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1001328
Captain

PostPosted: Sun Sep 02, 2007 8:16 pm


Sorry for the lengthy absence. Time for me to get to work on this once again.


==================================================


Pickpocket - Thief - Rogue


In cities, people are always more careful than they usually are. Not just for their safety, but for the safety of their wallets as well. No matter how much they try, many find that their pockets are much lighter. It gets worse even at night.


Pickpockets are a nuisance for many people. They are able to relieve almost anyone and every of their valuables without the person having knowledge of it. They are quick, with a high evasion and speed to flee from an angry victim. They are criminals by trade, however, they band together to operate effectively and quickly. It's not uncommon to find a large group of pickpockets together. They use knives and daggers in battle, but they don't have that much strength.


Their next title is thief. A thief differs from a pickpocket in several key areas: while pickpockets steal from people off of the street, thieves tend to steal from people's homes, and their not just interested in expensive items, but information as well. Thieves often act as spies for those of the western discipline, because of all of their connections, their ability to scan and navigate long complex paths, and stay out of sight. The thief gains a boost of speed and strength, as well as a minor boost of evasion. After attaining a certain level, a thief will net claim the title of rogue.


Rogues aren't assassin's per se, but they can function as such. When gaining the title of rogue, the fighter will obtain a major boost of strength and speed. Their special ability allows them to stalk an opponent, moving almost as fast as a sword saint. Their high critical attack rate allows them to cut down most opponents in a single combination of attacks. Rogues retain the ability to steal from their opponents, and have a much higher success rate than thieves or pickpockets. They make excellent spies, and often work as such under the employ of a lord or other ruler.

Strengths

Pickpocket: A quick class able to move long distances and has the unique ability to steal. Their evasion is high, allowing them to dodge attacks.
Thief: With more skill and experience, they gain the ability to steal even better than before. Their speed and evasion receive boosts.
Rogue: At this stage, they gain even more strength, speed, and agility. They are able to take down most enemies with a single strike.

Weaknesses

Pickpocket: They have very low strength, defense, and weak weapons that are unable to harm armored units efficiently. Moderate resistance.
Thief: Though their strength is higher, they still have only moderate resistance and are unable to harm heavily armored units that much.
Rogue: Their resistance is still only par, but their defense is still low. Long and drawn out battles aren't in their favor.
PostPosted: Tue Sep 11, 2007 5:36 pm


wooo!

Rampantly Insane


[DArtagnan]

PostPosted: Sun Sep 16, 2007 6:43 pm


I don't know if any one pointed this out yet but the real problem is going to be working on make a good leveling up systom to go along with this
PostPosted: Sat Oct 06, 2007 8:23 am


We already decided that everyone would change classes at certain points in the story, when the strength boost is necessary. For the most part, everyone will do so at the same time so no one person is stronger than another.

1001328
Captain


JasperReed

PostPosted: Fri Oct 12, 2007 1:34 pm


You've all done a good job. Sorry for disappearing. I work full-time now so it's kind of difficult to get online now.

Anyway, I like the classes. So did the Knight and Samurai classes get axed? Or are they crossed out to show they're complete?

I was thinking that the shaman class tree could have two branches. One branch would deal almost entirely with summoning spirits and undead to do the magic-users bidding, while the other branch focuses solely on curses and other crippling magics.

Maybe we could change the class tree for the shaman to this:

Heretic(Dark Acolyte)- Shaman- Necromancer
-------------------------- Druid- Witch/Warlock

The heretic would be able to cast low level curses and hexes and talk to spirits.

Then, if the heretic progressed to shaman, The heretic would shun any further development into curses,retaining their original curses, and focus solely on spirit magic. Summoning spirits into the physical world to haunt others, affect inanimate objects, or act as shields against magic. I can elaborate on all this. Also, there would be a limit on the number of spirits a shaman could have active at a time. I have a whole big idea for spirit magic in my head, so just ask and you shall receive. I'll probably post the idea in the magic thread.

If the Heretic instead chose to be a druid they would still be able to speak with spirits, but instead of focusing on spirit magic the druid would improve their hexes and curses, being able to curse groups of enemies in a selected area for longer periods of time.

The necromancer would be the final class for the shaman(obviously) and would be able to summon spirits and force them into the dead bodies of fallen enemies, or comrades, to have them do their bidding.

And lastly, the witch/warlock. This class is unparalleled in their knowledge of curses. Their curses last a very long time and are nearly twice as effective as they were in the previous class.

Anyway it's just an idea. Also, I was thinking that the acolyte classes could also have access to spirit magic to better counteract the shaman and necromancers. But instead of forcing spirits the acolytes could have certain prayers that summoned certain spirits to do specific things.
PostPosted: Sun Oct 14, 2007 10:48 am


Dude I was totally crossing off the finished classes but I got so carried away with doing the actual class things that I forgot about that list. They're still there though.


I'll go back and edit the Shaman tree after I finish up with the others that are left. Excellent ideas. And we're glad to have you back. Even if you can't get on every day or for that long, just make a post when you can to let us know you're still here with us.

1001328
Captain


JasperReed

PostPosted: Sun Oct 14, 2007 3:27 pm


Oh yeah, I forgot. A shaman's equipment is obviously robes. But as for the weapon, I was thinking they could use scrolls. Like, incantation kind of stuff. And whenever a player wanted to summon a spirit they had to dictate which spirit and action through some kind of incantation. Eh? EH?
PostPosted: Fri Oct 19, 2007 10:02 am


Yeah, for the higher stage shaman that would work. At least for the first class I think the voodoo doll thing is pretty cool. It's certainly different.


I'll make that happen though.

1001328
Captain

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