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Hidden_Nature

2,750 Points
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PostPosted: Wed Oct 26, 2005 8:30 pm


Name: Aqua
Race: Guardian Of the Ancient
Weapon: Bow & Arrows +Staff
Power Level:

Fighter Tendencies

Energy
Strength
Magic
Speed

Special Abilities
Immunity to WAter and Ice attacks
Weather control
Flight
Teleportation

Attacks
Aquatic area: The fighting area fills with water and close the top making it an underwater battle

Tsunami: A large wave slames into the opponent.

Hurrican: A massive wind lift the opponent up and throw him/her about while they are peteled with ice particle

Lighning Strike: the opponent get struck by a thousand volt lightning bolt

Revenge Arrow:An arrow that uses the opponent attack power against them.

Darkness: The area goes black and no one can see

Ocean Mood: THe power of the ocean is used in one final blow distroying everything in a hunderd mile radius.

Arrow reflect: The arrow reflect any atack back to the source
PostPosted: Sun Nov 06, 2005 8:50 pm


Name: Zeo Zaggart
Race: Android
Weapons: Cerberus Blade
Super Zeo 4 Power Level:
Super Zeo 3 Power Level:
Super Zeo 2 Power Level:
Super Zeo Power Level:
Angered Power Level:
Normal Power Level:

Fighter Tendencies:
Energy: 30
Strength: 30
Magic: 10
Speed: 30


Special Abilities:

Kinetic energy manipulation
Zanzuken-(after image)
absorbtion
Multiform
Bukujitsu-(flying)
Instant transmission
Ki-attack
Fusion

Attacks:
Kaioken- temporary increase of power
Super Zeo- becomes a legendary super saiyan
Super Zeo 2- crowd pleasing next level
Super Zeo 3- His hair grows long, and Zeo transforms once more
Super Zeo 4- Final level of super saiyan, with red fur
Energy field-A ki barrier
Blue Dragon Fist- A powerful open palmed punch with the power of the Blue Dragon
Blue Dragon Kick- A high-speed kick fueled by the Blue Dragon?s super-speed mouth.
Blue Dragon Wave- Zeo lets out a wave of energy around him, dealing heavy damage to any within the perimeter
Blue Dragon Punch- Zeo splits into many forms, and delivers a powerful uppercut
Dopple Ganger- Zeo creates an independent clone that knows all his moves
Kamehameha- large ki blast
Kamehameha x10- a version of the kamehameha with multiplied power
Kamehameha x100- Ultimate version of the Kamehameha energy wave
Warp-Kamehameha- a kamehameha wave fired with use of the instant transmission.
Super Dragon Strike-Quick, powerful physical combo
Solar Flare- A blinding charge of the light around the battle.
Super Energy Bomb- Uses the surrounding energy of gaia to form an immense ball of energy
Cerberus Fist- The energy bomb is taken into himself and uses it to super charge a physical attack.
Super Kamehameha- A highly charged kamehameha wave
Final Explosion- Zeo overloads his body with energy and explodeds killing whoever is in the immediate area.
Chain Storm- Zeo summons Cerberus to create a great tornado like storm around the fighters that cannot be broken through. Chains then come from the walls of the massive storm, trapping the enemy with Zeo?s own energy long enough to issue the finishing blow.

Zeo Zaggart


[ Rewind and Replay ]

PostPosted: Wed Dec 28, 2005 10:20 am


Name: Pause
Race: Bioandroid
VCR Spirit:
VCR Full Body:
VCR Combination:
VCR Component:
Height: 5'9
Weight: 200

Fighter Tendencies:

Energy: 20%
Magic: 20%
Strength: 20%
Speed: 40%

Weapon: Thunder Blade, Thunder Hammer, Thunder Lance


ABILITIES

Pause-- Can Pause Time.

Rewind-- Rewind's specialty. Using this, he can rewind time to any place/time.

Speaker Blast-- An ear piercing blast that short circuits any android that is not a member of VCR. It paralyzes all other enemies.

Fast Forward-- This ability allows Rewind to see into the future if only for a few seconds.It also allows him to move at blindingly fast speeds.

( Due to his membership to VCR, he knows all of Pause's abilities as well as his own. )


ATTACKS

Bad Channel Blast- A furious attack, capable of destroying entire landmasses with ease. It takes much energy to muster, and it's colors are unlike any other seen.

( Knows all of Pause's attacks due to his VCR membership. )

-- coming soon--







----------------------------------------------------------------------------


Name:
Volume
Race: Bio-android
VCR Spirit:
VCR Full Body:
VCR Combination:
VCR Component:

Height: 5'9
Weight: 200



Fighter Tendencies

Energy: 20%
Magic: 30%
Strength: 20%
Speed: 30%

Abilities:
Sonic Pulse
Volume Control
Record
Ki harness
Lightning Magic

Techniques:

Static Shock

















PostPosted: Tue Jan 10, 2006 6:44 pm


Name: Yamiko Enoki or Yami
Race: Cat demon, (( aka Neko-Yasha ))
Max Power Level: 695,500,000
Basic Power Level: 13,000

Fighter Tendencies:

Energy %: 30
Strength %: 15
Magic %: 40
Speed %: 35



Special Abilities:
The use of Darkness
Teleportation- She's still pratcicing on it, not really good. Tries to go to a certain place and she finds herself falling from the sky!
Transformation- Can take away the appearance of a person... obviously..
Demonic Transformation- Changes into her demon form of a giant cat. Just imagine Kilala and you'll see what I mean. She can also transform into an ordinary black cat.
Water's Cooling (aka: Watrala Healasu ) - A healing ability used on only one person that's wounded.
Dark Angel's Final Rest- Brings one fighter back to life and increases their original power 10x than normal, but it can only last on two attacks. Note that it's a 50/50 chance that Yamiko will be alive (bearly) or dead.

Attacks:
Last Solution -- A great and powerful attack of pure darkness with power that reaches to its maximum, used as a last solution to a battle that seems lost. When used, it's impossible to dodge it and very hard to stand after it. Though, every single bit of energy in the user will be so drained that it's a great task to even lift up their head.
Drain of Heart and Soul -- an attack that's used to take away the darkness of the heart within an enemy and add it to her own power. If wished to, she can take away both the heart and soul to make the power increase more than the power from the heart itself. (( Note: she can also release a soul that she fed on back to its owner ))
Fate Atropos' Cut of The Life Thread -- A sword summoned by Light and Darkness from within the hearts of Yamiko. Maigo as well if they're in one body.
Dessert Eagle Gun's Purification Bullet-- Black bullets with the power to purify any dark being around, even if human. After every attack the enemy makes, the wound from the bullets with start to electricute them with purifaction power.
Summon of Daggers-- Daggers purely made out of the dark aura from within. These blades can appear in the hands of Yamiko and be inside an enemy's chest the next moment. If her original weapon is broken or out of reach for a quick lucky strike, these black blades are mostly used in that kind of situation.
Shadows of Counterparts-- Shadow forms that come out of the darkest depths possible. These soulless beings can be in many forms and are used for double-ganger attacks or cloning. Based on the form they hold, they can obtain three of the weakest attacks from the person copied.
Raven's Claw-- An attack combination of close and far range. Dark power absorbed in the hands that slashes through the air to their target.
Rain of Daggers-- Soild daggers that shoot right at the target in a flash, purely made by Yamiko's barrier.
Rage's Flash-- When anger rises to it's climax, the attack of invisible-like blasts target every vital point in the opponent's body for instant death.
Blood Needles-- Deadly needles purely made by Yamiko's blood, shooting at an enemy. When Yamiko's blood is spilt on the ground, and is also stained on the target's body or weapon, needles soon shoot out of the crimson liquid towards the enemy stained with her blood.
Sash of Shadows-- When the enemy's shadow is stabbed by a blood soaked Dark Dagger, a sash is instantly summoned from their shadow and consumes the body. Soon the blood inside the body explodes from the inside-out.
The Dark's Hold-- Straight from the flames of Hell, the many hands from the damned souls wrap themselves on the opponent and hold them down, leaving them open for only one attack. Afterwards, the souls go back into the depths of the damned.

(( Yeah yeah I know... I've been here all this time and I've just NOW did this. Still more to come! Come on, I just made these up and it was hard! ))

Yamiko Enoki

Fashionable Businesswoman


Reno NeoTurk

PostPosted: Thu Jan 12, 2006 2:23 pm


Name: Reno
Race: Human (Turk)
Weapons: Electro-rod
Normal Power Level:

Fighter Tendencies:
Energy: 25
Strength: 25
Magic: 25
Speed: 25

Special Abilities:

Increased agility, strength, and speed as a result of his turk training. He is immune to and/or absorbs the following: Death, Gravity, Manipulation, Mystifying, Silencing, Transforming, Bad Breath/Multiple Status, Darkness, Paralyzing, Stop/Slow, Petrification, and Disease.

Attacks:
Electro-rod - A rod carrying enough electricity to give anyone a shock.
Electromag-rod -An electro magnetic rod with the capability of producing a field strong enough to draw nearby metal objects in (swords, metal weapons, etc.). Also hits with a deadly shock, and reversing polarity can cause the metal to return with alarming speed.
ElectroProd- A rod with a sharpened end that is capable of piercing defenses and delivering a deadly shock.
Electro-pod.- A rod with a removable tip that can shoot distances and strike with deadly and piercing accuracy and strength. Delivers a painful shock!
(Each rod is a variation of his own, single weapon. Depending on how he equips it, it can take on any of these deadly forms/attacks.)
Neo-Turk light- A move that induces many random status'.
Turk Light-A move that hits with a light or non-elemental flash for strong damage, emits from the tip of the electro-rod, and needs only be seen to damage the opponent.
Slap- A strong physical attack that is more of an insult than a damaging maneuver. Can be used to ward off some energy attacks.
Pyramid- Traps an opponent in an inescapable barrier that cuts off all forms off attack. Only several outside magical attacks are capable of breaking its hold.
Mastered Fire Materia- Allows user to handle the magic Fire, Fire2, Fire3.
Mastered Cure Materia- Allows user to handle the restore magic Cure, Cure2, Regen, and Cure3.
Mastered Mystify Materia- Allows user to use Confusion spell and Berserk spell.
Special Training- His special training as a turk gives him plenty of speed and strength to match his foes.
Heal Materia- Allows user to use curative magic Poisona and Esuna.
Elemental Materia- Junctioned to an elemental materia, absorbs whatever that element is and uses it to heal him and raise his power.
Counter and Magic Counter (Junctioned to a materia, allows him to launch an inescapable, automatic counter attack of either physical (Counter) or magical (Magic Counter) power. If junctioned to a materia, Magic Counter counterattacks with its paired materia.
Bahamut- Powerful Dragon summon stolen from Kadaj, its non-elemental damage is unbelievable as a result of the dragon's Mega Flare.

Level 1 Limit Break: Midgar Zolom (Reno strikes the ground with his rod, drawing forth a large, energy snake from the ground that launches itself at an opponent and continues to pursue until it strikes. Inflicts poison.)

Learned/Earned Techniques (Received From Winning Battles)

Ultra Holy Water- Increases the user's strength exponentially for ONE battle, but can have serious side effects for truly evil users.
PostPosted: Tue Jan 24, 2006 8:22 am


[ Message temporarily off-line ]

Spiritualist Subaru


Yuto Kigaai

PostPosted: Tue Jan 24, 2006 7:53 pm


Name: Yuto Kigai (Yuuto Kigaai)
Race: Human (Dragon of the Earth)
Weapons: Sais on a "Rope", Water
Skills: An uncanny set of superhuman attributes is at his disposal as a result of his power as a Dragon of the Earth and the power of a master of water.

Special Techniques:

"Dragon Claws" (An attack utilizing Yuuto's deadly sai and rope combination to smash, slice, or stab any enemy from whatever distance. His weapon's extreme versatility gives this attack great range, speed, and power.)

"Dragon Shield" (Yuto spins his weapon quickly around his entire body, mixing it with his energy as a Dragon of the Heaven to deflect most forms of attacks and counter direct ones.)

"Dragon Wings" (Being a master of his powers as a Dragon of Earth, Yuto is capable of taking flight using his amazing agility or by sprouting a set of actual wings.)

"Pentagram Shield" (Using the power of the Dragon of the Earth, he waves his hand in the shape of a Pentagram that makes a shield that reflects all forms of direct attack)

"Dragon Shoot" (Charging his weapon with the power of the Dragon of the Earth, Yuto fires both his sais with incredible speed that is great for piercing even the strongest defenses and warriors.)

"Dragon Wrap" (Yuto throws his sais away from him, but the weapons move according to the rope he controls to a waiting position. When the time is right, he calls them back into action, snatching the opponent in an inescapable wrap that detains them for a few turns.)

"Water Dragon's Flood" (With the ability not only to control water but to create it, Yuto is able to easily flood an area to his own fighting strengths.)

"Water Dragon's Shield" (With the ability to not only control water but to create it, Yuto quickly summons a shield and/or barrier of water that deflects an oncoming attack. Coupled with his Dragon Shield, this barrier is capable of lasting several turns and working without fail.)

"Water Dragon's Shot" (A quick, deadly bullet created of the water he controls, Yuto's shot is much deadlier than even a real bullet and can pierce defenses with startling accuracy!)

"Water Dragon's Bomb" (A powerful bomb of concentrated water in a single attack that hits with the force of a true atom bomb (or greater).)

"Water Dragon's Typhoon" (A swirling storm of summoned water surrounds Yuto at such a strong velocity that it not only counters attacks that hit it, but lashes back with deadly force and unblockable speed.)

"Water Assimilation" (Yuto's body is capable of simply turning into water and dissipating when he is hit with certain forms of attack. When engulfed, he is also capable of melting into the ground and then reforming once the attack has passed.)

"Water Trap" (When an opponent is foolish enough to be caught above water on the field, Yuto is capable of ensnaring an opponent in an incredibly strong water trap that pinches their body motionless, giving him the ability to attack them while they are without guard. The trap could leave them open to attack, or he could simply crush or drown them, depending on his mood and the beauty of his opponent.)

"Water's Tendril" (Long, dangerous tongues of water raise from any form of liquid (water, blood, coffee, etc.) and are completely at Yuto's command. They are capable of lashing, defending, slicing, and even wrapping or subduing due to his complete control over the element.)

"Dragon of the Earth" (As a direct counter to an ultimate attack or defense of nearly any sort, one of the 7 Angels can summon the destructive power of their Dragon of the Earth to act against it. By the power of the Dragon of Earth, the extreme power is either cancelled out, weakened severely, or overwhelmed, depending on the power of his opponent and the preparation of the maneuvers in question. The Dragon of the Earth's power, if victorious, is capable of tearing the world apart at its seams.)
PostPosted: Sat Jan 28, 2006 12:57 pm


Name: Lina Inverse
Race: Human

Max power level:
Basic power level:

Fighter Tendencies:

Energy: %
Strength: %
Magic: %
Speed: %


Tenchniques:

Vice Flare - [Shamanism / Fire] A stronger version of Val-Flare. Both fire power and the area, upon contact, the explosion can affect have increased. With this spell, it is possible to open a hole in a wall through which an upright man can walk through. However, since the flames spread out over a wide area, using this spell indoors endangers the spellcaster.

Vice Freeze - [Shamanism / Water] The ice counterpart of Vice Flare; a ball of ice appears in the targeted area, which then bursts, covering the surrounding area in ice. This spell is the strongest ice magic


Resurrection - [White] This spell revives the target from the dead by drawing energy from nearby lifeforms.

Laphas Seed - [White] This spell can completely prevent a target from moving by entangling them within magical ropes. A target affected by this spell cannot even cast magic. This spell requires no concentration to maintain and its effects last for a little less than an hour.

Dug Haut - [Shamanism / Earth] A powerful and effective spell in which numerous large stone spears rush out of the ground. This is done by gathering magical energy in a hand and slamming that hand against the ground, which causes the layers underneath the ground to shift. Since this spell also causes a small earthquake, any target whose feet are on the ground will have a hard time dodging this spell. (Incantation: "Earth below me, submit to my will! DUG HAUT!")

Dicleary - [White] This spell removes poisons from the body of the target. When there are two or more poisons present, all are removed. A spell which is nearly as popular as Recovery among clerics.

Dark Mist - [Shamanism / Water] Spell which fills the area with a dense black fog. In the black fog, even magically created light is completely absorbed. Once created, the fog remains even after the spellcaster stops concentrating.

Dam Brass - [Shamanism / Air] A spell which shoots out a red ball of light at a target which self-destructs upon contact . The explosion sends high-speed vibrations through the target, destroying it. The spell is like a small, concentrated earthquake. Since the effects of the spell do not spread out, it is a useful spell for opening holes in ceilings and walls.

Bram Gush - [Shamanism / Air] The spell creates an arrow of wind, which is shot at a target and bursts upon contact (or at the caster's choosing), shredding the target to pieces. An extremely lethal spell which has the power to blow a hole through a solid wall. (Incantation: "Wind which blows across eternity, gather in my hands and become my strength! BRAM GUSH!")

Bram Blazer - [Shamanism / Spirit] This spell shoots out a shock wave of blue light directly at a target. This is a valuable spell which can deal damage both to a target's spirit and body. However, this spell is not practical when trying to capture a target for interrogation, since both the target's spirit and body would have to be healed.

Assha Dist - [Shamanism / Spirit] A spell designed to attack undead. Most undead creatures such as vampires will disintegrate on contact.

Fireball - [Shamanism / Fire] A ball of fire appears between the hands of the caster which can then be thrown. Upon contact with an object, the ball explodes, spreading flames. Caution is necessary when using this spell in enclosed area or forests because this spell affects a wide area. This is the most popular offensive spell. Lina uses variations of this spell such as making the ball of light appear in places other than between the hands, or making the ball of fire explode on the word "Break." Being able to cast this spell is one of the criteria for a full-fledged mage. (Incantation: "Oh, source of all power, light which burns beyond crimson, let thy power gather in my hand. FIREBALL!")

Lightning - [White] The spell creates a ball of light which is about as bright as a street lamp. Normally the duration of this spell is 2-3 hours, but by shortening the duration the spell can be made brighter. A blinding flash of light, for example, can be made by decreasing the duration to a split-second. (Incantation: "Light which burns beyond crimson flame, let thy power gather in my hand! LIGHTNING!")

Flare Arrow - [Shamanism / Fire] A spell which makes several fire arrows appear around the caster, and fly directly towards a target. The spell can be used to attack, or to make something catch on fire. The number of arrows that can be created depends on the caster's skill. Through careful arrangement, it is possible to make the arrows appear in places other than in front of the caster. This is the most basic offensive spell, but since the casting time is short, it is useful in combat.

Freeze Arrow - [Shamanism / Water] The spell makes several ice arrows appear near the caster and then fly towards the target; the ice counterpart of Flare Arrow. The arrows can also be used to restrict an opponent's movement by freezing the target's feet to the ground. Though this spell is similar to Flare Arrow, it does not cause things to catch on fire, so in areas where there are many combustible such as towns, this spell comes in handy.

Ra Tilt - [Shamanism / Spirit] The strongest spirit magic spell which envelops a target in blue-white light. This spell can only be used against a single target -- and only those that have spirits -- but its effect is absolute. The blue-white flame can destroy even a pure Mazoku with a single hit. (Incantation: "Source of all souls which dwell in eternal and infinite. Everlasting flame of blue, let the power hidden in my soul be called forth from the Infinite...RA-TILT!")

Balus Rod - [Black / Offensive] A whip of light appears in the caster's palm which can be used to attack. Unlike spells which are shot out, the movement of the whip can be more tightly controlled by the caster, improving the chances of hitting the target. The primary weakness of the spell is its short range.

Blast Ash - [Black / Offensive] The caster makes a black void appear in a certain area, and anything alive or possessing a spirit is turned into ash. Inanimate objects such as the ground, buildings, and equipment are not affected; the spell has an effect of a relatively large area, making this one of the few black magic spells which can be used in cramped alleys and town squares.

Burst Rondo - [Shamanism / Fire] The spell creates numerous balls of light near a target which burst, spreading flames. The spell is visually impressive, but the damage from the spell is negligible. Even a direct hit will only cause burns, making this a good spell to use as a diversion or to frighten enemies.

Mega Brando - [Shamanism / Earth] The damage from this spell doesn't differ significantly from that of Dill Brand, but the area of effect has increased, making it possible to attack even more targets. Since the amount of dirt which flies up has increased, the spell's ability to cloud the visibility of opponents has also increased. The increased area of effect also means that party members have a greater chance of being victims of this spell, but hesitation in battle usually means losing anyways.

Aqua Create - [Shamanism / Water] Creates water. (Duh.)

Elmekia Lance - [Shamanism / Spirit] A spell which creates and fires a lance of light, which damages a target's spirit. This spell deals no physical damage, and even a direct hit only causes the target to fall unconscious for a period of time. A useful spell against spirit beings such as Mazoku.

Dill Brand - [Shamanism / Earth] With the caster at the center, this spell can blast anything upwards within a circular range of the ground, including dirt, rocks, or anyone inside. Since this spell's effects aren't lethal (though the resultant fall might be), it can be used to knock targets unconscious and capture them. In addition, the pillars of displaced dirt and rocks can be used to hide from or blind the target. There is a chance that nearby party members or hired help will also be blasted, but there's little chance they'll perish, so, in a way, there's no need to worry when casting this spell. Of course, there's no harm in exercising caution, either.

Digger Volt - [Shamanism / Air] A lethal spell which shoots out a blast of lightning from the palm of the extended arm. This spell is a stronger version of Mono Volt, and a direct hit by this spell most likely means death. There is also a small chance that targets struck with this spell will catch on fire.

Diem Wing - [Shamanism / Air] Spell which compresses air, creating temporary strong winds in front of the caster. If the target is a creature, all the spell does is prevent the target from moving forwards for a short while. But, as a defensive spell against things like missile weapons, the casting time is short, making this a very useful spell. Also, this spell can be used while fleeing from targets who it is important not to injure.

Ray Wing - [Shamanism / Air] The caster gains the ability to fly by creating a shield of wind around him/herself. The caster can carry other people, but since the speed, diameter, and the maximum weight that can be carried all depend on the caster's skill, more weight means less speed. Unlike Levitation, the spell is harder to control, and requires a lot of concentration, so other spells can not be used at the same time. The caster can continue flying as long as he/she concentrates, and can end the spell by simply breaking concentration. The shield of wind also serves as a defensive shield. The shield can also protect the caster from all but the more powerful spells.

Levitation - [Shamanism / Air] Lina uses this spell to fly through the air. By manipulating wind, she gains the ability to levitate. After casting the spell, it is possible to rise or fall simply by willing it. This spell is very easy to control, so it is possible to cast easy spells while casting this spell.

Boost - [Black / Offensive] This spell triggers a magical item to release its power. Specifically, this spell is used to activate Lina's talismans in order to allow use of high-power attacks like Blast Bomb and the Laguna Blade. (Incantation: "Lord of the Darkness and the Four Worlds, I call upon you, grant me all the power that you possess!")

Dragon Slave - [Black / Offensive] Spell which calls on the power of Ruby-Eye Shabranigdu, leader of the dark forces in the Slayers world. This is the strongest spell that humans can cast without a talisman of some kind; its effect is broad and destructive enough to level a city. (Incantation: "Darkness from twilight, crimson from blood that flows; buried in the flow of time; in Thy great name, I pledge myself to darkness! Those who oppose us shall be destroyed by the power you and I possess! DRAGON SLAVE!")

Ragna Blade - [Black / Offensive] This is one of Lina's original spells, also one of her most powerful. It seems that she can only cast it when she is in a dire situation -- and even then, she can hardly control the spell. The Ragna Blade is so powerful that it can breach a number of Astral Planes, meaning that it can affect an enemy even if he/she is in another dimension!

Giga Slave - [Black / Offensive] Lina's original spell. Like Laguna Blade, spell which calls on the power of the Lord of Nightmares (Golden Demon Lord). Its power is so great that it cannot even be compared to Dragon Slave; when Lina tested this spell she turned a beach into a bay of death. By casting this spell on the Sword of Light, Lina has defeated Rezo Shabranigdu. This is Lina's most powerful spell, but because it brings the source of nothingness into the world, she has sealed the spell. (Incantation: "Darkness beyond blackest pitch, deeper than the deepest night! Lord of Darkness, shining like gold upon the Sea of Chaos, I call upon thee, swear myself to thee! Let the fools who stand before us be destroyed by the power you and I possess! GIGA SLAVE!")

Dra-Mata


Sora the Mercenary

PostPosted: Sat Jan 28, 2006 7:56 pm


Name: Sora
Race: Character
Weapons: Retractible wrist knives
Skills: An uncanny set of superhuman attributes are at his disposal.

Special Techniques:

Wrist Knives- The gauntlets Sora's wearing hide a deadly secret. Can pierce shields and barriers.

Assassin Dive- Sora will fade out of view, striking a moment later from any direction

Flash Movement- Sora can move in flash movements, providing for quick counters and easy avoidment of long-range attack

Class Defense- Sora spins rapidly, creating a repelling shield of wind

Level 1 Limit Break: Drain (Sora's blade becomes engulfed in a purple aura which raises its level higher and higher. Upon each strike of his blade from then on, even if it is parried, he will drain a small bit of health and power from his opponent.)

Level 2 Limit Break: Bug (Sora points his blade at an opponent and changes their data, equipping them with a weaker weapon, disabling one shield/barrier maneuver, disabling one immunity, and infecting them with a strong poison and disease status.)

Level 3 Limit Break: Trojan Horse(Sora makes a play at the sympathetic, acting as if the battle is over. Upon his exit, however, an unprepared warrior is immediately entrapped in the Skeith Wand, rendering them completely incapacitated!)

Book of the Chosen Techniques (WON)

Blood of Zophar: A conversion technique that persuades anyone who ingests, inhales, and sometimes (in weaker cases) comes in contact with this liquid/spray to follow the will of the user. Side effects include loyalty to Ghaleon as well.
Reply
The Magic Guild of Gaia, The Grindery

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