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cipheralex

PostPosted: Wed Aug 15, 2007 5:39 pm


Luna Almagest
And all the other guild girls, apparantly.


yep, looks that way rofl
PostPosted: Wed Aug 15, 2007 5:48 pm


cipher dragon was white? o.o

Okami-chan


cipheralex

PostPosted: Wed Aug 15, 2007 5:49 pm


YES! XD..thou.. he was more of an asian dragon thatn the winded wester dragon. But, no one seems to care LOL
PostPosted: Wed Aug 15, 2007 11:17 pm


I have a dragon too! Of course, it's very subtle with my avatar... And this time, the item's are quite popular. I'm gonna grab a few, if I can, and just hang onto them until I can sell them off for big bucks. I think the prices on these will skyrocket. Just my intuition speaking, but they are going for a good chunk of change already.

Fenrir SongMoon


Kairos

PostPosted: Thu Aug 16, 2007 12:47 am


That's why I changed my outfit from the white one, lol. And that's probably a good idea. >.> I already bought a few... ehehe.... ...so much of my money going towards this is a bad thing... >_>;;; I can only thank god that there are only two items this month!

And why wouldn't it be popular? It has a mothaf*ckin' dragon. ^_^ ...and a lightsaber.
PostPosted: Thu Aug 16, 2007 5:48 am


All I have left for the info thread are the subranks. (and adding in the bound item info)

So far, I'm going to have them as:

Item crafting
Alchemy(The potion and such making part of the item crafting thing)
Summoning
Battle
Medical
Educational

No one really used divination, so I don't know if that should stay... Also, should using things like symbols, sigils, and runes be a subrank, part of item crafting, or stuck in a section about general element-free abilities magi may have?

Any other ideas for subranks are also being accepted for consideration. Think in terms of things a mage could do regardless of element and aren't just quick spells like in the spell list.

Speaking of that, the heads of each subrank will be considered important pcs (if not archmagi), and possibly be mods. Besides this, I'm open for suggestions on minor but important roles that could be filled by pc, when available.

Luna Almagest
Captain


Xetrina_Xirtonia

PostPosted: Thu Aug 16, 2007 10:38 am


Luna Almagest
All I have left for the info thread are the subranks. (and adding in the bound item info)

So far, I'm going to have them as:

Item crafting
Alchemy(The potion and such making part of the item crafting thing)
Summoning
Battle
Medical
Educational

No one really used divination, so I don't know if that should stay... Also, should using things like symbols, sigils, and runes be a subrank, part of item crafting, or stuck in a section about general element-free abilities magi may have?

Any other ideas for subranks are also being accepted for consideration. Think in terms of things a mage could do regardless of element and aren't just quick spells like in the spell list.

Speaking of that, the heads of each subrank will be considered important pcs (if not archmagi), and possibly be mods. Besides this, I'm open for suggestions on minor but important roles that could be filled by pc, when available.
I would think runes and such would normally be limited to those that know about them. Though since they are often used with item creation, probably they'd be a part of it.
PostPosted: Thu Aug 16, 2007 11:07 am


But Runes can also be used as summents and other stuff. At lest that is how I see them, they are just magic words. sweatdrop

cipheralex


Okami-chan

PostPosted: Thu Aug 16, 2007 11:28 am


cipheralex
But Runes can also be used as summents and other stuff. At lest that is how I see them, they are just magic words. sweatdrop

let divination stay, as an option will bring more costumers
PostPosted: Thu Aug 16, 2007 6:26 pm


Perhaps, then, the runes should be their own subrank, as a separate form of magic.

Xetrina_Xirtonia


Tidorus

PostPosted: Thu Aug 16, 2007 8:14 pm


Divination should stay because, as Okami said, it is and option for new comers. Besides, it's not like it's hurting anything having it there.

As for subranks, I think it would be pretty cool to have rune crafting as one. Or at least something pertaining to runes. Ciph did say runes can be used for summoning, but as I see it, and as one who has put runes on his own body, I see runes as something to carve, burn, etc. into some form of material to imbue it with some sort of property, whether it be a elemental property or a physical, as in ones body, property. If I was using a character, I Would most definitely use Runes as a subrank.

Subranks I think would be interesting:

Scout, Shape-shifter. I'm not too sure really. The subranks we have already are quite broad as is.
PostPosted: Thu Aug 16, 2007 8:25 pm


Either way I still have the greatest character ever... talk2hand Mwa ha ha ha! 4laugh

Tidorus


Okami-chan

PostPosted: Thu Aug 16, 2007 11:15 pm


Tidorus
Either way I still have the greatest character ever... talk2hand Mwa ha ha ha! 4laugh


which you have more than a year without using razz
PostPosted: Fri Aug 17, 2007 11:38 am


Okami-chan
Tidorus
Either way I still have the greatest character ever... talk2hand Mwa ha ha ha! 4laugh


which you have more than a year without using razz
3nodding true LOL

cipheralex


Kairos

PostPosted: Fri Aug 17, 2007 5:42 pm


Okami-chan
Tidorus
Either way I still have the greatest character ever... talk2hand Mwa ha ha ha! 4laugh


which you have more than a year without using razz

Zing!

I don't remember what divinations was, but I have the distinct feeling that my character had the idea of going for it. >_>; But I can't remember.

I'd definitely say runs is a different thing than item crafting. Because, you can always like, READ runes and sigils and stuff, and not necessarily craft them. But being able to read them opens up a whole new area. and being able to write them/craft them is different than item making. It's a different way to imbue power, I think. Like, if you were talking about a staff imbued with runes... in terms of making it, the person making the staff might not be able to do the runes. And vice versa. They're two different skill sets.
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The Element Guild

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