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GodlyHades

Seeker

PostPosted: Thu Nov 13, 2014 2:21 pm


Black Sun

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History:
The jet-black flames of the "Black Sun" are said to be "the fires from hell". This specialization for a single Firebender can manifest these black flames which are no hotter than the regular fire used normally. The special properties of these flames come from the negative reaction when it is clashing against another element, meaning no element can beat it, but that also means that it cannot beat any element. The flames acts as an impenetrable cycle of constant flow in which it cannot forcefully break through any attack, but it will not allow any attack to pass through either. This style is to be mastered by a firebender who is neither good nor evil, but seeks justice through his own sense of logic.


Rules:
• These flames cannot beat another element, unless the technique used has more chi put into it.
• The flames of "Black Sun" can cancel out any bending attack if it has the same amount of Chi required, higher chi bending easily destroys the flames. However when the flames clash with a bending technique with the same amount of Chi, both are destroyed creating the "Cycle."



Stage 1:
The first sage of "Black Sun" is fairly basic and easy to learn. The user can thereby begin to manipulate these black flames and incorporate them into any existing fire-bending moves (Besides lightning). The flames operate the same way, except they act with the same properties of the "Black Sun" which is listed above. Only works with Trainee and lower
• This only allows the user to incorporate the "Black Sun" into any existing fire-bending moves. (You pay the regular cost except it activates with the properties of the ""Black Sun")


Stage 2:
The user of the black flames enters Stage two, he/she can now bend the flames further than before. Although not in the perfect state the second stage is fairy effective and deadly. Only works with Novice and lower
• This allows the user to incorporate the "Black Sun" into any existing fire-bending movies. (You pay the regular cost except it activates with the properties of the "Black Sun").


Stage 3:
The user of the black flames enters Stage three, he/she can now bend the flames further than before. Although not in the perfect state the second stage is fairy effective and deadly. Only works with Adept and lower
• This allows the user to incorporate the "Black Sun" into any existing fire-bending movies. (You pay the regular cost except it activates with the properties of the "Black Sun").

Stage 4:
The user of the black flames enters Stage four, he/she can now bend the flames further than before. Although not in the perfect state the second stage is fairy effective and deadly. Only works with Master and lower
• This allows the user to incorporate the "Black Sun" into any existing fire-bending movies. (You pay the regular cost except it activates with the properties of the "Black Sun").
PostPosted: Thu Nov 13, 2014 6:02 pm


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Suijin_Kami

PostPosted: Sun Nov 16, 2014 8:52 am


Lava Bending


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Lavabending is a specialized sub-skill of earthbending that allows the user to manipulate molten earth. Users are capable of phase-changing earth into lava, lava into earth, and otherwise manipulating existing lava with great dexterity.

Stage 1


• Lava Over-Head Smash: Exactly as it sounds, the Bender bends the lava to flow over them as to slam it down onto the target.

• Lava Wall: The Bender creates a lava wall to protect him/herself with. After defending, the Bender can create obsidian shards on the other end to launch at the opponent in a single wave of lava.

• Lava Ball: A basic move where the bender shoots balls over lava at the opponent.

• Lava Shuriken: The Bender uses their Lava to form multiple shuriken and shoot them at their opponent.



Stage 2


• Lava Dome: The bender forms a dome of harden lava around them to protect them and their comrades from incoming attacks.

• Lava Claws: The Bender manipulates four tendrils of lava that can be used offensively or defensively. Of course the user doesn’t come in direct contact with them they simply appear out of the ground around them.

• Impaler’s Flower: Manipulating small bodies of lava around, the Bender can launch a spike into the air to pierce a flying or air-born target while still planted in the earth. The lava almost immediately hardens into obsidian on contact. The speed of the attack is very fast, but hard to use against grounded targets. The range is 7 feet above the ground.

• Vanguard’s Fiery Weapon: Through a concoction of lava and obsidian, the Bender wields a large blade-like weapon. By holding onto an obsidian handle, the bender can manipulate the lava/obsidian “blade” of the weapon into a whip or other weapon types.


Stage 3


• Burning Moat: Surrounds the Bender in a stream of lava around their feet and pushes it out in a large, slow wave in all directions.

• Horns of the Imp: This technique creates three blobs of lava around the Bender. One medium size one behind him, around half the volume of the back, and one on each side mimicking the arm movements of the Bender. They’re all attached with a seemingly pinched “waist” along the arms and shoulders of the Bender. As lava is still dangerous to touch, the lava floats around the Bender, thus not completely covering him/her.

• Dragon’s Fang: Levitating a large amount of lava above the Bender’s target, the Bender hardens this all into a massive, pointed pillar that he/she drops down on the target in which it shatters into a massive amount of smaller shards that will practically cover the surrounding 30 feet of the targeted area.

• Jaws of the Red Tiger: This technique begins with the Bender simultaneously attacking the sides diagonally with a lava tendril on either side to come down on the target. However, there are always two sets of jaws, the top and bottom. Once the attack misses, forcing the opponent into the only safe place, which would be backwards, the Bender, pools the lava together to create an extra-large spear of lava forward to impale to retreating target.

• Lava Disks: The bender uses lava to form large disks(refer to destructo disks) It can easily cut through metal,iron,wood etc.


Stage 4


• Lava tsunami: The bender bends their lava in order to create tsunami that can be used to destroy large structures and people of course. (Refer to the average size of a tsunami)

• Lava Golem: The Bender bends the lava around them into a body/torso and arms and fists behind or around his/her self. This stands 25 feet tall, more or less, from bottom to shoulders. This is both a very efficient defense and offense.

• Rain of the Underworld: Using Lava Tsunami, the user is able to produce one thousand lava drops to drop down on an opponent.

• Volcanic Geyser: The Bender forms a pillar of earth and flame (mini volcano) under the target.


Credit to Sergeant Bloodhound for some techniques
PostPosted: Sun Nov 16, 2014 1:34 pm


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[UNSTOPPABLE FORCE]

        User can create, alter, and preserve push. Push is relative towards the complete and absolute force used on the earth itself. With push, the bender can alter and shift the form of earth itself by crushing down on it, it can be moved and held by the sheer will alone. The earth is levitated by said will and moved. Gestures and movements for this style have been simplified as opposed to the traditional style of earthbending, mere hand gestures will be able to perform the techniques.


    ▰ ▰ ▰ STAGE ONE



        In this stage, the bender has began learning of the style of push bending, it may seem simple but it truly isn't. Training would take moving small pieces of earth from the ground and even plucking pieces of earth from large land masses to become skilled in push bending. By the end of this stage, the bender should be able to lift small rocks, pebbles, and stone to hurl and throw. The bender is also able to levitate small pieces of earth to use during battle and it does require large motions and gestures like a swing of the whole upper body and the arms as well.



    ▰ ▰ ▰ STAGE TWO



        The next stage shows progression but too far from absolute perfection, from lifting and moving small pieces of earth to raising up large chunks of earth from the ground and moving them to your leisure. Though you are able to pluck larger chunks of earth from the ground and from huge land masses, it still has a heavy strain on you while doing so. This stage lowers the amount of gestures that needs to be done while performing bending, now, it only requires arm motions and the stomping of ones feet.


    ▰ ▰ ▰ STAGE THREE



        You've reached an incredible height of earthbending knowledge, having trained rigorously throughout the years, moving and crushing large forms of earth has become easier for you. Upon training mentally and physically, the movement of larger chunks of earth has no strain upon you and all forms of earth taken at this point are light in your hands. You are able to crush the earth and condense it as well as tear it apart to form shards to fire or provide heavy artillery to deal with groups of enemies. You feel as if you are unstoppable, but there is a breaking point that will further strengthen you in push bending. Pushbending only requires the movement of the arms at this point to perform the techniques.



    ▰ ▰ ▰ STAGE FOUR



        The constant use and struggling to carry the earth on your shoulders will throw you into a painful strain that will weaken you for three whole days (irl time). Within these three days, your push bending abilities are weakened significantly and only release from the bending entirely will cure this. No bending for three whole days. Upon the third day, it will feel as if you yourself have become lighter, that you have become like the earth that you have lifted for so long. The training ends on the third day and you step out of the shadow to become a master of push bending. With stage four complete, the bender will be able condense huge forms of earth into tiny forms of earth, crush them apart to form earth-based ammunition to fire, create mid-air walls of earth, slam humongous chunks of land down on enemies, and even ride upon the earth itself as you lift it. Hand gestures have been simplified to a wave of the hand or the thrusting of both palms.



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PostPosted: Sun Nov 16, 2014 1:45 pm


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PostPosted: Sun Nov 16, 2014 5:22 pm


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[IMMOLATION]
New Age Firebenders all seem to lean towards the fast hitting and overloading method of pro bending or plain boxing. Immolation is based more off of the sweeping motions of a Fire Dancer, combined with the fierce fighting style of a certain Fire Lord. There are few moves due to how liberally each general technique can be performed. It is an overbearing and infernal style. Fueled by anger, hatred, and passion, it is meant to totally scorch an opponent until there is nothing left but ashes. Most of the attacks can be liberally interpreted and used in a myriad of ways, though it is generally agreed to do them while flying around with flames. Immolation fighters have powerful attacks and strong evasionary tactics with little to no defensive maneuvers.

▰ ▰ ▰ STAGE ONE

• Brand

    Control over fire so intense is difficult for beginners. Benders first learn how to focus the flames over the palms of their hands. By pressing their hands to their target they can sear their opponent's skin. Even just managing to press their hands on for a moment is enough to leave a lasting burn. Holding their hands on for any period of time will cause lasting harm.


• Flare I

    By using momentum and spinning or performing any other sweeping motion the bender can generate a wave of flames, similar to sun flares. Obviously these are on very much smaller and less potent than the sun. At this level there is little knock back power or true flaming potential. The flare is always shot out in a crescent, and at this level it is roughly five feet wide and five feet away from the bender at max range.


• Scorch

    Like many of the abilities within the Immolation style, this one raises in strength and ferocity the stronger the bender is. Building a scorching hot flame from their mouth they can release it in a long stream, similar to that of a dragon.


▰ ▰ ▰ STAGE TWO

• Flare II

    Growing in strength with the bender, their flare is more potent. The crescent is larger and burns hotter. It doubles in size and distance from the previous level.


• Incinerate

    Rather than launching out short bursts of flames, the bender will channel the fire through an intense stream, meant to utterly incinerate someone caught in it for a period of time. The flames grow in strength with the bender, and at master rank these are very deadly and can knock someone back entirely.


• Sear

    Crescents and jets of fire are only a few examples of bending available in this style. With sear, the bender is capable of creating a great line of fire, which groes in height and ferocity as they grow in power. Slices or chops with both hands are what generate a Sear because they need to be more finely tuned in order for the flames to resemble a blade of sorts. The line is always thin, long, and tall.


▰ ▰ ▰ STAGE THREE

• Flare III

    Flares at this level are able to knock people back with the force it comes with. It is hot enough to easily leave third degree burns. The crescent is very wide and can be launched out for a long distance. It doubles in size and length from its previous version.


• Cremate

    This is typically done after the bender has fallen for a distance or has the upper ground. They will leap/fall/propel themselves towards the ground and either release a powerful punch or kick of fire from them. The flames emit has a very large stream that, once it meets the ground, spread outward in all directions like an inverted mushroom.


• Combust

    Releasing a stream of flames from a number of limbs, the Bender can create a devastasting attack that comes from multiple angles and areas. The flames resemble tendrils (they cannot be controlled after initial release) that all are aimed for the same target. Depending on the number of limbs used (including flames from the mouth) the attacks can essentially cover the range of angles and make escaping difficult, though not impossible.


• Roast

    By directing their flames together and upward the firebender can create a very large wall of flames. Getting near it is difficult enough and passing through it would be suicide. The wall is similar to a geyser in that it shoots up and then dissipates if the bender chooses to not hold it.

▰ ▰ ▰ STAGE FOUR

• Flare IV

    Flares at this level of power are very deadly. They can wrap almost fully around a bender in a single swipe and are very, very hot. This is large enough to create a very large wall of flames all around the bender that spreads out until it reaches max distance, similar to when Ozai launches a huge crescent all around him.


• Propulsion

    One of the key abilities in Immolation is their power to propel themselves with flames shooting out of their limbs. They can fly almost very similarly to an airbender though turning is more difficult as their control is not as potent. This needs only to be activated once for it to last until the bender turns it off.


• Cauterize

    Creating a flame so hot and precisely formed the bender can create a drill of flames. This must be relatively close to their body, within fifteen feet or the flames lose composure. The spear is actually three streams of flames tightly wound together to create a drill of sorts. When it is launched out it spins and can go clean through someone. It's name comes from the flames being so hot whatever wound it creates is burned all the way through and cauterizes almost immediately.


• Ashes

    Once everyone one hundred years a comet passes by that grants firebenders immense strength over their element. During that time, a certain bender created a ball of flames so large and fast it was capable of blowing a hole clean through the wall of Ba Sing Se. This is a smaller version of that because comets are kind of rare. The bender must first build up an extremely compacted ball of flames. When it is launched it cannot be controlled by them or redirected through their own power. Upon impact an explosion of flames so hot is released that anything left in its wake would be nothing more than ashes.


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Vice Captain

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Vice Captain

PostPosted: Mon Nov 24, 2014 11:28 pm


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[ H E A V Y M E T A L O R D E R ]


▰ ▰ ▰ STAGE ONE



▰ ▰ ▰ STAGE TWO


▰ ▰ ▰ STAGE THREE


▰ ▰ ▰ STAGE FOUR
PostPosted: Tue Nov 25, 2014 11:13 am


Glass Bending

Stage 1
In this stage, the Bender learns about the beautiful art of both Glass Making and Glass Bending. However, both are not without their needed former stage, sand, and as such the Bender tends to carry around a sizeable jug of sand with them to help practice Glass Bending whenever they want. Due to the fact that Glass must first start out with Sand, the Bender cannot bend Glass into other shapes once it is formed, permanently keeping that shape.

Glass Formation: Needle
The Bender brings up the sand from their jug, roughly 10 percent of the sand inside to make a perfectly small needle of glass. With the Needle, the Bender shoots it forward, aiming for whatever it can pierce, but it can shatter on contact with stone due to how small and fragile the Needle is. With it's size, it is capable of being used to pierce armor at weakspots.

Glass Formation: Upper Wrist Blades
The bender brings up the sand from their jug, roughly 25 percent of the sand inside to create a ring around the Bender's wrists. The rings them extend over the back of the Bender's hands creating sharp, but thin, blade of glass. This is capable of shredding through cloth, skin, and muscles with ease, but it can shatter on stone and higher armor, if the Bender learns the Next stage, they can use 50 percent of the sand in their jug to allow these wrist blades to cut through Leather and Stone.

Glass Formation: Sword
The Bender brings up the sand from their jug, using 50 percent of the sand inside to create a shortsword of pure, already durable glass. The blade extends a total of 3 feet from the bender's hand, sharpened enough to cut through stone on it's own already, but shatters against metals with ease. The shape of the hilt allows the Bender to parry attacks coming towards him. If the Bender learns the next stage of bending, they can use their entire jug to create a sword to match with steel and metal equipment, lasting longer than prior.

Glass Formation: Glass Fist
The Bender coats their own dominate hand in a sphere of glass from the sand in their jug, already using 75 percent of it to create a shatterable glass fist. It's durable enough to hit stone, but the bender can force it to break and shatter it's shards into their foes with a single punch while their hand and arms come out of it just fine. The sphere shape makes it perfect for protecting the hand from even the flames of the fire nation.

Stage 2
In this stage, the Bender is capable of using more sand to create larger Glass Objects and glass weaponry. This becomes a small staple as the Bender can even increase the thickness and density of glass formation techniques to make them more durable. However, this will always require more sand to make and form to be effective so it is recommended to focus on what to make prior to using the Sand.

Glass Formation: Shield
The Bender brings forth the sand around them onto their left arm, forming a swift round shield, thick enough to resist being broken by stones of equal or smaller size. The shield is only large enough from the bender's hand to their elbow as the Radius, and with the round shape, the bender can protect themselves from fires with it. However, it can be shattered by metal equipment fairly easily.

Glass Formation: Heavy Cuffs
The Bender can wrap foe's arms around in sand before the sand soon hardens and releases to become thick and heavy cuffs. The weight can immobilize foes to keep them down on their arms, only a piece of heavy stone, or a strike at the sweet spot, can shatter the glass into tiny shards. Those who can stand with it are capable of using the cuffs as a weapon, at the expense of the possibility of breaking their arms.

Glass Formation: Glass Hooks
The bender can take the sand from their jug, forming twin hooks in the user's hand that are sharp on the inside. These have two uses only, one is for violence, and the other is for scaling areas that the bender cannot normally scale. With their shape and clearness, it is very hard to see them even when the Bender swings them around as a weapon.

Glass Formation: Needle Barrage
The bender's control over the sand to glass techniques have improved since their starting, to the point where they can create and form several glass needles. The needles are as large as the first needle, but they are still just as fragile as the original glass needle. The art creates them in numerous amounts, capable of making even a hedgehog jealous from the numbers.

Stage 3
Stage three provides a stronger understanding of the Glass Bending Art, the Bender now being capable of using Already made glass objects for other kinds of things. The Bender's techniques and finesse are more refined now, capable of becoming various other weaponry and with enough heat, the Bender can rebend the glass into other previous forms of the Glass Bending Techniques. This stage houses some of the most beautiful Glass forms the Bender can create.

Art Form: Whirl
The bender builds up their chi outwards from their body, channeling it to the sand around them before the bender spins swiftly in place only once. The sand that the user's chi touches will shoot upwards and around, as if it was spinning with the bender as it hardens into a swirl of sharp glass spikes. The glass appears very beautiful, with the inner sanctum being 20 feet in diameter with the glass surrounding it. The glass spikes can be used for a variety of things, mainly to provide glass for the Bender.

Art Form: Aggressive
The bender builds up chi into their right leg, raising up before stomping it on the ground to spread their chi out into the sand or onto the glass without breaking it. The bender follows it up with a straight punch as a line of Sharp spikes raise upwards from where the Bender is facing as it is capable of impaling several beings and objects. This line continues only for 8 feet away from the user before the spikes become little bumps for an extra 3 feet.

Art Form: Naginata
The bender creates their chi flow through the sand or glass around them, moving their arms around as they bring the sand and glass around before they spread their arms out. The sand or glass extends itself outwards until it becomes a pole before the glass moves towards one of the ends, soon creating a magnificent short blade about 3 feet long. The form is hardened enough to the point where it can cut through metallic armor with ease.

Art Form: Glacian Recreation
The bender sends a massive amount of chi from their body into the sand, concentrating the appearance of their body before jumping back once. Their chi rises up in a large amount of sand as it condenses down into glass as it replicates the Bender's previous appearance completely. The glass is heavy so not many people are capable of picking it up or breaking it with little effort. The bender however, can lift this replica with little effort and hurl it at their foe with ease as it weighs nothing to them.

Stage 4
This stage allows the Bender almost full control of Glass in various forms, even mimicing the Bender for some techniques, or even becoming sentient on it's own. The Bender's own glass bending abilities are even greater than before, even possible to become bigger and heavier than before the more sand he uses for previous techniques. Glass can be used both beautifully, like creating window panes and beautiful glass artworks, or brutally with how sharp and heavy glass can be.

Creation Form: Glass Uppercut
The bender covers their left shoulder and side up in thick sand as they lean backwards, as if they were charging an attack. Foes duped by this trick will meet an unlucky trick as a glass fist shoots out from the sand side of the bender, hitting a sweet uppercut that would feel as hard as being hit with Ice. This can be used with the Glacian Recreation of the bender, making the recreation uppercut their foe without using sand.

Creation Form: Glass Hook Punch
The Bender covers only their shoulders with thick layers of sand that remain there for some time(2 posts.). The bender can use the sand to strike the foe with a surprising hook punch that is as hard enough to break their foe's jaw. The bender can chain this with other glass attacks, or even make their Glacian Recreation use the same technique without using Sand at all.

Creation Form: Glass Ax Kick
The Bender covers their legs in thick layers of sand that only have one use for each leg. The bender raises their leg up as the sand hardens to form glass around their shin, heel, and entire foot before the Bender sends it crashing down on their foe. It's very short in range, but it is strong and destructive as it shatters on impact, blasting their foe with shards of glass to dice them into pieces. The Glacian Recreation can be used to perform the same technique, sans the breaking of the glass.

Creation Form: Locked in Time
The Bender covers their entire body with Sand and charges towards their opponent, their sand gliding them in the process. Should they hit the foe with any part of their body, the sand transfers onto their foe, more sand gathering around the sand covered foe before the sand collets around the foe. It doesn't take long until the sand forms a sphere of grand glass to trap the foe in it to keep them trapped there. It can be shattered from falling off a cliff headlong into spikes or by a flick of the glass bender who made it. There are no holes, so it is possible to suffocate in the sphere of glass.

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PostPosted: Tue Mar 29, 2016 3:47 pm


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[Reiki Bending]

Fire bending in it's purest form as given to humanity by the dragons is life giving energy. This property of fire has allowed many fire benders to dip just beyond the edge of their art, to touch lightning. Like fire, lightning is energy, though more specifically it is the resultant force of separated yin and yang energy coming back together in collision. When one achieves a balanced spirit as a firebender it becomes possible to open one of the many doors to a more spiritual style of fire bending. Reiki bending is a specialization that is unique to only a gifted few who have both a suitable personality and natural affinity of spirit. By opening this particular door it not only allows allows a fire bender to create and redirect lightning but for those with a natural affinity for it they may learn to sense, manipulate, and sometimes even see the natural energies of the world around them through. While reiki bending is not the only way for benders to tap into energy bending it is one way for fire benders to do so.


▰ ▰ ▰ STAGE ONE

• Lightning Endurance [Passive]

    The art of generating lighting is a chi intensive prospect which requires the use of motion to separate natural energy into positive and negative electrical potential otherwise known as yin and yang. For those fire benders capable of bending natural energies this prospect becomes easier and faster than the production of lightning by that of a regular fire bender. By repeatedly training in the art of separating these energies the bender learns to minimize the expenditure of their own energy.


• Volt Control [Passive]

    Lightning is a very powerful force which if left uncontrolled is dangerous, and unpredictable to the point of almost always being deadly. Instead of simply and only providing a direction for the outlet of energy the bender learns to control the current, allowing them to restrict the flow at will and thus deliver any strike from a childish static shock to deadly life ending bolts.


• Lightning Bending: Redirection

    By having learnt to direct lightning externally a reiki bender can learn to take in lightning from their finger tips, guide it internally with their own chi down through the arm and into the stomach before releasing it up and out the opposite arm. The path through the stomach is critical as allowing the lightning to pass through the heart can prove to be fatal.


▰ ▰ ▰ STAGE TWO

• Reiki Bending: Lightning

    After learning how to more easily separate energies and to mange the current a reiki bender may learn how to actually manipulate colliding yin and yang energies to change their path. This allows one to gently alter the path of a lightning arc mid flight and to change the shape of the energies as well. This is limited to simple things like making the front of the arc into a ball or sharpening it to a finer point. Lightning produced by reiki benders skilled enough to master this level leave lasting spiritual damage in a person's body as the energy eats away unevenly at their own yin and yang energies. Spiritual damage can temporarily disrupt a person's ability to bend or simply just leave an area of a body sore and tired for some time. This damage is not able to be healed with traditional healing. Though more advanced healing done through styles such as water bending with spirit water will help.


• Yin and Yang Sensing [Passive]

    Through meditation and practice a person capable of bending reiki is able to learn to sense the natural energies of the world around them thus allowing them to better detect natural imbalances and create more complex paths for colliding energies by capitalizing on those natural imbalances.



▰ ▰ ▰ STAGE THREE

• Reiki Bending: Yin Pacification

    Through their control over separating and manipulating the returning collisions of yin and yang energies a reiki bender is able to manipulate yin energies to restore balance to a spirit which has become angry and full of yang energy.


• Energy Bending: Yang Corruption

    Through their control over separating and manipulating the returning collisions of yin and yang a reiki bender is able to manipulate yang energies to corrupt peaceful spirits and drive them into an angry rampage.


• Reiki Bending: Lightning Mastery

    Through learning greater spiritual endurance to better wield lightning, mastering it's current, and sensing the natural energies around them a bender capable of reiki bending is able to take the basic manipulation of lightning further and form complex shapes and even control the paths of their lightning. Thus bending lightning almost like their fire in their ability to create objects such as hoops, orbs, whips, and crackling bursts of lightning. Along with such refined shape manipulation they're able to easily redirect their energy current to make sharp turns and avoid obstacles.


▰ ▰ ▰ STAGE FOUR

• Reiki Bending: Sight [Passive]

    Through more advanced meditation sessions and reflecting on all the experience they've accumulated a reiki bender can learn to physically see the energy in the world around them. yin and yang, spirit energy, and even a person's chi becomes visible to their eyes.


• Reiki Bending: Chi Healing

    By being able to see and sense a person's chi, a reiki bender can provide healing by stimulating and healing a person's natural energies and while similar is not the same as a water bender's ability to revitalize the cells of a body through the healing properties of water.

    -Note: This technique can not restore a person's bending.


• Energy Bending: Astral Projection

    Through intense undisturbed meditation a reiki bender can project their own chi energy out of their body and traverse the material world as a spirit. However unlike more advanced forms of energy bending utilized by the avatar, a reiki bender is unable to bend or attack with their astral being.


• Energy Bending: Spirit Energy Redirection

    At the height of their power a reiki bender can learn and sense energy so well that they are able to redirect attacks composed of spirit energy. While they can never hope to create and utilize their own spirit energy this allows some measure of defense against spirit enemies.





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[size=24][b][color=black][[/color][/b]Reiki Bending[b][color=black]][/color][/b] [color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][color=#A40000]▀[/color][/size][size=11]

Fire bending in it's purest form as given to humanity by the dragons is life giving energy. This property of fire has allowed many fire benders to dip just beyond the edge of their art, to touch lightning. Like fire, lightning is energy, though more specifically it is the resultant force of separated yin and yang energy coming back together in collision. When one achieves a balanced spirit as a firebender it becomes possible to open one of the many doors to a more spiritual style of fire bending. Reiki bending is a specialization that is unique to only a gifted few who have both a suitable personality and natural affinity of spirit. By opening this particular door it not only allows allows a fire bender to create and redirect lightning but for those with a natural affinity for it they may learn to sense, manipulate, and sometimes even see the natural energies of the world around them through. While reiki bending is not the only way for benders to tap into energy bending it is one way for fire benders to do so.

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▰ ▰ ▰ STAGE ONE[size=11]

• Lightning Endurance [Passive][list]
The art of generating lighting is a chi intensive prospect which requires the use of motion to separate natural energy into positive and negative electrical potential otherwise known as yin and yang. For those fire benders capable of bending natural energies this prospect becomes easier and faster than the production of lightning by that of a regular fire bender. By repeatedly training in the art of separating these energies the bender learns to minimize the expenditure of their own energy.
[/list]

• Volt Control [Passive][list]
Lightning is a very powerful force which if left uncontrolled is dangerous, and unpredictable to the point of almost always being deadly. Instead of simply and only providing a direction for the outlet of energy the bender learns to control the current, allowing them to restrict the flow at will and thus deliver any strike from a childish static shock to deadly life ending bolts.
[/list]

• Lightning Bending: Redirection[list]
By having learnt to direct lightning externally a reiki bender can learn to take in lightning from their finger tips, guide it internally with their own chi down through the arm and into the stomach before releasing it up and out the opposite arm. The path through the stomach is critical as allowing the lightning to pass through the heart can prove to be fatal.
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▰ ▰ ▰ STAGE TWO[size=11]

• Reiki Bending: Lightning[list]
After learning how to more easily separate energies and to mange the current a reiki bender may learn how to actually manipulate colliding yin and yang energies to change their path. This allows one to gently alter the path of a lightning arc mid flight and to change the shape of the energies as well. This is limited to simple things like making the front of the arc into a ball or sharpening it to a finer point. Lightning produced by reiki benders skilled enough to master this level leave lasting spiritual damage in a person's body as the energy eats away unevenly at their own yin and yang energies. Spiritual damage can temporarily disrupt a person's ability to bend or simply just leave an area of a body sore and tired for some time. This damage is not able to be healed with traditional healing. Though more advanced healing done through styles such as water bending with spirit water will help.
[/list]

• Yin and Yang Sensing [Passive][list]
Through meditation and practice a person capable of bending reiki is able to learn to sense the natural energies of the world around them thus allowing them to better detect natural imbalances and create more complex paths for colliding energies by capitalizing on those natural imbalances.
[/list]
[/size]

▰ ▰ ▰ STAGE THREE [size=11]

• Reiki Bending: Yin Pacification[list]
Through their control over separating and manipulating the returning collisions of yin and yang energies a reiki bender is able to manipulate yin energies to restore balance to a spirit which has become angry and full of yang energy.
[/list]

• Energy Bending: Yang Corruption[list]
Through their control over separating and manipulating the returning collisions of yin and yang a reiki bender is able to manipulate yang energies to corrupt peaceful spirits and drive them into an angry rampage.
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• Reiki Bending: Lightning Mastery[list]
Through learning greater spiritual endurance to better wield lightning, mastering it's current, and sensing the natural energies around them a bender capable of reiki bending is able to take the basic manipulation of lightning further and form complex shapes and even control the paths of their lightning. Thus bending lightning almost like their fire in their ability to create objects such as hoops, orbs, whips, and crackling bursts of lightning. Along with such refined shape manipulation they're able to easily redirect their energy current to make sharp turns and avoid obstacles.
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▰ ▰ ▰ STAGE FOUR[size=11]

• Reiki Bending: Sight [Passive] [list]
Through more advanced meditation sessions and reflecting on all the experience they've accumulated a reiki bender can learn to physically see the energy in the world around them. yin and yang, spirit energy, and even a person's chi becomes visible to their eyes.
[/list]

• Reiki Bending: Chi Healing [list]
By being able to see and sense a person's chi, a reiki bender can provide healing by stimulating and healing a person's natural energies and while similar is not the same as a water bender's ability to revitalize the cells of a body through the healing properties of water.

-Note: This technique can not restore a person's bending.
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• Energy Bending: Astral Projection [list]
Through intense undisturbed meditation a reiki bender can project their own chi energy out of their body and traverse the material world as a spirit. However unlike more advanced forms of energy bending utilized by the avatar, a reiki bender is unable to bend or attack with their astral being.
[/list]

• Energy Bending: Spirit Energy Redirection [list]
At the height of their power a reiki bender can learn and sense energy so well that they are able to redirect attacks composed of spirit energy. While they can never hope to create and utilize their own spirit energy this allows some measure of defense against spirit enemies.
[/list]
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PostPosted: Tue Mar 29, 2016 5:15 pm


Not a bending style, but since I want to go nonbender, I want to make sure my dagger tricks are on point.


Rogue [Throwing Knives]


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[Stage One:]
This is a knife-based fighting style that uses a mix of short and mid range attacks to kill the opponent in the most efficient way possible, meaning without wasting much time or energy. The first stage of this simply teaches the weak and vital points of a body, not just applying to humans but also any living being in general. It also teaches the wielder the various kinds of weapons in this style, and how to use the basics of them all.

Hidden Sleight
This is a simple technique to hide a number of small knives and tools around the user’s body to make it easy to access and utilize. With a little sleight of hand, the user can put one of these weapons in their hand almost as fast as they throw it.

Dis-Armor
A simple technique that lets the user stab into small cinches of armor in a target and weaken or break the supports holding it together. Essentially, this is simply a technique that removes clothes/armor from a target.

Pinning Shot
A technique that utilizes powerful throws with accuracy to pin the target’s clothes to a surface, immobilizing that area of the body. With a bit of effort, the blades can be removed in a second or two, though is quite troublesome if pinned by multiple shots. This throws one knife at stage one [1], two at stage two [2], three at stage three [3], and four at stage four [4].

Twin Fang
The user selects from their arsenal two larger daggers. Both heavier and more durable than the typical throwing dagger, they leap forward as they raise both arms above their head, with the blades point downwards. The user then brings both blades down onto the target as they land, using the momentum of the leap to increase the piercing potential of the daggers.

Spider Silk
The user reveals a thin wire that was attached to one of their daggers. The wire is wrapped around the wrist, and with a flick of the wrist the wire becomes visible. The correct placement of wires can halt the opponent’s freedom of movement. A wrist can only have three wires at any one point. Wires can be easily cut.

[Stage Two:]
Now the rogue not only swings his knife around randomly, but also learns some cool tricks to help gain an edge on the opponent. This stage specifically requires the rogue to be smart and to learn some mathematics and physics to help understand and grasp the concepts of the tricks.

Whirlwind Strike
The user takes out one of their heavier knives as they step into an attack and cleave through the attack with the dagger, (within reason). After the initial strike, the user follows the momentum of the strike to step forward and throw one of their lighter throwing knives at the opponent.

Shuriken
Locking four knives around each other, this creates a shuriken-shaped structure from the blades. By throwing this, the blades will auto-lock into one another so it doesn't fall apart. If this is blocked by the target, it doesn't just deflect somewhere else, but instead the three other blades that didn't make contact separate and try to hit the target after being released in random trajectories at the target from point-blank.

Scorpion Strike
This is a throwing technique that takes two knives in one hand and swings the hand in an upward motion to throw. Releasing the blades at different times, the first blade heads in a straight trajectory at the opponent, while the second blade is secretly thrown upwards, above the target. The first blade is just a distraction so that the hidden second knife can strike down on the opponent from above.

Pincer Strike
This takes two knives, both in one hand like the Scorpion Strike. Throwing one to an angle from the target, like a way off throw, then throwing the second one right after in the same straight and high-speed trajectory, the second one, having been thrown harder and faster, will ricochet off the first one. The second one will then turn and head towards the actual target. This can be used to attack two targets at once if the timing is right. This must be a horizontal throw.


[Stage Three:]
The rogue learns how to maneuver the blades with bodies more along with learning how to utilize the wind for longer throws. This requires re-learning all natural movements in the body and rebuilding reflexes. Finally, this is when the student learns how to truly utilize the style to lethal effects.

Armor of Thorns
The user slides knives around their body, letting them move the blades as armor to wherever it’s needed. This doesn't automatically guard against anything and has its limits since the User can only make certain movements at the same time as defending.

Joint Block
This teaches the User joints to stab their knives into in order to stiffen the area and make it impossible to move it. Once the knife is removed, the joint is able to maneuver freely.

Steps of Death
A fast pace assassination technique. The user will thrust their hand forward which causes a dagger to fly out without the need of it being thrown. The dagger does not fly far, but it can be use with minimal effort in order to kill someone in a crowded area with little notice.

Long Throw
A technique that helps the User read the wind to help them throw a knife over a long distance of a hundred meters. This isn't fast due to the longer distance, but can be useful if used correctly. Must use a heavier dagger to perform.


[Stage Four:]
The rogue is now a master of the knife and utilizes some of the most difficult and deadly techniques in their artillery. This is perfect for assassins and the like, but also seems like magic tricks with the simplicity of it. In fact, these tricks and techniques are good because of their simplicity, like how it's so easy to say "all he needed to do is..." but most likely much harder to have actual done that maneuver in real time.

Death’s Subtle Touch
This is a special throwing technique which makes the blade approach almost impossible for the target to track with their own eyes. The motion and actual skill is no different from a normal throw, but the true technique is hidden in the aim and angle. By throwing the knife at an angle that is in the exact same position as the target’s line of sight, then the blade will not appear to be anything but a sliver in the eyesight of the opponent, but just the act of making it hard to see isn't the purpose of this technique. In truth, because it looks like just a sliver, it removes the ability of depth perception from the target, making it near impossible to track its movements or approach. This throw is aimed exactly between the eyes of the target, so this is a dangerous technique that can’t be used safely in a friendly spar. While the throw isn't strong enough to pierce the skull, it would put a pretty bad gash between the target's eyes or nose, and if they try dodging too late they might poke an eye out. This can become a truly devastating ability with Shadow Knife.

Shadow Knife
This throws a knife in the shadow of another knife, which prevents it from shining any light, thus concealing it. The knife can be any distance away from the knife, but it must always be in the shadow of the initial.

Master of Strings
The user reveals a string attached to one of their daggers as the dagger digs itself into something. The user can then pull on the wire and sling themselves over to the area, or they can tug hard enough on the wire that, if the user is strong enough to do so, the thing the dagger is dug into will come back to the user, or perform other tricks.

Scorpion Tail
The user reveals a string attached to one of their heavier daggers as it moves past the opponent. As the user tugs on the wire, the wire will coil around the opponent until it completely wraps around them, and the dagger digs itself into the opponent.

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PostPosted: Thu Mar 31, 2016 4:00 pm


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[Street Brawling]

Each nation is renowned for the distinct styles of fighting, but what happens when those cultures blend? With the rise of Republic City's crime families came a style to call its very own. Crooks and Bandits alike began to mesh the 4 styles of bending into a an art form, one just as crooked as those who wield it, that all could wield to deadly result. Street Brawling combines feints, sleights, and cheap shots to maximum effect, practically disabling your opponent with a flurry of "cheap shots". Republic City isn't a place for heroes, and the gang's fighting style can attest to that.


▰ ▰ ▰ STAGE ONE: Movement and Stance
To the untrained eye, street fighting seems like a a sad attempt at real fighting using improper stances and sloppy moves. Well they soon find out they're dead wrong. Street Brawlers combine quick moves and hard blows to amazing results.

• Juke

    The fighter leans in to one side in order to blatantly give off a tell that you'll be moving. At the last second, they kick off and shift to the opposite side, catching the perfect opening to strike.


• Dodge

    The fighter, keeping a flowing stance, can easily maneuver themselves out of the way of oncoming attacks with a simple twirl to one side. Unlike with juke, this move is readable.


• Null

    If a blow is unavoidable, the fighter may simple tighten their stance to maintain footing and not lose their balance. Remember, your stance is key; needing to take time and regain it is a very unfortunate set of circumstances.


▰ ▰ ▰ STAGE TWO: Basic Blows
It's not combat if you're not fighting back. The Street Brawler's arsenal, while limited, is used to maximum effect by targeting soft tissues and joints versus assaulting the core. 1 good sucker punch is worth a thousand chest blows.

• Gut Shot

    Exactly what it sounds like. Get in close, aim for the unprotected organs, and deliver a full force blow to send your opponent doubled over in agony.



• Kidney Blow

    Same idea as the gut shot, but the brawler instead goes for the lower back. Balance is key to any fighter, not just yourself, and a good kidney shot will destroy balance as pain rips through one side of your opponent's body.



• Stance Break

    Ever fight an Earthbender? Their stubborn and damn near unmovable. You know what will break a rock? A hit in just the right place. By kicking out the rear of your opponent's knees, they'll buckle under their own weighted stances, no matter how rigid and "rock like" they might be.




▰ ▰ ▰ STAGE THREE: Cheap Tricks
They say there's no honor among thieves and, well, they're right. A great swordmaster once said to use everything you have to your advantage, and if that means clawing out an opponents eyes, then why should the Street Brawler resist?

• Pull the Wool

    Fashion is so important these days, and those nice flowing shirts and coats can be used for much more than to strike a good look. Take a handful of their clothing and pull it over their face, use it to take them down with you. Whatever the case, dont be afraid to use anything your opponent has.


• Blind Eye

    You cant fight if you cant see, so it stands to make perfect sense that going for the eyes would make for a great strategy. Lash out with your blade, throw a handful of sand, heck... Use your thumbs! Just get in their and take out their sight.


• Fakeout

    Keep your opponent guessing by pulling a few punches every now and then. Swing in from the left, and when your opponent moves to block, pull the punch and come in from somewhere else. You dont always need a fancy leg sweep to break guard. A good psych can be just as effective.


▰ ▰ ▰ STAGE FOUR: Kill Shots
Sometimes a fight isnt friendly. Sometimes, it's life or death. In that case, you have to bring out all your tricks. Break bones if you have to, just make sure you walk away and your opponent does not. When it comes to your life, it's time to stop pulling punches.

• Ear Clap

    Sight isnt the only sense that's vital to fighting. If you cant hear, you'r just as useless. Delivering a pair of powerful slaps to the ears can deafen your opponent for a good minute. Do it hard enough and it can even rupture an ear drum and throw off balance.


• Tooth and Nail

    Always remember, everything is a weapon to the Street Brawler. If that means clawing out eyes or biting your way out of holds, then do it. Your body is just as much a weapon as a swordsman's blade.


• Throat Punch

    Take your opponent's break away... Literally. A solid strike to the neck can send your opponent gasping for breath and unable to do much else. The harder the strike, the longer they'll be winded.

    • Flurry of Blows

      Take full advantage of any hindrances you've caused your opponent. Once they're blinded, deliver the final strike in the form of a multitude of gut shots, kidney punches, or whatever you can think of. Don't stop till they're a heap on the floor.


PostPosted: Fri Apr 01, 2016 9:58 pm


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[Brutal Blade]

Brutal Blade is a Martial Weapon style which uses an axe with a blade that is typically large compared to the weilder's body. It is a powerful style that is reliant on the innate bloodlust of the user. Channeling it into a a source which it can be focused on. It is good to note that this style is not compatible with long pole axes, and typically one might need to get a custom made Axe in order to use this style.


▰ ▰ ▰ STAGE ONE: Basics
The very basics of this style is essentially...make them bleed...make them bleed a lot....don't let them stop bleeding. This is accomplished through one method...hitting things properly. At the first stage it is obvious that the user of this style is strong in a muscular power sense.

• Hemorrhaging Blade

    The axe weilder learns how to swing their blade in a way where if it hits, the wound of the blade seems to not heal properly or even seem much more dire than they actually are. This is a passive technique that causes wounds made by the blade of the axe to bleed much more than the wound would typically bleed, making it seems almost like a small scrape was a deeper gash. The extra bleeding only lasts for a short amount of time (2 posts) but the lasting time refreshes with every strike.


• True Bloodlust

    Users of this style are trained to channel their bloodlust and direct it at a specific target or a specific number of targets. To be even more specific they direct their pure bloodlust towards a person who is currently under the effects of Hemorrhaging Blade and is bleeding more than they are suppose to. This is a passive ability that allows the user to move slightly faster than normal when moving towards a target under the effect of Hemorrhaging Blade. This does not make a person swing faster, attack faster, this is mostly a chase technique.


▰ ▰ ▰ STAGE TWO: Inaccurate Techniques!
In stage 2, the user learns that forgoing accuracy leads to hitting multiple targets at once if done properly. While these techniques are inaccurate and likely dangerous even to the user they are indeed great for hitting multiple things at once! Note: Danger is that it leaves the user vulnerable as you might realize in how these techniques are used.

• Large Sweep

    The user swings their axe in a horizontal crescent as far out at they can possibly hold it. While this strike itself is not deadly it can easily leave large gashes multiple targets if it grazes them, or if it cuts into one person it will likely leave them with a large gash and possible broken bones. If someone is close enough when this is used it will typically smash the long-ish handle of the axe into their body which can leave bruising.



• Apprehend

    This technique while not a strike is much more...useful? It actually allows the user to extend the axe as far as possible in their hands, which for an axe that is used in this style is typically five to six feet outwards and gets it into a position where they can pull multiple people (typically 2 people) back into them. This is good for getting a person close to you since this is a close ranged weapon style.



▰ ▰ ▰ STAGE THREE: More Accurate, More Power
These techniques are more accurate than the prior techniques. Stage Three's main focus is more power on a singular target instead of potential multiple targets. While more accurate...it's power higher as well...it's still not extremely accurate though after all you are still swinging a giant axe around.

• Vertical Slash

    The user swings their axe in a vertical way to bring it down upon a person. Typically the intention is not to hit them directly put to put them into a position they have to move to a slightly less favorable position or they would have to be hit by the axe itself and be cut.


• Crippling Strike

    A powerful strike, typically to the legs or arms, with the axe in order to cut through flesh and break the bones of the limb and effectively put the target in a partially crippled state.


▰ ▰ ▰ STAGE FOUR: Advanced Attacks
Some of the prior techniques have much more deadly and horrible techniques. This is where one learns how to use them. It becomes very obvious that the user of this style has a high amount of physical power.

• Decimate

    Advanced version of Large Sweep, the wielder will hold their axe as far as possible and then spin around 360 degrees. This technique has the potential to cleave a person completely in half horizontally if there is not proper defenses on their body such as armor.


• Guillotine

    Advanced version of Vertical Slash, the wielder will actually leap high into the air and then come down with their axe in order to literally slice the target in half. The force and momentum from jumping high into the air and coming down is powerful enough that it can cleave clean through non-steel armor. The only reason this technique would stop cleaving through something is because something is thick enough for it to get stuck in. There is a legend that if someone was strong enough and used this is would cut islands in half.

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