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Posted: Wed Oct 26, 2005 8:47 pm
Alasar of a crescent moon Straight out a easy to get core deck though almost every card in here is first edition... Magi: Morag Nagsis Warrada Relic: Agram's Armor 3x Collar of Despair 2x Shadow Bones 2x Creatures: Wudge 2x Shryque 4x Dark Ayebow 3x Arboll Stalker 4x Shadow Vinoc 2x Szalak 3x Black Agovo Core Grag 3x Dryte Fiend 2x Grax 3x Borgor 2x Spells: Shadow Rain 3x Corrupt 2x Terrorize Dream Rift 3x Well opinions anything yes I know there is no universals in here but then again I have not seen where to put some in for much more use it is meant to effect you and your creatures drastically razz . I'd not use Nagsis unless your planning a Shadow Magi after cause your effect does nothing...Hrada is great, Harror, even Evil Evu all better cause you can use there effect well Nagsis can't. I'm sure its a Typo but you should have 3x Wudges and only 3 Shryque cause its the max you can have... other than that its your deck, If I had Entombs I use them, If i had Secrets of the Books I would use them over Dream Rifts cause there more cost effective... Corrupts you could always have more... I would think less Creatures and more Spells and Relics, I like Vaporize and Turn... Zungg is good too... If you go more then Naroom Shadow version of Core I would suggest Tomes of Knowledge there great and good with Healing light, Warrada's Ring is good too... Core has tons of options its all up to you its your deck... one other combo I like is using two Grubbles to get out a Dark Cragnoc lots of fun...hope this helps, Braggle
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Posted: Wed Oct 26, 2005 8:53 pm
akinternetdramon Here's my Arderial deck. Magi (In the usual order that I play them in): Stradus Nimbulo Lasada Dream Creatures: Pharan x2 Brannix Cloud Narth x2 Vellup Alaban Elder Vellup Xyx Epik x2 Lightning Hyren x2 Flutter Yup x2 Yarothis Lovian Spells: "Ummm...NO!" x2 Dream Channel Updraft x2 Shooting Star x3 Fog Bank x2 Shockwave Lightning x2 Solar Flare Eclipse Tranquility Relics: Robes of the Ages Relic Stalker Warrior's Boots Syphon Stone Mask of Abwyn Eye of the Storm Storm Ring My usual strategy is to either pump up my creatures or weaken my opponents creatures or a mix both. Any comments and/or suggestions would be appreciated. ok you got to have 3 Shockwaves there the best card still in the game since the beginning, Stadus doesn't start all that well I would use Delia with 3 Vellups in my deck she gets you lots of cards that way but its your deck not mine, Sometimes the rares are hard to come by...got to have a Rayje's Belt...and Cloud Scepter is great to get the cards you need or just to speed up the deck Recycling...If can get the card you need a Cataclysm nice Ormy-like reset game move...hope this helps, Braggle
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Posted: Wed Oct 26, 2005 9:05 pm
Toryn_Ainmire I'm going to post my Kybar's Teeth deck too, to see if anyone has suggestions Magi (Only ones I own, atm) Kazm Wessig Emec Critters Sagawal x3 Yark x2 Moga Pup x2 Moga x3 Stone Quor x2 Crag Quor x2 Giant Baldar x2 Agrilla x2 Xamf x2 Giant Chogus x3 Baldar x2 Cragnox 2 Relics Climbing staff x 2 Kybar's Hammer x2 Rayje's cloak Rayje's boots (more filler than necessary card) Spells Beam of light x2 Ummm...no! x3 Equilibrate Jagged Rocks x2 Fate's Whimsy Rock slide x2 Roar x2 Ascend x2 Feet of Stone x2 As always, I'd love suggestions, comments, criticism, anything =) ah I've played against this deck... I would add in Cleansing and pick a Core Card to steal, some combos are Secrets of the Book, since its a Relic and not a spell your opponent if Core can't change it back... Grubble is nice with KT big creatures... Wudge...Core Grag... Chaos Sphere the list goes on...There is a nice combo that uses Greater Gag*&^% whatever its name and Cleansing to cleanse Agram's Plaything... and uses Shapener's Apprentice (a new KT/ORothe Magi)to Twist Creatures into play for very little and redo it over and over again by using Great Gag's power to get back the Plaything to do it again before the attack Phase... btw you could use Umm.no if Ormy kills your Creature to save it, not sure if you had one in your had during are battle but that might have own the game for ya later... you need a Ritual spear to make Wessig more powerful but you know that... I personally don't like Emec but you have some nice Combos with it... I would suggest more Spells or Relics but its your deck, as always I would suggest a Rayje's Belt...hope this helps, Braggle
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Posted: Wed Oct 26, 2005 9:21 pm
AlexBloodRose Well, here's my needs help Narrom deck Magi: Tryn, Evu, and Orwin Creatre's:1 Forest Jile 1 Eebit 1 Tree Kinko 2 Leaf Hyren 1 Balmant Pup 1 Pilth 3 Bungaloo 1 Wasperine 2 Dark Furok 2 Chaos Jile 1 Chaos Pilth Spell/relics:2 Rayje's Sword 3 Shadow Rain 2 Warrior's Boots 1 Robe of Vines 1 Orwin's Gaze 3 Vim and Vigor 2 Rayje's Cloak 1 Vortex of Knowledge 2 Water of Life 2 Tomorrow's Jewel 1 Ring of Secrets 1 Channerler's Gloves Hmm Naroom I think anymore is the Hardest Region to play since its glory earlier days... well with me not knowing your cards you have I would suggest the really hard ones to get at first like...I like to use the Hyren's Call- Forest hyren, Weebo combo, Tomes of the Great Library is great... and as always Rayje's Belt... I personally like Tiller as a Naroom Starter, I don't like Vortex of Knowledge cause it helps your opponent more than it helps you...you use alot of Core Creatures I think they hurt you more than help... if you can't get Tiller then Evu is a better starter sometimes... this is your deck so make it whatever you want like you want but since you use Tryn I'm going to pretend this is my deck and say you need Flutter yups, maybe Braggles, if not then Granas', I would have 3 eebits if I was to have them in, and I would have 3 Tree hinkos there great, Balmant Pup not to good unless you have more than one...Grow is a great spell and a Tryn Starter I think...Weebos are great with bigger creatures and Pruitt is an good magi too since she's alot like Tryn in power, I would suggest also Energy Bands to keep your Flutter yups and Braggles from dieing, a nice combo I used was Abaquist is Naroom energy gain, stealing a Creature is alot like discarding it... I hope this helps...Braggle
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Posted: Wed Oct 26, 2005 9:41 pm
Orothean_Keeper this is my orothe spell enchanted deck........
magi in order of battle
orlon mobus ebylon
dream creatures
x3 whellisk x2 whellisk pup x3 sea barl x2 karak x2 bwill x1 coral hyren x2 corf x2 orpus x1 megathan x2 paralit x1 sarazen guard x1 deep barl x1 deep whellisk
Spells
x3 submerge x3 tidal wave x3 undertow x1 typhoon x1 riptide x1 entangle x3 boil x2 strom of fishes
relics: x2 baloo root x2 mirror image x2 hubdra's spear x1 corf pearl x2 orthean belt x1 orthean gloves x1 orthean goggles first off your Baloo Roots have to go, crap card... Mobus i'm not to fond of I would rather use Quilla, or Arosa if you have the cards... Orothe has great cards and I like what you have here... Warning for your Stroms of Fishes if your playing any super duelist watch out for Abraxin Crown it will kill you... Crushing Surf is a nice spell I would suggest, I personally and this is your deck, but if it was mine I would go with Hubra's Cube/ Karak's Necklace/ Karak something that adds 2 for every card you steal; Combo, I also like the Cawh's and Karse, also Orlon's Ring could work in your deck... I would also as always suggest Rayje's Belt for things like Burrow... Some of you creatures I would replace with more resent ones like Iceberg Hyren, I would use Bubble Xyx and Spray Narth combo, lets you play Spray Narth for free... and Megathan never worked for me... but this is your deck and here is some suggests I hope will help you think other ways...Braggle
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Posted: Wed Oct 26, 2005 9:56 pm
Arderial_Keeper This is my Great ballistic arderial Deck Magi Stradus Jaela Shimmer creatures x3 xyx x1 xyx elder x3 lightening hyren x1 thunder hyren x3 cloud narth x3 thunder vashp x2 alaban x3 xyx minor x2 cyclone vashp x2 vellup relics x3 arederials crown x1 storm ring x3 baloo root x3 robe of ages x1 mirror image spells; x3 shooting star x3 lightnening x2 storm cloud x3 updraft x2 fog bank x1 eclipse hmmm if it were my deck and its not, I'd go with Delia with 3xVellups and 1+Elder Vellup (great Combo) or if I couldn't get the rares I go with Aula (non-mindseeker) and a Cloud Scepter; as a starter... Drop the Baloo Roots worst card in the game, have 3x Storm Rings and maybe drop the Arderial Crown's... as always I would suggest a Rayje's Belt, if there hard to come by try using Inhibitor Band... I would suggest 3x Flutter yups, I would suggest since you like Xyx Minor that you replace one Magi with Ora, and add 3xFlying hinkos the combe is you have the all 6x creatures in your hand and then play them with Ora first turn... the Minors trigger the 3 hinko's adding +3 to your magi then you do it again and again netting +9 if you can keep them in play...I would suggest the Bubble Xyx/Spray Narth combo as well...let you play Spray Narths for free... I would Strongly suggest 3x Shockwaves...Storm Ring like Energy Band for Naroom lets you use creatures you might not normally use like Braggle or Granas but there hard combos that don't always work...I would suggest Tradewinds(3) they let you recycle your deck faster like the Cloud Scepter, and Cataclysm is a must...there are other combos but lets see what you think first... hope this helps, Braggle
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Posted: Thu Oct 27, 2005 9:22 am
what 7 tweaks and no if it was good or not, gee...
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Posted: Thu Oct 27, 2005 7:00 pm
Personally I don't have alot of the cards you said would help, or alot of them.
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Posted: Thu Oct 27, 2005 9:00 pm
thats why I suggest Flutter yups there Common...only other thing I could share would be great more cards
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Posted: Fri Oct 28, 2005 2:58 am
braggle thanks for the tip i really think it might work the only problem is my cards only reach up until dream's end pack hehehehehe they stop selling magi-nation cards in hawaii when i was there cause no wants to buy them which really sucks....
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Posted: Fri Oct 28, 2005 3:01 am
oh yeah and another thing ummm im not really good at finding out how combos work i just play the game and find out by reading them hehheheh.... but if you have any other tips on orothe combos i am more willingly to listen to what you have to say.... thanks much again
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Posted: Fri Oct 28, 2005 3:37 am
Thanks for the advice Braggle. The problem is I don't have Delia. The only other Arderial Magi I have are Shimmer and Aula. I have a copy just about every Rayje Card BUT Rayje's Belt (and Rayje's band but that's besides the point). And sadly, no Cataclysm either. But I DO have 2 more Shockwaves and a Cloud Sceptre. After I replaced a few things I also added an Arderian-Guard Wings while I was at it.
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Posted: Sun Nov 06, 2005 12:08 am
akinternetdramon Thanks for the advice Braggle. The problem is I don't have Delia. The only other Arderial Magi I have are Shimmer and Aula. I have a copy just about every Rayje Card BUT Rayje's Belt (and Rayje's band but that's besides the point). And sadly, no Cataclysm either. But I DO have 2 more Shockwaves and a Cloud Sceptre. After I replaced a few things I also added an Arderian-Guard Wings while I was at it. another good card that might be easy to get is Tradewinds from Vots...I would use Aula as your starter if you can't get Delia
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Posted: Sun Nov 06, 2005 12:10 am
Orothean_Keeper oh yeah and another thing ummm im not really good at finding out how combos work i just play the game and find out by reading them hehheheh.... but if you have any other tips on orothe combos i am more willingly to listen to what you have to say.... thanks much again Well Cawh would be a easier card to get its a uncommon its a power house against most decks, did you get alot of Dreams End? cause Karak's Necklace are very nice and lot of Combo's are around them
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Posted: Tue Nov 08, 2005 6:23 pm
What kind of deck would be reccomended for when one is dueling someone with an annoying core deck that's built so that just about every creature will come back in a few turns?
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