Welcome to Gaia! ::

Street Fighter: Resolute

Back to Guilds

Street Fighter: Zombies is a go, others underconstruction 

Tags: Fantasy, Science Fiction, Horror, Anime, Street Fighter 

Reply The Streets
Street Fighter BETA Turn Based Generator (Test Forum/System) Goto Page: [|«] [<] 1 2 3 4

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

So, What do you Think? ^_^
Love this Format!
66%
 66%  [ 2 ]
Man, this seems Complicated!
33%
 33%  [ 1 ]
Total Votes : 3



Siefren

Captain

Deadly Zealot

PostPosted: Fri Aug 20, 2010 11:22 am


Example Battle 2

P2 HP: 276

Special Attack: 2/2 Remaining


P2 is hit 4 times.
Siefren generated a random number between 2 and 50 ... 47!
PostPosted: Fri Aug 20, 2010 11:23 am


Example Battle 2

P1 HP: 200


P1 Waits to see P2's response.


Siefren

Captain

Deadly Zealot

Siefren rolled 2 8-sided dice: 8, 1 Total: 9 (2-16)


Siefren

Captain

Deadly Zealot

PostPosted: Fri Aug 20, 2010 11:32 am


Example Battle 2

P2 HP: 88

Special Attack 1/2 Remaining (Locked until P2 Generates a Number of 35 or higher, during Future damage calculation)


4 hits X 47 Damage = 188 damage recieved, P1 has been granted Special attack.

HP 276 - 188 Damage = 88 HP remaining.

P2 Launches Special attack!

(I'll work out a better structure for the stats in the future, for now, this is just so you know that his special is locked until the next time P2 generates a random number of 35 or highter.)
PostPosted: Fri Aug 20, 2010 11:34 am


Example Battle 2

P1 HP: 200


P1 is hit 9 times.


Siefren

Captain

Deadly Zealot

Siefren generated a random number between 2 and 50 ... 37!


Siefren

Captain

Deadly Zealot

PostPosted: Fri Aug 20, 2010 11:36 am


Example Battle 2

P2 HP: 88

Remaining Special Attacks: 1/2 (Locked)


P2 recharges.
PostPosted: Fri Aug 20, 2010 11:41 am


Example Battle 2

P1 HP: 0

Special Attacks Remaining: 2/2 (Unlocked)


9 hits X 37 damage = 333,

HP 200 - 333 damage = -133 HP, P1 Defeated.

P2 Is the Victor.


Siefren

Captain

Deadly Zealot



Siefren

Captain

Deadly Zealot

PostPosted: Fri Aug 20, 2010 11:43 am


NOTE: I think this battle was a bit more reasonable with the amount of posts that were made to complete it, but I'm sure there are those who will not like how fast this last battle went.

Statistics:

For the First Example Battle it took a total of 32 posts and a total of 3 hours and 10 minutes to complete, over a span of 3 pages.

Example Battle One with Original Mechanics:

# of Posts: 32

Length of Time: 3 hours 10 minutes (3:10 mad x) NOTE: Seconds will not be calculated.

# of Pages: 3 (Pages will be rounded to the nearest whole page)

Example Battle Two with Altered/New Mechanics:

# of Posts: 13

Length of Time: 00 hours 34 minutes (00:34 mad x)

# of Pages: 2

I feel that the new system works well, and that it is more appropriate with time basis, because I'm sure we'll have a lot of people wanting to RP, so waiting your turn shouldn't be too much of a trouble as of right now. Like stated before, This Turn Based RP will have its own sub-forum soon enough. as of right now, I'm just testing out the system, and seeing how well it works. again, these variables only apply to me as of right now, since seeing as it was myself responding to myself, and I'm sure that there will be others on here that will either go slower or faster, depending on how they reply to one another. Again, this is only a test, and all system rules are subject to change if I feel it need be.

The next change that I may issue will be concerning the HP limit, depending on how many complaints or how many people wish to have longer battles. Again, custom matches are always up for that type of situation.

In Custom Matches, all variables and limits can be altered to however the two participating in the match see fit to alter them, the reason why it is a Custom Match. But for standard Play, the way the rule system is right now, that is how standard play will be conducted, until i state other wise and issue any new changes.
PostPosted: Wed Jan 26, 2011 2:43 am


Post Action Format


Explanation of this Format: I decided to address the post action format once again, and try to see if i can simplify it, and cover each Post that has to come before another Post can be Made. Neglect to Adhere to these rules will result in a cancellation of your match, If I catch it. I will address you with a Helpful Warning to retrace your post, and reply with the correct post format. It won't be immediate cancellation if you fail to post the proper response in the sequence, but if it persists, I will have to take action. Remember I want it to be Fair so that there will be no conflict between each Fighter Engaged in a Street Fighter TBG Match.

The format should go like this:


Post 1: Attack Post: Dice Roll Result - This will be the first Post that Attacking Player will start with after who has been decided on who goes first. The Dice Roll Result will Calculate how many times your Opponent was Hit.

Post 2: Defending Player Response: Defending Player's (Attacked Player's) Response to Attacking Player's Attack Post. You will, in this post, indicate and acknowledge how many times you were hit by the Attacking Player. (Please Review Example Battle 2 for actual sequence If you don't Fully Understand.)

Post 3: Damage Calculation: Random Number Result - This is the post that will give the Damage calculation to be multiplied by the number of Hits the Dice Roll landed on by the Attacking Player. (Make sure both Player 1 and Player 2 keep in mind the calculations)

Post 4: Defending Player Multiply Factors: Post 4 will be where the Damage Total will be calculated by Multiplying the Two Generated Factors (I.E. The Dice Roll and Random Number are multiplied by each other.) The attacked Player then Deducts the Total Damage from HP.

Post 5: Repeat Steps 1-4: Post 5 is when the attacking Player switches to Defending Player. Ex. P1 attacked First, Damage totals were applied, now it is P2's turn to attack. Post 5 is basically Post one, only the opposite player gets to attack. This process is then switched between the alternate players repeating steps 1-4, until finally one of the Players emerges from the Battle the Victor.

Reminder: Remember if any of these steps is skipped from the time of attack (The Dice Roll), to the Damage Factor (Random Number Generated), that it will result in a dodge by the opposing player. You must always Dice Roll First, Let opposing Player Respond, Generate the Damage Value, Let Opposing Player Respond and Deduct the damage from their HP total, and then the attacking player switches up to the Defending Player.

NOTE: If any of this confuses you, feel free to ask me Questions and I'll explain the best I can. ^_^ Have fun and 'Burn some Muscle!' lol.


Siefren

Captain

Deadly Zealot

Reply
The Streets

Goto Page: [|«] [<] 1 2 3 4
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
//
//

// //

Have an account? Login Now!

//
//