Name: Malakai Gainsburough
Race: Reborn Human
Weapon: Dusk (Scythe form), short bow, barb arrows, Makai poison arrows, explosive arrows, Shadow Stalk arrows
Power Level:
Fighter Tendencies:
Energy:
Strength:
Magic:
Speed:
Race: Reborn Human
Weapon: Dusk (Scythe form), short bow, barb arrows, Makai poison arrows, explosive arrows, Shadow Stalk arrows
Power Level:
Fighter Tendencies:
Energy:
Strength:
Magic:
Speed:
Offensive Techniques: Techniques that directly influence the battle.
Cometfall- Flames consume the user's body as they leap into the air and crash into their opponent for a full body attack. A secondary use for this technque allows the user to imbue his weapon with intense flames and release them in wave attacks.
Kamatachi- Better known as Demonfire, this technique pulls heat from around the opponent up in an intense incendiary explosion.
Demons Breath- The user releases concentrated heat in a fire based breath attack.
Pointed Strike- When using True Sight, the user can deal a non-critical attack to paralyse their opponent for three turns.
Ground Driver- Charging up heat energy in their hand, the user can release the energy into the ground for a massive, ground breaking directional attack. This attack also has a second effect that causes flame and molten rock to spew from the broken ground for several turns.
Creeper- Drawing on heat energy surrounding them, the user can create an intense flame which seeks out grounded opponents for several turns. The user can create three Creepers at once.
Vulcan- The airial counterpart to Creeper. Vulcans resemble small birds covered in flames, however, unlike their grounded counterpart, when a Vulcan reaches it's target, it releases a massive incendiary explosion. The user can produce five vulcans at once.
Defensive Techniques: Techniques that influence the battle indirectly or defensively.
True Sight- A special ability of Dusk. This technique grants the user the ability to see in, around, and through everything. This technique lasts for five turns.
Burning Circle- Releasing charged energy into the ground, the user can create a circle of fire to do any of the following; defend himself, ensnare an opponent, or block off a large area.
Shadowfire Morph- This technique grants the user the ability to make a clone of themselves for ten turns. If this clone is destroyed before the ten turns are up, one of the two following events may happen; The clone releases a massive incendiary explosion or tendrils of shadowfire spring out and ensnare the opponent for three turns.
Shadowsphere- This technique raises a sphere of shadowfire to protect the user for one turn from all attacks.
Blazing Orbit- This technique encircles the user with five fireballs which revolve around the user for six turns. After the first turn, the fireballs will be shot off for each turn until the technique is complete. The user can direct the fireballs' paths.
Counter Offensive Techniques: Techniques that can counter an attack before or after it happens.
Mirror Stance- This technique gives the user the ability to take in several powerful attacks without taking damage then release the energy stored from the attacks in a massive, unblockable counterattack.
Rapid Reflect- When using True Sight, the user can do the following; deflect any oncoming attacks, disrupt or return energy based attacks, or halt combination attacks.
Return Fire- When attacked with a fire-based attack, the user can do the following; absorb the attack to regenerate damage taken or return the attack with greater intensity.
Inverse Kamatachi- If Kamatachi has not been used during a fight then the user may invert the attack upon themself during their opponents attack, causing a barrier to form around them then explode upon attack.
Finishers: Techniques that require a one(or more) turn delay but are final.
Blazing Blood- The user has the ability to excite the heated blood of their opponent to fatal levels, immolating their opponent from the inside out.
Vitals Strike- When using True Sight, the user can deliver a flurry of critical blows to fatally wound their opponent justbefore releasing a massive kamatachi to completely obliterate their opponent's body.
Secret Fist- The only finisher which can be activated in one turn. This technique requires True Sight and grants the user the ability to strike one critical point. After this, the opponent has three turns before they die.
Desperation Moves: Techniques that can only be used in dire situations. These techniques usually kill both combatants.
Meggedo Flame- A versitile technique, Meggedo or Spirit Flame utilizes th user's own soul of fire to do any of the following; engulf their body in spirit fire, increasing their attributes one-hundred fold for three turns, create a massive explosion of spirit fire to engulf both opponents, or enhance any of their other techniques into Meggedo techniques thusly increasing their power for three turns. This technique kills the user.
Meggedo Tiger- An all out attack, this technique engulfs the user in spirit fire and transforms them into a large cat-like beast which can do the following; deliver a series of powerful attacks or pounce into their opponent dealing fatal damage. This technique kills both opponents.
Meggedo Shield- This Meggedo technique gives the user the ability to create an impenetrable barrier of spirit fire to protect themselves any anyone inside the shield for five turns. This technique kills the user.
Meggedo Dance- Consumed in spirit fire, the user can initiate a ritual dance which causes Meggedo fireballs to rain down upon the battlefield, killing anything they touch. This technique kills the user.
