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Posted: Wed Apr 25, 2007 1:04 pm
firespyke LiaThistle firespyke in truth what youre saying is very wrong the cards you listed are more card advatage than control, the heart of control is keeping youre opponent from working effectivly by means of couters and bounce, control decks are more tended to use extra draw and swiss army knifes because they don many things but that does not make it a control card ...what we have here is a difference of understanding, partially based upon differences in years of playing experience. I can name you several control decks that do not use a single counterspell - and they have records of placing first in Vintage tournaments. Similarly, I can name you many decks that possess 8 counterspells (typical counterspell count for tournament decks), but are not at all control decks. Many of these decks also have bounce cards. Control runs off of card advantage. In fact, some of the Vintage experts consider control decks to be decks that use card advantage until the inevitable win. I agree with them, and if you looked outside of what I consider "Permission control," you'd understand that what I said about your deck is in fact, quite right. If you want decklists of the decks mentioned above, I can provide them within minutes of reading your request - I have many saved to disk, and those that I don't, I can get off of tournament listings. What's more, I can explain how they work, because I've played them to learn just that. I apologize for the patronizing tone that this post has, but should you "speak" to me like that again, I'll be much harsher. im not the only one whom underestimates experience, i honestly dont play vintage much shearly because its to broken, i do love extened, and even there i know of no contorl that does not use counters, addmitably vintage does have taht advntage but card advantage is in no way control if you can show me a way that a counter/destroy free control and we might talk There's not a single control deck that can operate without destroy effects. Counterspelling and bounce can be avoided, and still a control deck - but no destroy...no, that's just not possible. For that matter, its extremely difficult to make anything but combo without a destroy effect. Anyways, here's a pair of decks that are control, and neither one has a single counterspell or bounce spell. Deck Parfait - Mono-white Control Drawing Engine: 3x Land Tax 2x Scroll Rack 2x Zuran Orb Survival Spells/Silver Bullets: 1x Balance 3x Swords to Plowshares 1x Moat 1x Wrath of God 3x Aura of Silence 1x Story Circle 1x Ivory Mask 1x Ivory Tower Utility Spells: 1x Enlightened Tutor 4x Abeyance 1x Planar Birth 4x Argivian Find 1x Replenish The Kill 3x Sacred Mesa 1x Jester's Cap 1x Tormod's Crypt 1x Soldevi Digger Mana Sources & Lands 1x Library of Alexandria 1x Serra's Sanctum 13x Plains 1x Strip Mine 3x Wasteland 1x Lotus Petal 1x Black Lotus 1x Mox Pearl 1x Mox Diamond 1x Sol Ring Sideboard 1x Powder Keg 2x Replenish 2x Spirit Link 2x Abolish 1x Wrath of God 1x Story Circle 1x Swords to Plowshares 2x Tormod's Crypt 1x Cursed Totem 1x Ivory Mask 1x Sacred Ground The closest it gets to a counterspell is Abeyance - which is just one turn prevention, and against permission decks (decks loaded with counterspells), they often get played on the Parfait player's turn, so the Parfait player can continue playing without interference. The Tax/Rack combo generates tons of card advantage, essentially drawing the deck 4 cards/turn - making it race ahead of most permission decks, which are lucky to average 2. Card advantage is also generated by Ivory Mask and Story Circle, both of which can negate burn spells, and stay around to negate more. No counters, no bounce. Deck 2 - Stax Artifacts 1 Black Lotus (Restricted in Vintage) 3 Crucible Of Worlds 1 Mana Crypt (Restricted in Vintage) 1 Mana Vault (Restricted in Vintage) 1 Memory Jar (Restricted in Vintage) 1 Mox Emerald (Restricted in Vintage) 1 Mox Jet (Restricted in Vintage) 1 Mox Pearl (Restricted in Vintage) 1 Mox Ruby (Restricted in Vintage) 1 Mox Sapphire (Restricted in Vintage) 1 Pithing Needle 4 Smokestack 1 Sol Ring (Restricted in Vintage) 3 Sphere Of Resistance 3 Tangle Wire 1 Tormod's Crypt 1 Trinisphere (Restricted in Vintage) Artifact Creatures 1 Sundering Titan 1 Triskelion Creatures 4 Goblin Welder 1 Gorilla Shaman Instants 1 Ancestral Recall (Restricted in Vintage) 1 Crop Rotation (Restricted in Vintage) 1 Vampiric Tutor (Restricted in Vintage) Legendary Artifact Creatures 1 Karn, Silver Golem Sorceries 1 Balance (Restricted in Vintage) 1 Demonic Tutor (Restricted in Vintage) 1 Imperial Seal (Restricted in Vintage) 1 Tinker (Restricted in Vintage) Lands 1 Barbarian Ring 1 Bazaar Of Baghdad 4 City Of Brass 3 Gemstone Mine 4 Mishra's Workshop 1 Strip Mine (Restricted in Vintage) 4 Wasteland Legendary Lands 1 Tolarian Academy (Restricted in Vintage) Sideboard: 3 Chalice Of The Void 1 Jester's Cap 2 Tormod's Crypt 2 Choke 2 Ancient Grudge 3 Pyroblast 2 Ray Of Revelation In this deck, the only "counterspells" are in the sideboard - and they're Chalice of the Void and Pyroblast, hardly powerful counterspells like Force of Will or Mana Drain, the flagship counters of Vintage. This deck achieves control by playing an early Smokestack, and forcing you to sacrifice your lands early on, crippling you, while it plays a Crucible of Worlds, and negates the land loss by replaying the land over and over, until it decides to sacrifice the Smokestack and add lands to play. In this case, its using 1 card to get rid of as many of your permanents as possible, which, usually, turns out to be lands, because you're unable to play more than 1-2 cards without a decent supply of mana. Both of those decks have histories of placing 1st - Stax also was strong enough that for a short time, you played Oath or you played Stax if you wanted to compete in Vintage. And yet...no counters (or bounce) in Stax. I could post a 3rd deck, one that was Mirage/Tempest Standard, that is Green/White control (defensive control, no less), that also did not have counterspells or bounce spells. Obviously, it'd be legacy legal now, and could use some improvements - but, it still exists. Regardless, the bottom line still stands: counters and/or bounce =/= control.
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Posted: Wed Apr 25, 2007 8:53 pm
ok so now what do both of those decks do...destroy the ohter means of contorl. and ok i amit tehre are other types of cotrol but theyre not onrtol because of their multitalented cards but what those cards allow them to do
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Posted: Fri Apr 27, 2007 2:37 am
So MBC lookds kinda hot. I really, really love Korlash very much. If not for his hot mana accel effects alone.
Heres what im trying at the time.
Creatures: 9 4 Korlash, Heir To Blackblade 3 Nightmares (Don't laugh, they're pretty) 2 Skeletal Vampire
Removal: 9 3 Damnation 4 Tendrils Of Corruption 2 Sudden Death
Udder Spells: 12 3 Infernal Tutor(Gets more Korlash for Grandeur or more Consume Spirit late game to finish off) 3 Phyrexian Arena 4 Consume Spirit 2 Shrouded Lore
Monos Accel: 7 4 Coldsteel Heart 3 Phyrexian Totem
Monos: 23 23 Swamp
What I always hope for is to get 2 korlash in opening hand, or a Korlash and a Tutor to get out 6 mana on turn 4 and swing with the Korlash and drop a Nightmare or Skelevamp and just start throwing lots of big consume Spirits after that. But I could still do stuff even if that doesn't happen.
I should probably fit in more removal, or some kind of hand disruption. I'm just not sure what to drop for more removal and none of the hand disruption really wows me at the moment. I was thinking maybe Extirpates if anything.
Anywho, suggestions are always wellcums. Thanks
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Posted: Fri Apr 27, 2007 8:46 am
Snozberry Dreamsicle So MBC lookds kinda hot. I really, really love Korlash very much. If not for his hot mana accel effects alone. Heres what im trying at the time. Creatures: 9 4 Korlash, Heir To Blackblade 3 Nightmares (Don't laugh, they're pretty) 2 Skeletal Vampire Removal: 9 3 Damnation 4 Tendrils Of Corruption 2 Sudden Death Udder Spells: 12 3 Infernal Tutor(Gets more Korlash for Grandeur or more Consume Spirit late game to finish off) 3 Phyrexian Arena 4 Consume Spirit 2 Shrouded Lore Monos Accel: 7 4 Coldsteel Heart 3 Phyrexian Totem Monos: 23 23 Swamp What I always hope for is to get 2 korlash in opening hand, or a Korlash and a Tutor to get out 6 mana on turn 4 and swing with the Korlash and drop a Nightmare or Skelevamp and just start throwing lots of big consume Spirits after that. But I could still do stuff even if that doesn't happen. I should probably fit in more removal, or some kind of hand disruption. I'm just not sure what to drop for more removal and none of the hand disruption really wows me at the moment. I was thinking maybe Extirpates if anything. Anywho, suggestions are always wellcums. Thanks Really, if anything, I'd pull the Shrouded Lores - if you've got cards in the graveyard, your opponent is going to make you pay a lot of mana to return the card of your preference to hand. I like the Nightmare/Korlash synergy - don't forget that you can use Grandeur as an instant (and thus "pump" your Nightmares out of nowhere). If you're going to add in more removal, I actually suggest things like Vampiric Link - one drop removal that confuses the opponent, but really, really turns out to be annoying. Cruel Edict, the other low cost spell, probably isn't going to be very effective, with all the token generators that appear in rogue decks. Speaking of that, you might want Hissing Miasma in the 'board (if you ever start to build one). The only other thing I can think of is that you may want to have some sort of artifact removal, so that you're not reliant upon Damnation for Akroma removal. However, I can't think of any good artifact removal at the moment, so that's probably out anyways.
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Posted: Tue May 01, 2007 10:04 am
Soo...for those of you who didn't notice in the TT forum, I'm trying to build a defensive deck in Standard. Here's the current list:
Enchantments (basically the backbone) 1 Peace of Mind 2 Sacred Mesa 4 Spirit Link 2 Story Circle 1 Worship
Instants/Sorceries 4 Dawn Charm 2 Disenchant 1 Evolution Charm 3 Gaea's Blessings 4 Sprout Swarm 2 Wrath of God
Creatures - the meat of the deck 2 Essence Warden 4 Fa'adiyah Seer 2 Golgari Brownscale 1 Groundbreaker 1 Serra Avenger 2 Spike Feeder
Lands 11 Plains 11 Forest
Currently, Life from the Loam + Peace of Mind seems like the best engine to activate all parts of the deck - dredging the Blessings into the yard, discarding lands for life without losing much, and still being able to get the lands for use. The G/W draw land (from FS - name currently forgotten) will probably appear with four copies to assist with this.
My idea was to pull the Golgari Brownscales, the Groundbreaker, and the Serra Avenger to add in 3 Life from the Loam and 1 Peace of Mind. Pull a Fa'adiyah Seer for the 3rd Peace of Mind.
But I'm still worried about fast swarms. This deck needs to hold down the fort until mid-game, at which point, it can seriously take over. Same goes for counterspell decks. Suggestions?
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Posted: Tue May 01, 2007 1:00 pm
LiaThistle Soo...for those of you who didn't notice in the TT forum, I'm trying to build a defensive deck in Standard. Here's the current list: Enchantments (basically the backbone) 1 Peace of Mind 2 Sacred Mesa 4 Spirit Link 2 Story Circle 1 Worship Instants/Sorceries 4 Dawn Charm 2 Disenchant 1 Evolution Charm 3 Gaea's Blessings 4 Sprout Swarm 2 Wrath of God Creatures - the meat of the deck 2 Essence Warden 4 Fa'adiyah Seer 2 Golgari Brownscale 1 Groundbreaker 1 Serra Avenger 2 Spike Feeder Lands 11 Plains 11 Forest Currently, Life from the Loam + Peace of Mind seems like the best engine to activate all parts of the deck - dredging the Blessings into the yard, discarding lands for life without losing much, and still being able to get the lands for use. The G/W draw land (from FS - name currently forgotten) will probably appear with four copies to assist with this. My idea was to pull the Golgari Brownscales, the Groundbreaker, and the Serra Avenger to add in 3 Life from the Loam and 1 Peace of Mind. Pull a Fa'adiyah Seer for the 3rd Peace of Mind. But I'm still worried about fast swarms. This deck needs to hold down the fort until mid-game, at which point, it can seriously take over. Same goes for counterspell decks. Suggestions? I think Groundbreaker and Serra Avatar slots will be better used as Loxodon Hierarch. Gaining 4 life is always defensive and it offers a good beat stick. And Worship + Vitu-Ghazi = great defensive plays.
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Posted: Tue May 01, 2007 2:14 pm
The Mustache LiaThistle Soo...for those of you who didn't notice in the TT forum, I'm trying to build a defensive deck in Standard. Here's the current list: Enchantments (basically the backbone) 1 Peace of Mind 2 Sacred Mesa 4 Spirit Link 2 Story Circle 1 Worship Instants/Sorceries 4 Dawn Charm 2 Disenchant 1 Evolution Charm 3 Gaea's Blessings 4 Sprout Swarm 2 Wrath of God Creatures - the meat of the deck 2 Essence Warden 4 Fa'adiyah Seer 2 Golgari Brownscale 1 Groundbreaker 1 Serra Avenger 2 Spike Feeder Lands 11 Plains 11 Forest Currently, Life from the Loam + Peace of Mind seems like the best engine to activate all parts of the deck - dredging the Blessings into the yard, discarding lands for life without losing much, and still being able to get the lands for use. The G/W draw land (from FS - name currently forgotten) will probably appear with four copies to assist with this. My idea was to pull the Golgari Brownscales, the Groundbreaker, and the Serra Avenger to add in 3 Life from the Loam and 1 Peace of Mind. Pull a Fa'adiyah Seer for the 3rd Peace of Mind. But I'm still worried about fast swarms. This deck needs to hold down the fort until mid-game, at which point, it can seriously take over. Same goes for counterspell decks. Suggestions? I think Groundbreaker and Serra Avatar slots will be better used as Loxodon Hierarch. Gaining 4 life is always defensive and it offers a good beat stick. And Worship + Vitu-Ghazi = great defensive plays. Okay, so here's the new version: Enchantments (basically the backbone) - 12 3 Peace of Mind 2 Sacred Mesa 4 Spirit Link 2 Story Circle 1 Worship Instants/Sorceries - 17 4 Dawn Charm 2 Disenchant 3 Gaea's Blessings 3 Life from the Loam 2 Sprout Swarm 2 Wrath of God Creatures - the meat of the deck - 8 2 Essence Warden 3 Fa'adiyah Seer 1 Loxodon Hierarch 2 Spike Feeder Lands - 24 8 Plains 8 Forest 4 Horizon Canopy 4 Vitu-Ghazi Perhaps pull a Spike Feeder for another Hierarch? Now, unfortunately, my mana's going to be fairly tied up, especially late game.
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Posted: Thu May 03, 2007 5:52 am
LiaThistle Okay, so here's the new version: Enchantments (basically the backbone) - 12 3 Peace of Mind 2 Sacred Mesa 4 Spirit Link 2 Story Circle 1 Worship Instants/Sorceries - 17 4 Dawn Charm 2 Disenchant 3 Gaea's Blessings 3 Life from the Loam 2 Sprout Swarm 2 Wrath of God Creatures - the meat of the deck - 8 2 Essence Warden 3 Fa'adiyah Seer 1 Loxodon Hierarch 2 Spike Feeder Lands - 24 8 Plains 8 Forest 4 Horizon Canopy 4 Vitu-Ghazi Perhaps pull a Spike Feeder for another Hierarch? Now, unfortunately, my mana's going to be fairly tied up, especially late game. I think Temporal Isolation would be hotter then spirit link in here. I guess you'd probably be using it more often on the opponents guys then your on, since you're mainly playing tokens. I think it looks pretty neat, if your going for a controllish sort of deal, gain lots of life and win late game. Why not even try throwing in an Akroma. I'd probably go for a 3rd Sacred Mesa as well, I just totally love that card and its a hot win condition. I guess if I were to try something similiar, I might cut out some of the token stuff. You figure you already would have Mesa or Vitu-Ghazi eating up your mana every EOT so you probably don't need to make that many more tokens. Like maybe drop the Sprout Swarms and the 3 Fa'adiyah Seer and try to fit in some mana accel like Bops,Elves, Farseek, Edge Of Autumn,etc. Looks pretty hot all in all though. i was trying a W/G control deck awhile back. basically the win conditions were: 3 Sacred Mesa 2 Akroma, Angel Of Wrath 4 Hieararch 2 Adarkar Valkyrie 2 Vitu-Ghazi and a bunch of removal in: 4 Condemn 4 Wrath 3-4 Temporal Isolation Heh, I still really wanna try Hunting Wilds in something like this. It's basically a cooler Explosive veggies and who knows when that random 6 damage could do something cool.
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Posted: Thu May 03, 2007 5:58 am
Sorry if this is the wrong place to suggest this, but I wanted to mention it again.
I personally still think it would be a lot better if we made something like a "decks for critique" subforum in here. That way people could post their decks, and each deck would have its own thread. People could get more focused responses on their decks, and wouldn't have to worry about someone else posting their deck afterwards and having their cards lost in the shuffle (eww, I didn't even mean to make that pun sad ).
It'd make it easier for the people who are responding to the decks as well, as we could look at each deck 1 at a time, rather then having to scroll through to find the deck we wanted to talk about.
Anywho, totally sorry if Im bugging anyone with the suggestion. I love the guild, I just thought it might be easier if we had something like that.
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Posted: Thu May 03, 2007 7:03 am
Snozberry Dreamsicle Sorry if this is the wrong place to suggest this, but I wanted to mention it again. I personally still think it would be a lot better if we made something like a "decks for critique" subforum in here. That way people could post their decks, and each deck would have its own thread. People could get more focused responses on their decks, and wouldn't have to worry about someone else posting their deck afterwards and having their cards lost in the shuffle (eww, I didn't even mean to make that pun sad ). It'd make it easier for the people who are responding to the decks as well, as we could look at each deck 1 at a time, rather then having to scroll through to find the deck we wanted to talk about. Anywho, totally sorry if Im bugging anyone with the suggestion. I love the guild, I just thought it might be easier if we had something like that. I can't say I'd mind that, but it still has the same problem - if we get a flood of decks, any given deck could be "lost in the shuffle."
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Posted: Thu May 03, 2007 7:11 am
Snozberry Dreamsicle LiaThistle Okay, so here's the new version: Enchantments (basically the backbone) - 12 3 Peace of Mind 2 Sacred Mesa 4 Spirit Link 2 Story Circle 1 Worship Instants/Sorceries - 17 4 Dawn Charm 2 Disenchant 3 Gaea's Blessings 3 Life from the Loam 2 Sprout Swarm 2 Wrath of God Creatures - the meat of the deck - 8 2 Essence Warden 3 Fa'adiyah Seer 1 Loxodon Hierarch 2 Spike Feeder Lands - 24 8 Plains 8 Forest 4 Horizon Canopy 4 Vitu-Ghazi Perhaps pull a Spike Feeder for another Hierarch? Now, unfortunately, my mana's going to be fairly tied up, especially late game. I think Temporal Isolation would be hotter then spirit link in here. I guess you'd probably be using it more often on the opponents guys then your on, since you're mainly playing tokens. I think it looks pretty neat, if your going for a controllish sort of deal, gain lots of life and win late game. Why not even try throwing in an Akroma. I'd probably go for a 3rd Sacred Mesa as well, I just totally love that card and its a hot win condition. I guess if I were to try something similiar, I might cut out some of the token stuff. You figure you already would have Mesa or Vitu-Ghazi eating up your mana every EOT so you probably don't need to make that many more tokens. Like maybe drop the Sprout Swarms and the 3 Fa'adiyah Seer and try to fit in some mana accel like Bops,Elves, Farseek, Edge Of Autumn,etc. Looks pretty hot all in all though. i was trying a W/G control deck awhile back. basically the win conditions were: 3 Sacred Mesa 2 Akroma, Angel Of Wrath 4 Hieararch 2 Adarkar Valkyrie 2 Vitu-Ghazi and a bunch of removal in: 4 Condemn 4 Wrath 3-4 Temporal Isolation Heh, I still really wanna try Hunting Wilds in something like this. It's basically a cooler Explosive veggies and who knows when that random 6 damage could do something cool. I would love to put Akroma in the deck, but, unfortunately, without any way to put her in the deck from my hand (should I draw her too early), I'm kinda in trouble. Same goes for the Sacred Mesa, though I'd probably have 2 in the board against heavy disenchant decks. The reason for Spirit Link is the speed - at W, its first turn possible, so can handle a Stomping Grounds->Kird Ape, and also works better than Condemn in that it can hit Prodigal Sorcerers and their kind. However, Temporal Isolation and Spirit Loop did come to mind as alternates. Edge of Autumn could indeed be interesting.... I might try that instead of the Fa'adiyah Seers.
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Posted: Thu May 03, 2007 7:12 am
LiaThistle Snozberry Dreamsicle Sorry if this is the wrong place to suggest this, but I wanted to mention it again. I personally still think it would be a lot better if we made something like a "decks for critique" subforum in here. That way people could post their decks, and each deck would have its own thread. People could get more focused responses on their decks, and wouldn't have to worry about someone else posting their deck afterwards and having their cards lost in the shuffle (eww, I didn't even mean to make that pun sad ). It'd make it easier for the people who are responding to the decks as well, as we could look at each deck 1 at a time, rather then having to scroll through to find the deck we wanted to talk about. Anywho, totally sorry if Im bugging anyone with the suggestion. I love the guild, I just thought it might be easier if we had something like that. I can't say I'd mind that, but it still has the same problem - if we get a flood of decks, any given deck could be "lost in the shuffle." Yeah, I mean its inevitable that certain decks will get more responses then others. I just think that overall it would be easier to post and respond to decks if each one had its own thread. Something like they do on popular magic sites, where it seems to work pretty well. Anywho, thats just my take on it. On the deck again though. if your only running 1-2 Akroma, you probably shouldnt have to worry too much about them constantly coming up early and stalling you out. Especially if you have some mana accel to get them out soon. Edge of autumn is definatley hot, if you can get some Flagstones in there, it'd be even hotter with Edge of Autumn.
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Posted: Thu May 03, 2007 9:04 am
Snozberry Dreamsicle LiaThistle Snozberry Dreamsicle Sorry if this is the wrong place to suggest this, but I wanted to mention it again. I personally still think it would be a lot better if we made something like a "decks for critique" subforum in here. That way people could post their decks, and each deck would have its own thread. People could get more focused responses on their decks, and wouldn't have to worry about someone else posting their deck afterwards and having their cards lost in the shuffle (eww, I didn't even mean to make that pun sad ). It'd make it easier for the people who are responding to the decks as well, as we could look at each deck 1 at a time, rather then having to scroll through to find the deck we wanted to talk about. Anywho, totally sorry if Im bugging anyone with the suggestion. I love the guild, I just thought it might be easier if we had something like that. I can't say I'd mind that, but it still has the same problem - if we get a flood of decks, any given deck could be "lost in the shuffle." Yeah, I mean its inevitable that certain decks will get more responses then others. I just think that overall it would be easier to post and respond to decks if each one had its own thread. Something like they do on popular magic sites, where it seems to work pretty well. Anywho, thats just my take on it. On the deck again though. if your only running 1-2 Akroma, you probably shouldnt have to worry too much about them constantly coming up early and stalling you out. Especially if you have some mana accel to get them out soon. Edge of autumn is definatley hot, if you can get some Flagstones in there, it'd be even hotter with Edge of Autumn. Okay, now that sounds like a good combo. Hmm...time to revise the mana base. I'm sadly thinking that a few of the Vitu-Ghazis need to come out.
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Posted: Thu May 03, 2007 9:38 am
LiaThistle Okay, now that sounds like a good combo. Hmm...time to revise the mana base. I'm sadly thinking that a few of the Vitu-Ghazis need to come out. Yeah, i was thinking the same thing. Vitu is great, but you figure you only really need 1 out at a time. 4 might end up messing up your colours from time to time. Plus if your already running 2-3 Sacred Mesa, you figure that would be eating up all your mana anyway, and you wouldn't even need to use Vitu if you already had out a Sacred Mesa.
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Posted: Thu May 03, 2007 11:37 am
Quote: Sorry if this is the wrong place to suggest this, but I wanted to mention it again. I personally still think it would be a lot better if we made something like a "decks for critique" subforum in here. That way people could post their decks, and each deck would have its own thread. People could get more focused responses on their decks, and wouldn't have to worry about someone else posting their deck afterwards and having their cards lost in the shuffle (eww, I didn't even mean to make that pun ). It'd make it easier for the people who are responding to the decks as well, as we could look at each deck 1 at a time, rather then having to scroll through to find the deck we wanted to talk about. Anywho, totally sorry if Im bugging anyone with the suggestion. I love the guild, I just thought it might be easier if we had something like that. I'd have to agree with this. I've had far more experience at forum reviewing than is entirely healthy and I definitely prefer forum to a thread for deck reveiwing. Quote: I can't say I'd mind that, but it still has the same problem - if we get a flood of decks, any given deck could be "lost in the shuffle." It's still an improvement over a thread in that regard. Also, a forum removes the problem of epistle length posts. When someone tries to do a comprehensive review on a thread like this they almost always end up either having to double/triple post or to cut the review short to get on to the next one. A forum would remove the space constraints and let people who have the time review as much as they wanted. It would also let us start up things like archetype threads as they do in the MTG.com forums. Extended discussion on a deck type rather than a specific deck is pretty much impossible in this thread and it seems a bit off to start new threads for that purpose in the forum as it is now. If money's an issue I'd be willing to contribute. Anyway, on Lia's Deck: Gelid Shackles is probably superior to Spirit Link for a similar cost. Temporal Isolation works too, though differently. Also, Martyr of Sands will fill the same role in another way. Instead of neutralizing an early threat you pad your life total until a story circle/ WoG can come down and fix the problem. I would say MoS is the most effective and versatile of the 1 drop options. I just realized you aren't playing faith's fetters. Any reason for that? They shut down all sorts of useful things pretty effectively and extend your clock to boot. A few things look sub optimal. The Dawn Charms don't seem worth the slots main deck. They'll not matter at all in many matchups and another story circle/ WoG/ Lifegain/ Removal would often serve better when they are relevant. Worship is generally only going to win you games you would have won anyway. I don't see it being very effective as a main deck card. Gaea's Blessing is a little underwhelming. Card draw is nice but I don't see you needing the rushffule effect very often or ever even. With 3 you have a serious risk of dredging it with a LftL which looks like it'd screw you over pretty good. On the subject of card draw, why on earth aren't you running Harmonize? It's pretty much God's Gift to this decktype. I'd also switch disenchant for somthing. Either Krosan Grip or Seed Spark depending on emphasis. They're both more expensive but you won't really need enchantment/artifact removal until the mid/late game. On your win conditions: Do you have a post Sulfur Elemental game plan? Looks like that would shut down your Mesas fairly completely. I'm not sure I'm sold on sprout swarm as a win con here. You don't have any sort of insane mana potential so you're talking 1 token per turn for most of the game. I don't know that that will build to an inevitable win quickly enough (time constraints may be an issue if nothing else). Have you considered Glare of Subdual? Probably only one as a lock breaker but it might be worthwhile late game. I wonder if Nacatl Warband would work out here. Might be a good lock breaker, esp since you have no really effective creature removal save wrath. On the Manabase: I think you may be right about the Ghazis. Maybe keep 2. You may want to look into some sort of acceleration. Given that you're good at discarding stuff and you like making tokens maybe Llanowar Mentor.
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