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Question about stats*please help*

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Hisashi Tonomura

PostPosted: Sat Sep 24, 2005 10:34 am


This may be a dumb question, but what do all of the stats determine. I need to know what kind of gear/food to buy for my THF/WAR lvl 15. What does DEX, INT, AGI, STR, VIT, MND, CHR all do. Thank you.
PostPosted: Sat Sep 24, 2005 3:35 pm


dex is accuracy, inteligence helps with spell damage, mind helps with cures and mp, agi is evasion, str is how powerfull the attack is, vit is more towards your hp makes it so you can take blows better, an chr is more focused to beastmaster and bard.

for a thf /war id probably focus on dex and agi, my thf isnt to high but i think those two are the more logical. ninja

Sheori_Baxton
Vice Captain


cow-killer

PostPosted: Sat Sep 24, 2005 10:50 pm


TiggyChan
dex is accuracy, inteligence helps with spell damage, mind helps with cures and mp, agi is evasion, str is how powerfull the attack is, vit is more towards your hp makes it so you can take blows better, an chr is more focused to beastmaster and bard.

for a thf /war id probably focus on dex and agi, my thf isnt to high but i think those two are the more logical. ninja
Yes those are, i just started working on my Thf he is going to be a farmer!^^ But those two are teh best, Thf are needed to dodge atacks.
PostPosted: Sun Sep 25, 2005 4:42 pm


yes what they said as a thf you would need mainly dex and agi.

Tsujiaikun


Zero_Absolute_Nitemare

PostPosted: Tue Sep 27, 2005 2:46 pm


DEX - Accuracy and boosts SA damage, increases critical hit rate
INT - Enhances elemental magic power (That's all I know)
AGI - Ranged Accuracy, Evasion, Shield skill, and boosts TA damage.
STR - Minimum and maximum dmg perhit, some WS use STR as dmg factor
VIT - Increases DEF
MND - Increases healing magic power, increases Chi blast's power
CHR - Enhances potency on BRD's songs and BST's charm, also is a factor in some WS's such as Dancing Edge.


THF/WAR just hitting level 15?

I would mainly concern myself with DEX and possibly STR to overcome a mob's VIT, mainly DEX though to boost your SA damage. SA stacks with some weapons skills as well, the one's which do not use TP to increase elemental damage I believe (Example: Gust Slash's TP mod powers the damage of wind damage, which does increase the damage of the WS itself)
PostPosted: Wed Sep 28, 2005 5:16 am


At your level, there really ain't THAT much that you can do. My main combo is THF18/WAR9, and there isn't THAT much that's awesomely available. And the only advice I really have, is what all thieves pretty much know.

First off, avoid daggers like the plague til 33. 33 is IIRC when you get Viper, which is the first WS that combos well with SA. Swords hit harder for the most part, and SA-Fast Blade will deal some nice damage for you. Right now, my personal best was around 180 on a Goblin.

Armor wise, just keep yourself up to date. There's not much that will actually be of SUPER use to you. For headgear only think I can reccomend off the top of my head is the Compound Eye circlet, as that boost in evasion is rather nice for when soloing, and it can potentially save your a** if the tank fails to regain hate after a succesful SA. Fighting a pug in Valk I got smacked down to about one hit away from dead before it was finally pulled off of me. For a shield, there REALLY ain't a whole lot of options for us. But when Tropical comes available, upgrade to it. Elemental res is sexy. Ring wise, i'd say amethysts. Oh yeah, and to top it off, if you got a few million to burn you can always get yourself some Bounding Boots. biggrin

Evilconqueso


whyisthisnotdeletedyet

PostPosted: Wed Sep 28, 2005 6:33 pm


Zero_Absolute_Nitemare
DEX - Accuracy and boosts SA damage, increases critical hit rate
INT - Enhances elemental magic power (That's all I know)
AGI - Ranged Accuracy and attack, Evasion, Shield skill, and boosts TA damage.
STR - Minimum and maximum dmg perhit, some WS use STR as dmg factor
VIT - Increases DEF as well as over non-elemental skill resistance (usually overlooked)
MND - Increases healing magic power, increases Chi blast's power also somewhat spell resistance
CHR - Enhances potency on BRD's songs and BST's charm, also is a factor in some WS's such as Dancing Edge. this also works in a negative way, such as hate


THF/WAR just hitting level 15?

I would mainly concern myself with DEX and possibly STR to overcome a mob's VIT, mainly DEX though to boost your SA damage. SA stacks with some weapons skills as well, the one's which do not use TP to increase elemental damage I believe (Example: Gust Slash's TP mod powers the damage of wind damage, which does increase the damage of the WS itself)


You pretty much nailed it all on the head. ^^)b

Kabobs are good for lower levels, you might want to invest in other foods later on, or even sushi if you plan to increase STR rather than DEX in equiptment.
PostPosted: Wed Sep 28, 2005 6:37 pm


Evilconqueso
At your level, there really ain't THAT much that you can do. My main combo is THF18/WAR9, and there isn't THAT much that's awesomely available. And the only advice I really have, is what all thieves pretty much know.

First off, avoid daggers like the plague til 33. 33 is IIRC when you get Viper, which is the first WS that combos well with SA. Swords hit harder for the most part, and SA-Fast Blade will deal some nice damage for you. Right now, my personal best was around 180 on a Goblin. Also, a great alternative would be Hand to Hand if you subbed in MNK. The skill cap doesn't drop significantly until around the time of dagger. SA or even SATA + Combo is great, and I have hit up to 210+ on ITs with SA+combo and over 380 with SATA + combo. I would keep all three weapons skilled anyway for variety.

Armor wise, just keep yourself up to date. There's not much that will actually be of SUPER use to you. For headgear only think I can reccomend off the top of my head is the Compound Eye circlet, as that boost in evasion is rather nice for when soloing, and it can potentially save your a** if the tank fails to regain hate after a succesful SA. Fighting a pug in Valk I got smacked down to about one hit away from dead before it was finally pulled off of me. For a shield, there REALLY ain't a whole lot of options for us. But when Tropical comes available, upgrade to it. Elemental res is sexy. Ring wise, i'd say amethysts. Oh yeah, and to top it off, if you got a few million to burn you can always get yourself some Bounding Boots. biggrin

PLEASE get battle gloves. +3 Accuracy and +3 Evasion are VERY helpful at lower levels. Also, try to max up dex over defense.

whyisthisnotdeletedyet

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Final Fantasy XI

 
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