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Panthera_Enigma
Crew

Hilarious Lunatic

PostPosted: Fri Oct 20, 2006 11:02 pm


Editing.

Please tell me what you think, cause I want to get the archer class up for my RP

ARCHER


Precision - Improves a shot the archer takes. Increases the die to hit by 1. MP: 3

Piercing shot - Adds +3 damage to your ranged attack. MP: 3

Upgrade - +4 damage instead of +3.

Multiple arrows - Allows you to use two ranged attacks in a single turn! This can only be used twice per battle.
PostPosted: Fri Oct 20, 2006 11:18 pm


No clue what I'm doing. Which makes this much more interesting. Anyways, if I screw up, feel free to correct me, I really don't mind.

Name: Nimue
Sex: Female
Why she's fighting: A young peasant woman, Nimue grew up hating her station in life, furious at the way she and her loved ones were forced to live. After a famine killed most of her village, the untrained warrior set out with a broken sword, no skill, and an undying hatred of civilization. She fights to grow stronger, so that one day she may overthrow society for the betterment of the lower class.
Class: Warrior
Power: Quick hit

demagoguery


Solidify
Captain

PostPosted: Fri Oct 20, 2006 11:32 pm


Panth...those abilities sound very good. But I think these changes will help make the class have more of it's own feeling:

Precision shot should be passive, but decreases all damage you inflict by -2, but always hits...regardless of defense. Moreover, Precision Shot always does at least 2 HP damage... so if you roll a 1,1 on your damage roll, it won't be downgraded to 0 HP worth of damage.

If you're willing to spend MP, you can use Piercing Shot to hit for normally which is like an Archer's version of 'Empowered Strength'. Piercing Shot should cost 6 MP and increase damage by 2. Upgrade should be 3 damage and not 4.
PostPosted: Fri Oct 20, 2006 11:42 pm


Right... I'm ready to fight someone. So... I challenge you? Him? Her? Anyone bored enough to take me?

demagoguery


Angelic_Illusionz
Vice Captain

PostPosted: Sat Oct 21, 2006 7:24 am


Since in a moment everyone will be strogner than you Dema, I'll create a character to help you level up ^^
PostPosted: Sat Oct 21, 2006 9:29 am


when you beat him, i think i might make another charrie too....^^

WinglessFairy
Crew


WinglessFairy
Crew

PostPosted: Sat Oct 21, 2006 9:31 am


Panthera_Enigma
Editing.

Please tell me what you think, cause I want to get the archer class up for my RP

ARCHER


Precision - Improves a shot the archer takes. Increases the die to hit by 1. MP: 3

Piercing shot - Adds +3 damage to your ranged attack. MP: 3

Upgrade - +4 damage instead of +3.

Multiple arrows - Allows you to use two ranged attacks in a single turn! This can only be used twice per battle.



sweetness! time to put my awesome newly learned archery skills to work! ^^

Abilities:

Anchor: raises accuracy (hmm...not sure how to do this....ill leave it to you wink )

Overdraw: Attack +2, but decreased accuracy
PostPosted: Sun Oct 22, 2006 10:27 pm


Okay, this is why the skills weren't finished. My net died and the bill needed to be payed andI couldn't get back till today. Here's whatI wrote down once the net died, with Sam suggestions in.

Also adding Overdraw. Anchor isn't needed cause we got Precision Shot.

Quote:
ARCHER


Precision Shot (Passive) - Always hits, but inflicts -2 damage. Moreover, Precision Shot always does at least 2 HP damage... so if you roll a 1,1 on your damage roll, it won't be downgraded to 0 HP worth of damage.

Piercing shot - Adds +2 damage to your ranged attack. MP: 6

Upgrade - +3 damage instead of +2.

Multiple arrows - Allows you to use two ranged attacks in a single turn! This can only be used twice per battle.

Cripling blow - Allows you to strike at a hand or foot. If the stike hits, the opponent cannot use that hand/foot untill healed. Can only be used twice per battle. MP: 4 (If both feet have been injured, then the person cannot walk untill healed.)

Dodge (Passive) - This effectivly decreases the opponents roll to hit by 1 you for the first 5 'rounds'. A 'round' is complete once every combatant has acted. The opponent still hits if their modified roll is equal to or less than your defence.

Upgrade - Increases the rounds up 2, to the first 7 rounds.

Overdraw - Increases damage +2, but makes roll to hit -1

What do we think?

Panthera_Enigma
Crew

Hilarious Lunatic


Panthera_Enigma
Crew

Hilarious Lunatic

PostPosted: Mon Oct 23, 2006 12:03 am


I would like to ask permission for use and editing of the skills that have been created for this battle system.
PostPosted: Mon Oct 23, 2006 9:24 am


Angelic_Illusionz
Since in a moment everyone will be strogner than you Dema, I'll create a character to help you level up ^^


Awesome. Do it soon, cause I'm kinda bored.

demagoguery


WinglessFairy
Crew

PostPosted: Mon Oct 23, 2006 9:34 am


Panthera_Enigma
Okay, this is why the skills weren't finished. My net died and the bill needed to be payed andI couldn't get back till today. Here's whatI wrote down once the net died, with Sam suggestions in.

Also adding Overdraw. Anchor isn't needed cause we got Precision Shot.

Quote:
ARCHER


Precision Shot (Passive) - Always hits, but inflicts -2 damage. Moreover, Precision Shot always does at least 2 HP damage... so if you roll a 1,1 on your damage roll, it won't be downgraded to 0 HP worth of damage.

Piercing shot - Adds +2 damage to your ranged attack. MP: 6

Upgrade - +3 damage instead of +2.

Multiple arrows - Allows you to use two ranged attacks in a single turn! This can only be used twice per battle.

Cripling blow - Allows you to strike at a hand or foot. If the stike hits, the opponent cannot use that hand/foot untill healed. Can only be used twice per battle. MP: 4 (If both feet have been injured, then the person cannot walk untill healed.)

Dodge (Passive) - This effectivly decreases the opponents roll to hit by 1 you for the first 5 'rounds'. A 'round' is complete once every combatant has acted. The opponent still hits if their modified roll is equal to or less than your defence.

Upgrade - Increases the rounds up 2, to the first 7 rounds.

Overdraw - Increases damage +2, but makes roll to hit -1

What do we think?

I like 3nodding
PostPosted: Mon Oct 23, 2006 12:37 pm


*Is actually hoping Dema beats me.* My head is WAY to big. *Almost said something in another thread that was very rude and regretful.*

Name: Vesper
Age: 24
Sex: Female
Why they're fighting: She fights to learn about the other classes, their weaknesses and strengths. She wishes to know everything. Why you ask? Well she’s a filthy rich mage who always gets what she wants, that’s why ^^
Class: Red Mage
Power: White Wind

Angelic_Illusionz
Vice Captain


WinglessFairy
Crew

PostPosted: Mon Oct 23, 2006 1:41 pm


-pokes angelic-
i know how to deflate you!

-reminds you- you still owe me 8k! mad

xD
PostPosted: Mon Oct 23, 2006 5:58 pm


WinglessFairy
-pokes angelic-
i know how to deflate you!

-reminds you- you still owe me 8k! mad

xD


Oh... Yeah, that'll do it ^^ *Grabs an O2 tank and inflates again.* All better.

Angelic_Illusionz
Vice Captain


WinglessFairy
Crew

PostPosted: Mon Oct 23, 2006 7:13 pm


Angelic_Illusionz
WinglessFairy
-pokes angelic-
i know how to deflate you!

-reminds you- you still owe me 8k! mad

xD


Oh... Yeah, that'll do it ^^ *Grabs an O2 tank and inflates again.* All better.

you owes 8k!!!
-watches your ehad deflate again-
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