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Malkavius3498

PostPosted: Sun Jul 02, 2006 10:50 am


three words..... chaotic evil rogue...

this is every ce rogues mentality. "alright we just beat that mindflayer... the party is down to 10 hp or less... i have an elven cloak i'm a dex whore... they'd never find me with my lightning bow and sniping.... plus the sorc is all out of spells"

-two rounds and 50 arrows later (ya in 3.5 there is a rule error i think that allows the rogue to keep multiplying arrows with many-shot and multi-shot and s**t so he can fire like 22 arrows in a round at lvl 11...)

"wow I killed the whole party and ruined 4months of rp'in for 13k in gold! now i can.... wait now the whole campaign is pointless..."

((dm intervention)) "ok everyone wakes up without the rogue in a temple of palor. since none of your could beat a dc 53 for your spot check no one knows what happened...."

((me getting pissed)) "wtf! He was the only other person in the cave and he is now missing and we died... how the ******** am I not supposed to know? and what justified killing the whole party!"

((ce rogue)) "well i'm chaotic evil."
((me)) "chaotic evil not psychopathic homicidal maniac who has a death wish!"
((dm)) "if that's how he wants to play his rogue!"
((me)) "******** this I quit.... this is so stupid i just lost my holy surge sword, adamantine platemail, cloak of spider climb, necklace and gaunts of ogre strength, and my helmet of true sight.... ******** this stupid campaign i'm never playing with you again."
PostPosted: Sun Jul 02, 2006 12:05 pm


You'd have to have some sort of orgy in which all sorts of different creatures managed to get their genetic material to all contribute to the same birth.

Needless to say, the kid would come out looking like a seventh generation inbred hillbilly. 3nodding

And as I have said it before, CE doesn't equal Stupid Evil. However, that was a good use of the Chaotic Evil alignment.

However, you have to stop hiding to attack, and it takes some sort of action to hide again.

Chikayoseru Gekitsuu-Taco


forgetfulencinda

PostPosted: Sun Jul 02, 2006 12:19 pm


Well to be fair he was a choatic evil thief and you all had good stuff and your guards were down, he probaly could retire nicely with just the stuff you left behind. But that was an a*****e of a thing to do, by being that alignment alone he was asking for trouble.
PostPosted: Sun Jul 02, 2006 7:39 pm


Good use of the chaotic evil alignment? Hm. Not having seen a real person play CE without screwing the campaign, all I can say is that that statement is dubious. But was it an effective use of the campaign? I highly doubt it.

But mostly, I would LOVE to know how that person shot 22 arrows at 11th level while being totally hidden.

PaperGolem


Chikayoseru Gekitsuu-Taco

PostPosted: Mon Jul 03, 2006 11:17 am


Same.

And were I chaotic evil, the thought would have definetely crossed my mind to turn on the party at that point in time.

However, to prevent this, I would use backstory to explain why he wouldn't want to kill them.

Something like he owes them or something.
PostPosted: Mon Jul 03, 2006 1:05 pm


Okay, yeah, backstory. That would work out fine with CE. It's just that otherwise the person is just an NPC, really. What would be the point?

PaperGolem


Beas Zombie Lover

PostPosted: Fri Jul 07, 2006 2:40 pm


First of all: If a character is firing (munchkinism, by the by. The DM should've corrected this error. The rogue could potentially fire massive amounts of arrows, but they would continually suffer -2 (x22) to every shot, each one at the rogue's highest base attack bonus (+8, at 11th level). That comes to -36 on every single shot. You're not hitting a single damned thing.) 22 arrows, the party would've been able to flawlessly detail the location of the party member while these arrows were being fired. As well as that, they party would've been no longer flat-footed after the first shot, and Sneak Attack damage only applies to the first arrow. The rogue wouldn't've pulled any of that off.

Also, considering a full attack action takes 6 seconds, that rogue would've had to been firing arrows once every 0.27 seconds. It simply doesn't work. Period.

Ontop of that: Chaotic Evil is not an alignment that works well with any party. Chaotic Evil exists only to provide an alignment for merciless slaughter-type individuals. The rogue would've been killing everyone and every thing that didn't abide to it's every word from the very beginning of the campaign. Roleplaying failure on the Players behalf, right there.

So do me a favor: Inform that DM that he has been officially e-vicerated (lame, I know. xd ) by a real DM.

Danke. <3

Edit:
As well, each fired arrow would add a cumulative -2 penalty to the Hide Check. The hide check would've gone down to a DC of 12, and the rogue would've automatically failed the move silently check while firing due to the heavy twang of a bow. Period.

Feel free to kick both the player in question and the DM in the nuts for me. Several times. <3
PostPosted: Fri Jul 07, 2006 7:14 pm


Actually, the party would still be flat-footed until it got to the individual's action. However, surprise rounds only allow for a single attack, so unless he won initiative, that's all he'd get.

Four shots a second? Tricky, but I could see it happening. It's more feasable than a lot of other things one can do in D&D with, say, a DC 80 Escape Artist check or something.

CE can be manageable... It all depends on who's playing it and how. My CE bard (used to be CN, but Deck of Many Things got involved) is greedy and desires nothing more than to spread as much misery as he can. He's also a sadomasochist. He has been constantly trying to kill off the party wizard. He succeeded once, in our last gaming session. This doesn't interfere with the gaming experience because he is my only target, and no one likes him anyway. I even got the party fighter to start helping, even though he's LG. I love my Bluff skill. wink

Fiver


Beas Zombie Lover

PostPosted: Sat Jul 08, 2006 10:32 am


Four arrows in one second isn't possible with any bow outside of a Repeating Crossbow. Even then, the character wouldn't've fired off the 22 arrows.
And if your characters are rolling a check with a DC of 80, you're playing a Munchkinized campaign and should leave. Period.

And you wouldn't've been able to roll a Bluff check on a party member. You do not roll Sense Motive, Bluff, Intimidate, etc., checks against party members. It's your job as a Role Player to convince them to do so yourself, and the other player(s) to react appropreately.
Even then, no matter the height of the Bluff Check, you cannot inspire a character to perform an act that is two or more steps out of his alignment, let alone a complete reversal.
You'd've had that LG Fighter acting as either NE or CE, which are far out of the one-step-progression from his true alignment. Changing an alignment that dramatically takes magical intervention or a large period of time (several weeks, possibly a collection of months) in game.

More flawed roleplaying via Munchkinism and failed roleplaying.
It saddens me.
PostPosted: Sat Jul 08, 2006 2:14 pm


They say there are maidens whose beauty steals your breath.


It wouldn't have been a CE or NE act if he thought that the wizard was bad.


I know one whose beauty has stolen my heart, mind, and soul.

Amairgin


Beas Zombie Lover

PostPosted: Sat Jul 08, 2006 4:41 pm


"Bad" and "Evil" are two different things.
A Lawful Good character is more likely to have the individual imprisoned rather than killed. If the Wizard is malicious and has been acting questionably, there is a chance that the Fighter could be convinced to kill him.
However, if there is no "bad/evil" behaviors being made by the Wizard, the Lawful Good character is liable to distrust the individual making these claims than anything else.

Further failures in roleplaying.
PostPosted: Sun Jul 09, 2006 7:11 pm


Actually, first of all, the fighter was distrustful of arcane magic to begin with. Second, I convinced him that not only was the wizard evil, but also a danger to the party, working counter to our world-saving goals.

And beating DC 80 isn't munchkinism... it's epic. >.> Ignoring real world physics pretty much starts at level 10, and by 15, it no longer matters.

Unless you take into consideration that a lot of what's in the Monster Manual is impossible anyway. Or the Multishot feat. That seems pretty questionable, too.

Fiver


Chikayoseru Gekitsuu-Taco

PostPosted: Sun Jul 09, 2006 11:36 pm


I have yet to make a character who could pull off a DC 80 skill check, however, the ELH has standards for a DC 90 and a DC 120 balance check, for balancing on water and a cloud respectively.

Forgetful has made it his goal to make a character who could pull off the DC 120 balance check.

I say it would take a very powerful and dexterous character.

But he's made a halfling with +40 or so to hide at fifteenth, so...

And personally, I want to make a character with such a good bluff check that they can disguise surface thoughts. DC 100.

I'm also trying to figure out how high a level I would have to be to reasonably have a Ring of Universal Elemental Immunity in my posession.
PostPosted: Mon Jul 10, 2006 6:45 pm


That is one of the coolest items ever. ^_^ The palataur had one. Lvl 32 paladin minotaur.

Anyone else hanging around here who remembers that campaign? <.< Oni's ECL 40 one?

Fiver


Travis Celendel

PostPosted: Wed Dec 13, 2006 12:22 pm


Malkavius3498
-two rounds and 50 arrows later (ya in 3.5 there is a rule error i think that allows the rogue to keep multiplying arrows with many-shot and multi-shot and s**t so he can fire like 22 arrows in a round at lvl 11...)

I'm sorry, but I'll have to bring out the calculator as well as the PHB

Players HandBook page 97
Many Shot...
Benifit: As a Standard action, you may fire two arrows at a Single opponent within 30 feet. both arrows use the same attack roll (with a -4 penalty) to determine success and deal damage normally(but see Special.)
For every five points of base attack bonus you have above +6, you may add one additional arrow to this attack, to the maximum of four arrows at [BAB] +16. However, each arow after he second adds a cumulative -2 penalty to the attack roll...

Special: Regardless of the number of arrows you fire, you apply precision based damage (such as sneak atack damage). If you score a critical hit, only the first arrow fired deals critical damage; all others deal regular damage....


you said you were 11th level?
that gives him 3 arrows fired in a round. say he hits, hell, say he crits.
We'll just assume max damage for everything. first is the crit of 18 damage, plus 36 sneak attack. let's then add 12 from the other two arrows.
18
+36
+12
66 damage.
to one member of the party.
I use Many-shot because it's the only one he could do while still sniping
page 76
Sniping:If you've already succsesfully hidden at least ten feet away from your target, youcane make one ranged attack, then immediately hde again. You take a -20 hide check to conceal yourself after the shot.


sorry, but that hit one one of my pet peeves.
I hate it when people don't know how to use their charecters properly.
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