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Posted: Wed Dec 06, 2006 8:05 pm
Name: Brian P. Landry
Appearance: He is about 6' 2", 160lbs, 25 years old; Brown hair dryly slicked back. His main clothes are a set of BDUs with Urban Digi camo, or his own custom Red/Black Digi camo with a combat vest housing any attachments he needs in the field as well as magazine pouches and a crossdraw holster to carry a pistol. His pants are Camo BDUs with pockets and the like. He wears a web belt attached to the vest which holds other pouches and places for Grenades to be held in. On both his legs, he has thigh straps, the left holding his Holster and the right holding his Gerber mark II knife. His Beretta 92FS is held on a left-side hip holster, two Beretta Tomcats on his back waistband area for backups and a Mosin Nagant Revolver in the thigh holster. His build is average to muscular, and his eyes are hazel. His skin is tan/olive, and he looks like a Sicilian after a days hard work.
Personality: Brian is quiet, although he isn't shy. When he becomes friends with someone, he usually talks to them a lot. When he talks other than to his friends, it is usually witty or military-related. He thinks of most everyone as targets, which gives him an edge in combat. He doesn't think of them as "People with emotions" and so he doesn't let emotion get in the way. He does his job and does it efficiently. In some ways he is Sociopathic, like during a mission when killing someone has to be thought as only part of his job. He cares not for the emotions nor the possible families the target leaves behindor has, as the target brought it upon themself to be killed. In his jobs he has had friends and enemies, but he never shows hatred nor sadness.He doesn't have many emotions which show, and if they do, they are joy or anger, and you can tell when he becomes angry at you or something else when his eyes became slightly more open and his face looks extremely stern.
Belongings: One Beretta 92FS fully customized (Adding silencer, laser, flashlight, etc.), two backup Beretta Tomcats(Silencers, lasers, flashlights, etc.), and a Mosin Nagant Revolver for the ending, just in case. Usually for grenades he would take one or two of each type, being Frag, Flash, Smoke, and Phosphorous. He has a headset which can fit under a helmet if need be, so he could quickly talk to his teammates. He also has a set of nightvision goggles which he stole from the supply dump before he left the active military, which can usually be attached to a helmet. Along with these is a Gerber Mark II double-edged Serrated knife, used for quick, unhealable slashes across the throat. He has a lockpick set he "acquired" from a locksmith. The set is located in his pack most the time, and is only used or carried when suspected locked areas are going to be run into. He only carries what he needs with him at the time. He doesn't carry all weapons and attachments around as if he wore them to work or something, he only takes what is needed for the job and keeps the rest at the base in his locker or duffel bag.
Other: He is a very silent guy. I mean this in two different ways. One is he doesn't talk much unless to friends. The other is that he can move with minimal detection. He is very good at covering his tracks and can move in the shadows silently and mostly unseen, unless by a wary enemy. He always takes out the enemy when his back is turned and stabs his throat. Any military organization he has worked in has used his skills to infiltrate, sabotage, and kidnap.
History: Landry was born into a regular family. He went to school and learned math and everything. His parents had a decent amount of money, and so they put some into a savings account. He went through the years, first showing his aptitude for silence in his third year of elementary school, when he would sneak up on people and scare them. He went on through school, slowly working on his sneaking ability as he grew up by practicing at night, walking around, and being quiet. He was able to run silently at 8th grade, hardly making noise, or if there was any, you couldn't hear it from five-six feet away. He graduated High School, then knowing how to sneak around quite effectively. He was sent to college, but his grades and interest in college were poor, and he left to join the military. He was in active duty, for about three years, and after he was through his tour of duty, he went back to join the Navy SEALS, going past HellWeek, and all with no thoughts of quitting. He was sent to a team of SEALS, where he shined as an expert infiltrator. He was promoted and became a SEALS Team Leader, where he led many teams in and out of enemy-controlled areas, and brought them back alive. He left the SEALs after four years, and went on to different horizons. He kept his sneaking sharp by quietly walking around places. His parents died during the first year after he left, in an automobile accident, where in the will, it left him the house and everything inside, as well as all of the money they had. He spent some of it on weapons, buying some new guns, and some on training equipment, to keep his strangth up. The rest was put into savings to accumulate interest. He took out interest to eat and get gas along with other necessities, but also took out some to buy other things. He had kept his equipment (Including NVG and some more personalized items) from the SEALs and keeps them in a safe, hidden area. He has placed some money into buying a custom set of DigiCamo BDUs with Red and Black as their color, being that it works for his upstarting militia group.
RP Sample: Group Mission Alpha Operation: Black Mamba
Landry's squad in the Navy SEALS was sent to Chile to take out a rebel leader heading an outfit of terrorists and sabotaging civilian buildings in the cities.
They started out in the armory, grabbing the MP5's and H&K USPs and their outload of ammo. Each member grabed nightops goggles and attached another set of Thermals onto their belts. They were dressed in "wetsuits" or skintight outfits designed to make little noise. The team headed out to the hangar where the transport was awaiting them. A Ship.
As they piled aboard, the greeter told them to go into the raft hangar. None spoke and all went to the rafts. The engines churned, the turbines churned, sending the water back, propelling the water back, moving the ship forward. They head out to sea towards the country of Chile.
As they came from the East of Lebu, Landry told them their mission, as the team piled into a SEALS raft.
Our mission is to infilitrate the Headquarters of a small Terrorist organization. Theses terrorists have been destroying government and civilian property and have cost Chile many lives. They pose a threat to the peaceful government of chile and Chile's parliament has asked America to step in and put an end to the bombings. We are to first infiltrate the headquarters quietly, and then proceed on to take out the Leader. Our secondary objectives consist of retrieving any intel from computers located on-site, and sending them back home for analysis. We are to go in and come out virtually unnoticed, so try to keep casualties down. Knock them out if you have to, but try not to get too much red tape on this. Lock and Load boys, we're going in. Send out the rappel wire and head to ground, we are about two miles from the outskirts of town. The HQ is near the West coast where they get shipments of weapons and cargo from outside influences. Remember: If we take out the head, the body has nothing to follow. Good luck men, I expect all of us on this chopper when we leave.
The raft was sent from the ship, heading into the shore. The moon illuminated the scenery, a beach with some trees and shrubbery. The engine quietly propelled them forward, unknown to all. The team landed on the shores, and hopped out of the raft. They pulled it into an area where bushes were plentiful and could hide the raft. They moved forward...
They walked through a small tropical forest, not very thick, maybe about 20 trees thick, circling the city inside. Their target was in the city of Lebu.
As the team reached the outskirts of the city of Lebu, Landry put up a fist for them to halt and kneel, and he took out his binoculars. He searched the area and found no patrolling guards outside, but thought the wiser and assumed guards were inside the city and possibly a couple outside where he couldn't see. He ordered the team to move forward, each still covering a sector and made their way to the first building of the actual city.
----- -----
-- -- -- --
-
TRANSMISSION INTERCEPTED_((Imagine the line blinking like the cursor))
RE-ROUTING TO NEAREST COMM TOWER...
... ... ... ... ..DONE
MISSION STILL IN PROGRESS... No updates can be provided at this time.
MISSION ETT(Estimated Time of Termination): 4 DAYS
DUEJ$&SJ@# SEU$#JCJ%# SJEU WXJWOJ @ SJEJSUE JSUJE%S JAKSSKSJSU#DH HS;HS !U#& J@WSJJ @J# !! SJEUS @J JSJSISEKSW @UJSJSJEI#JCJ@IJ JWOJ# JO@JDJ @OJ JDKLJ@OJ JJD@J O@@# JL. @JDJIO@J LJO@JD@LJ#O#LL JSSJK
TERMINATED_
LOG-IN TIME ENDED. FOR SECURITY REASONS, ACCESS HAS BEEN CLOSED.
THANK YOU, AND HAVE A NICE DAY.
((Will continue later. Can't concentrate too much on this, sickness screwing me up))
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Posted: Thu Dec 07, 2006 9:57 pm
Well, I believe I am up for review.
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Posted: Fri Dec 08, 2006 8:45 am
6pack1
Something that I'd advise to you for your RP sample is to pick a particularily important event from your characters history, or merely something that happened in your characters history, and provide it here. You don't have to be doing something amazing or stupendous. It's merely a sample of what your writing skill is like, and when you try to overachieve the magnetude of the event, it can easily get out of hand and go awry. You are not the most amazing person in the world, and chances are, most of what you have done and will do isn't going to be all that amazing or dramaticized. If you want to assassinate someone, that's fine, but don't overdo it. Pay attention to detail and try to make it realistic. Realism is the key factor here, not dramaticism.
If you really still want a specific senario, I'll provide one to you. Untill then, I'll wait untill you've finished your entire profile before I review it.
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Posted: Fri Dec 08, 2006 10:27 am
Username: rugged
Name: Lance Aldris
Appearance: For 23 years old, his voice holds quite a bit of stature - Fluid and experienced would be a good description, as would silky yet solemnly toned. From hearing him speak, the rest of his visage almost comes together itself - tall (156cm) and slender, with silvery-grey hair running, matted, half way down his face to half cover the deep brown eyes set into it. His skin is pale, with perhaps the tiniest hint of purple in it, depending on the angle you view him from, but he keeps most of it hidden away behind his clothing. If given the choice, he will wear black trousers with a silvery-grey shirt and shoes with a slight point towards their ends - of course, how he wants to look and how he has to look to do his work are two very different things, so he'll be wearing a plethora of different pieces depending on the situation.
Personality: His mind, one could say, would be summed up by looking at his garden. One of his more prized possessions, this little patch of land out in the wilderness gets visited and tended by him reasonably often. Though any normal person could easily confuse it with a normal patch of weeds and flowers, even if they appreciated the neat order he keeps everything in, any Botanist would raise their eyebrows after the slightest glance. Foxgloves, Cane flower, tobacco, even a little thicket of Deadly Nightshade... Each notable for the ferocity of the toxins and horrors that can be extracted from them. His care and respect towards the art of death are matched only by his innate ability to wield it against his targets. He is split between two minds - in one, he is a hero, who fights and destroys people who do injustice to others and protects those who cannot do so themselves.... And in the other, he is a merciless addict of the act of killing. Of course, he is simply frustrated with himself, and unsure of who he is or what he is meant to be doing, so working with people in a similar plight would not be a problem for him.
Despite the dark and quiet character he comes off as, deep inside he's just a normal person under difficult circumstances.
Belongings: Chief amongst his weapons is his knowledge of Poisons and human Biology, since he prefers indirect methods of combat. Naturally, he still carries a gun *Sig Sauer 9mm*, but also some particularly craftily made delivery devices for his toxins – including syringes hidden within pen casings, for example. He lives in rented places which draw little attention other than his own to preserve his appearance (whilst he could make it in the wild, he’d never be able to keep his clothes clean there or generally store what he needs for his employment icon_sweatdrop.gif ), but his little garden is particularly usefull to him when he has time to visit it.
History: Modern Human Civilization is a wonderful thing for the right kinds of people – potentially, you can get everything provided for you that you’ll ever need, with a part reserved for you to play in servicing the people and dozens of close friends to share life with, never being truly alone.
Unfortunately, there will always be some people born who aren’t capable of living like this…
From an early age, Lance’s mental instabilities isolated him from everyone else around him, since, through some administrative c**k-up, he was not treated for them at all. (he has a rare branch of mental illness that results in a cross-over of his sensory perceptions – he can sometimes almost hear light, and see sound… making him unusually dexterous, due to his extended awareness of his surroundings, as well as adept at understanding concepts that most people would find impossible (for him, this culminated through The Biological Sciences))
The events thereafter were almost inevitable because of this; “Being picked-on” is how most would describe it – beatings, ridicule and exile became his more common associates as he grew up, with The Biological Sciences being his only escape (he always had a distinct obsession with plants). The stress upon him multiplied, and eventually, he cracked – unable to bear the torture of being so different to everyone else, he created a Nicotine concentrate from a pack of Cigarettes and poisoned his assailants with it through their food.
As the police quickly caught on to his little scheme, he ran away from home and changed his name, in the hope that he would never face his old life again.
From there, he got into the business of assassination, to which he still works in.
Proffesional History: He only seems to prefer work against people who he feels deserve what happens to them - gang leaders, drug dealers, people-trafficers... Anyone who he believes to take advantage of people for their own unjust ends. His kill count is now well into double figures, with causes usually identified as natural (he's a particular fan of Ricin, since it thins out after a while and is unlikely even to be detected much at all as little as a day after death, much less attributable). RP Sample: *Typical, he thought to himself on his little Oak Tree branch, watching the guards not 20 meters in front of him. Cigarette butts were scattered around where they stood, and two of the three chattered amongst themselves without paying much more than a passing attention to anything not directly ahead in their field of view. Looking at their faces, and the way they behaved, they couldn't have been far into their twenties. Not that it wasn't to be expected - stranding somebody that age in the middle of some dreary forest for a month without leave with nothing but 3 square meals and an assault rifle just because their boss wants somewhere private to go about his "business" is asking for trouble. It had taken nearly a whole week, but he was ready. He had seen what he'd been watching for - those two talking away, cigarettes smoldering in their mouths.
Any minute now.
The smile suddenly disappeared from the face of the one on the left, the blood rushing down from his face like water on a cicada's back. A sudden, sharp cough... followed by a few more...
Who could have suspected?
It was impossible - 2 dozen men, 3 of which constantly watching each entrance.... someone setting a trap inside their compound just shouldn't have happened. But the retreat to this place had been rushed - dressed as a warehouse worker 3 days previous, he had personally help load up the supplies for that week onto the jeep that would take them there - along with a little extra smoke of his own manufacturing.
Lactarius torminosus.
Incredible that such a tiny thing, the likes of which would have grown on the trunks of trees all over this place, could do so much to the human body...
Cowering, he convulsed and vomited all over himself, the yellowy-white remnants of his previous meal tinged with blood from his now swollen Trachea. His legs fell out from under him, and he collapsed in a shivering wreck in the darkness.
Now came the moment of truth.
His friend rushed down to his aid, calling out for medical attention from the doctor - of course, at 1 o'clock in the morning, he was fast asleep and would be in an incredibly bad mood when he awoke. Like a saw, the cowering guard's throat drew air in and out, in between the convulsive spasms of his digestive track as every last bit of fluid was forced out, complete with blood.
The poor guard's friend made doubly sure that the place went into complete chaos, just as was expected. They were perfectly good warriors – just human, is all… Flash lights flicked on and moved about wildly in the pitch blackness of the forest. Shouts and screams drew the attention of everyone in the compound, leaving a lovely clear path to get behind the cabin...*
*A very showy method... He thought to himself as he moved silently to his target. But he'll be fine in a few days... By which time, of course, the boss himself would have gone missing - serves him right for not allowing guards in his lodgings at night*
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Posted: Fri Dec 08, 2006 5:00 pm
Xenos Mortium 6pack1Something that I'd advise to you for your RP sample is to pick a particularily important event from your characters history, or merely something that happened in your characters history, and provide it here. You don't have to be doing something amazing or stupendous. It's merely a sample of what your writing skill is like, and when you try to overachieve the magnetude of the event, it can easily get out of hand and go awry. You are not the most amazing person in the world, and chances are, most of what you have done and will do isn't going to be all that amazing or dramaticized. If you want to assassinate someone, that's fine, but don't overdo it. Pay attention to detail and try to make it realistic. Realism is the key factor here, not dramaticism. If you really still want a specific senario, I'll provide one to you. Untill then, I'll wait untill you've finished your entire profile before I review it. Ok, I will try to make one. Although, if it really is only a test of writing the last ones *should* have shown my style at least. You know how I write. But I will make a new RP example.
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Posted: Fri Dec 08, 2006 5:20 pm
6pack1 Xenos Mortium 6pack1Something that I'd advise to you for your RP sample is to pick a particularily important event from your characters history, or merely something that happened in your characters history, and provide it here. You don't have to be doing something amazing or stupendous. It's merely a sample of what your writing skill is like, and when you try to overachieve the magnetude of the event, it can easily get out of hand and go awry. You are not the most amazing person in the world, and chances are, most of what you have done and will do isn't going to be all that amazing or dramaticized. If you want to assassinate someone, that's fine, but don't overdo it. Pay attention to detail and try to make it realistic. Realism is the key factor here, not dramaticism. If you really still want a specific senario, I'll provide one to you. Untill then, I'll wait untill you've finished your entire profile before I review it. Ok, I will try to make one. Although, if it really is only a test of writing the last ones *should* have shown my style at least. You know how I write. But I will make a new RP example. You know, you don't have to write a new one if you'd just fix one of the old ones. Probably a lot less trouble to do, too.
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Posted: Fri Dec 08, 2006 10:51 pm
Xenos Mortium 6pack1 Xenos Mortium 6pack1Something that I'd advise to you for your RP sample is to pick a particularily important event from your characters history, or merely something that happened in your characters history, and provide it here. You don't have to be doing something amazing or stupendous. It's merely a sample of what your writing skill is like, and when you try to overachieve the magnetude of the event, it can easily get out of hand and go awry. You are not the most amazing person in the world, and chances are, most of what you have done and will do isn't going to be all that amazing or dramaticized. If you want to assassinate someone, that's fine, but don't overdo it. Pay attention to detail and try to make it realistic. Realism is the key factor here, not dramaticism. If you really still want a specific senario, I'll provide one to you. Untill then, I'll wait untill you've finished your entire profile before I review it. Ok, I will try to make one. Although, if it really is only a test of writing the last ones *should* have shown my style at least. You know how I write. But I will make a new RP example. You know, you don't have to write a new one if you'd just fix one of the old ones. Probably a lot less trouble to do, too. As I am doing with my last one. I decided to change the thing anyway, so it really doesn't matter to me. As long as it gets accpeted one way or the other.
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Posted: Sat Dec 09, 2006 10:43 pm
I'll review profiles tomorrow and/or monday.
The order shall likely be Heretic, rugged, 6Pack, in order of submission. (6Pack, you editted yours after those were submitted, hence last in queue.)
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Posted: Sun Dec 10, 2006 2:38 am
Xenos Mortium I'll review profiles tomorrow and/or monday. The order shall likely be Heretic, rugged, 6Pack, in order of submission. (6Pack, you editted yours after those were submitted, hence last in queue.) I don't care as long as it does better. Do you want me to finish the mission or just leave it as that, because I really am not feeling too up to ending it. I don't have my full enthusiasm to finish it.
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Posted: Mon Dec 11, 2006 7:58 am
Alonzo Joker, Me=Me, I am going to need to have you supply me with your characters age in that I may add your birthdates to the timeline.
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Posted: Mon Dec 11, 2006 12:16 pm
I have...it says he's twenty four. confused Or do you want an actual date?
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Posted: Mon Dec 11, 2006 2:17 pm
Me=Me I have...it says he's twenty four. confused Or do you want an actual date? Oh, I guess I overlooked it when I was going through them. There's a lot of words... sweatdrop But no, I can do the basic math to figure out what year it was. 3nodding
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Posted: Mon Dec 11, 2006 6:45 pm
Name: Alden Lee Appearance: Alden stands at just under 6 feet tall with hazel eye. He has sandy hair that he keeps cut short in front to keep it out of his eyes. It likes to spike up of its own accord, a fact that annoys Alden. His hair hangs shoulder length in the back, but he keeps it tied up in a tight ponytail to keep it out of the way. He is only nineteen years old, but acts fairly mature for his age. His usual attire includes a leather vest and boots which offer mild protection, but he wears plain lightweight pants and a shirt for easier movement. Personality: Alden isn't the sociable type by nature. He likes to stay to himself whenever possible, but will work with others for the sake of his squadron. He can have a tendency to slack off, but he'll still get the job done. He became a mercenary to prove himself, so he will step up to the task when necessary and do whatever is required of him. He wants to try and be a leader, but he just isn't outgoing or committed enough, and so remains a faithful follower. (Although he does somewhat have a tendency of talking back to his superiors) Alden intensely dislikes needless killing, which is why he specializes in "non-lethal" methods of attack, such as sonic warfare, the point of which is to immobilize the enemy, not kill them. Belongings: An expert trained in sonic warfare, Alden carries several weapons that incorporate infrasound technology. His specialty is a weapon called a curdler, which can be wielded like a bludgeon, but when fired, the soundwaves disrupt enemies, causing intense dizziness and nausea. He also carries an arsenal of "flashbang grenades," weapons that don't explode when thrown, but instead emit a blinding flash of light and a hypersonic burst of sound, that both blinds enemies temporarily, and shakes up the liquid in their inner ear, destroying their sense of balance. For close-combat purposes, he carries a pair of tonfa, fighting bludgeon-like weapons wielded on both arms. Alden doesn't carry much else when he arrives at HQ, a pack with standard survival equipment, such as a canteen, food rations, a sleeping bag and medic kit. His more important personal items include a pocketwatch on a chain, a memento of his father, a framed photo of his parents when they were younger on their wedding day, and a pocketknife given to him by his best friend before he passed away. He also carries a travel log from his days in the Dark Service, and a stack of official papers he is to deliver to someone at HQ. Other: I'm not sure what else I need to say here, but if further detail of sonic warfare or the weapons Alden uses is needed, simply ask. Alden also knows how to fully use heavy artillery such as a Ring Vortex cannon, another sonic weapon that fires a ring-shaped blast of sound that knocks any enemy backwards. He does not carry one with him, though, due to it's bulky size. He was also trained in sniping during his time at the Dark Service, but prefers not to use guns because of his aversion to killing. History: Alden's father was in the military and so as he was growing up his family moved all over. He was an only child raised by his mother and trained by his father in basic self-defense and hand to hand combat. Growing up while moving from place to place, Alden never got a chance to settle down and make real friends, which explains his poor social skills now. When he was 9, his father was KIA due to a terrorist sneak attack. His mother died shortly thereafter. With no one else to turn to, Alden turned to himself. He sold all of his parent's belongings to get by, except a special pocketwatch of his father's and a family photo of his mother. Alden swore he would become stronger and protect people like his father had. He joined the military at a young age and was trained intensely. He grew to be quite good at hand to hand and learned to specialize in bludgeon weapons like the tonfa. By the age of thirteen, he was invited to join the ranks of an elite special ops group codenamed the Dark Service. It was there that he recieved training in many areas, including sonic warfare, which took a liking to and he grew to specialize in it. At the age of 16, he was paired with another soldier named Bryan on a mission and the two became best friends. Two years later, Bryan suffered a fatal wound during the course of a mission, and Alden had to watch his friend die. Before his death, Bryan gave Alden his pocketknife, which Alden still treasures. After Bryan's death, Alden soon left the Dark Service and set out on his own as a mercenary. He heard about the Black Templars after receiving an invitation from Xenos himself, and now he's about to arrive at their doorstep. RP Sample: Alden unscrewed the cap from his canteen and drank deeply. It had been another long, hot trek under the blistering sunlight. He sat down under the brief shade of some kind of plant that stretched high above him. What he had to do could wait. He started to screw the top back on his canteen, then thought better of it. He lifted it above his head and poured the rest of its contents over his head. It wasn't exactly cold, but still refreshing. And after all, he didn't exactly need to worry about saving water for the rest of his trip. It was over. He looked up at the large structure in front of him. So this was the HQ of the infamous Black Templars. Alden thought back to the strange invitation he had recieved. It was from someone named Xenos. He said he had heard of his skills and wanted him to join his group. He'd included directions on how to find the place and said that Alden should report to him immediately on arriving. Alden smirked, wondering how desperate the guy must have been to resort to mail-order squad hiring. At any rate, Alden figured the pay would at least be decent, and he had been out of work for a while. He still managed to get by, though, having made a few very well-placed friends in high places. He wondered what kind of people would be in this organization. He always hated having to meet new people. But as long as they weren't too nosy and left him to his own devices, things should be fine. Besides, he thought, patting the pack of papers in his pocket, I come bearing gifts. He stood and flung his pack back over his shoulder. Well, better get this over with, he thought. He started walking toward the front of the complex, and the beginning of a new chapter in his life.
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Posted: Mon Dec 11, 2006 6:58 pm
Heretic_Inquisitor
Reliable Soviet sources tell me that if you were indeed a cold-hearted b***h in the Soviet military (or Russian military), then you'll likely be killed by your own soldiers. However, I'll let it slide.
Pen knives don't have that much strength, and if you were to use it the blade would likely break. Poison doesn't do much good if you're only going to be able to scratch someone. A phone with a bomb in it would be impossible, unless you're going to try and detonate a GI Joe. We fight people sized people.
Under Soviet rule, it would be difficult to all of the sudden change from a university to millitary, but I understand that the USSR right before its fall isn't that much different from Russia right afterwords, so it'll slide. Also, the fall of the Soviet Union is only mentioned passing by. Don't you think it was more important than that?
More expansion on the history, and more overall detail if you can.
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