Shokushu
Astral: Didja fight anything interesting or just hordes of the same old stuff?
Same old same old.
I remember back in the middle ages, when I just a bad bedtime story told to baby Monsters, and sometimes they'd be like, "You're just trying to scare me!
Al Ramaadi Ghul doesn't really exist." and then actually fight me.
Now, with the information superhighway, monsters see me, panic and try to run away. They don't even try anymore. Hell, a vampire actually begged me for mercy last night. As if I wasn't a living embodiment of God's Wrath.
It just kind-of grates on a guy, you know?
Banshi: Keep up the good work.
Suggestions:
1) Go with regular, cartridge packed firearms. We already have the equipment to produce them
en masse and they're simpler to design. Recommend you play with the shapes of the rounds to get optimal punching power through armor, like say... scales.
2) You'll probably find it helpful to include both a chemical cocktail and a small yield electrical device in the rounds, probably 1 in 3 rounds should be so equipped. As a chemical cocktail, you're looking for things that will weaken prominent monsters or otherwise drive them off. Things like garlic, mint, horse urine and habanero peppers.
Ionization is the best, non-magical anti-non-corporeal-fat-thing tool science has at it's disposal. Even a small charge will disrupt and scatter ectoplasm, and against more solid opponents, a little shock couldn't hurt. If neccessary to install the charge, sacrificing damage ratio would be acceptable in the name of versatility. That also frees up Archmage from having to enchant stuff, since it's a very consuming process, and he has an awful lot of work on his plate.
3) In the lab, past door 32, you'll find a sealed blastdoor. The holy water pool is back there, and that solves your blessing issue. I'll leave the key in your mailbox.