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Mat

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PostPosted: Sun Jan 17, 2010 3:55 pm


ill kitbash something sooner or later
PostPosted: Tue Jan 19, 2010 5:50 am


like this... maybe if I shuffle funds around....

would make a great fel handed with the Classic arms

User Image - Blocked by "Display Image" Settings. Click to show.


and not that I need them by any means but.. couldn't they at put the right instructions in my SWs Pack I mean yes the Termis are cool but I don't need to know how to put them together

Mat

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Dusk001

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PostPosted: Tue Jan 19, 2010 12:37 pm


Finally have my full DA 3rd Company. On the other hand, getting nothing but Space Marines for Xmas and my birthday is a little...meh.
PostPosted: Tue Jan 19, 2010 6:14 pm


due to the bloodravens history is it possible to have the tactical squad of librarians from the first company. or is it to cheesy to have a librarian to have a force axe with a storm bolter with hellfire rounds?

marneous calgar


Hoxtalicious

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PostPosted: Wed Jan 20, 2010 12:10 am


Does the codex allow for it? I'd say no.
PostPosted: Wed Jan 20, 2010 1:43 am


Dusk001
Finally have my full DA 3rd Company. On the other hand, getting nothing but Space Marines for Xmas and my birthday is a little...meh.


Full 5th company at present brother marine. cool
Only need to paint the assault marines thou.... sweatdrop
And I´m still missing 2 tac squads, but still, it´s kinda full. :b

Asmondai
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Asmondai
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PostPosted: Wed Jan 20, 2010 12:04 pm


Asmondai

DA´s used to be able to have 11 Land Raiders....
.....because they could be taken as either Heavy Support choice or
as a Transport


Confirming this fact from the DA´s supplement codex,
but pointing out that the correct of possible amount of land raiders in a army
is actually 20, due to because Terminator squads can be taken as
Elites, Troops, Fast Attack or Heavy Support choice.

O.O By the Emperor that´s alot of termies. :O

Who needs effing dreggies when you can just crush your enemies with
a horde of terminators and land raiders? > biggrin
PostPosted: Wed Jan 20, 2010 12:10 pm


marneous calgar
due to the bloodravens history is it possible to have the tactical squad of librarians from the first company. or is it to cheesy to have a librarian to have a force axe with a storm bolter with hellfire rounds?


Lt. Brookman
Does the codex allow for it? I'd say no.


No, the hellfire rounds is not mentioned on the Librarians "Options:" list,
there for not possible.
Sternguards have them as basic gears
and Captains and Chapter Master´s may "buy" them from the list.

And what do you mean by "tactical squad of librarians"? O.o

Asmondai
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PostPosted: Wed Jan 20, 2010 1:16 pm


Asmondai
marneous calgar
due to the bloodravens history is it possible to have the tactical squad of librarians from the first company. or is it to cheesy to have a librarian to have a force axe with a storm bolter with hellfire rounds?


Lt. Brookman
Does the codex allow for it? I'd say no.


No, the hellfire rounds is not mentioned on the Librarians "Options:" list,
there for not possible.
Sternguards have them as basic gears
and Captains and Chapter Master´s may "buy" them from the list.

And what do you mean by "tactical squad of librarians"? O.o
I think it was in one of the Dawn of War games or books that they mention that the Blood Ravens have a silly number of Librarians, with two full tactical squads of them in the First Company, and others spread around the other 9.
PostPosted: Wed Jan 20, 2010 1:18 pm


Does it really matter how many they have? I've nto yet battled a Librarian that lasted more than two turns against my Command or Veteran squads.

Dusk001

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Jason Kharo

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PostPosted: Wed Jan 20, 2010 2:01 pm


Dusk001
Does it really matter how many they have? I've nto yet battled a Librarian that lasted more than two turns against my Command or Veteran squads.

Then you've never faced a fully psyked up Tigarius.
PostPosted: Wed Jan 20, 2010 4:03 pm


I just found all the scout bits on my new SW kit

Mat

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marneous calgar

PostPosted: Wed Jan 20, 2010 4:15 pm


i wanted to know because the blood ravens (in my opinion are loyalist thousand sons) have an unusuall amount of psyckers in the ranks and is there a mini of azraiah vidya the only person to have chapter master and chief librarain in the blood ravens
PostPosted: Thu Jan 21, 2010 12:04 am


There is no legal model, but some one has made this:
Vidya

Jason Kharo

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Caleidah

Eloquent Lunatic

PostPosted: Thu Jan 21, 2010 1:15 am


Blood Angels Rumor Mongering:

The latest word:

Force Organization Chart

Blood Angel FOC is divergant from the Ultramarine one:

-Dreadnoughts are heavy support.

-Furioso Dreads with droppods are fast attack.

-Twin scout entries are both elites, but one is scoring.

-Only dedicated ground transport is the Rhino (Razorbacks are out)

-Assault Squad and Tactical Squad are troops.

-Honour Guard can be troops if fielded with Dante.

-Jump pack units are in every FOC category except heavy support and HQ:

--Assault Squad - troops

--Honour Guard - elites

--Exalted - fast attack

Death Company is 0-1 and doesn't need a slot in the FOC

Units Rules

Tantalus Lander is a dedicated transport for everything in the army except tanks, Land Speeders and Exalted. Its weaponry is: 2 twin-linked assault cannons, 1 twin-linked special weapon.

Land Raider: Redeemer, Crusader and Standard

Terminator sergeants can get close combat wargear. There is a Terminator upgrade to allow shooting in an enemy phase.

Exalted: 4/4/4(5)/4/1/5/1+1/10/3+, jump troops, hit & run, furious charge, no red fury/combat tactics, power armor, stormbolter, power weapon, bolt pistol, no options, no transports.

Quite angelic: masterfully crafted slim armor, jump packs, mechanical wings, masks, long hair.

Named Characters

Erasmus: Furious charge, digital weapons (rending), master crafted combi melta: 18" S:8 AP:1 Assault 1, melta, reroll to hit, 4+ ward save, can chose one set of special rules:

-squad ignores red fury
-red fury and preferred enemy
-rage and feel no pain

Mephiston: 7/7/5/5/3/7/4/10/2+, FnP, Fearless, Eternal Warrior, Fleet, 2 psychic powers per turn.

More potent versions of Might of heroes, Transfixing Gaze and Blood Stasis powers:

The gun of Victor's servitor is 36" S:6 AP:6 Assault6

Psychic Powers

Quickening: Infantry moves as beasts, jump troops and walkers gain fleet.

Blood Stasis: 5" vortex of blood in base contact. Enemy models count as being in difficult terrain, and suffer one wound if they try to move and any of the distance dice shows a 1, Mephiston: can cast it in close combat centered on himself, and enemies attacking with a 1 suffer a wound.

Might of Heroes: one model in squad gets +D3 attacks, Mephiston: can cast it on himself.

Primarchs Grace: Squad may reroll dangerous terrain tests.

Transfixing Gaze: Target model must take a leadership roll off or not able to attack librarian, Mephiston: not able to attack any model.

Living Darkness: A template which blocks line of sight.

Fluff

Background: mainly Blood Angels and 4 successor chapters with one page each:

-Blood Consuls

-Angels Sanguine

-Flesh Tearers

-Angels Vermillion
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