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Posted: Wed Apr 22, 2015 3:01 pm
.FRIDA. ...hen+egg dye...
.Soul Count. 22 APR. 5 captured in the CITY 23 APR. 7 captured in the FOREST 24 APR. 8 captured in the RUINS 25 APR. 4 captured in the TUNDRA; 6 captured in the DESERT
SOUL CAPTURE(Note: This is just for fun/practice with Frida... and to give the method a try. I understand it won't count for anything)
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Posted: Wed Apr 22, 2015 3:06 pm
DAY ONE 22 APR
Next, you must follow the rules assigned to each place. The rate of soul capture is different, to keep that in mind when rolling. In all cases, you will roll a 2d100. You want your numbers to fall within the list numbers. The 2d100 allows you the option to find a soul and see if you've captured it in one post! However, if you don't find a soul in the first roll, the second roll is null. If you don't capture it in the second roll (IE, you roll a number not in the To Capture or To Escape), you may roll another 1d100 until you catch the soul or it escapes.
The Risk is how easy or difficult it is to catch souls (IE, a low risk area means it's not as likely to find someone ready to pass away; high risk is more chance for death). The To Find portion is what you must roll to find a soul, and is the first number rolled in the 2d100. The To Capture is what you must roll to capture the soul, and is the second number rolled in the 2d100. The To Escape means that if you roll that number, the source of your soul capture has left and cannot be rolled to capture again; this also counts as the second roll. This means you must roll to find a soul again (To Find).
You may collect 5 souls today. Even if your soul escapes are you don't find anything initially, you can catch a total of 5 souls without penalty of escaped souls.
The Beach Risk: low To Find: 60 - 100 To Capture: 1 - 30 To Escape: 80 - 100
The City Risk: high To Find: 30 - 100 To Capture: 50 - 100 To Escape: 1 - 5
The Desert Risk: medium To Find: 50 - 100 To Capture: 50 - 100 To Escape: 10 - 20
The Highway Risk: very high To Find: 20 - 100 To Capture: 25 - 100 To Escape: 1, 2
The Mountains Risk: very low To Find: 70 - 100 To Capture: 70 - 100 To Escape: 1 - 30
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EchoLimaFoxtrot rolled 2 100-sided dice:
6, 63
Total: 69 (2-200)
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Posted: Wed Apr 22, 2015 3:08 pm
.THE CITY.
Frida took a deep breath of that fast-paced city life.
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EchoLimaFoxtrot rolled 2 100-sided dice:
83, 62
Total: 145 (2-200)
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Posted: Wed Apr 22, 2015 3:09 pm
Hmm. Nothing on the sidewalk. Maybe one of these buildings.
.CITY.
soul found. soul captured.
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EchoLimaFoxtrot rolled 2 100-sided dice:
40, 87
Total: 127 (2-200)
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Posted: Wed Apr 22, 2015 3:12 pm
Oh, it is ok, Frida comforted the soul. Let us see if we can find you a friend.
.CITY.
soul found. soul captured.
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EchoLimaFoxtrot rolled 2 100-sided dice:
64, 85
Total: 149 (2-200)
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Posted: Wed Apr 22, 2015 3:13 pm
There, there, you two, she crooned.
.CITY.
soul found. soul captured.
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EchoLimaFoxtrot rolled 2 100-sided dice:
94, 40
Total: 134 (2-200)
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Posted: Wed Apr 22, 2015 3:15 pm
Don't worry, the Aeterna smiled, trying to will images of her lovely meadow to them. I know some others that will love you!
.CITY.
soul found.
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EchoLimaFoxtrot rolled 1 100-sided dice:
43
Total: 43 (1-100)
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Posted: Wed Apr 22, 2015 3:18 pm
Come with us! I know you will like it.
.CITY.
(already found)
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EchoLimaFoxtrot rolled 1 100-sided dice:
52
Total: 52 (1-100)
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Posted: Wed Apr 22, 2015 3:23 pm
Aww, come back.
.CITY.
(already found) soul captured.
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EchoLimaFoxtrot rolled 2 100-sided dice:
99, 70
Total: 169 (2-200)
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Posted: Wed Apr 22, 2015 3:25 pm
Glad you could join us.
.CITY.
soul found. soul captured.
Ok, everyone! Frida spread her wings and transitioned home, with her five souls in tow. She lifted her arms to indicate all the colors, Welcome!
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Posted: Wed Apr 22, 2015 3:51 pm
DAY TWO 23 APR
NEW! After each soul captured, you may roll another 1d100. If you roll a 1 or 100, it's special! Make sure to link it in your stats section if you succeed. You may only roll for this once per soul caught. Do not delete your posts!
UPDATE! You may collect 7 souls today. Even if your soul escapes are you don't find anything initially, you can catch a total of 5 souls without penalty of escaped souls.
The Beach Risk: low To Find: 60 - 100 To Capture: 1 - 30 To Escape: 80 - 100
The City Risk: high To Find: 30 - 100 To Capture: 50 - 100 To Escape: 1 - 5
The Desert Risk: medium To Find: 50 - 100 To Capture: 50 - 100 To Escape: 10 - 20
NEW! The Forest Risk: medium To Find: 20 - 80 To Capture: 20 - 80 To Escape: 90-100
The Highway Risk: very high To Find: 20 - 100 To Capture: 25 - 100 To Escape: 1, 2
The Mountains Risk: very low To Find: 70 - 100 To Capture: 70 - 100 To Escape: 1 - 30
NEW! The Zoo Risk: low To Find: 40 - 80 To Capture: 20 - 50 To Escape: 70 - 90
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EchoLimaFoxtrot rolled 2 100-sided dice:
59, 59
Total: 118 (2-200)
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Posted: Wed Apr 22, 2015 3:58 pm
Today was a day for nature. Frida listened to the birds chirping as she searched for some souls here.
.FOREST.
soul found. soul captured.
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EchoLimaFoxtrot rolled 2 100-sided dice:
5, 72
Total: 77 (2-200)
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Posted: Wed Apr 22, 2015 4:01 pm
Who would have thought... a soul out here! It is peaceful, I know... but I know somewhere better, Frida encouraged as she continued.
MISSED THE SPECIAL ROLL, NOT THAT IT HURT ANYTHING
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EchoLimaFoxtrot rolled 1 100-sided dice:
70
Total: 70 (1-100)
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Posted: Wed Apr 22, 2015 4:03 pm
Frida inspected the soul a little closer.
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EchoLimaFoxtrot rolled 2 100-sided dice:
86, 71
Total: 157 (2-200)
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Posted: Wed Apr 22, 2015 4:04 pm
Who would have thought... a soul out here! It is peaceful, I know... but I know somewhere better, Frida encouraged as she continued.
.FOREST.
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