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Posted: Tue Oct 12, 2004 8:09 pm
Koji >> whee Let's see...
They look a little too short. Try making the legs longer. Or maybe the arms are long, but here are a few tips that might help biggrin
Hands usually fall a little ways after the thighs.
The top half and bottom half of legs are the same length, only with different thickness, so they look longer or shorter.
That OMG hat in the second pic looks a little odd, maybe because the end part's floating, try lowering it to the back a bit.
Congrats on getting folds and poses right biggrin I could never get those buggers right gonk
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Posted: Tue Oct 12, 2004 8:20 pm
Memai Shirosaki Koji >> whee Let's see... They look a little too short. Try making the legs longer. Or maybe the arms are long, but here are a few tips that might help biggrin Hands usually fall a little ways after the thighs. The top half and bottom half of legs are the same length, only with different thickness, so they look longer or shorter. That OMG hat in the second pic looks a little odd, maybe because the end part's floating, try lowering it to the back a bit. Congrats on getting folds and poses right biggrin I could never get those buggers right gonk I got poses and folds right!? When did that happen? gonk Yeah, my characters do that sometimes, Ill try and fix the arms and legs to make them look a bit taller. 3nodding The OMG floats...Ill try and fix that. Thanks so much! heart
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Posted: Tue Oct 12, 2004 8:48 pm
The poses and folds you place on your characters seem natural and fitting, not like mines, Folds everywhere gonk
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Posted: Tue Oct 12, 2004 8:59 pm
Wow...I always thought that was my biggest problem next to proportions. sweatdrop I just kinda threw lines in...and I guess they work. whee
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Posted: Wed Oct 13, 2004 8:43 am
*nods* The only problems I see are general proportions...mostly arms and legs. Try looking in the mirror to see where elbows and hands fall in relation to your body. For instance (at least in girls) my elbows are about at my waist, and my hands are mid-thigh. You can use the same kind of thing to scale your pictures. (Like Memai said, really...)
The wrist on the girl seems a bit thick...seen from the side like that, her arm should taper down to pretty thin.
Another thing to keep in mind is what kind of scale you are using. Are you doing a bishoujo style drawing, where everything is a bit stretched out and long? Or a more realisticly-proportioned drawing? Or even something like American comic style where all the limbs are a bit thick and muscular looking? Try to make your proportions constant.
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Posted: Wed Oct 13, 2004 7:39 pm
My friends yell at me because of the wrists too... xp
I must work on proportions, they are my biggest weakness, and I need to find which kind of proportions Im gonna do. My style changes without notice, so you never know...I think Ill try and do a bishoujo type thing...just for the thinness. 3nodding
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Posted: Thu Oct 14, 2004 7:28 pm
EDIT: Forget this one, tooken care of.
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Posted: Thu Oct 28, 2004 10:55 pm
I managed to pull together a CG of my sexy mancreation, Kazuhiro. whee I'd really like some critiques on the coloring, because I really want to make my CGs look better. (Ultimately, I'd like to be able to draw entire pictures from start to finish on the computer, but right now I think my coloring needs the most work. sweatdrop ) I know that the upper ray of light thing being fuzzy isn't really consistent with the rest of the picture, I plan on changing that later.
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Posted: Fri Oct 29, 2004 3:56 am
Let's see...well you've already pointed out how the lighting isn't working well with the pic sweatdrop
His right thumb is bothering me. Maybe it's just poking out there all of a sudden xp
I really like the composition on this pic...keep it up 3nodding
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Posted: Sat Nov 20, 2004 3:13 pm
Gwaha, I have another picture that I'd like a bit of help on. whee  This is an entry of mine to Mizukori's art contest, the bat demon Sarubasu. He's supposed to be fairly old (mid-50's) and a manipulative, psychotic sociopath. xp If you guys have any suggestions that would help me make him look any older/crazier, it'd help a lot. I'm also wondering whether or not I should bother inking this before I CG it - it'd like to maintain the grungy look of the sketch, but it might make the whole thing turn out badly.
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Posted: Sat Nov 20, 2004 3:20 pm
Hrm. I'd say the red clashes nicely with the white, lending the angles a really stunning quality.
Red X, darling. xd
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Posted: Sat Nov 20, 2004 11:25 pm
There, fixed.
Sorry about that, AD. whee I wrote the post on the run and didn't check whether or not my URL was correct.
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Posted: Sun Nov 21, 2004 3:38 am
xd AD makes me giggle.
Let shee what we've got here:
Well, you've got the Crazy look in the character 3nodding And he does look his age, I just wanted to point out that it is possible to CG an image with pencil lines whee
I don't know about you, but I usually color pencil lined drawings with no layers at all, much like a real watercolor work. I just set the brush to a lower opacity xp
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Posted: Sun Nov 21, 2004 8:05 am
Oooh! Spiff! whee I think you did a really good job of making him look old, particularly by giving him a beard and heavy eyebrows, as well as the gnarled hands.  My only concern is that the ears don't line up. If they both point outwards, you wouldn't be able to see as much as you do of the inside of the far ear, based on the closer one. Also, his nose might look better a tiny bit to the left. Right now it seems a bit...perky? sweatdrop As far as inking goes, I always inked because it was faster to CG. If you're unsure, scan the pencil sketch and print it out on a piece of computer paper at a really low contrast, then ink that and scan it again.
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Posted: Sun Nov 21, 2004 11:13 am
Thanks for your input, Memai and AD. 3nodding I've fixed the ears and nose, and I'm going to have to try out that water coloring techinique on this picture. heart
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