Tokyo Overdrive
You mind tweaking my deck a bit? i feel like my deck is missing something so i think this thread might help.
Deck List:
Monsters:
Blue eyes x3
Delta flyer x2
Koaki Meiru Drago x3
light and darkness dragon x1
masked dragon x3
prime material x1
red eyes darkness metal dragonx3
red eyes wyvern x2
totem dragon x2
Spells:
Dark hole
Dragons ravine (thinking about putting 2, not sure though)
Dragons mirror x2 (maybe 1)
Heavy Storm
Monster Reborn
Mystical Space Typhoon x2
Gold Sarcophagus x1
Future Fusion
Traps:
Black horn of heaven x2
Bottomless Traphole x2
Darkbribe x3
Mirror Force
Return from the different dimension
Magical Refpanel
Side Deck:
Dread dragon x1
Effect Veiler x1
Galaxy Eyes photon dragon x2
Thunder King x2
White Night Dragon x1
Dragons ravine x1
Pot of Duality x1
Seven Tools of the Bandit x1
Extra Deck:
Blue eyes Ultimate Dragon x1
Five Headed Dragon x1
Catastor x1
Ancient Fairy Dragon x1
Black Rose Dragon
Brionic
Exploder Wing
Iron Chain Dragon
Gaia Knight
Stardust Dragon x2
Trident Dragon x1
Red Dragon Archfiend x1
Thunder End Dragon
SuperDreadnought Turret Traub Gustaph Max (unreleased)
As a dragon enthusiast myself and play Disaster Dragon for as long as i've been able i see what your trying to do with the deck, a sheer beatdown mixing elements from fusion and synchro together to provide a more consistent engine. However i will go through each area of your deck in hope to constructively help you in the ways i can.
Monsters:
3 blue eyes- i see your trying to find room for the potential 4500 beater that dragons mirror can provide, however even with darkness metal and totem at your disposal to summon them i still find the choice of tech a bit slow in such a fast format, i would drop all three essentially to make room for something that can address a situation instantly.
2 delta flyer- that's fine easy synchro material and fodder for darkness metal if need be and potential xyz material.
3 drago- excellent to run 3 in format, too good not too actually.
1 LADD- way to slow in format, even with the totem build. you will find it as a way to stall for a few but decks now a days have way to many outs to LaDD. i would drop for something more live.
3 masked dragons- i personally run 2 since their alright but not essential at 3, but if you like them for fodder for darkness then feel free.
1 prime material- i personally side deck him for the potential chain burn match up and if they rely on destruction eff. but you can main him doesnt take too much room.
3 REDMD- nuff said
2 wyvern- i prefer them at 2 due to chance of clogged hands and only being an 1800 attacker so good call.
2 totem- i dont like them anymore personally since LaDD is so slow now, you can keep them in for darkness metal fodder due to them being removed anyway but its not a must.
SPELLS:
dark hole
heavy
reborn
2 mst
future fusion- all above are staple including future fusion
dragons ravine- drop it i tested it in too see if it could run as well in the build, and i see your reason to tech, toss a dead blue eyes, but i just doesnt do enough for this build sadly.
2 dragons mirror- with the need for dragon decks to keep a strong grave presence this defeats the purpose. i understand that the extra beater is fun to have but alas doesnt fix that the fusion is so easy to get rid of, if dragons had a better fusion that didnt only serve as a beater and future fusion target then i would say keep it but sadly no need for these.
Gold Sarc- back in the day used to grab trunade and future fusion for a power play, however at one this card is useless and way to slow, if you choose to run it then run in 2's i would drop altogether and choose a different engine to run on, i suggest duality personally.
TRAPS:
2 black horns- eh their not bad act as a solemn in their own rights. so if you like you can keep.
2 bottomless- thats fine
3 bribe- nuuuuuu never main 3 ever due to the likelihood of being dead and adding the plus to your opponent. if you like them then main 1 or side 1 but never 3 maybe tech a starlight road.
mirror force- thats fine.
RFTDD- not a bad card in other decks, but as dragons no matter what we dont have power plays, this card is overall decent but unless used as an OTK just no room for it, and in todays game we will never get the chance we want to use this right.
Magical Refpanel- a funny tech choice personally, throws the opponent off for sure you can keep that no prob, side it if room becomes problem.
SIDE DECK:
not going through all them. A side deck is meant to act as answers to your opponents deck choice. and only 3 cards in this side are anti meta in least to slow opponent. i would bump t-king up to 3 and veiler up to 2, i would add some cards like kycoo, d.d. crow, burst breath, burial from a different dimension, debunk, pulling the rug, fossil dyna, king tiger wanghu, dust tornado, d-prison, exploder dragon. you can pick and choose others as well but any of those in 2's or 3's will be fine addition and help hinder opponents moves, i personally main 3 t-king bc they dont hurt our deck in the least.
EXTRA:
scrap dragon needed
but other then that ok, i would get rid of ultimat dragon, thunder end, and trident. they arent easy and pretty much worthless in todays game style.
overall: good deck needs some tweeks to be more consistant but i like the options, hope this helps bud