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Sieg Gainsburough
Crew

PostPosted: Wed Mar 08, 2006 7:36 am


Name: Malakai Gainsburough
Race: Reborn Human
Weapon: Dusk (Scythe form), short bow, barb arrows, Makai poison arrows, explosive arrows, Shadow Stalk arrows

Power Level:

Fighter Tendencies:
Energy:
Strength:
Magic:
Speed:


Offensive Techniques: Techniques that directly influence the battle.

Cometfall- Flames consume the user's body as they leap into the air and crash into their opponent for a full body attack. A secondary use for this technque allows the user to imbue his weapon with intense flames and release them in wave attacks.

Kamatachi- Better known as Demonfire, this technique pulls heat from around the opponent up in an intense incendiary explosion.

Demons Breath- The user releases concentrated heat in a fire based breath attack.

Pointed Strike- When using True Sight, the user can deal a non-critical attack to paralyse their opponent for three turns.

Ground Driver- Charging up heat energy in their hand, the user can release the energy into the ground for a massive, ground breaking directional attack. This attack also has a second effect that causes flame and molten rock to spew from the broken ground for several turns.

Creeper- Drawing on heat energy surrounding them, the user can create an intense flame which seeks out grounded opponents for several turns. The user can create three Creepers at once.

Vulcan- The airial counterpart to Creeper. Vulcans resemble small birds covered in flames, however, unlike their grounded counterpart, when a Vulcan reaches it's target, it releases a massive incendiary explosion. The user can produce five vulcans at once.

Defensive Techniques: Techniques that influence the battle indirectly or defensively.

True Sight- A special ability of Dusk. This technique grants the user the ability to see in, around, and through everything. This technique lasts for five turns.

Burning Circle- Releasing charged energy into the ground, the user can create a circle of fire to do any of the following; defend himself, ensnare an opponent, or block off a large area.

Shadowfire Morph- This technique grants the user the ability to make a clone of themselves for ten turns. If this clone is destroyed before the ten turns are up, one of the two following events may happen; The clone releases a massive incendiary explosion or tendrils of shadowfire spring out and ensnare the opponent for three turns.

Shadowsphere- This technique raises a sphere of shadowfire to protect the user for one turn from all attacks.

Blazing Orbit- This technique encircles the user with five fireballs which revolve around the user for six turns. After the first turn, the fireballs will be shot off for each turn until the technique is complete. The user can direct the fireballs' paths.

Counter Offensive Techniques: Techniques that can counter an attack before or after it happens.

Mirror Stance- This technique gives the user the ability to take in several powerful attacks without taking damage then release the energy stored from the attacks in a massive, unblockable counterattack.

Rapid Reflect- When using True Sight, the user can do the following; deflect any oncoming attacks, disrupt or return energy based attacks, or halt combination attacks.

Return Fire- When attacked with a fire-based attack, the user can do the following; absorb the attack to regenerate damage taken or return the attack with greater intensity.

Inverse Kamatachi- If Kamatachi has not been used during a fight then the user may invert the attack upon themself during their opponents attack, causing a barrier to form around them then explode upon attack.

Finishers: Techniques that require a one(or more) turn delay but are final.

Blazing Blood- The user has the ability to excite the heated blood of their opponent to fatal levels, immolating their opponent from the inside out.

Vitals Strike- When using True Sight, the user can deliver a flurry of critical blows to fatally wound their opponent justbefore releasing a massive kamatachi to completely obliterate their opponent's body.

Secret Fist- The only finisher which can be activated in one turn. This technique requires True Sight and grants the user the ability to strike one critical point. After this, the opponent has three turns before they die.

Desperation Moves: Techniques that can only be used in dire situations. These techniques usually kill both combatants.

Meggedo Flame- A versitile technique, Meggedo or Spirit Flame utilizes th user's own soul of fire to do any of the following; engulf their body in spirit fire, increasing their attributes one-hundred fold for three turns, create a massive explosion of spirit fire to engulf both opponents, or enhance any of their other techniques into Meggedo techniques thusly increasing their power for three turns. This technique kills the user.

Meggedo Tiger- An all out attack, this technique engulfs the user in spirit fire and transforms them into a large cat-like beast which can do the following; deliver a series of powerful attacks or pounce into their opponent dealing fatal damage. This technique kills both opponents.

Meggedo Shield- This Meggedo technique gives the user the ability to create an impenetrable barrier of spirit fire to protect themselves any anyone inside the shield for five turns. This technique kills the user.

Meggedo Dance- Consumed in spirit fire, the user can initiate a ritual dance which causes Meggedo fireballs to rain down upon the battlefield, killing anything they touch. This technique kills the user.
PostPosted: Mon Mar 13, 2006 6:09 pm


Name: Ultima Weapon
Race: Weapon of the Planet
Weapons: Ultima Sword
Skills: Flight, control of mako, Ultima Cannon from stomach

Special Techniques:

Ultima Cannon- A devastating attack that takes two turns to charge. Ultimate attack.

Light Pillar- A pillar of light erupts directly from the ground, instantly killing one person. Takes a turn to charge.

Ultima Slash- The Ultima Blade glows and he deals a devastating slash.

Meteor- Summons a hail of powerful meteors to crush his opponents.

Quake 3- Casts a powerful attack that shakes, rattles and rolls enemies on the ground.

Disable 3- Casts a powerful magic that disables the target from attacking, using magic, or summoning creatures.

Shadow Flare- Powerful non-elemental and/or darkness attack that does serious damage by charging particles already within or around an opponent.

Gravija- Increases the gravity and does damage equivalent to 2/3 an opponents health.

Haste- Increases its speed by using magic

Curaga- Powerful curative magic that heals wounds.

Hurricane- Uses a powerful gust of wind to assault the enemy

Holyja- A holy attack that hits all enemies in range.

Greater Barrier- Protects from physical and magical attacks for 2 turns.

(roar...)

The Ultima Weapon


Elena Noel

PostPosted: Fri Mar 17, 2006 5:01 pm


Name: Elena Noel
Race: Human
Weapons:
Skills: Turk Training and Materia Use

Special Techniques:

Turk Training: Immunity to instant death, charming, gravity, time, ice, earth and petrification, manipulation, fire, mystify, paralyze, seal, and transform. Weak to physical attacks (that land).

Firebomb: A bomb of fire that can launch and hit from any direction. The shockwave it sends out can stun opponents even if they are immune to the fire.

S-Mine: An explosive device pre-placed all over the ground. Triggered by being stepped on, these pack and explosive power capable of shredding through anything it touches, including armor, shields, and stuff.

Fascination: The ability to turn an opponent against their allies or confuse them with a touch, kiss, or contact with the spell when it is launched as a projectile, shaped as a heart.

Mastered Ice: Ice 1, Ice 2, and Ice 3 spells.

Mastered Fire: Fire 1, Fire 2, and Fire 3.

Mastered Earth: Quake 1, Quake 2, and Quake 3

Mastered Lightning: Botl 1, Bolt 2, and Bolt 3.

Mastered Time: Haste, Slow, Stop

Mastered Mystify: Confusion, Berserk.

MAKO Shot: A shot from a mako-powered gun that fires similar to a wave blast.

Mastered Gravity: Demi1 (1/4 health), Demi2 (1/2), Demi3 (3/4health)

Kiss of Death: A kiss (also can come in a heart-shaped projectile, only its black) that causes instant death in opponents it touches.

Counter: Counters with linked materia.

Magic Counter: Counters magic with linked materia.

Counterattack: Counters physical attacks with physical move.

Shiva Summon: A goddess of the ice comes forth and launches her Diamond Dust attack which uses both ice and diamond for a combination attack that can be deadly!
PostPosted: Sat Mar 18, 2006 9:17 pm


Name: Night Stalker

Age:29

Race: British Angel/ demon (75
n;gel,25Þmon)

Weapons: daggers , bayonet , and a sniper rifle made of ki/energy.

Fight Tendencies:
Energy: 50%
Strength:10%
Speed: 39%
Magic: 1%

Techniques:
Royal Flash: Allows Night to teleport or move at super speed, making him nearly impossible to hit with unlocked magic/attacks.

Camouflage: Channels Ki thourgh out his body and Camoflaging him, making him invisible to the naked eye.

Shooting: Bullets of Highly concentrated Ki that can be fatal if hitting teh right place.

Royal Corps: Summon Speical Ops Snipers like himself, all wielding Ki-Sniper Rifles.

Head Shot: After a turn of aiming, Nightstalker then unload a clip on the opppnants head all at once, Fatal.


Knee shots: Unloads a clip on the enemy's knee caps, crippling the opponants speed greatly.
Smoke Gernade: A Smoke Gernade used for...Smoke Gernading.

Flash Gernade: A flash Gernade with the power of a Solar Flare.

Bayonet Melee: For close range only. Creates a Bayonet of Ki, then goes into a 15 slice melee combo, finsihing with a flash/smoke gernade.

Monarchy: A Crown on a British flag appears on his hand, now empowering him with new and amazing powers.

British Navy: Creates the most powerful Navy in the world, the British Navy. 24 Elite members, all the same power as him and join the fight.

NightStalker3139


Vance of Vane

PostPosted: Mon Mar 20, 2006 8:07 am


Name: Vance
Race: Human
Height: 5'9
Weight: 134
Weapons: Power Bow, Light Saber.

Special Techniques

Pinpoint Dance (Slick saber attack that does great damage to a line of enemies by hitting vital areas)
Heat Sabre (Fire damage in the form of a sword slash)
Eruption (Very strong fire damage to all enemies)
Fire Arrow (Exploding arrow that hits one enemy for medium damage)
Light Sabre (Strong physical attack that hits one enemy)
Ice Arrow (Medium ice damage)
Power Arrow (Strikes in front of him, charging his attack and defense)
Viper Wall (Elemental magic defense)
PostPosted: Mon Mar 20, 2006 3:22 pm


Name: Arthemis
Race: Sprite
Power Level:

Fighter Tendencies:
Energy: %
Magic: %
Strength: %
Speed: %

Shade (Darkness)

Black Mist [Random Fire]
Black Shamshir [Random Lock]
Black Stinger [Fan Lock]
Black Wind [Fan Fire]
Dark Force [Line Lock]
Dark Nemesis [Sphere Lock]
Dark Shamshir [Random Lock]
Diabolical Impulse [ Line Fire]
Infernal Wave [Circle Fire]
Shade's Scythe [Control Fire]


Gnome (Earth)

Basalt Blast [Fan Lock]
Boulders [Circle Lock]
Earthquake [Line Lock]
Earth's Fury [Sphere Lock]
Earth Shaker [Line Fire]
Gnome's Spikes [Control Fire]
Granite's Spikes [Control Fire]
Jasper Jolt [Random Fire]
Marble Lancer [Control Lock]
Mica Crush [Circle Fire]
Minefield [Donut Fire]
Plate o' Rocks [Donut Lock]
Rock Towers [Random Lock]
Terra Hammer [Sphere Fire]

Jinn (Wind)

Air Slicer [Donut Lock]
Cyclone Flower [Circle Lock]
Cyclone Needle [Fan Fire]
Cyclone Spear [Fan Lock]
Cyclone Trap [Random Fire]
Cyclone Whip [Random Lock]
Jinn's Dance [Control Fire]
Storm Zone [Sphere Lock]
Tornado Blow [Line Fire]
Wind Blast [Donut Fire]
Wind Viper [Line Lock]

Undine (water)

Aqua Launcher [Random Fire]
Aqua Slash [Fan Fire]
Aqueous Spark [Line lock]
Bubble Bomb [Circle lock]
Bubble Shots [Circle Fire]
Tsunami [Sphere Fire]
Watermill [Line Fire]
Water Cannon [Fan lock]
Water Nymph [Donut Fire]

Salamander (Fire)

Blaze Cannon Fan Lock
Blazing Fangs Random Lock
Blazing Storm Control Lock
Burning Needle Line Lock
Fireball Circle Fire
Fireburst Circle Lock
Firestorm Donut Fire
Flame Launcher Fan Fire
Flame Shackles Sphere Lock
Infernal Flame Line Fire
Magma Shower Random Fire
Salamander's Spear Control Fire
Sparking Flame Donut Fire
Supernova Sphere Fire

Lucidia Knight


The Masked Hamster

PostPosted: Wed Mar 22, 2006 4:51 pm


Name:Helios

Race:Scottish

Age:152

Weapons: Gale.

Fight Tendencies:

Energy:5%
Strength:45%
Speed:25%
Magic: 25%

Techniques:

Offense


Hurricane Slash: Helios circles his opponant using his incredible speed and creats a Hurricane! Thereafter, ending the Hurricane with a Deadly Slash.

Omega Slash: Helios loads his blade with energy, then uses lightning quick speed to deliver a powerful slash!

Cloud Double:Helios summons the clouds around him to make replica's of himself. This doubles can expand in size and absorb Ki and other elemental magic.

Stab: From square one in a battle, if the opponant is unguarded Helios uses a large portion of energy to dash foreward, and stab the opponant with incredibly speed, thourgh the chest.

Light Dash: Helios uses a high amount of wind magic to remove air from the stadium, then uses a blast to double his speed, delivering a deadly accurate slash.

Wind Burn: Helios commands the wind in a concentrated blast of wind magic.

Wind Melee: Helios supresses his opponant to the ground with wind, then goes for a close range combo.

Defensive


Wind Dome: Makes a dome of wind around target player, this dome is a constantly moving tornado like wind in a dome form. Teh special thing about it, it can move with the player and blocks most attacks.

Wind Wall: A wall of constantly flowing wind, with how the wind moves, he can absorb and redirect attacks at will!

Parry: Helios stands ready for an attack, then like lightning he absorbs the move with the blade, and delivers a the attack back.

With Physical attack, he guards then delivers an unblockable strike back.

Wind Armor: Silently, wind is always moving around Helios body. At any moment, he can Instantly shield himself with violent wind!

Power up


Super Scott:Helios' power sky-rockets! Giving him new skills and and a amazing speed boost, making counters easier then ever!

Wind shoes:Helios feet are enchanted with ancient wind magic, increasing his speed to amazing proportions!

Flying Cloud: Helios' uses his wind shoes and Clouds to Fly!

Air Superiority: Helios is outmatched in the sky, gaining strenght from being in it altogether.

Scottish Accent:The clouds chant some Scottish junk to regain life and dismembered limbs.
PostPosted: Sat Mar 25, 2006 5:40 pm


Name:Llec
Race: bio-android (Cyril's older brother! heart Brotherly love!)
Perfect Form Power Level:
2nd Imperfect Form Power Level:
Imperfect Form Power Level:
Basic Power Level:

Fighter Tendencies:

Energy %: 30
Strength %: 30
Magic %: 10
Speed %: 30

Special Abilities:

Stretching Limbs
Magnetic field manipulation
Kinetic energy manipulation
Zanzuken-(after image)
absorbtion
Bukujitsu-(flying)
Instant transmission
Regeneration
Ki-attack
Almighty Light Cage
Ultimate perfect Form
Fusion
Skill learning
Self duplication

Attacks:

Perfect Barrier-A ki barrier
Negetive rain- Barrage of ki blasts.
Kamehameha- large ki blast
Death beam-extremely quick and deadly ki shot
Death ball - A large ki ball attack
Warp-Kamehameha- a kamehameha wave fired with use of the instant transmission.
Hellzone Grenade- a barrage of controllable ki blasts.
Special beam cannon- Large finishing ki blast
Masenko- large Ki wave
Gallic gun- ki wave similar to kamehameha
Dodompa- A condensed strait Ki Blast
Tri-beam- A large destructive ki wave
Wolf fang fist- A ki charged physical attack.
Solar Flare- A blinding charge of the light around the battle.
Burning attack- large finishing ki attack.
Soul Punisher- An immense amount of my own energy put into a short range attack that cause a person to explode from the inside out.
Final Flash- a hugely intese blast of ki energy
Death Control- a blast of energy that gives Llec complete control over an opponents body
Super Spirit Bomb- Uses the surrounding energy of gaia to form an immense ball of energy
Super Dragon Fist- The spirit bomb is taken into himself and uses it to super chgarge a physical attack.
Big Bang attack-Another ki attack finisher.
Super Kamehameha- A highly charged kamehameha wave
Final Explosion- Llec overloads his body with energy and explodeds killing whoever is in the immediate area.

Llec


Dragonmaster Ignatius

PostPosted: Wed Aug 30, 2006 11:29 am


Name: Ignatius
Race: Vile Tribe
Power Level: Unknown

Fighter Tendencies:

Energy: 0%
Magic: 50%
Strength: 30%
Speed: 20%


Basic Techniques:

Levitation- Simple magic control allows Ignatius to hover off of the ground at all times. This technique also gives Ignatius the ability to fly.
Double-step- A quick-step technique that allows Ignatius to seemingly teleport. In reality, this is a blindingly fast dash.
Alchemic Drive- A technique Ignatius gained after defeating some fool upon returning to this world. Simply by laying his hands on matter, Ignatius is able to transform said matter into almost any object he desires.
Absorbtion- A technique that allows Ignatius to take a select power from those he defeats.
Telekinesis- This ability allows Ignatius to control nearby with his mind. His use of this technique is so advanced that he can even stop a sword thrown at him at high speeds and send it back twice as fast... among other things.

Advanced Techniques:

Destiny Sword- A high speed flurry of blows that cause additional light damage.
Disaster Strike- A blow that strikes both body and soul, cutting all stats in half.
Cruel Fate- Curses Ignatius' foe by transforming them into a ghoul (Skin rots and opponent thirsts for blood constantly. Techniques blocked)
You Don't Stand A Chance!- A Deathblow that strikes Ignatius' foe with a potent orb of pure magic, mortally wounding them.
I Said, You Don't Stand A Chance!!- A follow-up to the previous technique. If the first move landed, this will finish them off. If the opponent blocked, or dodged then this will instantly knock them off guard, but is not fatal.
Vile Curse- This curse transforms Ignatius' foe into a member of the Vile Tribe, forcing them to follow him against their will.
Curse of Lost Equilibrium- A curse originally used by King Zethos of the Beastmen, this curse blocks all special abilities of the afflicted but only lasts about a week.

Black Magic:

Red Dragon's Inferno- Channeling the Red Dragon's magic through his sword, Ignatius can create a tornado of flames to engulf all enemies on the battlefield.
White Dragon's Wind Cutter- Channeling the White Dragon's Magic through his sword, Ignatius can strike the battlefield with powerful gale force winds.
Black Dragon's Lunar Quake- Channeling the Black Dragon's magic through his sword, Ignatius can cause a massive quake to rock the battlefield, sucking up the careless.
Blue Dragon's Loud Call- Channeling the Blue Dragon's magic through his sword, Ignatius can conjure an immense tidal wave to sweep the battlefield clean of his foes.
Hell Blaze- Ignatius raises his sword to the sky and calls down a titanic lightning storm.
Severence- Ignatius point's his sword at his foe, causing large spikes of ice to shoot up from the ground across the battlefield.
Night Terrors- Ignatius spins his sword above his head rapidly, causing a terrible darkness to decend on the battlefield followed by random darkness strikes to hit his foes.
Are You Afraid?- Powered words shake the very soul of Ignatius' foe, lowering their strength and magical power considerably.
Step Into The Light!- Powered words that cause the entire battlefield to be engulfed in an intense solar blast.
Pathetic...- Powered words and a wave of his hand causes a powerful blue barrier to form around Ignatius, shielding him from even the most powerful attacks.
You Don't Look So Well!- Powered words that bring catastrophe to Ignatius' foe, afflicting them with random status ailments. (Roll two 6-sided dice. If a double six is rolled, the attack misses.)
1- Bonerot (Locks physical techniques. Doubles- also cuts str in half)
2- Mindrot (Locks Magic/Energy techniques. Doubles- also confuses)
3- Poison (Injures every turn. Doubles- 2x pain)
4- Aspil (Drains Magic/Energy every turn. Doubles- Completely Drains in 1 turn)
5- Sharp Pain (Causes severe pain with each attack. Doubles- Locks attack entirely)
6- Deadly Curse (Kills in 3 turns. Doubles- Cures all ailments)


Summons:

Vile Ancestors- This technique summons the spirits of the Vile Tribe from the past. It is nessecery in order to use other summons.
Vile Tribe- This technique summons members of Ignatius' current Vile Tribe as well as gives life to the spirits of Ignatius' former followers.
Deuce- This technique gives life to the spirits of the monsterous Deuce which acted as Ignatius' shock troops.
Gronk- This technique gives life to the spirit of one of Ignatius' former generals, the powerful Gronk.
Gideon- This technique gives life to the spirit of one of Ignatius' former generals, the spell-caster Gideon.
Vile Castle- This technique can raise the Vile Castle, the seat of Ignatius' power, if Ignatius is at full power.

More to be added in the future...
Reply
The Magic Guild of Gaia, The Grindery

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