- 220- 820--- 30,000 Cts
Equipment
3 Weapon Slots
Slot 1: Counter Size (Fixed)
Slot 2: Double Pile Bunker
Slot 3: None
Optional Parts: None

Sea Striker (Sinker)

*Sea Striker- 1000- 100- 70- 17- 200- 800--- 13,000 Cts
Equipment
3 Weapon Slots
Slot 1: ARZ ACCLR Beam Gun (Fixed
Slot 2: Homing Torpedo
Slot 3: None
Optional Parts: None

*Space Sea Striker- 1500- 107- 90- 18- 220- 820--- 15,000 Cts
Equipment
3 Weapon Slots
Slot 1: ARZ ACCLR Beam gun
Slot 2: Homing Torpedo
Slot 3:
Optional Parts: None


Level Two Zoids