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~CORE RP~ Character List (Parallels, FD, and DS) Goto Page: [] [<<] [<] 1 2 3 ... 16 17 18 19

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Kyou Nitsune
Captain

PostPosted: Wed Jun 14, 2006 12:05 pm


Well isnt that nice. ^__^

*pats the PL's head*
PostPosted: Tue Sep 05, 2006 9:33 pm


Okay, I've returned... Zell is still available I'm told... So to refresh everything:



RP thread: Forgotten Destiny

Characters name: Zell Dincht

Player: CrankyCrab

Race/Job: Human/Brawler - Ex-SeeD

Favored Weapon: Daggers

Skills/Techniques: By way of Junction (for the most part). His normal dagger, though looking average, houses a summon which he doesn't know exists, nor knows how to tap into it's power for more junctions.

Magical potential: Can use any potential magics, either drawn or given (Let's say with exception to FF7's Holy).

Limit Break: Dance of Daggers - Zell has developed a fighting style that's all his own. When he becomes angered or passionate (to the extreme) Zell goes into high gear and nails his opponents with a powerful custom-made combo.

Description (appearance):

Before coming to the world of FFVII: Zell stands at a height of 5'5" with blonde hair, blue eyes, and perhaps his most noticable characteristic - A jagged black tattoo running over the left side of his face. Though a member of SeeD, he doesn't normally wear his SeeD uniform unless on special occasions. Even during the last defense of Balamb Garden, he was dressed casually. Red and black stripped sneakers, black socks, blue flood pants, a red shirt, and a black vest. Of course, there's always the matter of his gloves which are always covering his hands. At the time of the Galbadian invasion, and subsequent "dismissal" of Balamb Garden, those gloves happened to be Gauntlets... Before they were destroyed.

After coming to the world of FFVII: Though not too dramatic a change (for physically, he's still the same) there was a slight clothing change which came about subconsciously to match his more brooding and responsible side after his last few tragic moments in his own world. Where his blue pants were, he now wears long black shorts, which just reach down to his knees, and a plain, dark red t-shirt (darker then the last). The vest is no longer worn, and neither are his gloves. His daggers are sheathed in two seperate areas, his normal dagger on his left hip, and his subsequent dagger behind his back, tilted to the right for easy access.

Backstory: Zell has always been an energetic boy. Though he was never taught any real martial arts, he created a fighting style that's not only effective, but entirely unique to himself. For this reason, he had always wanted to become stronger and quicker, always putting his energy to good use. Amazingly enough, he became the hero of his home town (Balamb) when he completeled an outrageous amount of chinups, on the entry-sign to Balamb, successfully.

Though energetic and skilled, he was sent to Balamb Garden, a school that trains mercenaries in all matters military and academic. Though energetic and skilled, the garden pressed in on him and challenged him in ways he had never known before. He loved it. He took that opportunity to improve himself, his skills, and, unknowningly to him, his reputation.

You see, for the energetic Zell Dincht, a biproduct of that energy was noise. Though, for the most part it didn't bother him, others often looked at him with contempt for the amount of noise he made, even when simply talking -- a rare occurance, since he'd normally be showing off. Much like he did when he first met Squall. It was a day that Zell had been waiting for, the day of his SeeD Field Exam, where he could prove himself, and secure his future.

That exam, didn't go exactly as planned. Many of the candidates were over-powered, and the real SeeDs had to step in (opposite of the game). Selphie was injured by an Anacondor on her way to warn Seifer's group. Though she was recovered and taken to safety by a SeeD, Squall and Zell were forced to retreat further into Dollet's mountains while split from Seifer, who went to work slaughtering everyone he found.

Squall and Zell were found helping a group of Dollet's citizens -- the only thing that allowed them to become SeeDs after the exam -- and Seifer was recovered, though unconcious from over-exertion and covered in blood.

For Zell, life got boring until his first SeeD mission (less then a week later), one that Squall and Selphie were also a part of. Though obviously psyched at the prospects, it soon became much more dangerous. The group kept facing enemies who would almost kill them, and the world just seemed to become more and more impossible to live in for them.

When it came to the launched missles at Balamb Garden, they were too late in moving the Garden. Though not a direct hit, it still damaged the Garden to irrepairable ends, and killed many students and SeeD's alike. Many had mortal wounds, and others had injuries, that not so bad, wouldn't necessarily be quick to heal. Incidentally, the group (Zell, Squall, Selphie, Rinoa, Quistis, Irvine) were fine, and decided that they would head-up security in the area, while futily waiting for repairs to work.

Though they did a good job defending from bandits (thinking it easy prey) and too-curious monsters, they were truly at a loss when a large host of Galbadian soldiers, their enemies, showed up. Being their normal selves, they split up, Zell taking the eastern side of the Garden, and the crater it left when it began to move (Since it had been struck down just as it began to move. The crater was also alot deeper after the impact of several missles).

Obviously outmatched, the students put away their fear, and injured SeeD's accepted their duty and went to help the group. Students from Balamb came to Zell's -- their hero's -- aid. But so too, did the Galbadians introduce something new. With Ultimecia (Edea) guiding their actions, they had magic, powerful magic, on their side. With that magic they had errected a powerful monster, a golem like no other. This was a Siege Golem, designed specifically for this very raid.

Before fear could stop them, the students rushed the creature, thinking there to be safety in numbers. They were all swatted aside, one of them taking a devestating hit against a large boulder. The others were up, but this one stayed down. Zell ran to him, wanting to find out who this boy was, and to see if he would make it. To his suprise, Zell already know the boy, one of Ma Dincht's friend's sons. The boy smiled at him, somewhat content to have taken this blow while defending his home, both the Garden and the town. It was strained though, and though the boy couldn't force any words through his lips, Zell could see the fear beginning to etch it's way onto his face.

The Galbadian soldiers stood there mocking the scene, throwing insults at the students, confident in their ability to wipe out the garden at any moment. Zell watched as the glimmer of life left the boys eyes, and though he felt a sadness, an anger so profound, like something he'd never experianced, took it's place. With no hesitance, he stood and turned running at the golem.

Though when he got within reach, he took a direct hit, one that would fell any other man, he went with the blow, flipping in the air to land on his feet. Agile as he was, he took off again, this time coming in too close for the Golem to try and hit him effectively. Instead, the Golem tensed, getting ready to take the hits, afterall, what good would simple fists do against it?

Zell went to work, furiously hitting the thing, his hits growing more and more powerful with each attack. His arms began to ache, but then he felt suddenly light. Pain was gone, and his desire to destroy this creature and all those who had helped in it's creation became the only thing that mattered. Zell had begun his Limit Break: Duel.

Peices of the Golem began to simply get crushed, but still, the Galbadians felt that Zell would play himself out before long, and the creature would resume it's destruction of the Balamb forces. What they didn't anticipate was the amount of seething rage inside the normally carefree man. With an amazing hit, Zell hit the creature with both fists, and the power from the hit shattered the Golem's main body, as it just fell into peices, it's arms and legs clanking to ground loudly.

At that same moment though, Zell's Gauntlets had also been destroyed, leaving his hands bloody and bruised, and he figured atleast a few of his knuckles broken. The soldiers closest to him though, after a moment of awe, rushed him, seeing him sorely hurt and unarmed.

Aware enough to see his own disadvantage, he retreated to his fallen comrade, looking for a weapon. He found a dagger on the boy, it's blade made of white diamond. Fancy, if not anything else, for he felt no magical emenations from the weapon. However, he took it, and he swore to the boy that before he dies, he would allow this weapon to taste the blood of those who had taken his life.

The others with Zell had seen his display, had seen him topple the siege golem single-handedly, and went at the Galbadian soldiers with renewed fury, a vigor that had many of the Galbadians off balance, and thus, at a disadvantage. However, Zell, wounded, still had to deal with those coming at him. He went to the edge of the cliff, grinning. He had to count on the soldiers being unaware of their surroundings.

They were.

They barrelled into him, and all of them went over the cliff. Their fear had made them hesitate for a moment, but Zell didn't. He went to work, biting, kicking, thashing, and stabbing at every target. Though the slope steep, they still hit it, and the bounce that ensued seperated them from each other. Every one bouncing down his own portion of the crater, some hitting rocks and dying before they even hit the ground. Others hitting the ground only to be mortally wounded and to die a slow painful death.

Though his back was to the ground, he could feel it fast approaching. He took that moment to calm himself, he had done what he could.

At that moment, however, fate, or some other power had intervened. Before he hit the ground, a rift in space opened, sucking him, and that portion of his world into another (FFVII). His first thoughts were that he had died, and this world was either a bad joke of Heaven, or a not-so-bad Hell. He couldn't be sure.

His life wasn't at an end though. No. This was just the beginning.

CrankyCrab

Dapper Noob


Pilotslover
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PostPosted: Wed Sep 06, 2006 12:00 pm


I thought Zell was a fist fighter?

PL
PostPosted: Wed Sep 06, 2006 12:12 pm


Pilotslover
I thought Zell was a fist fighter?

PL


Well, in the games and such he is... But with the change of dimension/world and his final battle with his home being overrun, he wanted to honor the first one of his home who died, and thus took his dagger and applied them to his own martial arts.

I never realized how akin this is to "Leon" from Kingdom Hearts... But really, it's not, as Zell isn't giving up like Leon did.

CrankyCrab

Dapper Noob


Pilotslover
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PostPosted: Thu Sep 07, 2006 12:05 pm


Ahhh, in that case you have my approval, you just need one other to say yes.

PL
PostPosted: Thu Sep 07, 2006 8:14 pm


Pilotslover
Ahhh, in that case you have my approval, you just need one other to say yes.

PL


I had my approvals when I joined before... But I don't mind getting them again. That was just a copy + paste from the last time.

CrankyCrab

Dapper Noob


Kyou Nitsune
Captain

PostPosted: Sun Sep 17, 2006 5:50 am


You have my vote, obviously 3nodding You can start whenever.
PostPosted: Fri Nov 24, 2006 5:20 pm


RP thread: FD
Character's name: Auron
Player: Firo Magus
Race/Job: Human/ Guardian + Spirit(Pyroflies)
Favored Weapon: Shimmering Blade(Katana)
Skills/Techniques: Breaks, Flee, Taunt
Magical potential: Break Attacks
Limit Break: Bushido Flare
Description (appearance): Generated by Pyroflies, he watches over Tidus in his quest to defeat Sin. He wears Dark Glasses, a Red Gunner's Coat, and Black Boots and pants, and a Silver Underarmor
Backstory: As Auron was about to send Tidus in to the Future he was taken by a portal to a forest. As he awoke he was attacked by a strange creature, unable to kill it Auron was defeated and left wounded and alone in the forest. He eventually woke up and escaped from the forest, hoping he'd never meet that demoniv vreature again.

Firo Magus


Pilotslover
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PostPosted: Wed Nov 29, 2006 1:08 pm


You're probably best joining one of the general RP's since these don't get updated.

PL
PostPosted: Sat Feb 03, 2007 4:37 pm


teard teh forgotton distay
Character's name: zack
Player: halo septiroth
Race/Job: human/superSOLDIOR
Favored Weapon: sword
Skills/Techniques: blue dragon slash
Magical potential: unknow
Limit Break: silver drangon
Description (appearance): looks like zack in ff7
Backstory: is a super soldier in SOLDIER

pictre of person

User Image

Aldridge Kite


Aldridge Kite

PostPosted: Sun Feb 04, 2007 3:30 pm


lps
PostPosted: Tue Feb 27, 2007 5:10 pm


(F,D.)
NAME: Camouflage
GENDER: male
GAME: FF12
RACE: Black Mage/Human
FAVORED WEAPON: Swords
SKILLS/TECHNIQUES: frist aid
MAGIC/MATERIA: Black Magic
LIMITBREAK: Flame Dragon
DESCRIPTION: hafe of his face is shadows we belive he is hafe Black Mage
BACKSTORY:grew up in a towin called tipa and spent he life going from town to town.

Camouflage15


smallpieces

PostPosted: Sat Dec 22, 2007 6:37 pm


RP thread: Forgotten Destiny

Character's name: Ramza Beoulve

Player: SmallPieces

Race/Job: Human/Job Master/Samurai
((He has mastered all the jobs available for a CP in FFT, well.. at least I did anyway))

Favored Weapon: Murasame ((Katana))

Skills/Techniques:
~Asura Knife - Attack for physical damage
~Koutetsu - Attack with a wave of damage
~Murasame - Restore Health
~Heaven's Cloud - Attack through ethereal spirit
~Kiyomori - Engulf ally in protective veil
~Muramasa - Vengeful wraiths attempt to kill enemy in one blow
~Kikuichimoji - Spirit charges enemy in a rage
~Masamune - Enhance strength and agility of allies
~Chirijiraden - Spirits become blue flame and attack living beings


Reaction Abilities: Blade Grasp ((evade physical attack, 50%))

Support Abilities: Two swords ((use weapon in each hand))

Move Abilities: Teleport ((move immediately to destination, 90%))

Magical potential:
~Fire, Fire2
~Bolt, Bolt2
~Ice, Ice2
~Quick ((increase everyone's speed))
~Cure, Cure2
~Raise
~Wall ((combo of Protect & Shell))


Description (appearance):
~Ramza has a short & messy hair, wears a strong grey metal armor with a Taurus insignia engraved on his chest plate.

Backstory:
~The youngest son of Balbanes, he comes from a different mother than Zalbag and Dycedarg. He's very close with his sister Alma. He travels from place to place righting as many wrongs as he can. After the apparent death of his close friend Delita at Fort Zeakden, he changes his last name to Ruglia and joins Gafgarion's mercenary troupe, in the hopes of starting a new life. By and large, he's ignored by historians and by the Murond Glabados Church, who try to hush up the shameful behavior they exhibited in trying to resurrect St. Ajora. Got here when Alma pushed him through the rift they found in Bethla Garrison. What happened to Alma and all the other people in FFT is unknown.
PostPosted: Sat Jan 05, 2008 5:58 pm


FD is dead. I don't know if I killed it, but it's dead.

Parallels is too.

It still amuses me that Parallels is less popular than FD.

Saffire
Vice Captain


Vilya
Crew

Shirtless Exhibitionist

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PostPosted: Tue Feb 19, 2008 7:39 pm


Saffire
FD is dead. I don't know if I killed it, but it's dead.

Parallels is too.

It still amuses me that Parallels is less popular than FD.


If you killed it? hummmm.....

Well, if anyone starts gatering torches and pitchforks, I'll be there to protect you wink

Hummmm..... maybe that would call for a renewal...... anyone interested?

=^_^=
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FFR: Core RPs

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