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Trunnk

PostPosted: Wed Oct 26, 2005 8:47 pm


Alasar of a crescent moon
Straight out a easy to get core deck though almost every card in here is first edition...

Magi:
Morag
Nagsis
Warrada

Relic:
Agram's Armor 3x
Collar of Despair 2x
Shadow Bones 2x

Creatures:
Wudge 2x
Shryque 4x
Dark Ayebow 3x
Arboll Stalker 4x
Shadow Vinoc 2x
Szalak 3x
Black Agovo
Core Grag 3x
Dryte Fiend 2x
Grax 3x
Borgor 2x

Spells:
Shadow Rain 3x
Corrupt 2x
Terrorize
Dream Rift 3x

Well opinions anything yes I know there is no universals in here but then again I have not seen where to put some in for much more use it is meant to effect you and your creatures drastically razz .

I'd not use Nagsis unless your planning a Shadow Magi after cause your effect does nothing...Hrada is great, Harror, even Evil Evu all better cause you can use there effect well Nagsis can't. I'm sure its a Typo but you should have 3x Wudges and only 3 Shryque cause its the max you can have... other than that its your deck, If I had Entombs I use them, If i had Secrets of the Books I would use them over Dream Rifts cause there more cost effective... Corrupts you could always have more... I would think less Creatures and more Spells and Relics, I like Vaporize and Turn... Zungg is good too... If you go more then Naroom Shadow version of Core I would suggest Tomes of Knowledge there great and good with Healing light, Warrada's Ring is good too... Core has tons of options its all up to you its your deck... one other combo I like is using two Grubbles to get out a Dark Cragnoc lots of fun...hope this helps, Braggle
PostPosted: Wed Oct 26, 2005 8:53 pm


akinternetdramon
Here's my Arderial deck.

Magi (In the usual order that I play them in):
Stradus
Nimbulo
Lasada

Dream Creatures:
Pharan x2
Brannix
Cloud Narth x2
Vellup
Alaban
Elder Vellup
Xyx
Epik x2
Lightning Hyren x2
Flutter Yup x2
Yarothis
Lovian

Spells:
"Ummm...NO!" x2
Dream Channel
Updraft x2
Shooting Star x3
Fog Bank x2
Shockwave
Lightning x2
Solar Flare
Eclipse
Tranquility

Relics:
Robes of the Ages
Relic Stalker
Warrior's Boots
Syphon Stone
Mask of Abwyn
Eye of the Storm
Storm Ring

My usual strategy is to either pump up my creatures or weaken my opponents creatures or a mix both. Any comments and/or suggestions would be appreciated.

ok you got to have 3 Shockwaves there the best card still in the game since the beginning, Stadus doesn't start all that well I would use Delia with 3 Vellups in my deck she gets you lots of cards that way but its your deck not mine, Sometimes the rares are hard to come by...got to have a Rayje's Belt...and Cloud Scepter is great to get the cards you need or just to speed up the deck Recycling...If can get the card you need a Cataclysm nice Ormy-like reset game move...hope this helps, Braggle

Trunnk


Trunnk

PostPosted: Wed Oct 26, 2005 9:05 pm


Toryn_Ainmire
I'm going to post my Kybar's Teeth deck too, to see if anyone has suggestions

Magi (Only ones I own, atm)
Kazm
Wessig
Emec

Critters

Sagawal x3
Yark x2
Moga Pup x2
Moga x3
Stone Quor x2
Crag Quor x2
Giant Baldar x2
Agrilla x2
Xamf x2
Giant Chogus x3
Baldar x2
Cragnox 2

Relics

Climbing staff x 2
Kybar's Hammer x2
Rayje's cloak
Rayje's boots (more filler than necessary card)

Spells

Beam of light x2
Ummm...no! x3
Equilibrate
Jagged Rocks x2
Fate's Whimsy
Rock slide x2
Roar x2
Ascend x2
Feet of Stone x2


As always, I'd love suggestions, comments, criticism, anything =)

ah I've played against this deck... I would add in Cleansing and pick a Core Card to steal, some combos are Secrets of the Book, since its a Relic and not a spell your opponent if Core can't change it back... Grubble is nice with KT big creatures... Wudge...Core Grag... Chaos Sphere the list goes on...There is a nice combo that uses Greater Gag*&^% whatever its name and Cleansing to cleanse Agram's Plaything... and uses Shapener's Apprentice (a new KT/ORothe Magi)to Twist Creatures into play for very little and redo it over and over again by using Great Gag's power to get back the Plaything to do it again before the attack Phase... btw you could use Umm.no if Ormy kills your Creature to save it, not sure if you had one in your had during are battle but that might have own the game for ya later... you need a Ritual spear to make Wessig more powerful but you know that... I personally don't like Emec but you have some nice Combos with it... I would suggest more Spells or Relics but its your deck, as always I would suggest a Rayje's Belt...hope this helps, Braggle
PostPosted: Wed Oct 26, 2005 9:21 pm


AlexBloodRose
Well, here's my needs help Narrom deck

Magi: Tryn, Evu, and Orwin

Creatre's:
1 Forest Jile
1 Eebit
1 Tree Kinko
2 Leaf Hyren
1 Balmant Pup
1 Pilth
3 Bungaloo
1 Wasperine
2 Dark Furok
2 Chaos Jile
1 Chaos Pilth

Spell/relics:
2 Rayje's Sword
3 Shadow Rain
2 Warrior's Boots
1 Robe of Vines
1 Orwin's Gaze
3 Vim and Vigor
2 Rayje's Cloak
1 Vortex of Knowledge
2 Water of Life
2 Tomorrow's Jewel
1 Ring of Secrets
1 Channerler's Gloves

Hmm Naroom I think anymore is the Hardest Region to play since its glory earlier days... well with me not knowing your cards you have I would suggest the really hard ones to get at first like...I like to use the Hyren's Call- Forest hyren, Weebo combo, Tomes of the Great Library is great... and as always Rayje's Belt... I personally like Tiller as a Naroom Starter, I don't like Vortex of Knowledge cause it helps your opponent more than it helps you...you use alot of Core Creatures I think they hurt you more than help... if you can't get Tiller then Evu is a better starter sometimes... this is your deck so make it whatever you want like you want but since you use Tryn I'm going to pretend this is my deck and say you need Flutter yups, maybe Braggles, if not then Granas', I would have 3 eebits if I was to have them in, and I would have 3 Tree hinkos there great, Balmant Pup not to good unless you have more than one...Grow is a great spell and a Tryn Starter I think...Weebos are great with bigger creatures and Pruitt is an good magi too since she's alot like Tryn in power, I would suggest also Energy Bands to keep your Flutter yups and Braggles from dieing, a nice combo I used was Abaquist is Naroom energy gain, stealing a Creature is alot like discarding it... I hope this helps...Braggle

Trunnk


Trunnk

PostPosted: Wed Oct 26, 2005 9:41 pm


Orothean_Keeper
this is my orothe spell enchanted deck........

magi in order of battle

orlon
mobus
ebylon

dream creatures

x3 whellisk
x2 whellisk pup
x3 sea barl
x2 karak
x2 bwill
x1 coral hyren
x2 corf
x2 orpus
x1 megathan
x2 paralit
x1 sarazen guard
x1 deep barl
x1 deep whellisk

Spells

x3 submerge
x3 tidal wave
x3 undertow
x1 typhoon
x1 riptide
x1 entangle
x3 boil
x2 strom of fishes

relics:
x2 baloo root
x2 mirror image
x2 hubdra's spear
x1 corf pearl
x2 orthean belt
x1 orthean gloves
x1 orthean goggles

first off your Baloo Roots have to go, crap card... Mobus i'm not to fond of I would rather use Quilla, or Arosa if you have the cards... Orothe has great cards and I like what you have here... Warning for your Stroms of Fishes if your playing any super duelist watch out for Abraxin Crown it will kill you... Crushing Surf is a nice spell I would suggest, I personally and this is your deck, but if it was mine I would go with Hubra's Cube/ Karak's Necklace/ Karak something that adds 2 for every card you steal; Combo, I also like the Cawh's and Karse, also Orlon's Ring could work in your deck... I would also as always suggest Rayje's Belt for things like Burrow... Some of you creatures I would replace with more resent ones like Iceberg Hyren, I would use Bubble Xyx and Spray Narth combo, lets you play Spray Narth for free... and Megathan never worked for me... but this is your deck and here is some suggests I hope will help you think other ways...Braggle
PostPosted: Wed Oct 26, 2005 9:56 pm


Arderial_Keeper
This is my Great ballistic arderial Deck

Magi

Stradus
Jaela
Shimmer

creatures

x3 xyx
x1 xyx elder
x3 lightening hyren
x1 thunder hyren
x3 cloud narth
x3 thunder vashp
x2 alaban
x3 xyx minor
x2 cyclone vashp
x2 vellup

relics
x3 arederials crown
x1 storm ring
x3 baloo root
x3 robe of ages
x1 mirror image

spells;

x3 shooting star
x3 lightnening
x2 storm cloud
x3 updraft
x2 fog bank
x1 eclipse

hmmm if it were my deck and its not, I'd go with Delia with 3xVellups and 1+Elder Vellup (great Combo) or if I couldn't get the rares I go with Aula (non-mindseeker) and a Cloud Scepter; as a starter...
Drop the Baloo Roots worst card in the game, have 3x Storm Rings and maybe drop the Arderial Crown's... as always I would suggest a Rayje's Belt, if there hard to come by try using Inhibitor Band... I would suggest 3x Flutter yups, I would suggest since you like Xyx Minor that you replace one Magi with Ora, and add 3xFlying hinkos the combe is you have the all 6x creatures in your hand and then play them with Ora first turn... the Minors trigger the 3 hinko's adding +3 to your magi then you do it again and again netting +9 if you can keep them in play...I would suggest the Bubble Xyx/Spray Narth combo as well...let you play Spray Narths for free... I would Strongly suggest 3x Shockwaves...Storm Ring like Energy Band for Naroom lets you use creatures you might not normally use like Braggle or Granas but there hard combos that don't always work...I would suggest Tradewinds(3) they let you recycle your deck faster like the Cloud Scepter, and Cataclysm is a must...there are other combos but lets see what you think first... hope this helps, Braggle

Trunnk


Trunnk

PostPosted: Thu Oct 27, 2005 9:22 am


what 7 tweaks and no if it was good or not, gee...
PostPosted: Thu Oct 27, 2005 7:00 pm


Personally I don't have alot of the cards you said would help, or alot of them.

AlexBloodRose


Trunnk

PostPosted: Thu Oct 27, 2005 9:00 pm


thats why I suggest Flutter yups there Common...only other thing I could share would be great more cards
PostPosted: Fri Oct 28, 2005 2:58 am


braggle thanks for the tip i really think it might work the only problem is my cards only reach up until dream's end pack hehehehehe they stop selling magi-nation cards in hawaii when i was there cause no wants to buy them which really sucks....

Aqua_Storm


Aqua_Storm

PostPosted: Fri Oct 28, 2005 3:01 am


oh yeah and another thing ummm im not really good at finding out how combos work i just play the game and find out by reading them hehheheh.... but if you have any other tips on orothe combos i am more willingly to listen to what you have to say.... thanks much again
PostPosted: Fri Oct 28, 2005 3:37 am


Thanks for the advice Braggle. The problem is I don't have Delia. The only other Arderial Magi I have are Shimmer and Aula. I have a copy just about every Rayje Card BUT Rayje's Belt (and Rayje's band but that's besides the point). And sadly, no Cataclysm either. But I DO have 2 more Shockwaves and a Cloud Sceptre. After I replaced a few things I also added an Arderian-Guard Wings while I was at it.

akinternetdramon

Lunatic


Trunnk

PostPosted: Sun Nov 06, 2005 12:08 am


akinternetdramon
Thanks for the advice Braggle. The problem is I don't have Delia. The only other Arderial Magi I have are Shimmer and Aula. I have a copy just about every Rayje Card BUT Rayje's Belt (and Rayje's band but that's besides the point). And sadly, no Cataclysm either. But I DO have 2 more Shockwaves and a Cloud Sceptre. After I replaced a few things I also added an Arderian-Guard Wings while I was at it.
another good card that might be easy to get is Tradewinds from Vots...I would use Aula as your starter if you can't get Delia
PostPosted: Sun Nov 06, 2005 12:10 am


Orothean_Keeper
oh yeah and another thing ummm im not really good at finding out how combos work i just play the game and find out by reading them hehheheh.... but if you have any other tips on orothe combos i am more willingly to listen to what you have to say.... thanks much again

Well Cawh would be a easier card to get its a uncommon its a power house against most decks, did you get alot of Dreams End? cause Karak's Necklace are very nice and lot of Combo's are around them

Trunnk


akinternetdramon

Lunatic

PostPosted: Tue Nov 08, 2005 6:23 pm


What kind of deck would be reccomended for when one is dueling someone with an annoying core deck that's built so that just about every creature will come back in a few turns?
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