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Sōkyoku Hill (Shinigami Tag! Rules updated on front page) Goto Page: [] [<<] [<] 1 2 3 ... 30 31 32 33 34 35 ... 137 138 139 140 [>] [>>] [>>] [»|]

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Tsai Mule generated a random number between 3 and 6 ... 4!

Tsai Mule

PostPosted: Tue Jun 05, 2007 5:09 am


Hakuda Damage@Shunketsu: 3 - 6

(My bad, hard to see through all these posts)
PostPosted: Tue Jun 05, 2007 11:19 am


Kaosu was about to think of a counter-offensive to send Haro off-balance, but it appeared Haro had done it all on his own. He rolled out of the way, getting back onto his feet in a hurry. He then spun in a complete circle, giving his foot time to gain momentum to smack into Haro.

There...I'm in control again. I wonder...I wonder what made me whack out like that? I'm really going to apologize once this is over.

Dodge: [auto]
Attack: +8 [27]

Hymn of the Silent

Hymn of the Silent rolled 1 20-sided dice: 19 Total: 19 (1-20)

Hymn of the Silent

PostPosted: Tue Jun 05, 2007 11:21 am


^^
ChaosHuntress rolled 1 20-sided dice: 6 Total: 6 (1-20)
PostPosted: Tue Jun 05, 2007 2:45 pm


Hit Points: 22
Dodge Bonus: 13
Attack Bonus: 1
Unarmed Damage: 1 - 4


[Dodge Roll: Autododge]
[Attack Roll: 7]

((It's because my complaints are secretly heard. O_o; ))
(("...hoping to catch a glimpse of her."? xd I might have to make another pervert joke :p ))

Frustration might be the least of her concerns. She's able to keep out of the way of some attacks simply due to her size, and this happens to be one of them. She's to the point now that she can't decide if it's better to use a punch or a kick as neither actually have that much reach. It's a lot more fun to fight with her zanpakutou, or at least bokken designed to look and feel like that. As she watches the kick fly over her position, she decides to try punching the joint to that leg. She sends a jab she notices it just a bit too slow.

ChaosHuntress


Karite The Reaper

Dapper Hunter

PostPosted: Tue Jun 05, 2007 3:15 pm


((Just making sure I dont get lost while waiting.))
PostPosted: Tue Jun 05, 2007 4:57 pm


"Dang, where is she?" Feeling more than seeing the blow coming at his knee Rikatsu quickly pulls his foot back.

"Ah, there she is!" One leg still in the air, he twirls. Ducking low on his one leg to gain speed, he uncoils with the other straight towards where the attack had occurred.


Defense + 17[Autododge]
Attack + 3[14]

Hp: 22
Dmg 3-6

Naranll

Naranll rolled 1 20-sided dice: 11 Total: 11 (1-20)

Naranll

PostPosted: Tue Jun 05, 2007 4:58 pm


^^ Doh
ChaosHuntress rolled 2 20-sided dice: 8, 4 Total: 12 (2-40)
PostPosted: Tue Jun 05, 2007 5:17 pm


Hit Points: 22
Dodge Bonus: 13
Attack Bonus: 1
Unarmed Damage: 1 - 4


[Dodge Roll: 21]
[Attack Roll: 5]

(( xd I need a 1 or greater to dodge, but that still means I need to roll rolleyes ))

Faltering backwards as she manages a dodge, a bit of her frustration shows as she simply stamps her left foot towards him in a rather awkward attempt to kick the midsection of his foot. At the same time, she can't help but giggle at the fact that she'd completely lost him for a few seconds.

ChaosHuntress

Naranll rolled 1 20-sided dice: 9 Total: 9 (1-20)

Naranll

PostPosted: Tue Jun 05, 2007 5:24 pm


A little off balance from several wild attacks in a row, Rikatsu catches sight of her in time to rapidly pull his foot back. Still smiling, he puts both feet back on the ground. He looks slightly discomfited to not be able to make a reactive strike to her attack, and to have lost his momentum. "Hmm, now what? I guess I could try something different...."

"You are doing great, I can not lay a finger on you." Grinning he rushes towards her. At the last moment he comes to an abrupt halt, turning his forward momentum into a sidways spin coming around in a backhand towards her chest.


Defense + 17 [Autododge]
Attack + 3 [12]

Hp: 22
Dmg: 3-6
ChaosHuntress rolled 1 20-sided dice: 2 Total: 2 (1-20)
PostPosted: Tue Jun 05, 2007 5:39 pm


Hit Points: 22
Dodge Bonus: 13
Attack Bonus: 1
Unarmed Damage: 1 - 4


[Dodge Roll: Autododge]
[Attack Roll: 3]

(( surprised It's really starting to look like you'll never have to roll.))

She realizes immediately how bad a move that was as she sees him not only charge but go into this crazy, spinning, backhand thingamabob easily called an attack. She manages to catch the coming backhand with both her own before being pushed back and thrown off balance. Instead of allowing herself to fall and be winded by this attack, she quickly changes into a cartwheel, which causes her leggings to ride do...er...up. You know, follow laws of gravity. Anyway, from the cartwheel comes a quick, springing charge to try to land a punch...with hair blocking her vision...

ChaosHuntress

Naranll rolled 1 20-sided dice: 20 Total: 20 (1-20)

Naranll

PostPosted: Tue Jun 05, 2007 5:46 pm


((Maybe this time... ))

"Well this is getting nowhere fast...I wonder how long Chibi-san wants us to flail around. Till we get exhausted and collapse?"

Swinging around, he almost negligently pushes aside her flying fist. Stopping, he crouches, pushing forward with both hands in an attempt to knock her back.


Defense + 17 [Autododge]
Attack + 3 [23]

Hp: 22
Dmg: 3-6
ChaosHuntress rolled 2 20-sided dice: 6, 14 Total: 20 (2-40)
PostPosted: Tue Jun 05, 2007 5:57 pm


Hit Points: 22 - 4 = 18
Dodge Bonus: 13
Attack Bonus: 1
Unarmed Damage: 1 - 4


[Dodge Roll: 19][hit]
[Attack Roll: 15]

(( xp I need to roll at least an 18 to even have a chance of hitting you wink Then you'd need to roll a 1 to not avoid that.))

She's not watching what she's supposed to be watching. She watches her hand as it's knocked away, and she's about to pay for it. Suddenly, she feels a connection she wasn't quite ready for and is forced to exhale a breath. Okay. Lesson Learned. Never take your eyes off your opponent. Before she has a chance to slide back too far, she uses the hit to quickly duck into a crouch before springing forward in a quick jab to his ribs. Haven't we seen this trick before?

((Do your damage roll lucky duck xd ))

ChaosHuntress

Naranll generated a random number between 3 and 6 ... 4!

Naranll

PostPosted: Tue Jun 05, 2007 6:05 pm


Damage @ Hikari-chan
Naranll rolled 1 20-sided dice: 3 Total: 3 (1-20)
PostPosted: Tue Jun 05, 2007 6:06 pm


Feeling his hit connect, Rikatsu is almost as surprised as Hikari. Worried for a moment his grin widens when he sees her spring right back at him. "She is definately determined." Taking a quick step sideways, he launches a quick side kick at Hikari, underestimating her speed.

Defense + 17 [Autododge]
Attack + 3 [6]

Hp: 22
Dmg: 3-6

Naranll

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