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Cloud Strife of Nibelheim

PostPosted: Thu Sep 29, 2005 12:39 pm


Name: Cloud Strife
Race: Human enhanced with Mako and Jenova Cells
Weapons: Buster Sword, Ultima Weapon, Yoshiyuki, Materia
Power Level:

Fighter Tendencies:
Energy: 20%
Strength: 25%
Magic: 30%
Speed: 25%


Simple Techniques

Uncanny Agility (Can leap to unbelievable heights, maneuver in the air, and move on the surface of vertical objects)

After Images (w/speed)

Multi-Forms (w/Jenova Cells)

Resistance to Mind Control and Psychic Powers (Save Sephiroth)



Weapon Abilities (Always active with certain blades)

Buster Sword-Cloud's signature blade, increased speed, awareness, and defense due to his familiarity with the sword.

Ultima Weapon-It's incredible power increases the healthier Cloud is, and the angrier he is. Also facilitates the best reaction for his materia use.

Yoshiyuki-Increases strength when more people around him are dead and/or unconscious. May also revive fallen souls.


Materia Abilities (Materia are junctioned to weapons. The better the weapon, the more materia can be junctioned and the better it functions.)

Slash-All-With a single slash from his sword, Cloud's blade sends an invisible slash of air at every single opponent on the field for similiar damage.

Mime-Copies the last attack used, no matter what it is.

Ultima-Perhaps the most powerful magic materia, unleashing strong non-elemental damage.

Master of Elemental Materia-He's used them enough already...

Time-Gives him the ability to slow time, increase time, or stop time completely at will. Only works on the battlefield.

Bahamut-A powerful summon of a monstrous dragon. It's Mega Flare is unbelievably deadly!

Knights of the Round-The most powerful summon in existance, he calls forth 12 legendary armored knights with ungodly power who deliver their ultimate attacks, followed by the 13th, the king, finishing the combo with an ultimate slash and explosion of power.

Final X-When combined with a materia, when a warrior faints, he will revive and deliver a super charged version of whatever attack or summon materia is junctioned to it. Works best with Pheonix or the Knights of the Round for ultimate damage and usefulness.


Limit Break Abilities (Limit Breaks must be built up through effort in battles, or damage taken in battle. 2 turns for Lvl. 1, 3 for Lvl. 2, 4 for lvl. 3, and 5 for lvl. 4...unless damage is taken, in which case, deduct 1 turn for each severely damaging blow taken. The buildup is always active, and resets after a limit is used.)

Braver-A level 1 Limit Break, Cloud focuses all his energy into his sword and brings it down for moderate damage. Can kill an unprepared enemy.

Cross-Slash-A level 1 Limit Break, Cloud cuts the kanji "Kyou" into a foe, doing a little more damage than Braver, and paralyzing an enemy.

Blade Beam-A level 2 Limit Break, Cloud blasts a single enemy with powerful sword energy, which then diffuses to hit every other enemy on the battlefield.

Climhazzard-A level 2 Limit Break, Cloud plunges his sword into an enemy, then leaps upward, ripping it through them for extreme damage.

Meteorrain-A level 3 Limit Break, Cloud leaps into the air and fires 6 large meteors from his sword, each hitting for fair damage. The total barrage, however, is pretty powerful.

Finishing Touch-A level 3 Limit Break, Cloud creates a large tornado that either kills enemies instantly, blows them off the field and ends the battle, or does moderate damage to all foes. Which effect happens is random.

Omnislash-Cloud's Level 4 Limit Break, he delivers a series of 20 super fast, super charged, and completely indefensible slashes that can dice absolutely any enemy into cold cuts!


WON

Ultimate Eye: Allows the user to see all forms of attacks forming at their origin and disrupt them with a well-placed slash (must have a short sword or saber to use). Also grants the user ability to see through illusions and the gift of foresight. (From Fuhrer King Bradley, aka Pride)  
PostPosted: Thu Sep 29, 2005 1:10 pm


Name: Squall Leonhart
Race: Human
Weapons: Lionhart, Revolver, Flame Saber, Twin Lance, Punishment, (Shear Trigger, Cutting Trigger)
Power Level:

Fighter Tendencies

Energy: 25%
Strength: 25%
Magic: 25%
Speed: 25%


Simple techniques

Haste (Increased speed, after images)

Float (Levitation, flight)

Resistance to mind control via GF



Weapon Abilities:

Revolver-Most used weapon, his aptitude for it makes it easier to use, and increases stats significantly.

Lionhart-His most powerful weapon, can be used to execute the most deadly of his attacks, and gets more powerful as he is damaged.

Flame Saber-A sword with that strikes with either fire elemental damage, or non-elemental damage. Also can cause explosions and neutralize most elemental attacks.

Twin-Lance-A lance that can attack from either end, is great for piercing barriers, shields, and delivering deadly blows through them. Also channels thunder element when necessary.

Punishment-Reacts directly to evil energy or dark forces, becoming extremely powerful when it is near striking down a foe.


Drawn Magic

Esuna-Resistant to all status changes.

Haste-Increased speed.

Slow/Stop-Decreases speed or stops completely.

All elemental magics

Meteor-Not quite Sephiroth's meteor, but delivers a punishing barrage of smaller space-rocks.

Ultima-Powerful non-elemental damage.

Shield-Becomes physically invincible for a turn. Drains energy.

Protect-Protects from low level attacks and weakens stronger ones.

Pain-A human-sized version of the summon Anima's attack, delivers extreme pain and damage, also causing random statuses including:
1. Poison, 2. Petrify, 3. Confusion, 4. Blind, 5. Sadness, 6. Berzerk, 7. Paralyze, 8. Sleep


Limit Break Abilities (Turns based like Cloud's.)

Renzokuken (The basis of all Squall's Limit Breaks, begins with a vicious series of slashes, then finishes with one of his four Limit Break Finishers)

(Lvl. 1) Rough Divide-Squall runs towards his opponent and, dragging the gunblade across the ground first, launches himself up into the air, the earth exploding underneath his target.

(Lvl. 2) Fated Circle-Launching himself into the air, Squall pirouettes with the gunblade extended, a surge of energy hitting the ground. The earth then explodes in a field of flame, damaging all enemies.

(Lvl. 3) Blasting Zone-Holding his gunblade up vertically, a beam of light erupts from it and soars into the outer atmosphere. Squall then brings the blade down in front of him, the pillar of light following, which strikes all enemies

(Lvl. 4) Lionheart-Running towards his opponent, Squall unleashes a torrent of sixteen blows, each doing deadly damage!


Quelzecotyl Abilities (Squall's GF, takes 3 turns to attack once summoned, other abilities may be in play before then, though.)

Boost (Increases the power of both his and Squall's attacks)

M-DEF (Increases Magic Defense)

M-ATT (Increases Magic Attack)

Rev-1 (Can revive one time and heal/regenerate slowly)

Absorb (Quelzecotyl absorbs all of the damage for Squall while he is on the field, until it is his turn to attack.)

Thunder Storm-Extremely powerful thunder attack for great damage.  

Squall Leonhartt


Midvalley D. Hornfreak

PostPosted: Thu Sep 29, 2005 1:53 pm


Name: Midvalley the Hornfreak
Race: Modfied Human
Weapon: Sylvia (Modified Saxophone)
Modfied Power Level:
Human Power Level:

Fighter Tendencies

Energy
Strength
Magic
Speed


Flight. - The ability to fly via wind control with Sylvia.
Sound Control. - The ability to amplify or deamplify any noise using Sylvia.
EM wave control - The ability to manipulate the electromagnetic spectrum using Slyvia.
Sweep Shockwave. -Like a small earthquake cause by playing Sylvia.
Samurai Shot. - A blade shoots from Sylvia.
Hypnotic Speed. - Speed beyond believe.
Spikeshot. - Spikes shoot from Slyvia outward in all directions.
Hopper Lance. - A giant spike like weapon that impales or deflects attacks.
Gauntlet. - Deflects most attacks away from him by spinning fast enough and crouching to keep Slyvia in the path of fire at all times.
Nine-Lives. - The ability to live nine times or may also used as a multiform creating 9 Midvalleys
Body Missles. - Ability to shoot missles from Slyvia
Puppetmastry. - The ability to control you like a puppet on a string or create puppets of my own in whatever form I like.
Quarter Note Shots. - Shrill notes or noises that have a large impact, enough to destroy entire cities.
Long Shot. - I can snipe from miles away.
Taming the Beast. - Control over beast type creatures to do my bidding.
Sonic Blast. - Giant sonicboom that is the equivelent of an atomic bomb.
Coffin Shield. - A near untouchable sheild that looks like a coffin.
Gale Guns. - A copy of Monev the Gale's guns.
Nailshot Suitcase. - A suitcase for Sylvia that shoots out nails in all directions.
Cross-Punishers- The next to last trick of Sylvia, the ability to turn into deadly cross-punishers.
Self-Destruction. - As a last resort, Midvalley detonates Sylvia, destroying anything in the vicinity.
PostPosted: Thu Sep 29, 2005 2:19 pm


Name: Irvine Kinneas
Race: Human
Weapons: Sniper Rifle, Exeter

Power Level:

Fighter Tendencies:
Energy:20
Strength:20
Magic:35
Speed:25

Special Techniques:

Normal Ammo-Basic Ammo
Shotgun Ammo-Scatter Shot
Dark Ammo-Casts Darkness, Poison and Silence
Fire Ammo-Fire damage
Demolition-Ammo 3x as powerful as Normal Ammo
Fast Ammo-Rapid Fire
AP Ammo-Armour Piercing Ammo.
Pulse Ammo-His most powerful ammo, pulsing with power

Drawn Magic:

Effects Magics-
Float-Allows Irvine to levitate.
Confuse-confuses the enemy. Also works on any who try to read his mind.
Aura-Earns Limit Breaks twice as quickly.
Meltdown-Lowers Vitality to 0, meaning defense is useless.

Elemental Magics-
Fira- Strong magical fire blast
Blizzara- Medium Snow Storm
Thundara- Medium Thunder Storm

Forbidden Magic-
Meteor-Not as strong as Sephiroth's, but still packs some damage
Holy-Casts a concentrated blast of holy energy
Ultima-Ultimate non-elemental magic

GF Doomtrain Abilities-
Runaway Locomotive- Get hit by a demonic train with random status effects.
(1.poison 2. 0vitality 3. slow 4. Petrify 5. Confusion 6. Blind 7. Sadness 8. Berzerk 9. Paralyze, 10. Sleep)

I. Kinneas


Shadow G. Hedgehog

PostPosted: Sun Oct 02, 2005 11:48 am


Name: Shadow
Race: The Ultimate Life Form.
Weapon: Shadow Pistol, Spikes on my back, and The Chaos Emeralds.
Hyper Form:
Super Form:
100 ring Form:
Normal Form:

Fighter Tendencies

Energy: 10
Strength: 10
Magic: 20
Speed: 60


Techniques:

Chaos Control- Harnassing the power of The Chaos Emerald(s) Shaodw Stops time all together, Everything around him Stops but himself for 40 seconds. Can Also be used to teleport Shadow to wherever he pleases.

Chaos Blast- A move Perfected by SHadow, Harnassing The Power of the Chaos Emerald(s) Shadow Makes a Blast of Dark-Red Energy that grows as it Reach impact. The power doubles with every Emerald Shadow owns.

Chaos Bullets- Created in during Project Shadow, Shadow Wields his Shadow pistol. The Chaos Bullets have teh power of a atom bomb packed in the a normal Bullet

Armor Piercing Bullets- Bullets made to pierce Shields/Armor. Energized by teh Chaos Emeralds.
PostPosted: Mon Oct 03, 2005 3:58 am


Name: Kaworu Nagisa
Alias: Tabris, The 5th Child, The 17th Angel
Race: Human and Angel
Weapons: None (EVAs under his control may wield guns, swords, etc.)
Final Genesis Power Level:
Genesis Power Level:
17th Angel Power Level:

Fighter Tendencies

Energy %: 45
Strength %: 20
Magic %: 10
Speed %: 25

Techniques of the 17th Angel

AT Field (Always active field that is extremely difficult to penetrate. Only very high level maneuvers and high-level piercing maneuvers can break through it. The only thing that pierces the AT Field with ease is the Lance of Longinus.)

Levitation (Simple technique held by most of the Angels. No wings or such required.)

Genesis I (The ability to merge with another being to assimilate them into his own being, or to injure them from within. Passes through flesh without damage until he hits his target.)

Sons of Adam (When near anything possessing the cells or DNA of the 1st Angel Adam, including the Evangelions, Kaworu may take possession of the organism. This also works if the vessel is without a soul, such as a resurrected body or a bio-mechanical organism.)

Shapeshifter and Remembrance (With the abilities of all the Angels, Kaworu has the ability to gain the form of any of his other Angels of Adam. In battle, Kaworu must first take the form of the Angel he is copying before he can access their maneuvers. From then on, even after he changes form, he may activate their moves instantly.)

Angels 1-16

1st Angel Abilities (Adam)

Cells of Adam (When coming in contact with Kaworu's blood, one's DNA becomes infected with the Cells of Adam. A reaction sometimes takes place that causes mental instability and physical convulsions in the infected person, leaving them helpless and frightened.)

Spawn (Once Kaworu allows the cells of Adam to begin their work within his own body...which would only be necessary in a life-or-death situation such as a fight...Kaworu gains the ability to spawn new versions of himself that take their own forms, like any of the other Angels. The exceptions are the forms of Adam and Lilith, which remain unique to the originals.

2nd Angel Abilities (Lilith)

Regeneration (The ability to regenerate his own body, so long as the brain and heart are in tact. Works very quickly. If the heart is injured, regeneration takes much longer.)

Genesis II (The ability to merge with beings that share the cells of the original 2nd Angel, Lilith.)

Cells of Lilith (When Kaworu's blood comes in contact with another person who is NOT human, the cells of Lilith slowly begin to purify any other racial or special features until the organism finally becomes completely human. Takes a long time if one is not at least part human already, but can be fast if the organism is already part human.)

3rd Angel Abilities (Sachiel)

Punch-Guard (Odd ability to block a powerful energy blast or physical attack with a powerful punch.)

Crucifixion (An energy blast that fires in a line, then spreads into the shape of a cross. Makes dodging extremely tricky.)

Naildriver (A thin, compressed beam of energy that repeatedly shoots straight out from his hand, driving into and through whatever it hits. Sometimes takes more than one stroke of the beam, and can be extremely painful.)

Self-Destruction (A last resort technique where he latches onto a person, and to avoid being thrown off, he simply melds is body around them in a solid-but-liquid form. Then, he detonates.)

4th Angel Abilities (Shamshel)

Plasma Whip (Two long, dangerous whips of plasma and energy lash through anything they touch. Extremely deadly.)

Impaler (The whips of deadly energy line up and pierce directly into and through whatever they hit. Can attack through defenses, some shields, and even through the ground.)

5th Angel Abilities (Ramiel)

Prism Shield (Seemingly taking the shape of an 8-sided diamond, Kaworu raises the defense of his AT Field, and encases himself in a block of solid material. The shield is nearly impenetrable.)

Particle Beam (A highly charged, and condensed beam of powerful energy that blasts in a straight line, melting or cutting through whatever is in its path.)

Auto-Shot (Whenever an opponent comes anywhere near him, Kaworu releases a particle beam automatically. This ability coupled with the high-powered shield makes this form practically impossible to engage close-range.)

6th Angel Abilities (Gaghiel)

Underwater Attack (An attack from the depths, Kaworu releases a powerful energy blast upwards that detonates whatever is above him.)

Razor-Baleen (Kaworu's teeth become razor sharp in this form. Can rip through most solid material with a single bite.)

Underwater Gargantuan (Increases his size greatly, but loses no speed when swimming.)

7th Angel Abilities (Israfel)

Split (This is the rare ability to split his own body into two off of any death-move that lands and pierces or splits his body. It only activates once, but afterwards, there are two of him. Each one is just as powerful as the first.)

Lazer Devastation (A powerful lazer shot from anywhere that can do severe damage to whatever gets in its way.)

Razor-Claws (His claws become literally sharper than razors, slicing through whatever they hit with deadly and painful precision.)

Synchronization (When active, the two new Kaworus attack simultaneously with the exact same attacks.)

8th Angel Abilities (Sandalphon)

Magma Tolerance (Is immune to fire and heat-based attacks, including electricity.)

Razor Teeth (Similar to Razor-Baleen)

Size Change (The ability to grow or shrink his body at will, often giving him an infant-like appearance to fool foes into a trap.)

9th Angel Abilities (Matariel)

Venom (An extremely corrosive acid that is dropped or shot from the core. Can melt through literally anything, shields especially.)

Disruptor (The ability to scramble EMP Waves and stop the flow of any electricity nearby. Disrupts all psychic abilities. Always active in this form and afterwards.)

10th Angel Abilities (Sahaquiel)

Orbit (The ability to launch himself into orbit around the very planet or arena, remaining out of fighting, magic, or some blasting range and still launch effective attacks on the ground.)

Tears of Heaven (Not to be confused with Self-Destruction, this maneuver actually is when Kaworu splits off highly explosive pieces of himself from Orbit that land continuously on or near the enemy until they make contact. Each one has the ability to wipe out anything in a 15 mile-radius.)

Fallen Angel (When out of "Tears", Kaworu will drop the final, largest part of himself from the sky, finishing an opponent off literally with the power of a Meteor. The final piece is as large as a city, and creates an explosion that destroys anything in a 100 mile radius. Kaworu is usually destroyed as well.)

11th Angel Abilities (Iruel)

Virus (This technique breaks him down into microscopic organisms that infect and destroy every piece of a system...be it organic or mechanic. This technique of Iruel works best when invading a computer system. Poison cures and such have no effect, as it is not entirely an organic virus.)

Invasion (The blood of Kaworu may break down into the virus at any time, completely seperate from him, so long as it is not completely dried. From there, it will enter any open orafice or gash in the enemy's body. From there, it does its thing.)

12th Angel Abilities (Leliel)

Sphere Shoot (The visible sphere of the Leliel form launches itself at an opponent, or fires an energy blast towards the enemy.)

Shadowbody (The shadow beneath the sphere of Kaworu catches opponents by surprise, quickly engulfing them in a nearly inescapable prison...a void without light and hope that brings out the worst in the minds of its victims.)

After Image/Teleport (The ability to appear and disappear, almost as if he was not there...)

Illusion of Shadow (The ability to swap his physical form between his body and his shadow...aka, his shadow will become solid and his body will become merely an illusion.)

13th Angel Abilities (Bardiel)

Parasite (Taking on the form of a nearly invisible fungus, Kaworu can invade anything containing mechanical properties. Unlike others, however, one must come in direct contact with his body for this to work. After this is done, he gains the abilities of his opponent.)

14th Angel Abilities (Zeruel)

Energy Tape (A razor-thin blade of energy that slices through practically anything with deadly precision. Can also wrap opponents, sticking to them like tape.)

Volley (A barrage of powerful, piercing, or mixed energy blasts.)

15th Angel Abilities (Arael)

Halo Orbit (A wider orbit than a simple orbit, the 15th Angel ability also has less maneuverability.)

Paranoia Particle Beam (A dangerous beam of light that strikes almost instantly and causes severe paranoia, reliving of bad memories, and physical pain all at once. When it hits, this move instantly invades its the mind of, and paralyzes its victim.

16th Angel Abilities (Armisael)

Flimsy (Because of the thin, noodle-like shape of this form, Kaworu becomes nearly impossible to touch, and is extremely loose and fast.)

Pithe (Taking advantage of increased speed and agility, Kaworu weaves his way towards an enemy, and then strikes with a single, deadly, impaling blow to the enemy.)

Constrict (Wraps around and constricts an opponent.)

Download (Once impaled into an opponent, Kaworu begins to merge himself into his opponent, quickly impairing their ability to fight back and then taking over their body completely.)

Evangelion Abilities

When using his tool, the Evangelion Unit 02 (or any others he may control at the time), Kaworu gains access to certain abilities and/or weapons. From there, he can control the Evangelion to use the abilities without breaking his own concentration from battle. Evangelion detachable weapons may be used by Kaworu if applicable.

Evangelion Unit 02 Abilities

Rocket Launcher (Fires a powerful rocket launcher, often using plasma rounds.)

Assault Rifle (Fires a series of bullets at opponents, sometimes using plasma rounds.)

Pr. Knive (Energy charged close-range weapon with deadly capabilities.)

Plasma Rifle (A plasma/energy rifle capable of powerful long-range shooting.)

AT Shield (Always active, protects using the power of the spirit.)

Physical Shield (A huge plated shield the size of an Evangelion, capable of holding back almost any assault for a guaranteed 10 seconds before its own destruction.)

Normal Agility (The Evangelion, even though they are large and mechanical, can move basically as smoothly as any human.)

Bomb (An extremely powerful detonating blast that is dropped or placed, wiping out anything nearby.)

Final Genesis

Preparation (Joining with the 1st Angel Adam (maybe the 2nd Angel Lilith), a series 00-02 Evangelion, and summoning the secret S-2 Evangelions from their dormant resting places, Kaworu forms together in a deadly array in preparation of either the Final Genesis or the 3rd Impact. To achieve this form, he must charge for at least 4 turns, and have a series 00-02 Evangelion summoned to the field.)

Stasis/Abort (Once Preparation is complete, the fate of the world rests on the soul of the user. The Final Genesis form is completely indestructible, and will react to the true will of whomever controls the Evangelion at the center. When the user cannot decide what path they are to choose, the Final Genesis will go into stasis, lying dormant until the time when its user makes a decision, or chooses to abort the mission and disassemble Final Genesis.)

3rd Impact (Once Preparation is complete, the fate of the world rests on the soul of the user. The Final Genesis form is completely indestructible, and will react to the true will of whomever controls the Evangelion at the center. When the user is tainted with evil, angry, or sad, a giant explosion is induced with the force to wipe out absolutely anything within the vicinity. The fallout itself from the explosion is enough to kill about half of the population of the world. Must have activated 5 Angel Forms, summoned a model 00-02 Evangelion, and the 9 S-2s.)

Final Genesis I (Once Preparation is complete, the fate of the world rests on the soul of the user. The Final Genesis form is completely indestructible, and will react to the true will of whomever controls the Evangelion at the center. When the user feels happy, hopeful, or has faith in his fellow man, the Final Genesis will revive any who the user wishes to be revive, return the world to whatever state it was prior to the appearance of the Angels, and return the user to his own self on the planet. Must have activated 10 Angel Forms, an 00-02 Evangelion, and the 9 S-2's.)

Final Genesis II (Once Preparation is complete, the fate of the world rests on the soul of the user. The Final Genesis form is completely indestructible, and will react to the true will of whomever controls the Evangelion at the center. In the instance where the user is feeling alone, the rare instance of the Final Genesis II occurs. In this, everyone on the planet is contacted by the spirits within the Final Genesis, killing them instantly. Afterwards, the souls leave the planet and merge with the Final Genesis, creating a single, unified being. This being is the incarnation of every human being on the planet into a single celestial body. No one may survive this attack...the user ceases to be his/herself. To activate the Final Genesis II, Kaworu must meet certain status requirements. First, he must have activated all 16 of his Angel forms in battle, summoned a model 00-02 Evangelion, and the 9 S-2 mass-produced Evangelions.)

The 17th Angel


Shinji and Eva01

PostPosted: Mon Oct 03, 2005 7:09 pm


Name: Shinji/Evangelion No.01
Race: Human/ Cybernetically enhanced angel clone
Weapons: Various
Uncontrolled Power Level:
Eva Pilot Controlled Power Level:


Fighter Tendencies:
Energy: 25
Strength: 40
Magic: 0
Speed: 35


Special Techniques:

Rocket Launcher (Fires a powerful rocket launcher, often using plasma rounds.)

Assault Rifle (Fires a series of bullets at opponents, sometimes using plasma rounds.)

Pr. Knive (Energy charged close-range weapon with deadly capabilities.)

Plasma Rifle (A plasma/energy rifle capable of powerful long-range shooting.)

AT Shield (Always active, protects using the power of the spirit.)

Physical Shield (A huge plated shield the size of an Evangelion, capable of holding back almost any assault for a guaranteed 10 seconds before its own destruction.)

Normal Agility (The Evangelion, even though they are large and mechanical, can move basically as smoothly as any human.)

Bomb (An extremely powerful detonating blast that is dropped or placed, wiping out anything nearby.)

Uncontrolled-When the power runs out, or if the pilot is in danger, the Evangelion will sometimes activate itself, because inside of the cybernetic enhancements are still clones of the First Angel, Adam.

Face Eating-The Evangelion will LITERALLY eat your face. When it does this, if you are dead or just that unlucky in battle, it can also absorb any random one of your abilities.

Super Agility-Having cast aside its pilot's control, the Evangelion can move with unnatural speed and agility despite its size.

Regeneration-The cybernetic enhancements stave off an Eva's ability to regenerate. When these shut down, it is able to regenerate limbs and organs.

Evan Claw-The Evangelion may grow claws, having lost the restrictions put on it by the suit.

Mental Instability-Once it is set free from its confines, the Evangelion's mind is too distorted from it's 'programming' for any sort of telekinesis or control to work.
PostPosted: Wed Oct 05, 2005 5:03 pm


Name: Setsuna Takemaru
Race: Demonic Human
Weapons: Su`unga
Bringer of Hell:
Unstable Spirit:
Su`unga's Power:

Fighter Tendencies:
Energy: 30
Strength: 25
Magic: 20
Speed: 25


After Images
bukujutsu
demonic speed (zanzuken)
Will-bending (when one tries to overcome the mind controlled by Su`unga, they are entrapped themselves)
Unique power-Su`unga can take control of any power that was copied from it, turning it against its user.

Special Techniques:

Su`unga-The sword of Hell, only the Inu no Taisho was ever able to conquer its black control with his will. It has chosen Takemaru as its new host, and holds untold powers.

Lightening snap-Su`unga fires off a blast of energy from itself with immense power.

Sword of Hell-Su`unga drinks the blood of those it slays, and when the time comes it is able to summon them back from the eternal grave. It is impossible to kill them, but at best set their spirits free from their eternal bodies with ofudas, or a sword such as Tenseiga that brings those it slices back to life.

Hell Unspent-When the sword is at full power it may tear the very barrier between hell and the earth assunder, and all the souls of the living are drug into the depths where they are feasted upon by the occupants of the wound.

Dragon Twister-The attack of Su`unga, the sword fires off a large ball of energy that is surrounded by a tornado miles around, causing catastrophic consequences.

Dominant mind- Su`unga will take control over all those who touch the blade, making it impossible for someone else to grab unless they wish to be its eternal slave

Miasma-Su`unga has collected the foulness of the underworld, giving him the ability to create miasma around him. All the undead he controls are also filled with this dark poison.

Setsuna Takemaru


Ryuho of Holy

PostPosted: Sun Oct 16, 2005 8:37 pm


Name: Ryuhou (Also: Ryuho)
Race: Human Alter-User
Weapon: Zetsuei (His Alter)
Zetsuei Alter-Ego:
Zetsuei Alone True Form:
Ryuhou Alone True Form:
Zetsuei Alone:
Ryuhou Alone:

Fighter Tendencies:

Energy:
Strength:
Magic:
Speed:


Zetsuei
User Image - Blocked by "Display Image" Settings. Click to show.

Zetsuei is an Alter created from the bodies of Ryuhou's family, dog, and others who were present at the time when his alter power came to fruition. Due to its unique origins, Zetsuei is the only Alter in existence capable of acting on its own, without the direction of its user. It often takes it upon itself to protect Ryuhou, attack an opponent by itself, and to do whatever it must for its user to achieve victory. It's amazing power is based off of an inexhaustible energy drawn from another dimension, known as the "Other Side".

Alter-users cannot be created, only born. If one is not born with the ability to use an Alter, it is impossible for them to do so. Ryuhou was born with the ability to control an Alter, and born as perhaps the best ever to live. Alters are brought out by manipulating and changing existing matter into the body of the summoned Alter. This allows Alters to be regenerated, modified, and molded so long as the user maintains the strength to do so, and the Alter itself is capable of doing so.

Zetsuei is naturally adaptable, and is capable of performing a practically unlimited number of functions for its user, Ryuhou. Its normal form is that of a human-like creature with blade-like appendages (appear almost like tape, protruding from the middle back), that is purple, black, and white. In this form, Zetsuei is capable of performing most of its possible functions. Some natural abilities of the Alter include levitation, extreme speed and agility, heightened senses, illusionary and realistic techniques, apparent teleportation (actually dematerialization and re-materialization.), and others. These abilities are shared with the user, but obviously, he is not quite on the same level as the Alter.

Its main forms of attack are using its blades to slice, cut, or impale opponents. The blades can extend to any length, and may grow from any point on its body at any time (so what you see is not all you get). The blades are capable of performing any function you can imagine from unbelievably flexible, malleable, strong, powerful, and nearly indestructible flat blades. They are capable of cutting, stabbing, extending, bending, wrapping, constricting, defending, and widening amongst simple functions.

Other complex functions are capable as well. Using his blades, he may extend them and bulk them to form a powerful shield in front, above, and basically all around him. It may also form an armor around him. He may also form them together and use them as a sort of weapon. Another possibility is that if a portion gets seperated, the piece is capable of forming into something of its own and being controlled as a weapon as well, hand-held or projectile.

A final ability of the Alter is to control the energy of the "Other Side", and use it as a weapon in battle. Harnessing the power, the Alter can use it as an energy-type blast, attack, weapon, shield, defense, or bomb. The energy can also be used to regulate temperature, some body functions, and as a counter to elemental techniques. The energy that fuels the Alter is unique, and cannot quite be directly countered or disabled by any known magic, technique or energy. It is also very deadly.

While the ability to control its body is not shared with the user, the ability to summon the energy is shared with the user.

Drawbacks to Zetsuei do exist, however. The most prominent of which is that damage inflicted on this Alter translates to pain in the user. Also, the energy for the Alter to draw from is inexhaustible, however, the same cannot be said of the user. While the user may draw on the energy to fuel himself to a degree, it is dangerous for a human...even an alter user...to directly use the energy of the "Other Side".

Continued and extended exposure to the "Other Side" results in the damaging and perverting of the human body and mind, often resulting in severe physical and mental breakdown. Those who have been exposed to the "Other Side" have often been said to have gained extreme power, but were too mentally unstable to use it, or physically damaged to the point where they could not use it any longer. Organs and limbs have been known to become perverted with the energy, and control of those body parts was either lost or uncontrollable.

Zetsuei True Form

There are two forms to Zetsuei that have not yet been mentioned, each of them with one or two new properties apart from the ones left over from the first form or Zetsuei. The first of which is the "True" form of Zetsuei, which is larger, better armored, and far more powerful than the original form. It possesses actual arms and limbs for combat, as well as a pair of gun-like appendages that fire either "Other Side" energy, modified matter (often in the form of bullets), or actual pieces of the Alter (without incurring damage) at the opponent. The user is more in sync with the Alter in this form, and in turn, his own abilities are increased. A powerful cannon of the energy (often coupled with a charged attack from Ryuhou) from the "Other Side" is the ultimate maneuver of this form of Zetsuei. Other maneuvers gained include an opening of the "Other Side", and a powerful direct flow of energy that erupts from above or below, destroying anything within a very large radius from the epicenter of the dimensional opening.

Zetsuei Alter-Ego

Alter-Ego is the nickname for the final, and perfect form of Zetsuei. In this form, its biggest weakness is rectified, making it very nearly impossible to defeat. To do this, Zetsuei fuses its being with that of its own user, Ryuhou, and takes its final form. In this form, Ryuhou shares the further increased power of his Alter, and is protected within the body of Zetsuei (no pain and even less energy drain). This allows their minds to be perfectly linked, in addition to their bodies. Also, portions of the Alter can be seperated from itself without pain in this form.

Two great abilities are gained in this form as well. The first of which is a sealing technique in which any who find themselves in the path of an "Other Side" energy technique (with or without a block) will be captured and sealed instantly, suspended on the "Other Side" until released or destroyed. The other is a more powerful version of the technique gained in the second form, only with far greater control. This allows him to choose the target/s of his attack, hitting only that which he wishes to hit with its great power. This is a result of his linking of the minds with Zetsuei.

There is one great drawback to his Alter-Ego form, which is that his energy reserves become finite, until seperation with the user occurs. While his energy will still be unbelievably great, it is possible that Ryuhou's exhaustion (though slowed considerably) could eventually weaken the fusion.

The secrets to the mysterious power of the Alter and Alter-User are being uncovered, and there is still much to be known about the "Other Side". Those in control of this power, particularly Kazuma and Ryuhou (with Zetsuei) are to be taken very seriously. While it is easy to believe that an understanding of the Alter has been gained, the full-extent of their deadly abilities can only be truly uncovered in battle.
 
PostPosted: Fri Oct 21, 2005 7:21 pm


[ Message temporarily off-line ]  

Kazuma of Lost Ground


TwinsofTheSameSoul

PostPosted: Wed Oct 26, 2005 8:29 pm


Name: Alana
Race: Unknown
Weapon: Four katanas
Power Level:

Fighter Tendencies

Energy
Strength
Magic
Speed

Abilities


Attacks
Fire rings:Rings of pure fire cut the opponent and follows them around

Kiss of Death: Alana slams her katanas into the opponents stomach and kisses them then rips them out taking the stomach out with them

Yin and Yang: Her two katanas take the form of pure light energy and the other pure dark energy

Forest of Life: bring anyone back to life

Harmony: Alana becomes one with the area around her making it impossible to pin point and creates a powerful force.

Force of Gravity: the air and gravity increase to the point no one can stand but that of it's user.

Reflection: Reflects attacks back to their user

Shield of the four souls: Protect The user against any attacks

Kesara sara: The attacks used against the user come back only this time they come back at the opponent. What will be, will be

Picture: In tribes a photo is suppose to take your soul. This time it's true. The user Says "CHEESE" and a flash happens and their soul is removed and put inot the user.

Ancient Earth: With time the earth becomes smarter and will great knowledge comes great power. The force of the earth has it forced onto the opponent.
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The Magic Guild of Gaia, The Grindery

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