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Posted: Sat Sep 03, 2005 2:54 pm
Alright I will exclude you from the intro scene.
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Posted: Mon Sep 05, 2005 12:18 pm
!!! With the comming of gaiatowns and the recent learning that you can build a data base to suport multiusers at the same time in flash I have decided to do a bit more research and posible make the game rival that of gaia towns. Who knows, I may even make a spiffy battle system that gaia itself may want to use. Not to mention if I can get this to work we can challenge others to ddr finger jam and quest together... Thus I have decided that the story will start out the same, but in the middle I will try to incorporate multi player action and questing with fellow knights in real time. ^_^ I am so exited that the into has even been haulted and I have gone back to the books looking up as many codes and functions that I can remember.
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Posted: Mon Sep 05, 2005 12:30 pm
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Posted: Mon Sep 05, 2005 12:42 pm
If gaia town can do it so can I...exept they have a development team that know's what they are doing. sweatdrop And I am only one person getting idea's and tossing it into flash and adding/taking out script's everywhere.
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Posted: Mon Sep 05, 2005 12:44 pm
cookiethehungry If gaia town can do it so can I...exept they have a development team that know''s what they are doing. sweatdrop And I am only one person getting idea''s and tossing it into flash and adding/taking out script''s everywhere. Our guild believes in you and your ability. If you need any help, maybe we can find some more people to add whatever they can into the project.
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Posted: Mon Sep 05, 2005 12:48 pm
Saphiro_Azure cookiethehungry If gaia town can do it so can I...exept they have a development team that know''s what they are doing. sweatdrop And I am only one person getting idea''s and tossing it into flash and adding/taking out script''s everywhere. Our guild believes in you and your ability. If you need any help, maybe we can find some more people to add whatever they can into the project. Actualy I did find someone who is an awsome artist and he has a friend who can script in flash.
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Posted: Mon Sep 05, 2005 12:54 pm
If you have a beta version up some time in the future, let me know. Unfortunately, I wasn't chosen to be a tester for towns, but meh.. this might be much better..
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Posted: Mon Sep 05, 2005 12:57 pm
Saphiro_Azure If you have a beta version up some time in the future, let me know. Unfortunately, I wasn't chosen to be a tester for towns, but meh.. this might be much better.. Hoping for it, hey I got a question, do you think I should put in emoticons for the multiplayer and try to add a chat dialouge?
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Posted: Mon Sep 05, 2005 12:58 pm
cookiethehungry Saphiro_Azure If you have a beta version up some time in the future, let me know. Unfortunately, I wasn't chosen to be a tester for towns, but meh.. this might be much better.. Hoping for it, hey I got a question, do you think I should put in emoticons for the multiplayer and try to add a chat dialouge? sure. a chat feature would rake in people. Emoticons sell too. Go for it!!
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Posted: Mon Sep 05, 2005 1:03 pm
Saphiro_Azure cookiethehungry Saphiro_Azure If you have a beta version up some time in the future, let me know. Unfortunately, I wasn''t chosen to be a tester for towns, but meh.. this might be much better.. Hoping for it, hey I got a question, do you think I should put in emoticons for the multiplayer and try to add a chat dialouge? sure. a chat feature would rake in people. Emoticons sell too. Go for it!! Alright ^_^ this may take longer but I am sure that it will be worth it.
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Posted: Tue Sep 06, 2005 6:26 pm
cookiethehungry Saphiro_Azure cookiethehungry Saphiro_Azure If you have a beta version up some time in the future, let me know. Unfortunately, I wasn''t chosen to be a tester for towns, but meh.. this might be much better.. Hoping for it, hey I got a question, do you think I should put in emoticons for the multiplayer and try to add a chat dialouge? sure. a chat feature would rake in people. Emoticons sell too. Go for it!! Alright ^_^ this may take longer but I am sure that it will be worth it. So, how will the multiplayer work?
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Posted: Tue Sep 06, 2005 6:28 pm
New Update! I got a spiffy way to make menus! Check it in the journal!
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Posted: Wed Sep 07, 2005 1:33 pm
Sando Tagashibura New Update! I got a spiffy way to make menus! Check it in the journal! Alright done...I l ike the idea, but if you havent read my updates I am going to try for compleate interactive after the first few chapters. But I like that idea, and it will be the mose moving the menu open and closed. (just easyer.) as for more people in the party... sure but moving them no, I don't wan't too manny relied upon characters. Just the knight most of the time.
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Posted: Wed Sep 07, 2005 8:00 pm
cookiethehungry Sando Tagashibura New Update! I got a spiffy way to make menus! Check it in the journal! Alright done...I l ike the idea, but if you havent read my updates I am going to try for compleate interactive after the first few chapters. But I like that idea, and it will be the mose moving the menu open and closed. (just easyer.) as for more people in the party... sure but moving them no, I don't wan't too manny relied upon characters. Just the knight most of the time. Here's a comprimise, I'll rewrite the story so that it focuses more on the KNight (which still needs a name) and remove the whole PA system I was going to use. This way the story won't change a lot because of different characters, but you're allowed to a whole variety.
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Posted: Fri Sep 16, 2005 11:41 pm
Sando Tagashibura cookiethehungry Sando Tagashibura New Update! I got a spiffy way to make menus! Check it in the journal! Alright done...I l ike the idea, but if you havent read my updates I am going to try for compleate interactive after the first few chapters. But I like that idea, and it will be the mose moving the menu open and closed. (just easyer.) as for more people in the party... sure but moving them no, I don't wan't too manny relied upon characters. Just the knight most of the time. Here's a comprimise, I'll rewrite the story so that it focuses more on the KNight (which still needs a name) and remove the whole PA system I was going to use. This way the story won't change a lot because of different characters, but you're allowed to a whole variety. The name will be user specified. so I can just put it in a variable field.
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